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Old 04-16-2005, 04:36 PM   #1041
Jennaida
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I dunno...svosh's second submission looks nice to me. Not 'too busy' as another said They all look nice to me, though.

Is the modified chitin key being much of a pain in the butt to work through, Fred?
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Old 04-16-2005, 06:56 PM   #1042
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Didn't say Svosh's TH didn't look nice just said too busy and there is a difference Svosh is well aware of what I think of Svosh's work

Fred, I'm having that problem as well "Your Kotor chitin.key file appears to be corrupt or is a non-US version."

Hope you get er' fixed man, but NO HURRY! You could take a year off and still have already done more than your part for us all


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Old 04-16-2005, 08:19 PM   #1043
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There is no reason at all to use a flash file if you only have a static picture.....

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Old 04-16-2005, 08:48 PM   #1044
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Quote:
Originally posted by Jennaida
I dunno...svosh's second submission looks nice to me. Not 'too busy' as another said They all look nice to me, though.

Is the modified chitin key being much of a pain in the butt to work through, Fred?
It probably won't be, but I am FINALLY taking everyone's advice and playing TSL. I just arrived at Telos. (I don't want to say more so as not to spoil it for anyone, though if you're reading this thread, you're either just like me <hehheh> or you've finished the game)

Oh, and I have been working with CChargin to figure out a bunch of things so we can get animations working in the models. Now don't go pestering him as to when; he's a busy guy IRL!

Also, I have made some significant Walkmesh discoveries recently which have been sucking up my time; an update will be made in the related thread later.


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Old 04-16-2005, 09:41 PM   #1045
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It probably won't be, but I am FINALLY taking everyone's advice and playing TSL.
Enjoy the game!

it's about time...


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Old 04-16-2005, 10:03 PM   #1046
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I agree with ChAiNz.2da!
It's about time you actually play the game



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Old 04-17-2005, 01:12 AM   #1047
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*laughs*

Wow, playing the game finally. Congrats! Hope you're enjoying it!
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Old 04-17-2005, 10:08 AM   #1048
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The drive to fix bugs and to improve and add new features to Kotor Tool is very hard to resist, but I want to finish the game before KotOR III comes out!


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Old 04-17-2005, 11:35 AM   #1049
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Quote:
Originally posted by Fred Tetra
The drive to fix bugs and to improve and add new features to Kotor Tool is very hard to resist, but I want to finish the game before KotOR III comes out!
I here ya when in school I still fix bugs on projects that I handed in



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Old 04-17-2005, 11:56 PM   #1050
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FYI, Kotor Tool works (after a fashion) with Jade Empire, but there are quite a few unsupported file types and no sign of a nwscript.nss file.

We now return you to the regularly scheduled topic ...


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Old 04-28-2005, 03:55 AM   #1051
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Quote:
FYI, Kotor Tool works (after a fashion) with Jade Empire, but there are quite a few unsupported file types and no sign of a nwscript.nss file.
I'll actually fill in what I know... (which is most likely small in comparison)

according to nwn explorer.

uncategorized files?

.BC3 = xbx
.BC4 = ??? sound
.BC8 = ?mdx?
.BC9 = dds

.dlg
.mdl
.cre -> header = CRE V3.2
.are -> header = ARE V3.28
.ncs -> header = NCS V1.0B
.qst -> header = QST V3.28
.txi
.tga
.sav -> header = SAV V3.28

data/Players.mod
(Models, skins, ??)

n_dawn_.mdl 41k ->Binary Model
n_dawn_.BC8 162k -> Binary Animation??
n_dawn01.BC9 43k ->DDS skin map

BC4's are located in data/bips/j00h_dstar0.mod

You'll notice some of the "shared" mdl's have 0 byte bc8's and no bc9's.

Am I missing anything obvious?

These files are listed as .unk (unknown in KOTOR TOOL). The tool also doesn't see rims or mods.

I've seen no source scripts. And no compiled nwnscript.ncs

Have a temp forum up at fable.lanpirates.net for anyone interested.

sorry for the hijack.


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Old 04-28-2005, 12:27 PM   #1052
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Question question

Question:
When im editing utc files i can't save. The editor box is to big for my screen so i can't save the file. How do I fix this?

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Old 04-28-2005, 12:52 PM   #1053
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Re: question

Quote:
Originally posted by darthmaster50
Question:
When im editing utc files i can't save. The editor box is to big for my screen so i can't save the file. How do I fix this?
You have to adjust your screen settings. 1024x768 will work fine. Kotor Tool has fixed window sizes that will extend off screen if you use 800x600 window settings.

Hint: Fred maybe a later release might play nice with those people that have a hard time with the higher resolutions. Such as the gff editor windows being able to scroll if you resize them?


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Old 05-01-2005, 01:31 AM   #1054
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Re: Re: question

Quote:
Originally posted by Darkkender
You have to adjust your screen settings. 1024x768 will work fine. Kotor Tool has fixed window sizes that will extend off screen if you use 800x600 window settings.

Hint: Fred maybe a later release might play nice with those people that have a hard time with the higher resolutions. Such as the gff editor windows being able to scroll if you resize them?
Thx Darkkender for the advice. You making any new modes?

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Old 05-01-2005, 05:35 PM   #1055
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Re: Re: Re: question

Quote:
Originally posted by darthmaster50
Thx Darkkender for the advice. You making any new modes?
Sorta I had started a couple 3 mod projects then I got detoured with many different things. Now I'm kinda waiting on the newer version of Kotor Tool before I proceed as it's got some fixes and features I would find handy. Not too mention I've been having a really bad bout of "Adult Attention Deficit Disorder" lately.


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Old 05-04-2005, 09:11 PM   #1056
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Hey Darkkender - thanks for the generous donation!

There was a slight lag in delivery, as I moved just after you sent it, but it arrived just fine.


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Old 05-05-2005, 11:03 AM   #1057
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Quote:
Originally posted by Fred Tetra
Hey Darkkender - thanks for the generous donation!

There was a slight lag in delivery, as I moved just after you sent it, but it arrived just fine.
Your welcome, I guess the next time I send another donation I should make certain to get an updated address, EH.

I'll admit though that I was less than happy I couldn't send more when I did. Especially in comparison to the work you put forth for all of us.


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Old 05-06-2005, 09:31 AM   #1058
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Quote:
Originally posted by Darkkender
Your welcome, I guess the next time I send another donation I should make certain to get an updated address, EH.

I'll admit though that I was less than happy I couldn't send more when I did. Especially in comparison to the work you put forth for all of us.
As with everyone else, you're always welcome to send further donations in the future; I won't complain!


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Old 05-06-2005, 11:13 PM   #1059
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Quote:
Originally posted by Fred Tetra
As with everyone else, you're always welcome to send further donations in the future; I won't complain!
I didn't think you would Fred.


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Old 05-09-2005, 07:28 AM   #1060
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Quote:
Originally posted by Fred Tetra
A new version of Kotor Tool has been sent to VIP users* today.

v1.0.1927.26112 (2005-4-12 13:30) (VIP release)

* Fixed bug in Module editor that was causing it to not find Mapinfo.bfd file

* VIP users are those who have made a contribution in support of Kotor Tool.
This is exactly what is happening when I try to use the module editor. Do you intend to release this for non-VIPs? I've only just consider moding KotOR and so am not a VIP.
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Old 05-09-2005, 11:40 AM   #1061
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Quote:
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This is exactly what is happening when I try to use the module editor. Do you intend to release this for non-VIPs? I've only just consider moding KotOR and so am not a VIP.
Fred has been relatively silent of late as he has been actually playing the game for himself. However I have a hunch his next full release of Kotor Tool may include a variety of bug fixes. I would recomend going ahead and continuing to make use of KT's other features and have your module editing plans saved for a future release. There are still alot of other roadblocks in editing a module area map & model at this time anyways.


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Old 05-09-2005, 04:34 PM   #1062
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How much is an acceptable donation? I'm wondering whether to give one because of all the great work Fred does on Kotor Tool, but I do not have much money right now.

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Old 05-09-2005, 07:06 PM   #1063
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Me too


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Old 05-09-2005, 10:09 PM   #1064
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Quote:
Originally posted by Liverandbacon
How much is an acceptable donation? I'm wondering whethere to give one because of all the great work Fred does on Kotor Tool, but being 12, I do not have much money.
Quote:
Originally posted by DarthSmallz
Me too
Any donation might be considered acceptable. I would recommend for those low on cash or that are very young maybe a $10 donation. I'm sure Fred would apreciate whatever you send him. Plus if you send him a nice thank you card with it I'm sure that will show him how much you apreciate him even if you can't send as much as you would like.

Fred, if I'm full of it don't take it out on these youngsters.


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Old 05-09-2005, 11:55 PM   #1065
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There are other ways to show support and to say thank you.

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Old 05-10-2005, 01:58 AM   #1066
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I agree T7 there are many ways to be helpful you can help making tut’s, help laying out modules to make maps for module editing and maybe one day creating new area’s from scratch .. Giving of your self like most of us do all the time, we don’t do it for financial gain, hell I could sell my work since it is mine. But I don’t instead I freely give it away.

Modding and money should never go together, just my 2 cents.

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Old 05-10-2005, 07:29 AM   #1067
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Quote:
Originally posted by svösh


Modding and money should never go together, just my 2 cents.

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Couldn't have put it better myself.
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Old 05-12-2005, 09:13 PM   #1068
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Money + Modding= bad results or as this animation shows
+ =

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Old 05-16-2005, 05:40 PM   #1069
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I am getting a "an unhandled exception has occurred in your application. If you click continue..." error. Now this error is no new thing for me, it does this almost every time I open a .uti file. But until now I have never gotten one for a .2da file. It keeps coming up! I cannot open the file I need to. Is something wrong with the file? Any way around this?


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Old 05-17-2005, 06:02 PM   #1070
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AHA! I have discovered Fred's real name!!!!

T7 edit: whats the point of this?! Don't spam.

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Old 05-17-2005, 09:35 PM   #1071
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That has to be the single most unthoughtful, inconsiderate act that I have witnessed in some time. I hope that when the gravity of what you have done hits you, you at least have the decency to be ashamed of yourself. So much for Fred's right to anonymity...

Welcome to my ignore list.
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Old 05-17-2005, 10:06 PM   #1072
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Hmmm, I seem to remember Fred telling me not to disclose any of his personal information, including his name to the public when I gave him my donation and he gave me his billing information. That probably wasnt the smartest thing to do.


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Old 05-17-2005, 10:10 PM   #1073
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Old 05-17-2005, 10:52 PM   #1074
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ok guys, it has been dealt with. Back on topic now
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Old 05-18-2005, 01:18 PM   #1075
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Can't work with files in kotor tool

I am trying to learn how to mod kotor and I am having trouble getting the kotor tool to work like the tutorials show.
I can't seem to acces any of the dropdown menus, my screen looks like this,

KotorI
[
KotorII

and that's it, I can't expand the kotorI file to work on anything in it. And when I use any of the windows in the tools section there doesn't seem to be any way to get any files into them either.
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Old 05-18-2005, 02:24 PM   #1076
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Do you have the games installed? If not, then you'll need to install them. If so, make sure that you've set the paths for both games. KT should do this automatically, however you can also set paths by clicking on File>Manage Paths.

I hope that helps.
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Old 05-18-2005, 03:49 PM   #1077
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they are installed

I do have the games installed, although TSL never did work for some reason but I only wanted to mod the original kotor, KotorI is installed and runs well, I've downloaded a few mod's and most of them work perfeclty also. After reading different tutorials I think could figure out how to do a lot of the modding described, but when I use the kotor tool it's like there is nothing to work with, just the names of the two games. I don't know how to fix this and access the files I need to mod kotor. I have a lot of ideas for weapons, recruits, missions and stuff, I just can't get started on figuring out how to make them because I must be missing something either in the download of the tool or in my use of it but I can't figure out what it is.
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Old 05-18-2005, 06:25 PM   #1078
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Did you read my entire post or just the first sentence?
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Old 05-18-2005, 07:39 PM   #1079
REDJOHNNYMIKE
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Sorry I thought that I read the whole post, I forgot about that for some reason while I was trying to figure out if my installation was the problem but I'm fairly sure that it is correct (C:\program files\Lucasarts\SWKotor,) that was the only one on that page, the second page had only one path but it was for TSL, the third page looks like this,

import path [
save path [C:\modding\Fred Tetra Kotor Tool]
image viewer [
model export path [

some of the tutorials showed a page with the main kotor directory, like I have written at the top of this, and other directories underneath it for bifs or rims or something like that but mine didn't have them. Could that be why the tool can't find any files for me to edit?
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Old 05-18-2005, 08:32 PM   #1080
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That's exactly why. Set those paths and your KT should work just fine.
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Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > T3-M4's Astromech Droid Center > KotOR Tool > Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)

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