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Old 02-25-2004, 08:20 AM   #1
gameunlimited
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After Ending Mod

Due to popular demand, I have created this mod that allows you to explore the world after the ending. Probably there will be many glitches, but hey, glitches is better than not being able to play at all right =)

You can get the mod here.

Descriptions taken from the readme file:
---------------------------------------------------
After Ending Mod
---------------------------------------------------

This mod will allow you to go back to the previous planets after the ending scene. You may go back and do those quests that you may have left out.

One very important note though, this game is not designed to be played after the ending scene (duh!). Thus, there are probably many glitches that will happen if you use this mod as I do not change the game. This mod merely teleports you back to the ebon hawk at the very end. I expect many glitches to be
found.

Installation: Just extract the one files into the Override directory.

Enjoy!

----------------------------------------------------
SW: KotOR Modding Enclave
----------------------------------------------------

Another Note: I have not tested this with the darkside ending. Please tell me if it works. Thanks.


SW: KotOR Modding Enclave
http://alvin777t.tripod.com/
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Old 02-25-2004, 09:28 AM   #2
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Ok so one place I have plenty saves at is the end. I tried first with a DS character and after the credits nothing happend it just went to the title screen . too bad.
Then I loaded an LS character and everthing well I spawned at the bridge of the ebon hawk so I selected dentooine as a destination and the I was attacted by the sith fighters and my game went all f***ed up so I couldn't play and I had a CTD

Thats not the fualt of the mod though it's been happening ever sinse I installed 1.02 and CATs 4.2 . Im not certain but I think it is the res 1280x1024 that was introduced in the patch which I have been using.
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Old 02-25-2004, 09:47 AM   #3
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Thanks for the info T7. I just updated the file so that both ending will work now.

However, I just found out a major bug with this file. Many of the quests reset after the ending. This beats the whole purpose of the mod lol. So don't bother using this mod for now. I will try to fix this first. I will still leave the download available though.


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Old 02-25-2004, 10:51 AM   #4
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It seems that most quests have their flags reset once you pass a certain point of the game like the star forge. So, there is no way to be able to continue the quests from where you left previously for those quests that have their flags reset. You have to restart them from the start. So this mod will basically just let you go back to most places, but you still have to redo the quests from the beginning. You do keep your level, items, etc.


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Old 02-25-2004, 10:58 AM   #5
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I wonder if you can actualy complete the game a second time or if you will eventually run into dead ends. It will probly dead end somewhere. Not that it really matters becuase who wants play the whole game at lvl 20
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Old 02-26-2004, 02:21 AM   #6
Admiral Chemix
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a few suggestions,
add a way to take off the level 20 cap
add an option to suvam (rodian dude at yavin station) after the end of the game to visit a temple, then have it go to a bit of a redun version of the dantooine temple, where u find the first starmap have some dark jedi or malak clone or star forge remnant sith droid with force powers or something there, when killed the remains could have every advanced saber crystal available along with some custom crystals perhaps, along with star forge and darth revan robes, would be something fun to do after ur done with the sidequest. Ofcourse this might take a bit of work and if u do not wanna do something so big, fine,

I'll enjoy the mod anyway thnx dude, thnx alot for this great mod
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Old 02-26-2004, 03:23 AM   #7
ibo
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Thank you for your effort, man, I am downloading it now!
Please keep working
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Old 02-26-2004, 10:10 AM   #8
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Hi,

Maybe you can try to add some additional dialogue so that the romance with Bastila will more fun? Coz I would really like to talk to her and my other party members after the award presentation. Thanks!
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Old 02-26-2004, 11:36 PM   #9
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Looking good gameunlimited, hope you can find some way to stop the quests from resetting.

Admiral Chemix, that actually sounds pretty cool, I could make the files for the saber crystal, and the creature creator that is gonna come with KotOR Tool soon could make whatever you end up fighting, so I think if gameunlimited could pull it off, it'd be rather cool.


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Old 02-27-2004, 12:48 AM   #10
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You know what would be cool. If after you beat the game. If your lightside you can get your own republic ship at your comand or if you beat it darkside you could get your own sith ship like Malak's ship. You could still do your side quest by using the ebon hawk but either one of these ships would be where you dock your ship after you leave a planet.
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Old 02-27-2004, 01:39 AM   #11
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Those ideas that you mentioned are really good. However, those mods will require some work and not to mention more story contents to be put in.

However, this mod is only a very simple mod that I created, like in 10 mins. As mentioned above, it only teleports you back to the ebon hawk at the very end. I did not even touch anything after that point.

I might work on something that extends the story after the ending, but probably not now as I am working with Zhoken and F-Bomb to create a mod that is just as good. We are planning to add more story involving Yuthura and her past, along with some additional sidequest involving her. Perhaps after I am done with this, and if there is someone who wants to write the story for after the ending (as I am a bad story writter), then I will try to make it.


SW: KotOR Modding Enclave
http://alvin777t.tripod.com/
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Old 02-27-2004, 02:45 AM   #12
ibo
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That sound great man!

You want to give more details about the upcoming mod?
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Old 02-27-2004, 02:46 AM   #13
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I can write a story for you if that's not a problem.
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Old 02-27-2004, 03:30 AM   #14
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If you like, I've been wanting to take a crack at a (Yadda yadda spoiler)

(( post-action Taris storyline for a while. ))

Or, at the very least, I'd like to contribute some ideas to whoever does do it.

Or, at the very very least, I'd like to play it. :-)


Zagadka/Razishlyat/Etc etc
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Old 02-27-2004, 10:30 AM   #15
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I'd just like to reiterate that I would be willing to do some voices for any extentions on the story!


I am disturbed by your lack of service.
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Old 02-27-2004, 11:19 AM   #16
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After some considerations, I think I will have enough time to create another mod while still working on this Yuthura one. The Yuthura mod will still be my first priority, but if im not working on it, I can do another one. So, if you think you have a good idea that you want to be made into a mod, I will be glad to help you.

Things I can do:

1. Create "new" items, armors, NPC, and other things based on the old files.
2. Create new modified planets based on the existing ones.
3. Create dialogs and other types of NPC interactions.
4. Make new quests. Basically if you have seen it in the game, I can do roughly the same things.
5. Use the animations and video effects that are available in the game.
6. If you can do retexture, I can incorporate it into the mod.
7. Probably some more, check with me.


Things I can't do:

1. I am not good with artistic things, so don't ask me to create a new texture.
2. Neither am I good with story making, so all of the ideas will come from you


Things you have to do:

1. You will have to write out the actual dialogs in the form of questions and replies just like the game.
2. Have to come up with your own story. This means that you have to plan things like: first go to this NPC. Then he wil say this. After that you go here, and do this, etc. I will leave all these details to you to decide.


That's about it. If you think you want to do this, just PM me with your idea. If I think it is doable, maybe we can work something out. This will be your mod, I will just be there to help you with the technical stuff and make it into a mod. Tell me if anyone is interested =)


SW: KotOR Modding Enclave
http://alvin777t.tripod.com/
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Old 02-27-2004, 06:19 PM   #17
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There's gotta be a way to keep the quests from resetting... I tried to go back and do Bastila's sidequest but the
spoiler:
guy that you help kill the Krayt Dragon
just leaves after I talk to him because I already helped him. SO... I can't go in the cave or I get eaten.
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Old 02-27-2004, 07:28 PM   #18
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Hey gameunlimited, I was wondering if you have ever noticed a script that makes Bastila be an unselectible NPC on Korriban. I would like to make it so you can take her with you on Korriban. I was thinking Why can't she just where a disguise so her face isn't showing.

Your probly thinking why would you want to take Bastila with you on Korriban, well i've been poking around in the dialogs on korriban and I have discovered she has a few conversation interjections. Although Im not certain if there are VO's for those lines sinse the Devs completely blocked bastila from being able to join you there.

I'm just really waiting for there to be enough game altering mods before I bother to play the game though for anything more than to test a mod.

On a side note i think there Might be a way for game events to effect more than just the PC. meaning if a partymember joins you in an evil or good act there alignment will also shift. though that may just be a wish on my part.

Last thing is I would like to see at least one new quest per game area or at least take some of the shallowness out of the darkside quest results.(I always hated the "give me your credits or die thing" why would even a dark jedi bother with such petty crimes)
The Story is geared toward an LS end result, But I hope to change that a little, so that atleast a DS story will feel different than the LS one. I think it would be cool to be able to go to have to make an early choice of light or Dark and if the player chooses Darkside you would go to Korriban then infilltrate the jedi .I'm not expecting you to do this ofcourse I'm just thoughing some of my ideas out there.

Well anyway enogh of my ramblings.
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Old 02-27-2004, 08:03 PM   #19
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I'm starting to write a story for playing after the ending and I could use some help. So if anyone would like to help out just e-mail me at ScorpionSubzero@aol.com
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Old 02-27-2004, 08:11 PM   #20
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T7, for the Bastila thing, maybe you can just use the warp command to go to korriban while having Bastila with you. All your party members will stay with you I think.


SW: KotOR Modding Enclave
http://alvin777t.tripod.com/
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Old 02-27-2004, 09:05 PM   #21
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Ya I could do that, but I would prefer not to warp as it can really screw with triggers. I guess I'll have to find out what locks bastila on the ebon hawk while on Korriban.
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Old 02-27-2004, 09:12 PM   #22
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well, I do know where the script. However, the problem is that it is compiled. If I am not wrong, it should be located at k_pebn_exithawk.ncs in the ebon hawk module rim file.


SW: KotOR Modding Enclave
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Old 02-27-2004, 10:38 PM   #23
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The actual code to prevent Bastila from leaving the Ebon Hawk on Korriban is in one of the suplimental scripts. Um... Should be the area in k_sup_galaxymap.nss that reads:

Code:
    //While on Korriban Bastila is not available to take outside the Ebon Hawk.
    //After the Leviathan Bastila will never be available again. I put this check in to
    //make sure she does not get made selectable by accident after the Leviathan.  It also
    //does not allow Bastila to be taken on to Korriban
    if(nSelected != 30 && nKOTOR == 15)
    {
        SetNPCSelectability(NPC_BASTILA, TRUE);
    }
    else if (nSelected == 30)
    {
        SetNPCSelectability(NPC_BASTILA, FALSE);
    }
I believe if you change the last line I showed there to read TRUE instead of FALSE, and then recompile this script (remembering that it includes all the following scripts as well and they MUST be in the folder (or in the module if using the NWN tools) when you compile it):

"k_inc_utility"
"k_inc_debug"
"k_inc_ebonhawk"
"k_inc_stunt"

Bleh.. that's a convoluted way to say it.. point is, make sure those included scripts are available -whether in the same folder or else added to the kotor! module for NWN tools, then change the line I mentioned, and I belive Bastila will be selectable on Korriban. I haven't actually tested it, and for all I know there may be other checks for it somewhere, but I knew I'd remembered seeing this one at least.

-Kitty


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Old 02-27-2004, 10:52 PM   #24
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heh , Thanks Kitty I'll try that out.

edit:ah ha! I just did a quik test and it worked perfectly. and when I entered dresdai I told the sith to kill
those three hopefulls and bastila had something to say about it
Now I only did a few seconds into Korriban, but from what I just say Bastila will have a few more ways to berate you and there is VOfor her.

I love it when we can unlock things the devs locked. IF anyone else wants the file to let you takeBastila on Korriban here it is

Thanks Kitty. It's good to see you around here more.

Last edited by T7nowhere; 02-27-2004 at 11:20 PM.
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Old 02-27-2004, 11:37 PM   #25
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good work T7 , will definately be using that on my next run through , will be fun hearing what Bastilla has to say
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Old 02-27-2004, 11:42 PM   #26
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Don't thank me. thank Kitty she is the one that knew what to do. I just compiled the script.
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Old 02-27-2004, 11:53 PM   #27
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Ah, so that is where the script. My bad for telling the wrong info.

Very cool, I hope there are more of these locked features. Tell me if you find more of it, T7. I might want to check them out if there are quite some of those.


SW: KotOR Modding Enclave
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Old 02-28-2004, 01:31 AM   #28
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Nice job T7.

I'd do this stuff myself, but have been so damn busy lately it's hard to even keep up with the threads sometimes (as you may have noted lol)

But I do try, and glad I could be at least a little helpful in any case.

-Kitty


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Old 03-08-2006, 03:29 AM   #29
Seamhainn
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@T7: Your link gets the message "site not found".

Is there any progress with this mod?
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Old 03-08-2006, 03:50 AM   #30
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* a thread from the Golden Era of KotOR modding *

@Seamhainn: You can get T7Nowhere's Bastila on Korriban mod from PCGM here.

Sadly, gameunlimited has not been around in a long time. Fortunately for this community, his links are still active. It's nice to see one of his threads pop up again since he contributed a great deal to the knowledgebase of KotOR modding in its early days, particularly in the area of scripting.


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Old 03-08-2006, 04:06 AM   #31
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Talk about ressurecting the dead...

*Fondly remembers these heddy days!*

Oh wait! I hadn't even registered here yet! I was only a lurker!


...and I was a total n00b - d3


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------

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Old 03-08-2006, 04:36 AM   #32
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Thanks once again! Your help and support is incredible. I want to take the opportunity to thank all the moderators and members (Dark, tk, Red to name just a few... ) who make the stay here so enjoyable.

Take care!
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Old 03-13-2006, 11:59 AM   #33
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After Ending Mod

Hello!

I asked in another thread about tutorial for modding. A hint showed me where all the tutorials are listed. I am still reading...

I thought, I use the very cool "After Ending" mod for KotOR 1, which is very nice. When one visits all the different places some NPCs show up and have something to say. This is fortunate, unfortunately some scenes and dialogues kick in which should already be handled, and the Starforge is still there.

Can I somehow set the game variables to "alls finished" and delete the Starforge from the Galaxy map?

Also, as a starting and learning point, how can I initiate a new dialogue with say LS Bastila to make some more word fights and drive on the romance for example?

Thanks for any help!
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Old 03-13-2006, 10:45 PM   #34
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Seamhainn,

I have merged your thread with the mods original release thread. Which was near the bottom of page 1 as it had been bumped recently, and you had posted in it. Please keep all questions about a mod in their respective threads.

Luckily your question is definately answered in this thread.

Thanks.

Edit:
Quote:
Thanks for the info T7. I just updated the file so that both ending will work now.

However, I just found out a major bug with this file. Many of the quests reset after the ending. This beats the whole purpose of the mod lol. So don't bother using this mod for now. I will try to fix this first. I will still leave the download available though.

It seems that most quests have their flags reset once you pass a certain point of the game like the star forge. So, there is no way to be able to continue the quests from where you left previously for those quests that have their flags reset. You have to restart them from the start. So this mod will basically just let you go back to most places, but you still have to redo the quests from the beginning. You do keep your level, items, etc.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------

Last edited by RedHawke; 03-14-2006 at 12:40 AM.
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Old 03-14-2006, 03:38 AM   #35
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Thanks RedHawke!

I contacted Gameunlimted if he is still in the modding business and if I can use his mod. There may be a slim chance I get an answer...

I read a bunch of the tutorials lately but could not find a hint regarding my following question, so bear with me if it is already answered somewhere: Is there a possibility to decompile .ncs files into .nss files so I can see what Gameunlimited did in his scripts?

Thanks for all the great help!
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Old 03-14-2006, 05:37 AM   #36
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Quote:
Originally Posted by Seamhainn
Thanks RedHawke!


Quote:
Originally Posted by Seamhainn
I contacted Gameunlimted if he is still in the modding business and if I can use his mod. There may be a slim chance I get an answer...
A very, very slim chance...

Quote:
Originally Posted by Seamhainn
I read a bunch of the tutorials lately but could not find a hint regarding my following question, so bear with me if it is already answered somewhere: Is there a possibility to decompile .ncs files into .nss files so I can see what Gameunlimited did in his scripts?
This thread here has a link to a NCS decompiler, but it is for TSL not KotOR I, but it might work. Other than that the only other decompiler I know of is stoffe -mkb-.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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