|
|
 |
02-23-2004, 12:11 AM
|
#81
|
|
Get Cloned.
Join Date: Aug 2003
Posts: 5,854
|
(Stupid ad!)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I suggest you continue the stunt style helmet. But the eyes need the most improvement. They're way too gray, a little oversized, and they look weird on the sides.
What the heck, more pics!

(Women love a man in uniform!  )
See one in 3D here!
|
|
you may:
quote & reply,
|
02-26-2004, 12:50 AM
|
#82
|
Join Date: Apr 2002
Location: Between here and there.
Posts: 257
|
Was gonna post this earlier... but was too tired.
The model's done... and it's been tested in JA now, too!
Just one or two small things (like maybe a shader) and it should be ready.
---
"To do something right takes Skill,
... To do something well takes Style!" - Me
|
|
you may:
quote & reply,
|
02-26-2004, 01:24 AM
|
#83
|
|
JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
|
Awesome, cant wait to play it in game. BTW nice pics guys!
|
|
you may:
quote & reply,
|
02-26-2004, 04:05 AM
|
#84
|
|
If I may make a point...
Join Date: Jul 2003
Location: The Sohma house
Posts: 1,293
|
Yes! I can't wait!
[announcer]Introducing the new and improved stormtrooper! Now fortified with more coolness and authenticity! Buy 'em now![/announcer]
|
|
you may:
quote & reply,
|
02-26-2004, 11:27 AM
|
#85
|
Join Date: Apr 2002
Location: the netherlands
Posts: 457
|
c'mon release it already i cant wait if i have to wait any longer they wil have to take me to a mental institution
Maps aren't released
...they escape
|
|
you may:
quote & reply,
|
02-26-2004, 11:49 AM
|
#86
|
|
Goblet of Fire
Join Date: Mar 2002
Location: ontario
Posts: 1,674
|
that's great to hear, ib!
but wait, which head is it using?
overlord
|
|
you may:
quote & reply,
|
02-26-2004, 03:22 PM
|
#87
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
Quote:
Originally posted by Infinity Blade
Was gonna post this earlier... but was too tired.
The model's done... and it's been tested in JA now, too!
Just one or two small things (like maybe a shader) and it should be ready.
|
Get... It... Out...

|
|
you may:
quote & reply,
|
02-26-2004, 03:23 PM
|
#88
|
Join Date: Apr 2002
Location: The Kingdom of Mongo
Posts: 577
|
I've had the helmet altered a bit more, but haven't taken any shots of it, and at this point making any more changes is probably just being nit-picky,...
I plan on submiting the JO version either tonight or tommorrow. It will basically be a no-frills version, just the model with base and team skins, no new weapons, sounds, or shaders. I'll probably save those for a future release, or the JA version.
I do have one quick question,
Should I break them up and make the Sandtrooper a seperate file?
That way, those that don't want both of them won't have to download the whole thing.
The file will probably only be around 3-4MB or so,... so it's not like it would be a super huge file.
|
|
you may:
quote & reply,
|
02-26-2004, 03:59 PM
|
#89
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
I'd say release them seperately, there are some very picky people out there.
Edit: And oh, wouldn't you be able to host the stormy on your website for a few hours or so until jk3files/pcgamemods.com puts it up? Would be nice. ^_^
Editedit: And no sounds? I'll have to search around for some of my own..
|
|
you may:
quote & reply,
|
02-26-2004, 04:06 PM
|
#90
|
|
Goblet of Fire
Join Date: Mar 2002
Location: ontario
Posts: 1,674
|
sounds or no sounds, this baby is getting the wilhelm added on my computer. 
overlord
|
|
you may:
quote & reply,
|
02-26-2004, 04:11 PM
|
#91
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
I've gotten a few taunts I could add..
"Freeze!"
"Theres one, set to stun!"
And.. Thats all I could find.
Oh and whats this willhealm thingy? ^_^; Send it to Michaelmexp@msn.com please!
|
|
you may:
quote & reply,
|
02-26-2004, 06:43 PM
|
#92
|
|
Goblet of Fire
Join Date: Mar 2002
Location: ontario
Posts: 1,674
|
Quote:
Originally posted by Michaelmexp
Oh and whats this willhealm thingy? ^_^; Send it to Michaelmexp@msn.com please!
|
it's that famous scream featured in lots and lots of movies.
overlord
|
|
you may:
quote & reply,
|
02-26-2004, 07:19 PM
|
#93
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
sweet.. could ya send it to me so I could add it to the stormy when it comes out?
[Hope it comes out within the next 40 minutes..]
Never mind, got it!  Now I just have to wait for the model. *Sits patiently*
|
|
you may:
quote & reply,
|
02-27-2004, 08:49 AM
|
#94
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
Come on.. can't wait....
|
|
you may:
quote & reply,
|
02-27-2004, 04:54 PM
|
#95
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
Quote:
Originally posted by HapSlash
I've had the helmet altered a bit more, but haven't taken any shots of it, and at this point making any more changes is probably just being nit-picky,...
I plan on submiting the JO version either tonight or tommorrow. It will basically be a no-frills version, just the model with base and team skins, no new weapons, sounds, or shaders. I'll probably save those for a future release, or the JA version.
I do have one quick question,
Should I break them up and make the Sandtrooper a seperate file?
That way, those that don't want both of them won't have to download the whole thing.
The file will probably only be around 3-4MB or so,... so it's not like it would be a super huge file.
|
Erm.. Are you there? Just wanted to bump this thread.. Can't wait.
|
|
you may:
quote & reply,
|
02-27-2004, 06:50 PM
|
#96
|
|
Weeeeeeeeeeeeeeeeee
Join Date: Oct 2002
Location: The Modeling Forum!
Posts: 1,112
|
boo @Michaelmexp for 3 posts in a row.
I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
|
|
you may:
quote & reply,
|
02-27-2004, 06:57 PM
|
#97
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
They're very far times apart so stop complaining.. Tsh.
|
|
you may:
quote & reply,
|
02-27-2004, 08:13 PM
|
#98
|
Join Date: Apr 2002
Location: The Kingdom of Mongo
Posts: 577
|
I'm thinking about just lumping it all together into one file.
I spent last night going through the skin files, and I set it up so that if you take the Sandtrooper you can switch the color of the pauldron by accessing the console and changing the skin,...

|
|
you may:
quote & reply,
|
02-27-2004, 08:14 PM
|
#99
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
Doesen't really matter whether it's one pack really, I guess those 56kers and the like won't care with an impressive model like this will they?
|
|
you may:
quote & reply,
|
02-27-2004, 09:38 PM
|
#100
|
|
Get Cloned.
Join Date: Aug 2003
Posts: 5,854
|
Quote:
Originally posted by HapSlash
|
= Stalling.
|
|
you may:
quote & reply,
|
02-27-2004, 11:22 PM
|
#101
|
|
Something In the Way
Join Date: Aug 2002
Location: MI
Posts: 2,436
|
Quote:
Originally posted by TK-8252
= Stalling.
|
oh quit it!
_____________________________________________
 ]
|
|
you may:
quote & reply,
|
02-27-2004, 11:39 PM
|
#102
|
|
Lurker
Join Date: Feb 2004
Posts: 4
|
I've got a 56k connection and dont care about file size! This is quality! reguardles of size ppl will get it. I've got almost 150 starwars based player models/skins for JO/JA and can't wait to add this to my collection.
|
|
you may:
quote & reply,
|
02-28-2004, 09:22 AM
|
#103
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
Quote:
Originally posted by PK2
I've got a 56k connection and dont care about file size! This is quality! reguardles of size ppl will get it. I've got almost 150 starwars based player models/skins for JO/JA and can't wait to add this to my collection.
|
See? See? Evidence.
|
|
you may:
quote & reply,
|
02-28-2004, 12:57 PM
|
#104
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
Hap : You said you were releasing it tonight or tomorrow, that was two days ago Whats wrong? 
|
|
you may:
quote & reply,
|
02-28-2004, 01:02 PM
|
#105
|
|
Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
|
How about a quick addition?
Just a few tags is all.

Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
|
|
you may:
quote & reply,
|
02-28-2004, 01:06 PM
|
#106
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
Quote:
Originally posted by keshire
How about a quick addition?
Just a few tags is all.
|
Wo-hey-ho-ho? How'd ya do that? I would like to use that with some of the default JA models..
|
|
you may:
quote & reply,
|
02-28-2004, 01:14 PM
|
#107
|
|
Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
|
OJP code changes to bolt weapons onto a few new tags when not in use. The model will work no matter what but when using OJP you'll see the weapons holstered.
add in a bolt_holster_saber
saber2
blaster
staff
&
launcher
You can put them whever you want the weapons holstered, and weight them to which ever bones you want. It should be obvious how I did it above.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
|
|
you may:
quote & reply,
|
02-28-2004, 02:58 PM
|
#108
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
I'm no modder so I guess I'll be leaving that.  Are you going to release a file or something similar so certain models do that?
|
|
you may:
quote & reply,
|
02-28-2004, 04:11 PM
|
#109
|
|
JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
|
Woah!! Keshire im very impressed, thats really awesome. Is that already in the OJP mod, if not when will you be releasing that? And hapslash I havent forgot about you. Your Sand Trooper looks awesome...any idea when you will release these?
|
|
you may:
quote & reply,
|
02-28-2004, 07:42 PM
|
#110
|
Join Date: Apr 2002
Location: Between here and there.
Posts: 257
|
Just a couple of quick points....
1. The model is done. We ran into a few problems which we had to sort out, and then there were a couple issues concerning JO SP and surfaces... but they've already been straightened out. In fact, we have pretty much final pk3's now and Hap's working out submission details (screenshots, readme, etc).
2. Once it's submitted, there's no guarantee that it'll up in a day... or two days. I submitted a model once, and it took WEEKS to get on most sites, and some sites like pcgamemods Never got it put up.
So just try to be patient a little while longer.... we don't need peoples' heads exploding while they wait... 
---
"To do something right takes Skill,
... To do something well takes Style!" - Me
Last edited by Infinity Blade; 02-28-2004 at 08:02 PM.
|
|
you may:
quote & reply,
|
02-28-2004, 08:10 PM
|
#111
|
|
JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
|
PCGM.com is a good site to upload files.
|
|
you may:
quote & reply,
|
02-28-2004, 08:10 PM
|
#112
|
|
Get Cloned.
Join Date: Aug 2003
Posts: 5,854
|
Send it to PCGameMods. You upload it to the site yourself, meaning it's instantly up. JK3Files has been having e-mail problems, and with ShroomDuck's retirement, things are gonna be extra slow there.
|
|
you may:
quote & reply,
|
02-28-2004, 08:25 PM
|
#113
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
Quote:
Originally posted by TK-8252
Send it to PCGameMods. You upload it to the site yourself, meaning it's instantly up. JK3Files has been having e-mail problems, and with ShroomDuck's retirement, things are gonna be extra slow there.
|
Bah.. Shroom was never very good in charge anyways. Nor is the new administrator IMO... I've had arguements with both.
Oh man I can't wait now..  So only a few more hours wait now?
Edit: And if you post when you've sent it me and TK will try to contact Eldritch to try and get it up ASAP. 
|
|
you may:
quote & reply,
|
02-28-2004, 08:32 PM
|
#114
|
Join Date: Apr 2002
Location: Between here and there.
Posts: 257
|
I've tried uploading two things to pcgamemods (one being mercenary kyle), and as I said, they never made it online at their site. At the time they were fiddling with server stuff, so it's possible it got "lost" somewhere. I'm just saying things like this can happen at any time.
They're probably much better now, and I'm sure Hap will send it to every site he feels would be a good idea.
I doubt that he'll post it on his own site, as on tripod the bandwidth allowance is being killed by people just visiting it. Posting it there would take it out of commission constantly, and it wouldn't exactly be that great of a download source.... except for the 3 of you who might manage to download it in a 24 hour period.
And as far as it possibly being "just a few hours" now... Hap's looking through screenshots, etc... It'll be sent when it's sent. Alot depends on what happens in a day. Something could come up, or he could be done in a few hours.
Patience is a virtue. 
---
"To do something right takes Skill,
... To do something well takes Style!" - Me
|
|
you may:
quote & reply,
|
02-28-2004, 09:16 PM
|
#115
|
|
Ex-Angel
Join Date: Jul 2002
Posts: 929
|
Say IB, did you ever fix merc kyle for JA? If i'm not mistaken the JO version's left hand is of course wonky..
|
|
you may:
quote & reply,
|
02-28-2004, 10:02 PM
|
#116
|
Join Date: Apr 2002
Location: Between here and there.
Posts: 257
|
Well, I haven't really had the time to go back to it yet.... I've been busy with so many things, I mostly just set it aside for awhile.
The issue of the left hand tag converting for JO models is an easy one to remake into a JA model... but the fact that they removed bones from JA means I have to go back and reweight part of Kyle. That, and there were a couple of minor fixes I wanted to take care of....
I plan on reworking him for JA after I finish up on Jan. I'll probably start on her now that I'm done helping Hap with his troopers.
---
"To do something right takes Skill,
... To do something well takes Style!" - Me
|
|
you may:
quote & reply,
|
02-28-2004, 10:22 PM
|
#118
|
Join Date: Apr 2002
Location: The Kingdom of Mongo
Posts: 577
|
I decided that in the end it would be best to seperate them. They are both at pcgamemods.com now, and I've also sent the both of them over to JK2Files.com,... but it'll probably be 2 weeks before they get posted there.

|
|
you may:
quote & reply,
|
02-28-2004, 10:33 PM
|
#119
|
|
Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
|
Hmm, I just tried adding sounds but they didn't seem to work. I done this with the .pk3 file
sounds/chars/stormtrooper/misc/*insertsounds* but i couldn't get um to work
|
|
you may:
quote & reply,
|
02-28-2004, 11:27 PM
|
#120
|
|
Junior Member
Join Date: Dec 2003
Posts: 444
|
Wuahah ... it's out, and it'S goo0od!

|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|