lfnetwork.com mark read register faq members calendar

Thread: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 09-29-2005, 09:33 AM   #1241
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Quote:
Originally Posted by TheOssusKeeper
hehe, it looks like she's walking up the side of a wall...
After looking at it again, it reminded me of one of those wall-scaling scenes from Batman (or BatThumb!)


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 09-29-2005, 03:52 PM   #1242
Joris1
Rookie
 
Joris1's Avatar
 
Join Date: Aug 2005
Location: Braunschweig,Germany,Europe
Posts: 86
At fist: Very great program! Everytime if I start the Kotor tool I think that the program is so great. My question is: I know that it is very difficult to write a program! But I would like hear what you say about this. Was it very difficult?
Another question: Work you as a programer?

Ps. The new modul-editor looks great. I wanted create new areas for a long time
but perhaps I was to stupid to to this. The new modul-editor looks like it will be very easy to create new areas.
And another thing: Could you make the 2da editor more easier than they are at this time? I think especially the appearance.2da editor could be more userfriendly.
Joris1 is offline   you may: quote & reply,
Old 09-29-2005, 05:49 PM   #1243
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Quote:
Originally Posted by Joris1
At fist: Very great program! Everytime if I start the Kotor tool I think that the program is so great. My question is: I know that it is very difficult to write a program! But I would like hear what you say about this. Was it very difficult?
Another question: Work you as a programer?

Ps. The new modul-editor looks great. I wanted create new areas for a long time
but perhaps I was to stupid to to this. The new modul-editor looks like it will be very easy to create new areas.
And another thing: Could you make the 2da editor more easier than they are at this time? I think especially the appearance.2da editor could be more userfriendly.
Kotor Tool hat eine lange Zeit gedauert zu bilden. Einige Teile waren schwierig und andere waren einfach aber langwierig. Ich habe auf ihm ungefähr 810 Stunden lang gearbeitet. Ja arbeite ich als professionelle Software Engineer. Es tut mir leid, daß mein Deutsch jetzt so schlecht ist. Ich habe sehr viel vergessen.

Kotor Tool has taken a long time to build. Some parts have been difficult and others easier but tedious. I have worked on it for about 810 hours now. I am employed as a professional software engineer. I am sorry that my German is so poor. I have forgotten much.


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum

Last edited by Fred Tetra; 09-29-2005 at 09:40 PM.
Fred Tetra is offline   you may: quote & reply,
Old 09-29-2005, 09:21 PM   #1244
Fuu
resident "anti-troll"
 
Fuu's Avatar
 
Join Date: Jul 2005
Location: in your head
Posts: 554
Helpful! 
Aww man, why'd you have to put it in german.......<looks for dictionary> I wish my german was better I only got about 1/3 of that. Where's a good translator when you need one?

Thanks again for the tool Mr Tetra, we're all grate-full for the many hours you have invested in it.

Fuu


[FIC] A Jedi's Promise

Jae sez: GAL= get a life
Fuu sez: GIG= get a girlfriend
Fuu is offline   you may: quote & reply,
Old 09-29-2005, 09:41 PM   #1245
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Translated


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 09-29-2005, 10:17 PM   #1246
Fuu
resident "anti-troll"
 
Fuu's Avatar
 
Join Date: Jul 2005
Location: in your head
Posts: 554
Helpful! 
Sweet, thanks. Love the side by side translation...

F


[FIC] A Jedi's Promise

Jae sez: GAL= get a life
Fuu sez: GIG= get a girlfriend
Fuu is offline   you may: quote & reply,
Old 09-30-2005, 01:30 AM   #1247
REDJOHNNYMIKE
Destroyer of Burfday!
 
REDJOHNNYMIKE's Avatar
 
Join Date: May 2005
Location: Your liver... and a hobgoblin's jugular... simultaneously
Posts: 2,967
810? uh thanks and all, but you should've been playing KotOR, or frisbee, or barbecuing instead


The Binary Theory of Life: Inside the box = bad... Outside the box = good...
Sanity is the highest form of oppression.
REDJOHNNYMIKE is offline   you may: quote & reply,
Old 09-30-2005, 01:42 AM   #1248
Fuu
resident "anti-troll"
 
Fuu's Avatar
 
Join Date: Jul 2005
Location: in your head
Posts: 554
Helpful! 
I'm glad he did... A LOT of other people are REALLY gratefull for this tool, plus it keeps getting better. Besides, without all the time FT has put into the tool, we would'nt be able to mod half the stuff we can now. If you dont want new modding capabilities thats fine.... but dont presume to tell FT what he should have done, it definitely was not a waste of time.


[FIC] A Jedi's Promise

Jae sez: GAL= get a life
Fuu sez: GIG= get a girlfriend
Fuu is offline   you may: quote & reply,
Old 09-30-2005, 02:22 AM   #1249
REDJOHNNYMIKE
Destroyer of Burfday!
 
REDJOHNNYMIKE's Avatar
 
Join Date: May 2005
Location: Your liver... and a hobgoblin's jugular... simultaneously
Posts: 2,967
I know I just meant that who cares about us, our needs pale in comparison to his health, smart people like him must live forever
imagine kotor tool after 200 years O_O

PS, dude I am gonna read your whole thread, I am


The Binary Theory of Life: Inside the box = bad... Outside the box = good...
Sanity is the highest form of oppression.
REDJOHNNYMIKE is offline   you may: quote & reply,
Old 09-30-2005, 02:31 AM   #1250
Fuu
resident "anti-troll"
 
Fuu's Avatar
 
Join Date: Jul 2005
Location: in your head
Posts: 554
Helpful! 
I dont think FT would spend time on the tool if there were other priorities in his life that were more important....wasnt he gone for a long time?

</hijack>

Thanks again for the tool Mr. Fred Tetra < I dont think I'll ever stop being thankfull for this one...I've learned alot already......>

Fuu


[FIC] A Jedi's Promise

Jae sez: GAL= get a life
Fuu sez: GIG= get a girlfriend
Fuu is offline   you may: quote & reply,
Old 09-30-2005, 09:26 AM   #1251
Joris1
Rookie
 
Joris1's Avatar
 
Join Date: Aug 2005
Location: Braunschweig,Germany,Europe
Posts: 86
Quote:
Originally Posted by Fred Tetra
Kotor Tool hat eine lange Zeit gedauert zu bilden. Einige Teile waren schwierig und andere waren einfach aber langwierig. Ich habe auf ihm ungefähr 810 Stunden lang gearbeitet. Ja arbeite ich als professionelle Software Engineer. Es tut mir leid, daß mein Deutsch jetzt so schlecht ist. Ich habe sehr viel vergessen.

Kotor Tool has taken a long time to build. Some parts have been difficult and others easier but tedious. I have worked on it for about 810 hours now. I am employed as a professional software engineer. I am sorry that my German is so poor. I have forgotten much.
Dein Deutsch ist großartig!! Ich bin beeindruckt! Ich bin verwundert, das du so eine schwierige Sprache kannst! Nicht viele Menschen lernen Deutsch, weil so schwer ist!
Das du als professioneller Software Engineer arbeitest, habe ich mir schon gedacht. Es wäre ein echtes Wunder wenn jemand, der nicht in der Softwareentwicklung ist so toll programmieren kann!

Translation:
Your German is great!
I wonder that you can speak this difficult language! Not many people learn German because it is so difficult.
I already thought that you work as a professional software engineer. It would be a really miracle if someone who is not in the software developing could so great programing like you!

I'm sure you will make from time to time greater work than you already do!

Joris
Joris1 is offline   you may: quote & reply,
Old 09-30-2005, 02:58 PM   #1252
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
It's more than a casual project anymore, indeed! I'll keep developing it as long as people need new features or I find things that I can improve.

Also, thanks to the person (who requested anonymity - you know who you are) for the donation; it'll really help out and your kindness is appreciated.


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 09-30-2005, 11:09 PM   #1253
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
A new version of Kotor Tool will be posted today.

If you're manually downloading, check that the version number is the one below.

v1.0.2099.38708 (2005-9-30 23:06)

Features/updates:

A new record - 21 new things in 2 weeks!
  • Added Min1HP field support to Creature editor
  • Kotor Tool can now remember complete state of treeview in addition to last opened node.
  • Added Module Properties editor to Module Editor
  • Module Editor window location and size now persisted
  • Module Editor now shows module entry point and orientation
  • Module Editor no longer repositions items when clicked without mouse movement
  • Encounters are now indicated correctly when selected from the treeview in the Module Editor (though still not editable)
  • Module Editor can now show/hide items by type (Creature, Sound, etc.)
  • Spawn Points for Encounters are now displayed (but not editable...yet)
  • Module Editor can now change between map sizes without a re-launch
  • Module elements treeview in Module Editor no longer closes when items are deleted or added
  • Module Editor can now produce text dumps of the GIT/ARE/IFO files for a module (though changes to files due to editing are not reflected yet)
  • Module Editor can now show labels for items
  • Improved Module Editor project opening speed
  • When an ERF resource item is selected in the main treeview, the Extract button now says "Extract file" instead of "Extract entire ERF file"
  • Camera angles (roll, pitch, and yaw) can now be set using degrees instead of having to do Quaternion calculations by hand
  • Module Properties editor can now be invoked by a right-click on the map image
  • Module Starting Point can now be set by a right-click on the map image
  • Cameras can now be added to modules by a right-click on the map image
  • Context menus on module treeview and map image no longer show "Edit GFF File" for cameras
  • Creature Editor now lets you set the faction via a drop-down menu instead of having to type a number in


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-01-2005, 12:53 AM   #1254
Darth333
Administraterror
 
Darth333's Avatar
 
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,292
Awesone work Fred! I'll give it a try this weekend This new camera angles feature looks pretty cool. I've been working on a long cutscene with camera angles and it was a nightmare to get things right
Darth333 is offline   you may: quote & reply,
Old 10-01-2005, 12:55 AM   #1255
Fuu
resident "anti-troll"
 
Fuu's Avatar
 
Join Date: Jul 2005
Location: in your head
Posts: 554
Helpful! 
hooray! thank you!


[FIC] A Jedi's Promise

Jae sez: GAL= get a life
Fuu sez: GIG= get a girlfriend
Fuu is offline   you may: quote & reply,
Old 10-01-2005, 01:12 AM   #1256
General Kenobi
Guardian of The Force
 
General Kenobi's Avatar
 
Join Date: Feb 2005
Location: In Exile Waiting For Luke
Posts: 1,318
Great Additions here Fred

You know your "small" modding program is very quickly turning into a full blown feature packed program which if kept going in the route it's going will soon rival most games INCLUDED Campaign Editors and the like.

The features you've added on from your list up there are great man just wonderful.

I do have one quick question though. Any plans to have the ability to have a "tool pallette" of sorts that would let you place "merchants" then be able to use pull downs or the like to choose what they look like (basic), what inventories they have be it health items, weapons, armor, etc. ?

I was also wondering if you've any slated ideas on a WYSIWYG type interface for a dialogue editor? Saying you place a merchant but you need to assign his dialogue; would you be able to utilize KOTORtool for that in the future as well?

Again super to see the program additions and I've slated tomorrow for myself to experiment with all of the new features and plans to begin a new location for Holowan downloaders based on some ideas I've had over the months. Can't wait to try out all of the KEWL things you've opened up for us to do.


General Kenobi


MY SITE: Okinawa Outpost
Gilliam Forums
Ikanaru hito demo sonke suru koto
Yakusoku o yaburanai koto
Hito o on****su shinai koto
Hito ni tai****e omoiyari o motsu koto
General Kenobi is offline   you may: quote & reply,
Old 10-01-2005, 11:46 AM   #1257
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Quote:
Originally Posted by Darth333
Awesone work Fred! I'll give it a try this weekend This new camera angles feature looks pretty cool. I've been working on a long cutscene with camera angles and it was a nightmare to get things right
I've always hated having to calculate the quaternion for a given camera angle. Too much math to do even with a TI 86 calculator!

I do have to come up with some docs for how to set the angle, since the behavior can be different than some might expect. Most people will want to set just the pitch and yaw values, leaving roll alone. The values are in degrees, BTW. I forgot to put the label on the values

Camera's pitch values range from 0 degrees (pointing at the ground) to >90 degrees (above the horizon. Most times, with an overhead shot, you'll want values from 45-90 degrees. You [/i]can[/i] set it to <0 degrees which will flip the camra upside down. Not too useful, but it is funny looking.

The yaw value sets the rotation or "bearing" of the camera. You can set it from -180 to +180 degrees with 0 degrees pointing north.

Also, if you're modifying an existing camera, you'll get a little warning about needing to set the initial values. This is because it is rather difficult to translate from a quaternion to a set of Euler angles, so I don't do it. (Despite having logged >20 hours on the equations! heh heh) Just set them to what you want and there'll be no problems.

Hope that helps a bit!


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-01-2005, 11:56 AM   #1258
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Quote:
Originally Posted by General Kenobi
Great Additions here Fred

You know your "small" modding program is very quickly turning into a full blown feature packed program which if kept going in the route it's going will soon rival most games INCLUDED Campaign Editors and the like.

The features you've added on from your list up there are great man just wonderful.
It is getting pretty big for something that started out as a BIF extractor and 2da editor!

Quote:
Originally Posted by General Kenobi
I do have one quick question though. Any plans to have the ability to have a "tool pallette" of sorts that would let you place "merchants" then be able to use pull downs or the like to choose what they look like (basic), what inventories they have be it health items, weapons, armor, etc. ?
Unfortunately, there aren't any templates for merchants in templates.bif to populate the auto-built palette in the module editor, so there are none to pick from. If you've created one with the merchant editor (UTM) by opening an existing one from another module, then saving it, you can put it in the userpallete folder within your module project folder and it will show up in the editor. You can then drag it out onto the map surface.

Quote:
Originally Posted by General Kenobi
I was also wondering if you've any slated ideas on a WYSIWYG type interface for a dialogue editor? Saying you place a merchant but you need to assign his dialogue; would you be able to utilize KOTORtool for that in the future as well?
There already is one, but it doesn't work with the extra fields supported by KotOR II. I have found that I can create KotOR I dialogs and use them without trouble in KotOR II; I just can't use the advanced features. This will have to do until I update the dialog editor (if ever - I hate working on it! heh heh)

Quote:
Originally Posted by General Kenobi

Again super to see the program additions and I've slated tomorrow for myself to experiment with all of the new features and plans to begin a new location for Holowan downloaders based on some ideas I've had over the months. Can't wait to try out all of the KEWL things you've opened up for us to do.


General Kenobi
Good luck!


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-01-2005, 01:26 PM   #1259
Jeff
Rating: Awesome
 
Jeff's Avatar
 
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,431
Current Game: SWTOR
Imperialist Meatbags Guild Officer The Walking Carpets Guild Officer Notable contributor LFN Staff Member 
Wow, you've been busy Fred! Lots of new features for KT I can't wait to check this out


Follow me on Twitter
Follow StarWarsMMO.net on Twitter | Like us on Facebook
Jeff is offline   you may: quote & reply,
Old 10-01-2005, 04:26 PM   #1260
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,764
Current Game: KotOR II
WOO-HOO! 1000 thank-yous, FT!



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 10-01-2005, 11:18 PM   #1261
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Hey, somebody rated this thread recently! The number of votes has been 12 for a looong time! It's up to a 4.54 rating


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-01-2005, 11:25 PM   #1262
TheOssusKeeper
Forumite
 
TheOssusKeeper's Avatar
 
Join Date: Jul 2005
Location: Missouri, USA
Posts: 534
Quote:
Originally Posted by Fred Tetra
Hey, somebody rated this thread recently!
hehe, i am guilty of that...

@ Fred T. can i give you an idea for the 2da editor copy and paste (context menu) options? maybe put an option in there that allows you to 'paste after row' option...

when i try and paste a copied row at the end of the list, it places the newly copied row second from the last instead of at the very end... just a thought...



Last edited by TheOssusKeeper; 10-03-2005 at 03:18 AM.
TheOssusKeeper is offline   you may: quote & reply,
Old 10-02-2005, 05:11 PM   #1263
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,764
Current Game: KotOR II
Uhh....I can't get the module properties editor to do stuff...All I get is one of those value errors, like when trying to open a K2 dlg....



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 10-02-2005, 11:48 PM   #1264
RedHawke
Shadow Lord Of The Sith™
 
RedHawke's Avatar
 
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
Quote:
Originally Posted by Fred Tetra
Hey, somebody rated this thread recently! The number of votes has been 12 for a looong time! It's up to a 4.54 rating
I know I just did, I would have before but the old system wouldn't work for me! Anyway awesome work Fred!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
RedHawke is offline   you may: quote & reply,
Old 10-03-2005, 09:52 AM   #1265
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
If you've edited the .git, .are and/or .ifo files manually and put a number out of range, the MP editor will have trouble. If you email me the three files, as well as a dump of the error message, I'll take a look at it. Address is in the readme file.

[EDIT] I found a bug in the code that might be the cause of this error. If the .are file's Grass_Quadsize is 0, set it to 0.1-1.5 and see if the MP editor will open for you.


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum

Last edited by Fred Tetra; 10-03-2005 at 04:54 PM.
Fred Tetra is offline   you may: quote & reply,
Old 10-03-2005, 05:55 PM   #1266
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
A new version of Kotor Tool will be posted today.

If you're manually downloading, check that the version number is the one below.

v1.0.2102.26188 (2005-10-3 17:45)

Features/updates:
  • Fixed bug in module properties editor that prevented it from opening when Grass_QuadSize was 0
  • Added support for 904MAL map

New 904MAL map should be available in a few days at sites listed in the readme.txt file.


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-03-2005, 08:44 PM   #1267
General Kenobi
Guardian of The Force
 
General Kenobi's Avatar
 
Join Date: Feb 2005
Location: In Exile Waiting For Luke
Posts: 1,318
Thumbs up

Sweet Thanks for the heads up Fred And a new map support too


General Kenobi


MY SITE: Okinawa Outpost
Gilliam Forums
Ikanaru hito demo sonke suru koto
Yakusoku o yaburanai koto
Hito o on****su shinai koto
Hito ni tai****e omoiyari o motsu koto
General Kenobi is offline   you may: quote & reply,
Old 10-04-2005, 10:01 AM   #1268
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
A new version of Kotor Tool MapInfo.bfd will be posted today.

If you're manually downloading, check that the version number is the one below.

v1.2005.1004.1

Features/updates:
  • Added support for 502ONDmap - map models assembled by Gsccc
  • Added support for 904MAL map


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-04-2005, 10:11 AM   #1269
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Nice naming convention Fred... I can understand this one hehehe...

Quote:
Originally Posted by Fred Tetra
New 904MAL map should be available in a few days at sites listed in the readme.txt file.
I'll be sure to post it on my site when it's ready


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 10-04-2005, 11:13 AM   #1270
armando2371
Rookie
 
Join Date: Feb 2005
Posts: 11
could you plz make it possible to mod the ebon hawk module?
armando2371 is offline   you may: quote & reply,
Old 10-04-2005, 12:45 PM   #1271
Darkkender
Knight of Holowan
 
Darkkender's Avatar
 
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,953
Current Game: Star Wars The Old Republic
Veteran Modder 
There I think you should be closer to 5 stars now Fred.


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
[TSL]Holowan Plugin
Darkkender is offline   you may: quote & reply,
Old 10-04-2005, 02:58 PM   #1272
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Quote:
Originally Posted by ChAiNz.2da
Nice naming convention Fred... I can understand this one hehehe...


I'll be sure to post it on my site when it's ready
You should have rec'd the files today.

Ther version number on the MapInfo file is manual, so I can control it, unlike the autogenerated one on Kotor Tool. )


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-04-2005, 03:03 PM   #1273
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Quote:
Originally Posted by armando2371
could you plz make it possible to mod the ebon hawk module?
There are 5 different Ebon Hawk modules in K1 and 8 in K2; which one(s) do you mean?


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-05-2005, 10:28 AM   #1274
armando2371
Rookie
 
Join Date: Feb 2005
Posts: 11
The one in which you normally talk to your party members and such....
I don't know which one that is... but i'll try to find out.

EDIT: I found out whch one it was, 003EBO.

Last edited by armando2371; 10-05-2005 at 11:14 AM.
armando2371 is offline   you may: quote & reply,
Old 10-07-2005, 02:38 PM   #1275
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Quote:
Originally Posted by Fred Tetra
You should have rec'd the files today.

Ther version number on the MapInfo file is manual, so I can control it, unlike the autogenerated one on Kotor Tool. )
Sorry for the delay Fred... RL work has entered "Holiday" mode and I've been up to my ears in promos...

The new maps and mapinfo stuff are uploaded to both my site and SWK

New Maps:

map502ond - Onderon: Merchant Quarter -
map904mal - Malachor V: Trayus Core -

You can get them here (StarWarsKnights):
http://www.starwarsknights.com/maps.php

or here (JumpStationZ, my site):
http://www.jumpstationz.com/KotorToolMaps/


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 10-07-2005, 07:51 PM   #1276
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Quote:
Originally Posted by ChAiNz.2da
Sorry for the delay Fred... RL work has entered "Holiday" mode and I've been up to my ears in promos...

The new maps and mapinfo stuff are uploaded to both my site and SWK

New Maps:

map502ond - Onderon: Merchant Quarter -
map904mal - Malachor V: Trayus Core -

You can get them here (StarWarsKnights):
http://www.starwarsknights.com/maps.php

or here (JumpStationZ, my site):
http://www.jumpstationz.com/KotorToolMaps/

Thanks, as always!


Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-11-2005, 12:40 AM   #1277
Fred Tetra
Kotor Tool Guy
 
Fred Tetra's Avatar
 
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
Hot Topic Starter LFN Staff Member Helpful! Notable contributor 
Here's some screenshots from the new sound (UTS) editor in Kotor Tool:







Kotor Tool Developer
http://kotortool.starwarsknights.com/

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum
Fred Tetra is offline   you may: quote & reply,
Old 10-11-2005, 01:27 AM   #1278
RedHawke
Shadow Lord Of The Sith™
 
RedHawke's Avatar
 
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
Very, very cool Fred!

I have to update KT myself, as usual I noticed I'm a few releases behind!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
RedHawke is offline   you may: quote & reply,
Old 10-11-2005, 09:13 AM   #1279
ChAiNz.2da
Brony 4 Life. Yo.
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Holy Hell Fred! KotOR Tool is going to be a mega-beast module maker
I didn't realize you were diving into the sound portion... sweet...

Looks outstanding!


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 10-11-2005, 11:29 AM   #1280
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,764
Current Game: KotOR II
^Seconded!
Great Stuff ^42



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > T3-M4's Astromech Droid Center > KotOR Tool > Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)

Tags
kotor modding tool, kotor tool

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:48 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.