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Old 02-22-2005, 05:40 PM   #721
T7nowhere
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Fantastic work Fred. Thanks alot

Only one problem. The dialogs for TSL only display Owner,continue and End dialog. KotOR dialogs work fine. Before the update I could view the dialogs in TSL fine. I'm sure your working on it But I thought I would mention it incase you were not aware.
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Old 02-22-2005, 06:13 PM   #722
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Quote:
Originally posted by Darkkender
Well Fred maybe you can tell me if this is fixed with the new version from the release this morning. What I'm running into is kotor tool is not reading the 2da files from override. It is responding in the same manner wether the setting is activated or deactivated. I uninstalled and reinstalled and even deleted my settings XML file to be certain.
I've tested this on a number of files and it works for me (of course!); can you email me a file set (ut* file and appropriate 2DAsfor the override folder) so I can try it out?





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also along the same line would you be able to adjust it so it reads the overide for both games and not one of them.
I'm not clear what you're asking for here....





Quote:
Also I forgot to mention this previous but this might be a good time to make note of it. some of the placeables seem to generate a out of bounds error for placeables that are a part of the game. Namely if you open the tomb of tulak horde rim file and try to open any of the urn placeables they all have the same error.
That error is my fault. After I designed the new regular/from override loading code, I accidently left a call to load the "spells" 2DA for the Appearance combobox in the Placeables editor. Doh!

The fix is already in place; it'll show up in the next release.

P.S. Unless you're "bored" on your ship, it is "aboard" not "abored".


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Old 02-22-2005, 06:15 PM   #723
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Quote:
Originally posted by ChAiNz.2da
I just downloaded maybe 15 minutes ago (5:10pm), and everything seems to be working. Though I'm wondering if I should do a "just in case" install. Is there a noticable message so one would know wether or not they have the newest "new" verion?

Otherwise, playing around, this new tool is FANTASTIC Fred! Some of the new item options such as "PC-Subrace-Gender Restrictions, Attribute Restrictions, etc." are going to be super-handy! I also noticed in the upgrades required field you've accounted for everything my friend....Superb Work!

and FYI, the "look in .2da" function works like a charm. The disguise property in the .uti editor recognized Shiamon's Uthar appearance right off the bat!

Wow, Wow, Wow!! ChAiNz.2da is hyper-giddy
I would say "get it"; just in case.

Also, I'm glad you like it. I'm happy I finally had the time to implement some of that stuff!


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Old 02-22-2005, 06:17 PM   #724
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Quote:
Originally posted by T7nowhere
Fantastic work Fred. Thanks alot

Only one problem. The dialogs for TSL only display Owner,continue and End dialog. KotOR dialogs work fine. Before the update I could view the dialogs in TSL fine. I'm sure your working on it But I thought I would mention it incase you were not aware.
I was aware of the problem, but I never tried opening them in version 1.0.1863.39252, so I didn't know that it used to work. Also, I didn't update the Dialog editor at all. Must be a side effect of the other updates.

Thanks for the info!

[Edit] fixed spelling error


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Last edited by Fred Tetra; 02-23-2005 at 06:17 AM.
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Old 02-22-2005, 08:28 PM   #725
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awesome job Fred, I truly don't know what to say, but thanks


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Old 02-22-2005, 09:03 PM   #726
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Quote:
Originally posted by Fred Tetra
I've tested this on a number of files and it works for me (of course!); can you email me a file set (ut* file and appropriate 2DAsfor the override folder) so I can try it out?


Will do. Of course it could be just me not understanding how you have set it up to work. So it could be user error.

Quote:
I'm not clear what you're asking for here....
When you load the overide folder it only searches for and makes available the overide folder for swkotor:1. In the manage paths menu you have the import and export paths set as being the only constant paths. If you changed it to have import be different for each version or attached to the tabs. This would be most helpful.

Quote:
That error is my fault. After I designed the new regular/from override loading code, I accidently left a call to load the "spells" 2DA for the Appearance combobox in the Placeables editor. Doh!

The fix is already in place; it'll show up in the next release.
If you say so Fred. However this error has remained the same since before this latest set of releases. At first it was a minor thing that I had overlooked. But since you had been working on the placeable's I figured to mention it still showed an error.

I'll Download the latest version and see if the editor is poping any of the above errors if it is I'll email you my findings.

But beyond that Fred it is great to see how much effort you put forth for all of us.


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Old 02-22-2005, 10:10 PM   #727
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Fantastic job Fred! Everything works great here, except for one small thing. When i open a uti or utc file i can't see the name for some of the npc's or containers. Not sure what the problem is, but it's there.

Just thought i'd mention it.

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Old 02-22-2005, 10:21 PM   #728
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Also, is there a way to select KOTOR 2 items from the left item tree in the inventory section. Right now i can only see KOTOR 1 items. I have to add K2 items manually.

And what exacly does this error mean: "One or more dropdown menus could not be set. This occurs when the file's index value for a menu exceeds the number of items on the menu itself."


Last edited by SpaceAlex; 02-22-2005 at 10:35 PM.
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Old 02-23-2005, 01:13 AM   #729
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Great work, Fred!

But I have a problem to open certain uti files which have other restrictions than race or alignment, i.e. gender, only usable by T3, Goto etc. When I try to open them, I get this error message:

Quote:
UTI Editor: 2DA file needed for lookup not supported

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Old 02-23-2005, 02:49 AM   #730
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Great work as always, now I'll have to teach my kids to mod so I can spend more time with them.


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Old 02-23-2005, 05:59 AM   #731
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Quote:
When you load the overide folder it only searches for and makes available the overide folder for swkotor:1. In the manage paths menu you have the import and export paths set as being the only constant paths. If you changed it to have import be different for each version or attached to the tabs. This would be most helpful.
The editors look for an override folder based on the game you told them to use the data from. So if you open a file or double-click a treenode to open an editor, you are asked to specify which game to use. This choice affects where dialog.tlk strings come from, chitin.key values, and override folder locations.

I'm not sure what behavior makes you think otherwise.

I don't think import path is really used any longer in the code; I should probably remove the path box for it. As for export, it is used only for model extraction.

Quote:
That error is my fault. After I designed the new regular/from override loading code, I accidently left a call to load the "spells" 2DA for the Appearance combobox in the Placeables editor. Doh!

The fix is already in place; it'll show up in the next release.



If you say so Fred. However this error has remained the same since before this latest set of releases. At first it was a minor thing that I had overlooked. But since you had been working on the placeable's I figured to mention it still showed an error.
It could be possible that I mis-pasted some time back. Doesn't matter, though; as long as it is fixed, right?


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Old 02-23-2005, 06:00 AM   #732
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Quote:
Originally posted by SpaceAlex
Fantastic job Fred! Everything works great here, except for one small thing. When i open a uti or utc file i can't see the name for some of the npc's or containers. Not sure what the problem is, but it's there.

Just thought i'd mention it.
Please send me a few samples that don't seem to work right, along with the specifics on each one. Email address is in the Kotor Tool Readme.txt file.


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Old 02-23-2005, 06:08 AM   #733
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Quote:
Originally posted by SpaceAlex
Also, is there a way to select KOTOR 2 items from the left item tree in the inventory section. Right now i can only see KOTOR 1 items. I have to add K2 items manually.

And what exacly does this error mean: "One or more dropdown menus could not be set. This occurs when the file's index value for a menu exceeds the number of items on the menu itself."
The inventory editor hasn't been updated yet.

I tried to get the biggest changes in folk's hands ASAP, but some things remain to be done.


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Old 02-23-2005, 06:15 AM   #734
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Quote:
Originally posted by Tanesh
Great work, Fred!
Es gefällt mir, daß Sie es genießen. (Grammar?)

Quote:
But I have a problem to open certain uti files which have other restrictions than race or alignment, i.e. gender, only usable by T3, Goto etc. When I try to open them, I get this error message: [/B]
I know why the message comes up, in general, but I'd like experiment with a file.

Please send me a few samples that don't seem to work right, along with the specifics on each one. You already have my email address.


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Old 02-23-2005, 07:45 AM   #735
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Quote:
Originally posted by Fred Tetra
Please send me a few samples that don't seem to work right, along with the specifics on each one. Email address is in the Kotor Tool Readme.txt file.
Just open a .utc or .uti file in any module (peragus, malacor V...) and you should see that there's no name. This only applies to KOTOR 2 files. KOTOR 1 files are displayed correctly.

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Old 02-23-2005, 08:04 AM   #736
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Quote:
Originally posted by SpaceAlex
Just open a .utc or .uti file in any module (peragus, malacor V...) and you should see that there's no name. This only applies to KOTOR 2 files. KOTOR 1 files are displayed correctly.
Actually, they are displayed correctly, at least for the random files I tried.

None of the 3 files I picked have a first name in the underlying UTC file, thus there's nothing to show.

Chances are that they simply aren't used.


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Old 02-23-2005, 08:11 AM   #737
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Quote:
Originally posted by Fred Tetra
Actually, they are displayed correctly, at least for the random files I tried.

None of the 3 files I picked have a first name in the underlying UTC file, thus there's nothing to show.

Chances are that they simply aren't used.
That's strange. Almost every utc file in the modules in without name for me.

Here's a screenshot to give you an example of how it looks. Empty.

http://img126.exs.cx/img126/3024/ktool19wq.jpg

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Old 02-23-2005, 09:41 AM   #738
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Quote:
Originally posted by Fred Tetra
Es gefällt mir, daß Sie es genießen. (Grammar?)
Your grammar is perfect.

Quote:
I know why the message comes up, in general, but I'd like experiment with a file.

Please send me a few samples that don't seem to work right, along with the specifics on each one. You already have my email address.
Okay, I will do that.

SpaceAlex is right about the files without a name; I checked some of them and have the same problem. What's strange: Atton has instead his name this text: "Leertaste = Talente" and Visas this one: "WEITER MIT PAUSE-TASTE"
I didn't do something with them, so I don't know where that comes from. I'll send you a screenshot with the e-mail. Btw, the old files which are left from KotOR 1, i.e. Mission, Bastila, Gizka, Selkath etc. have names, though.

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Old 02-23-2005, 09:44 AM   #739
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Quote:
Originally posted by SpaceAlex
That's strange. Almost every utc file in the modules in without name for me.

Here's a screenshot to give you an example of how it looks. Empty.

http://img126.exs.cx/img126/3024/ktool19wq.jpg
Indeed, that's how it should look, given the absence of data in the file for that field.

If you want to check for yourself, just extract any file, then look at it with the "View GFF files as text..." function on the File menu in Kotor Tool.

You'll see:

CExoLocString- Substring count: 0
End of CExoLocString- Field- Type: CExoLocString Label: FirstName Value:

No value = no text in editor


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Old 02-23-2005, 09:49 AM   #740
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Quote:
Originally posted by Tanesh
Your grammar is perfect.



Okay, I will do that.

SpaceAlex is right about the files without a name; I checked some of them and have the same problem. What's strange: Atton has instead his name this text: "Leertaste = Talente" and Visas this one: "WEITER MIT PAUSE-TASTE"
I didn't do something with them, so I don't know where that comes from. I'll send you a screenshot with the e-mail. Btw, the old files which are left from KotOR 1, i.e. Mission, Bastila, Gizka, Selkath etc. have names, though.
I checked Visas name - "PRESS THE PAUSE BUTTON TO CONTINUE
" - strange. I'll check the dialog.tlk lookup code. Maybe something is not right...


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Old 02-23-2005, 10:00 AM   #741
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Quote:
Originally posted by Fred Tetra
Indeed, that's how it should look, given the absence of data in the file for that field.

If you want to check for yourself, just extract any file, then look at it with the "View GFF files as text..." function on the File menu in Kotor Tool.

You'll see:

CExoLocString- Substring count: 0
End of CExoLocString- Field- Type: CExoLocString Label: FirstName Value:

No value = no text in editor
I see. But that's not how it should be. I had no problems with the previous version and if i set KT to think that KOTOR 1 is installed in K2 folder then i can see the names just fine. But i can't access the inventory that way.

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Old 02-23-2005, 10:00 AM   #742
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Double post again! I swear i clciked on the "send message" only once.


Last edited by SpaceAlex; 02-23-2005 at 11:29 AM.
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Old 02-23-2005, 11:01 AM   #743
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Quote:
Originally posted by SpaceAlex
I see. But that's not how it should be. I had no problems with the previous version and if i set KT to think that KOTOR 1 is installed in K2 folder then i can see the names just fine. But i can't access the inventory that way.
It turns out that the underlying GFF class was reading from the wrong Dialog.tlk file. Such are the things I have to deal with because both games are supported simultaneously.

The inventory editor still needs work, however.

Oh, and please delete one of your double posts.


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Old 02-23-2005, 01:54 PM   #744
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I think I have the inventory editor fixed.

I also added the following features to it:
  • Splitter control to allow resizing of inventory treeview
  • Inventory loading progress indicator
  • Code to handle extra item types found only in KotOR II
  • Expand/Collapse treeview buttons
  • Caption text now indicates version of KotOR data it is working with (I or II)
  • Names for first 3 items type parents
I also made some adjustments to the Character and Placeable editors to make them work better with the Inventory editor.


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Old 02-23-2005, 03:24 PM   #745
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I suddenly have gotten a problem. I get his error message whenever I try to open something (utc, dlg, utd, git and so on):
"System.IO.FileNotFoundException: Could not find file "C:\dialog.tlk"."

Its been working find until now. I tried to reinstall and my paths are fine too.

Oh this is for TSL.

By the way a great tool Fred keep up the good work
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Old 02-23-2005, 03:35 PM   #746
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Quote:
Originally posted by envida
I suddenly have gotten a problem. I get his error message whenever I try to open something (utc, dlg, utd, git and so on):
"System.IO.FileNotFoundException: Could not find file "C:\dialog.tlk"."

Its been working find until now. I tried to reinstall and my paths are fine too.

Oh this is for TSL.

By the way a great tool Fred keep up the good work
From the looks of your message, it's looking for your dialog.tlk file in your system's Root directory? Do you have the game installed directly on your C: drive?

May want to double-check your paths, especially since you have to set 2 different sets of paths with the new version...


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Old 02-23-2005, 03:44 PM   #747
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Hi,

I have a problem with the new editor. I still get the message that my chitin.key is corrupt and after that i can see the editor for a split second and then it crashes without a error message.

I removed it and cleaned out my register of everything that had a reference of the kotor tool in it and then installed the editor again. But no luck, still same thing happens. So i tried a older version again and that one still works good.

Any ideas what may be causing this?
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Old 02-23-2005, 03:53 PM   #748
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Quote:
Originally posted by una
Hi,

I have a problem with the new editor. I still get the message that my chitin.key is corrupt and after that i can see the editor for a split second and then it crashes without a error message.

I removed it and cleaned out my register of everything that had a reference of the kotor tool in it and then installed the editor again. But no luck, still same thing happens. So i tried a older version again and that one still works good.

Any ideas what may be causing this?
Hey Una,
When you re-installed KotOR Tool, did you install the very, very latest version? Fred's last version was re-vamped but changed later on...however the version number remained the same so the auto-update won't "catch" to see if you have the bugged version or the newer.

Try downloading the latest version from his site and try re-installing. BEFORE you do however, uninstall the KT you're using now via Add-Remove Programs...THEN re-install the newly downloaded version...

Hope this works out for you!


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Old 02-23-2005, 04:07 PM   #749
una
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Quote:
Originally posted by ChAiNz.2da
Hey Una,
When you re-installed KotOR Tool, did you install the very, very latest version? Fred's last version was re-vamped but changed later on...however the version number remained the same so the auto-update won't "catch" to see if you have the bugged version or the newer.

Try downloading the latest version from his site and try re-installing. BEFORE you do however, uninstall the KT you're using now via Add-Remove Programs...THEN re-install the newly downloaded version...

Hope this works out for you!
Thx for reply, but it didnt work .

Tried the latest version from his site and it still crashes right after startup.

Guess i have to stick with the old one.
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Old 02-23-2005, 04:10 PM   #750
ChAiNz.2da
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Quote:
Originally posted by una
Thx for reply, but it didnt work .

Tried the latest version from his site and it still crashes right after startup.

Guess i have to stick with the old one.
Bummer

Perhaps Fred will come to the resue then. He's in the midst of an even newer version that may help out your situation. Sorry I couldn't have been more help.... there's always hope though


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Old 02-23-2005, 04:17 PM   #751
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Fred,
Thanks for the great new version. One little bit though:
I only have TSL installed, so I left all of the KotOR paths blank. When I tried to open an item file via Open GFF (selected edit via KotOR II), it kept saying C:\dialog.tlk could not be found. I then copied my TSL paths to the KotOR paths, and tried it again and it worked. I'm assuming that it's looking for the KotOR I dialog.tlk. This might also be the cause of the TLK lookup name problem mentioned above.

Thanks again.
-Shimaon


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Old 02-23-2005, 04:28 PM   #752
envida
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Quote:
Originally posted by Shimaon
Fred,
Thanks for the great new version. One little bit though:
I only have TSL installed, so I left all of the KotOR paths blank. When I tried to open an item file via Open GFF (selected edit via KotOR II), it kept saying C:\dialog.tlk could not be found. I then copied my TSL paths to the KotOR paths, and tried it again and it worked. I'm assuming that it's looking for the KotOR I dialog.tlk. This might also be the cause of the TLK lookup name problem mentioned above.

Thanks again.
-Shimaon
That did it for me! I had blank fields for the Kotor dircetory so I put the TSL paths in both and is now working
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Old 02-23-2005, 05:29 PM   #753
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Quote:
Originally posted by una
Thx for reply, but it didnt work .

Tried the latest version from his site and it still crashes right after startup.

Guess i have to stick with the old one.
[list=1][*]Perform uninstall[*]Delete entire Kotor Tool folder. Uninstall does not do this and thus leaves the (possibly incorrect) settings.xml file intact.[*]Download latest installer if you haven't already[*]Run in[*]Run Kotor Tool[*]Verify that the auto-detected path(s) look right.[/list=1]


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Old 02-23-2005, 05:32 PM   #754
Fred Tetra
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Quote:
Originally posted by Shimaon
Fred,
Thanks for the great new version. One little bit though:
I only have TSL installed, so I left all of the KotOR paths blank. When I tried to open an item file via Open GFF (selected edit via KotOR II), it kept saying C:\dialog.tlk could not be found. I then copied my TSL paths to the KotOR paths, and tried it again and it worked. I'm assuming that it's looking for the KotOR I dialog.tlk. This might also be the cause of the TLK lookup name problem mentioned above.

Thanks again.
-Shimaon
This problem is corrected (I hope) in the version in development right now. There were a few places I still had yet to make the upgrades needed to support Kotor II.


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Old 02-23-2005, 06:18 PM   #755
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Post *rubs hands*

Definitely looking forward to the new version!
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Old 02-23-2005, 09:11 PM   #756
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A new version of Kotor Tool will be posted today.

If you're manually downloading, check that the version number is the one below.

v1.0.1880.29681 (2005-02-24)

Features/updates:
  • Fixed Inventory editor not using correct game's data
  • Splitter control to allow resizing of inventory treeview
  • Inventory loading progress indicator
  • Code to handle extra inventory item types found only in KotOR II
  • Expand/Collapse treeview buttons for inventory treeview
  • Inventory editor caption text now indicates version of KotOR data it is working with (I or II)
  • Inventory names for first 3 items type parents
  • Updated all GFF classes to use correct dialog.tlk file
  • Item editor now
  • Trigger editor will no longer fail if trap type > 13 in KotOR II
  • Inventory editor can now use 2DA files in Override folder
  • Updated Item editor so that non-common 2DA files will be loaded as needed instead of generating an error
  • Updated Conversation editor so that it can display dialog trees correctly. Extended KotOR II fields not yet supported.



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Old 02-23-2005, 09:16 PM   #757
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I also had the instant crashing after starting the file as well, I hope the new version fixes it, if anyone could post a link to a older version would help too.

I completly wiped the folders.
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Old 02-23-2005, 09:17 PM   #758
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You go Fred. Have one on me


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Old 02-23-2005, 09:26 PM   #759
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Downloading now Fred it looks like you have the problem I found fixed. I'll have to check the placeable editor on the one to see if it vanishes as well.


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Old 02-23-2005, 09:54 PM   #760
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Quote:
Originally posted by Mr_M
I also had the instant crashing after starting the file as well, I hope the new version fixes it, if anyone could post a link to a older version would help too.

I completly wiped the folders.
What is the version of the file that is having that problem? Get the properties on the file, then go to the Version tab, just to be sure.


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