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Old 03-16-2004, 09:09 PM   #41
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U know, it's supposed to send me an e-mail whenever I get a PM - it used to - but it doesn't any more - not sure why... I take a look there now and clean it up a bit!


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Old 03-16-2004, 10:06 PM   #42
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Try looking in the user control panal, if im not mistaken, theres an option in their to turn it on or off.
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Old 03-17-2004, 12:23 AM   #43
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Oh it's on allright - it just won't send me e-mail anymore. Happened after that time when Lucasforums went down for a while and since then it's never worked again!


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Old 03-18-2004, 02:19 AM   #44
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OK - I've modeled the power lance with lods - but I still have to skin it.

Still need help getting this model rigged!
Otherwise it'll just look pretty in these screenshots...


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Old 03-18-2004, 04:51 PM   #45
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I can give you a hand with the rigging. How many polys by the way? Because i could make a cell shaded version too (which doubles the polycount).

send it to psykopat@geocities.com and i'll see what i can do .

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Old 03-18-2004, 07:03 PM   #46
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Post Thankyou Very Much

I think the #polys is quite High about 3500. I'm working on some lods for it though.

What format would you like it in???
Hell... I'll just send you the works (LWO, MS3D, MD3!)

Thanks


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Old 03-22-2004, 11:58 PM   #47
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Just had to finish the UV maps on the hands/wrists & fix a couple of things I just noticed.

Still have to make a md3 version of it.

Will be sending it your way Psyk0Sith ASAP. (Can you handle Lightwave 7 files?)


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Old 03-23-2004, 08:42 PM   #48
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Hmm not sure which version the plugin supports but i can try it (.md3 and 3ds are good).

I just hope the characters' proportions wont be a problem for the JA skeleton.

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Old 03-24-2004, 12:15 AM   #49
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OK - I'll md3 it - though it may be a pain to put it back together. I used the lando player model as a guide to get all the sizes and positioning- though I have no idea how it wil fit to the skeleton and you will have to adjust the legs (and other bits) to get it to fit. I think the biggest problem will be the large upper torso/arms and long neck.


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Old 03-26-2004, 03:40 PM   #50
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Psyk0Sith

I've sent you the Lightwave version of the object.
Sorry just been so busy - haven't had time to convert it to md3
(If you can't do it in MAX - milkshape can do it (with latest LWO plugin)
Let me know if you have any problems and I'll try and take care of it.
I imagine his proportions will be a complete headache


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Old 03-26-2004, 07:13 PM   #51
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Here's a test i did with he LWO model:

The left one is fitted roughly around the skeleton and the other is the default model.

I can't continue working without the uvw mapped model so i'll get back to it once i get the .md3 version.

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Old 03-27-2004, 03:55 AM   #52
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If it has the uvw coords on it you can just throw on any old texture can't you? Xsi and carcass don't care. Because the actual textures used are defined in the skin files.


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Ambivalence cannot lead.
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Changed me. Killed me.
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Old 03-27-2004, 04:41 AM   #53
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For some reason max didnt import the UVW coordinates from the .LWO file. Monsoon just sent me an .md3 so it's alright .

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Old 03-27-2004, 05:38 PM   #54
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looks great. >_> perhaps you could make Asajj Ventress after this?


“This body is not me. I am not caught in this body.
I am life without limit.”
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Old 03-28-2004, 05:06 AM   #55
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Wink Asajj Ventress

A possibility since I just purchased the clone wars (toon) action (inaction - only her arms really move) figure yesterday...

Which version would people like to see though - the toon version or a more "realistic" version?

-This is an EITHER OR question, as I don't have time to make both...

Psyk0Sith - Looking good - pity about loosing the proportions though... Just one thing - try and keep the shoulder pads from sticking into his neck if possible, thanks.


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Old 03-28-2004, 11:35 AM   #56
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Personally, I'd like to see a more "realistic" version.


I've got a bad feeling about this...
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Old 03-28-2004, 01:00 PM   #57
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Toon afcourse
the toon version looks more cooler the Normal is a lil ugly so TOON ON MAN!
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Old 03-28-2004, 02:23 PM   #58
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Actually, I want to see the realistic version. >_>

it just.... looks better.
click


“This body is not me. I am not caught in this body.
I am life without limit.”

Last edited by InsaneSith; 03-28-2004 at 02:59 PM.
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Old 03-28-2004, 04:34 PM   #59
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I could skin ventress!!!

I could skin your ventress or if someone can help me out
- I would really love to make a NON-cartoon one!!!

where could I get a bald female head for skinning her???

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Old 03-28-2004, 07:05 PM   #60
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Durge is now in-game

http://www3.sympatico.ca/psykopat/downloads/durge1.jpg
http://www3.sympatico.ca/psykopat/downloads/durge2.jpg
http://www3.sympatico.ca/psykopat/downloads/durge3.jpg

Those are the best proportions i could use or it would have looked like crap (joints wouldnt bend at the right place).

I got rid of the original caps so that's the only thing left to do, i'll leave the sounds and icon to monsoon .

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Old 03-28-2004, 08:34 PM   #61
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Quote:
Originally posted by Psyk0Sith
Durge is now in-game

http://www3.sympatico.ca/psykopat/downloads/durge1.jpg
http://www3.sympatico.ca/psykopat/downloads/durge2.jpg
http://www3.sympatico.ca/psykopat/downloads/durge3.jpg

Those are the best proportions i could use or it would have looked like crap (joints wouldnt bend at the right place).

I got rid of the original caps so that's the only thing left to do, i'll leave the sounds and icon to monsoon .
awesome. So he's gonna have caps that look like when he gets sabered in the cartoon? <_< purply and stuff.


“This body is not me. I am not caught in this body.
I am life without limit.”
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Old 03-28-2004, 08:55 PM   #62
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Yep that's correct .

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Old 03-28-2004, 09:12 PM   #63
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awesome, cant wait to see this one released
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Old 03-28-2004, 09:29 PM   #64
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Quote:
Originally posted by Psyk0Sith
Yep that's correct .
did I ever tell you how much i love you.


“This body is not me. I am not caught in this body.
I am life without limit.”
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Old 03-28-2004, 11:43 PM   #65
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Dude, you rock!
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Old 03-29-2004, 04:02 AM   #66
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Just been thinking about the model...
Can we make the Jetpack into "offs" for the skin file, or remove it alltogether?
It just seems silly to have it and then pick up a jetpack and have them both on the model at the same time...
Other than that, great work.
I'm not sure you can do much with it (owing to the skeleton
) but just those shoulder pads seem to stick into him a bit much. Would be the only other thing. (Check original model to see what I mean) though I know the JA skeletons do wierd things.

Will try and work on a shader for him.
Also I watched the cartoon on Friday night and the only noise he really made was to laugh at Obi-Wan at one point. So not quite sure what to do about sounds.


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Old 03-29-2004, 04:19 AM   #67
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Quote:
Originally posted by monsoontide

Will try and work on a shader for him.
Also I watched the cartoon on Friday night and the only noise he really made was to laugh at Obi-Wan at one point. So not quite sure what to do about sounds.
a silent enemy, is often the most intimidating one.
you can just use the laugh . or create some then add that mechanical reverb sound.


“This body is not me. I am not caught in this body.
I am life without limit.”
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Old 03-29-2004, 07:27 AM   #68
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Quote:
Originally posted by monsoontide
Also I watched the cartoon on Friday night and the only noise he really made was to laugh at Obi-Wan at one point. So not quite sure what to do about sounds.
If you used that laugh for his taunt (ooh, creepy ) all the other sounds are various forms of grunts, unless I'm forgetting something. If sounds could be made that just mimicked the pitch and sound of the laugh through the mask, that would be enough.

The model's looking great by the way. Keep up all the good work guys!

Thanks for going the extra mile with the caps.
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Old 03-29-2004, 02:55 PM   #69
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I still have to do team skins for him.


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Old 03-29-2004, 05:17 PM   #70
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Quote:
Originally posted by monsoontide
Just been thinking about the model...
Can we make the Jetpack into "offs" for the skin file, or remove it alltogether?
It just seems silly to have it and then pick up a jetpack and have them both on the model at the same time...
Other than that, great work.
I'm not sure you can do much with it (owing to the skeleton
) but just those shoulder pads seem to stick into him a bit much. Would be the only other thing. (Check original model to see what I mean) though I know the JA skeletons do wierd things.

Will try and work on a shader for him.
Also I watched the cartoon on Friday night and the only noise he really made was to laugh at Obi-Wan at one point. So not quite sure what to do about sounds.
Yeah the jetpack can be removed easily with skin/surf files.
You could use something like /model durge /jetpack to turn it on and it would be off on the default model.

About the shoulder pads, the problem is the animations were not made for his size and the arms are brought too close to his chest. I think it still looks good.

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Old 03-29-2004, 05:51 PM   #71
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Jetpack idead sounds good.
As for the shoulder pads, I figured as much - Raven really should have come up with a more flexible skeletal system. SIgh! - maybe next time...

Did you manage to get a chance to finish the caps?


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Old 03-29-2004, 07:59 PM   #72
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I CAN HELP YOU!

I can give him clear and loud enough sounds from the cartoon
I transfered all the Clone Wars chapters on HI FI DVD great clear sound and the picture rocks!!!

trust me--
If you was a great voice or sound effects for your models
I'm the guy to do it!!!

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Old 03-30-2004, 05:54 PM   #73
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Quote:
Originally posted by monsoontide
Did you manage to get a chance to finish the caps?
Yes they are done, it's just a matter of packaging and quick testing. Will send it to you asap. By the way, did you need a JO version too?.

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Old 03-30-2004, 06:42 PM   #74
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Sounds good.
Then I will put together the icons and team skins etc.
Not to be a spoilsport for those who are still playing JO, but no - I'm strictly all about JA now.

RJW_ca: Thanks for the offer, but as I said previously, Durge really only makes one sound, which is to laugh at obi-wan and then theres a few wierd roaring noises when he goes all Tetsuo/Akira.
So unless you feel like re-making all the sounds by talking into a stainless steel bowl - For that metallic reverb - I'm not sure what to do really.


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Old 03-30-2004, 11:34 PM   #75
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TRUST ME I KNOW WHAT I CAN DO FOR YOU!

I have sound modifers so I can change my voice---I can sound exactly like Desann or like a robot, like I'm in a corridor, cavern, hallway, anywhere including Durge---I could use the sounds from the cartoon but I can also add sounds like falling, pain, grunt,gulp, drowning, etc...and they can all sound like they are from Durge

So... what do you say?

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Old 03-30-2004, 11:48 PM   #76
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Looking awesome guys, cant wait until you release Durge to the public! Umm, if you do any other model of the Clone Wars series, you need to make Greneral Grevious!
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Old 03-31-2004, 01:03 AM   #77
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Smile

RJW_ca: Sure, if you'd like to make the sounds, that would be great!
Do what you can then PM me when you're done.

I'm not sure about Grevious - there's not really enough images of him yet to do him justice. I'll probably have a go at Assaj first... but let's get Durge done first...


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Old 03-31-2004, 01:59 AM   #78
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Someone already started on a Asajj reskin of the Leela Jedi.

From the quality of the Durge model, I think you should build Asajj (in your own time) and it'll be great 'cause it's from scratch, not a reskin.

Hmmm, a toon version would be faster/easier to build and match Durge, but I'd rather have a detailed version for replay fun. Too bad about that "life" thing getting in the way.
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Old 03-31-2004, 05:37 PM   #79
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Did some play-testing with the model last night and it looks great, apart from the wierd distortions caused by conformation to the Jedi Academy skeleton. Sigh. Still, should be fun.
Currently I need to work on the npc, file a bot file, sounds, icons, team skins & possibly a toon skin (Which is same as reg. skin but flat colours).

Psyk0Sith, are you still planning on doing a cell shaded version? And should I do LODS?


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Old 03-31-2004, 06:02 PM   #80
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Just so some people know, I will be doing General Grievous, although not from the Clone Wars series because in that he is very unrealistic. Anyway, don't start a conversation in this thread about my model for GG, I just wanted to tell people since you brought up the subject.

This Durge model is great by the way, it's just like the Clone Wars character. I like it, and it shouldn't be too hard to do sound effects for Durge.
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