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Old 01-03-2006, 12:11 AM   #1441
Fred Tetra
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Quote:
Originally Posted by The Doctor
Here are the details from the error message that you asked for, Fred. I just copy/pasted the whole thing.



************** Exception Text **************
System.IO.FileNotFoundException: Could not find file "C:\dialog.tlk".
Ok, email me in a Zip file: 1) the file you're trying to open, and, 2) your settings.xml file.

Also, which version(s) of KotOR (I and/or II) do you have installed?

Has the file you're trying to open ever been edited with Kotor Tool before? If so, open it using the "View GFF files as Text" menu item and tell me what the three KTxxx (e.g. KTInfoVersion, etc.) field's values are.


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Old 01-03-2006, 12:56 AM   #1442
Fred Tetra
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A new version of Kotor Tool has been posted today.

If you're manually downloading, check that the version number is the one below.

v1.0.2193.42740 (2006-1-2 23:50)

Features/updates:
  • Kotor Tool setup now installs a DLL for the text editor that was missing in the prior release.


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Old 01-03-2006, 01:00 AM   #1443
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I am now taking requests for the next batch of K2:TSL maps for the Module Editor...


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Old 01-03-2006, 03:33 AM   #1444
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Tetra issue with your site as of now when I click a link to download it downloads but closes the browser window.
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Old 01-03-2006, 05:34 AM   #1445
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Is anyone having any problems with the new version of Kotor Tool double clicking on a TPC and instead of opening the Image Viewer getting and error

Quote:
File or assembly name HH_dev.Controls.LinenumberTextBox, or one of its dependecies, was not found
Under Deteails says

Quote:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: File or assembly name HH_dev.Controls.LinenumberTextBox, or one of its dependencies, was not found.
File name: "HH_dev.Controls.LinenumberTextBox"
at kotor_tool.frmMain.HandleDataByNodeType(KotorTreeN ode node, Object sender)

[FT <snipped to relevant info only>]
I tried it with both new versions the one released on 1-1 and the one released on 1-2 if I use the version on the old Kotor Tools site (the comcast.net one) it works fine. I am running unpatched TSL with .net framework 2.0

This is for Kotor 2

Last edited by Fred Tetra; 01-03-2006 at 10:38 AM.
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Old 01-03-2006, 08:01 AM   #1446
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At first: Great new site!

And in the Help menu, the "About" window is black! I don't know if this is only on my PC. I only want notice it.

And if I click double on a *.mdl data there come this message.

Quote:
Informationen über das Aufrufen von JIT-Debuggen
finden Sie am Ende dieser Meldung, anstatt in diesem Dialogfeld.

************** Ausnametext **************
System.IO.FileNotFoundException: Datei- oder Assemblyname 'HH_dev.Controls.LinenumberTextBox' oder eine Abhänigkeit davon wurde nicht gefunden.
Dateiname: HH_dev.Controls.LinenumberTextBox
at kotor_tool.frmMain.HandleDataByNodeType(KotorTreeN ode node, Object sender)

[FT <snipped to relevant info only>]
Ups, its German! Sorry, but I think you understand it(I hope so! If not, ask me).


"But the angel said to them: Do not be afraid. I bring you good news of great joy that will be for all the people. Today in the town of David a Savior has been born to you; he is Christ the Lord.", Lucas 2:10-11

Last edited by Fred Tetra; 01-03-2006 at 10:40 AM.
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Old 01-03-2006, 08:38 AM   #1447
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Fred, I hate to add to the list of things to check up on and fix but erm ... whenever I click to download the latest version of Kotor Tool it gives me the following message:

Quote:
Either a referer was not sent or it was from another domain. The attempt has been logged and action will be taken if necessary.

Please be aware that download applications that hide referers, such as GetRight, GoZilla! and Download Accelerator Plus, will prevent you from downloading files here.

It is recommended that you disable the download managers and use your browsers in-built downloader.
The strangest thing is that I'm not using a download manager or accelerator. In an attempt to get the latest version I told Kotor Tool to check fo updates but it couldn't find any - I suppose that is obvious because it is still linking to the old site. I was just wondering about what could be done to resolve the issue. But as always, Fred, those maps look like fantastic work! How did you come up with that name anyway ... unless it is your real name. I'm just curious as to if it has any meaning.
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Old 01-03-2006, 09:57 AM   #1448
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262TEL, 950COR and 801DRO would be nice/useful



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Old 01-03-2006, 10:34 AM   #1449
Fred Tetra
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Quote:
Originally Posted by Pavlos
Fred, I hate to add to the list of things to check up on and fix but erm ... whenever I click to download the latest version of Kotor Tool it gives me the following message:



The strangest thing is that I'm not using a download manager or accelerator. In an attempt to get the latest version I told Kotor Tool to check fo updates but it couldn't find any - I suppose that is obvious because it is still linking to the old site. I was just wondering about what could be done to resolve the issue. But as always, Fred, those maps look like fantastic work! How did you come up with that name anyway ... unless it is your real name. I'm just curious as to if it has any meaning.
Since I cannot answer any of your other questions yet, I'll tell you about my handle.

I have never liked the goofy, difficult to pronounce names some fantasy authors give their characters just to be "authentic".

When I started playing an RPG-like "Eye of the Beholder" on a '286 computer way back when, I named my characters Fred, Mike, Mary, and Steve. Fred turned out to be a very handy character and I've kept using that name. I also do it as a joke; my family thinks it is funny that in every game, from racing to platformer, I name my character or profile "Fred" as a purposely non-creative name, while they will spend (waste?) precious game-playing time "customizing" theirs. My spare time is more limited, (unless I give up Kotor Tool development. Hmmm.... more free time.... more games....), so I prefer to get right to the action. As for the last name, it just popped into my head when I created my 1st KotOR character. One of the Kotor Tool users has told me that Tetra means something in his language, but I can't remember what (or which language!)


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Old 01-03-2006, 11:19 AM   #1450
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@rgdelta and Joris1:

I discovered that the 2006-1-1 release's setup program did not install a DLL (which your error messages are showing) that is needed for the text editor. The new version, v1.0.2193.42740 (2006-1-2 23:50), has this fixed. The new version of Kotor Tool uses "RTFLinenumberTextBox.dll" now.

@DIS:

I'll add them to the list

@all

I'm currently working on the maps for 401dxn and 402dxn. Are they large!


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Last edited by Fred Tetra; 01-03-2006 at 12:39 PM.
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Old 01-03-2006, 12:12 PM   #1451
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Tetra I downloaded the link on your site and it installs 1.0.2192.37362 even though the site says it is suppose to be v1.0.2193.42740 and it still does not work
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Old 01-03-2006, 12:17 PM   #1452
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Thank you Fred!


P.s. Tetra means "four"(4) in my country ;D


"But the angel said to them: Do not be afraid. I bring you good news of great joy that will be for all the people. Today in the town of David a Savior has been born to you; he is Christ the Lord.", Lucas 2:10-11
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Old 01-03-2006, 01:36 PM   #1453
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Quote:
Originally Posted by rgdelta
Tetra I downloaded the link on your site and it installs 1.0.2192.37362 even though the site says it is suppose to be v1.0.2193.42740 and it still does not work
Same problem here.

Also isn't there any way to turn large maps into small ones easily? 303Nar is so big on the screen i can't tell were i am on the map...


As T3-M4 once said:
"BeeBeep BlopBeeBeeBop....Weeeeooo"
Dont you agree?:
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Old 01-03-2006, 01:57 PM   #1454
Fred Tetra
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Quote:
Originally Posted by rgdelta
Tetra I downloaded the link on your site and it installs 1.0.2192.37362 even though the site says it is suppose to be v1.0.2193.42740 and it still does not work
Doh! It's the fault of this STUPID Ftp client I use. Sometimes when you drop a file on a folder in it, in this case the one for Kotor Tool downloads, it puts the file instead one directory level up!

Needless to say, this has been corrected.

I am so sorry for the hassle!


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Old 01-03-2006, 01:59 PM   #1455
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Ähm Fred, the problem is already there! If I click double in the BIFs on a part the program show me this window:

Quote:
Informationen über das Aufrufen von JIT-Debuggen
finden Sie am Ende dieser Meldung, anstatt in diesem Dialogfeld.

************** Ausnametext **************
System.IO.FileNotFoundException: Datei- oder Assemblyname 'HH_dev.Controls.LinenumberTextBox' oder eine Abhänigkeit davon wurde nicht gefunden.
Dateiname: HH_dev.Controls.LinenumberTextBox
at kotor_tool.frmMain.HandleDataByNodeType(KotorTreeN ode node, Object sender)

[FT <snipped to relevant info only>]


"But the angel said to them: Do not be afraid. I bring you good news of great joy that will be for all the people. Today in the town of David a Savior has been born to you; he is Christ the Lord.", Lucas 2:10-11
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Old 01-03-2006, 02:42 PM   #1456
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Thanks Tetra now I can use the new version again and not the old one you had on the old site heh thanks for all your work.
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Old 01-03-2006, 06:45 PM   #1457
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Quote:
Originally Posted by Joris1
Ähm Fred, the problem is already there! If I click double in the BIFs on a part the program show me this window:
Have you downloaded the real latest version? Check the About dialog and make sure its version is the same as "v1.0.2193.42740".

BTW, thanks for translating the Kotor Tool documentation into German. I hope to include it in a future release! (Or even separately!)

If others would like to translate some simple documentation in their non-English language, please let me know. Anyone vote for Darth333 to do the Spanish version?


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Old 01-03-2006, 08:23 PM   #1458
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Quote:
Originally Posted by rgdelta
Thanks Tetra now I can use the new version again and not the old one you had on the old site heh thanks for all your work.
You're welcome! Enjoy!


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Old 01-03-2006, 08:32 PM   #1459
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Quote:
Originally Posted by brwarner
Same problem here.

Also isn't there any way to turn large maps into small ones easily? 303Nar is so big on the screen i can't tell were i am on the map...
Some of the maps just aren't too useful when rendered smaller. It gets too difficult to position the various items with the mouse and things placed close together become indistinguishable clumps. If you want one of 303nar 1/2 size very badly I could do one.

Something you might do is to place map notes here and there with labels that remind you what that area is or what you're doing there. Sort of like an electronic post-it note to remind you from session to session.


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Old 01-04-2006, 03:26 AM   #1460
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SO Fred, just out of interest, how come you only have the TSL modules up for download on your new site? Are you going to put a link in to the two sites that were hosting for you?
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Old 01-04-2006, 05:48 AM   #1461
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Quote:
Have you downloaded the real latest version? Check the About dialog and make sure its version is the same as "v1.0.2193.42740".
You're right! It wasn't the latest version!! Sorry! But now, all thing are good! Thank you!

Quote:
BTW, thanks for translating the Kotor Tool documentation into German. I hope to include it in a future release! (Or even separately!)
No matter! I lerned very much about your language!! Here in Germany many people can't wait for the german version!

P.S. Do you like the comics I sent you??
Oh and nice new avatar!


"But the angel said to them: Do not be afraid. I bring you good news of great joy that will be for all the people. Today in the town of David a Savior has been born to you; he is Christ the Lord.", Lucas 2:10-11

Last edited by Joris1; 01-04-2006 at 07:19 AM.
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Old 01-04-2006, 10:24 AM   #1462
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Quote:
Originally Posted by goldberry
SO Fred, just out of interest, how come you only have the TSL modules up for download on your new site? Are you going to put a link in to the two sites that were hosting for you?
I actually have a number of maps done for K1, but I haven't put as much energy into making them available as there's been no demand for them for quite some time. I do plan on making them available, however.


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Old 01-04-2006, 10:27 AM   #1463
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Quote:
Originally Posted by Joris1
P.S. Do you like the comics I sent you??
Oh and nice new avatar!
They're quite funny! If anyone has comics from their country (scanned-in is OK), I really enjoy trying to read them. Foreign languages are a side interest of mine.

As for the avatar, I saw it on a website talking about a Japanese show where everyone is a mannequin. The picture I have was just so creepy, I had to use it for a while!


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Old 01-04-2006, 11:30 AM   #1464
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Quote:
Originally Posted by Fred Tetra
If others would like to translate some simple documentation in their non-English language, please let me know. Anyone vote for Darth333 to do the Spanish version?
I can do the French and Spanish versions if you want


I nearly fell off my chair laughing at your new avatar
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Old 01-04-2006, 12:25 PM   #1465
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Quote:
Originally Posted by Darth333
I can do the French and Spanish versions if you want


I nearly fell off my chair laughing at your new avatar
Excellent! I know you frequent a Spanish-language KotOR modding forum and that there seems to be quite a bit of interest there, so it'd be nice for them to have some help files in their native language.

As for the avatar, it is pretty funny! The expression is just so ... exaggerated, it's wierd!

If you want to see more... Fuccons

Though way OT, here's a link to an episode:
Small Quicktime
Large Quicktime


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Old 01-04-2006, 12:47 PM   #1466
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I've got a problem. I can't open my .uti, .utc and other files with Kotor Tool after I uninstalled the old version and installed the new one. When I double-click on a file, and I need to say with what it has to open the file, I search for the koto_tool.exe file, and select it, but when I click on ok, it isn't in the list.
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Old 01-04-2006, 02:29 PM   #1467
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Miltiades open kotor tool do file open GFF then browse to where you UTI and UTC's are at then it will open

Fred for next modules I would be intrested in Citidial Station Czerka and the Harbinger Crew and Engine and all of dant :-)
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Old 01-04-2006, 02:42 PM   #1468
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Quote:
Originally Posted by rgdelta
Miltiades open kotor tool do file open GFF then browse to where you UTI and UTC's are at then it will open

Fred for next modules I would be intrested in Citidial Station Czerka and the Harbinger Crew and Engine and all of dant :-)
Please tell me the module names; e.g. 204tel, etc. I don't have the various locations commited to memory.


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Old 01-04-2006, 02:51 PM   #1469
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209TEL, 201Tel, 152HAR, 153HAR, 601DAN, 602DAN, 604DAN, 605DAN and 650DAN for the moment heh

Also you could turn on the names and descriptions in this wonderful tool Kotor Tool made by oh yeah you lol jk
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Old 01-04-2006, 04:17 PM   #1470
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I still cannot download the latest version, and it is starting to annoy me. On an unrelated note: Fred, your avatar is really quite scary...
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Old 01-04-2006, 04:26 PM   #1471
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Tetra thank you for replying earlier.

However Im wonderign when KOTOR 1 maps will be available.

Darth333 told me about not needing the module editor and editing with a gff editor.

How does one use that?
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Old 01-04-2006, 04:50 PM   #1472
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You need to extract the .ifo, .git and .are files. Look up Doom Dealer's module editing tutorial for more info



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Old 01-04-2006, 04:57 PM   #1473
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Quote:
Originally Posted by Command3r
However Im wonderign when KOTOR 1 maps will be available.
There are a few KotOR I maps available already... if all else fails, you can download the exisiting maps here on my map site mirror:

http://www.jumpstationz.com/KotorToolMaps/

*- DON'T download the map installer or .bfd files yet..(from my site) they haven't been updated for any of the newer versions of maps. Use Fred's versions of those files located on his site


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Old 01-04-2006, 05:38 PM   #1474
Fred Tetra
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Just an FYI for those who like RSS feeds - I now have one set up for Kotor Tool:

http://kotortool.starwarsknights.com/rss.php

It is automatically updated whenever a new version is posted. I have tested it with FeedDemon 1.5 (standalone Windows app) and Wizz RSS 2.0.6 (plugin for the FireFox web browser).


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Old 01-04-2006, 05:50 PM   #1475
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Ooh, for the next lot of modules, could you please do 853NIH as well?
Thanks



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Old 01-05-2006, 01:12 AM   #1476
Fred Tetra
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Quote:
Originally Posted by Darth InSidious
Ooh, for the next lot of modules, could you please do 853NIH as well?
Thanks
Do you (or anyone else, for that matter) have a saved game for 950cor or 262tel? Warping to them doesn't work right, and I don't remember if these are just for cutscenes or were someplace the player visits.


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Old 01-05-2006, 07:27 AM   #1477
ChAiNz.2da
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Quote:
Originally Posted by Fred Tetra
Do you (or anyone else, for that matter) have a saved game for 950cor or 262tel? Warping to them doesn't work right, and I don't remember if these are just for cutscenes or were someplace the player visits.
Hey Fred (and anyone else)..

Here's an archive of one my un-modded playthroughs. It contains roughly 130 save points throughout the game.

I know it's a bit overkill... but it may help you out later as well

The download is apx. 83mb.

http://www.jumpstationz.com/TSLsaveg...s-Unmodded.rar

It's a LS/Male and I think it's a Guardian/WeaponsMaster.. but not sure. In any case, KSE can make it to whatever you need it to be


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Old 01-05-2006, 09:02 AM   #1478
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Quote:
Originally Posted by Fred Tetra
Do you (or anyone else, for that matter) have a saved game for 950cor or 262tel? Warping to them doesn't work right, and I don't remember if these are just for cutscenes or were someplace the player visits.
262TEL is Atris Polar Academy. It's both visited by the player (with a dialog/cutscene when first entering), then used in a series of cutscenes if you have the Handmaiden in your group, and then visited by the player again (with a different sequence of cutscenes starting that visit). Since it's used for so many different occasions it probably causes trouble if you warp to it at the wrong stage of the game.

950COR is the set for the "holo-recording" interactive cutscene after you first leave the Polar Academy. It's the dual-stage area with the party gathered in the Ebon Hawk's main hold, and the Jedi Council chamber on Coruscant. The area is only used as a part of this scene. It has an event script that fires the scene when the module is loaded, but it probably has some conditions that makes the scene only fire once, causing problems if you warp back there.


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Old 01-05-2006, 10:37 AM   #1479
Fred Tetra
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Thanks, folks! A bunch of saves AND a module description! What a nice thing to read first thing in the morning.

Last night I built up the 801-803dro modules. Since there's no .git/.ifo/etc. calibrating the map is harder than normal, as these files will have to be created nearly from scratch. This is also going to be the case with any other modules for which the 3d model exists but not the other game resources.

<edit>Update: I replaced the onEnter/cutscene scripts with an empty one and was able to double check the visibility in the modules in question. The reason for visiting these modules is that some have models with non-walkable exterior elements meant to be seen from inside a set of rooms, as a realistic backdrop. Since these can be quite large and one cannot place things on them, I am able to reduce the map image "span" to only include the usable interior parts, keeping map image sizes more reasonable.

On another note, the 950cor module is not completely walkable; only the parts need for the cutscenes are present. In fact, if one walks down one of the corridors, they end up outside and above the ship!


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Last edited by Fred Tetra; 01-05-2006 at 02:41 PM.
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Old 01-05-2006, 06:38 PM   #1480
Fred Tetra
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New MapInfo.bfd (v1.2006.0105.1) and maps to support these modules has been posted:
  • 401dxn - Dxun Jungle Landing
  • 402dxn - Dxun Jungle

Both of these have had their trees defoliated so that you can see where things are, as an added bonus.


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