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View Poll Results: What should the SWGB2 Republic homeworld be?
Coruscant 5 50.00%
Alderaan 0 0%
Kamino 5 50.00%
Other (please specify) 0 0%
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Thread: What should the Republic homeworld be in SWGB2?
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Old 02-28-2004, 05:40 AM   #1
Darth Windu
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What should the Republic homeworld be in SWGB2?

Hi people. Just wondering what you all think should be the Republic homeworld for SWGB2. Just remember though that if it's Alderaan, the Empire may get Coruscant, or Coruscant would be an independant system.

Also remember that if the Republic gets Coruscant, the Empire can't have it.


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Old 02-28-2004, 08:30 AM   #2
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Re: What should the Republic homeworld be in SWGB2?

Quote:
Originally posted by Darth Windu
Also remember that if the Republic gets Coruscant, the Empire can't have it.
Unless you do it like Battlefront, where you can only have Reps vs Confeds or Rebs vs Empire. Then both could have Coruscant, which would make more sense.
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Old 02-28-2004, 01:09 PM   #3
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The Republic would have Coruscant, and so would the Empire. Or if you really don't want them to share a planet, the Empire can have the Death Star or something.
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Old 02-28-2004, 02:25 PM   #4
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I voted for coruscant...

Alderaan doesn't sound republic-ish at all and well, Kamino is where the clones come from, not the republic.

Coruscant makes more sense to me.


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Old 02-28-2004, 09:29 PM   #5
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Yeah, Windu, you aren't going to be having the Emps fight the Reps? Their the same thing! Oh, well, just another reason why Windu's current "brilliant" idea won't work.


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Old 02-28-2004, 10:19 PM   #6
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Quote:
Originally posted by Sithmaster_821
Yeah, Windu, you aren't going to be having the Emps fight the Reps? Their the same thing! Oh, well, just another reason why Windu's current "brilliant" idea won't work.
As if we needed another?



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Old 02-29-2004, 02:17 AM   #7
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Would i have the Republic fight the Empire? Absolutely.

You have to remember that the whole point of this game is fun, and if players want to have the Rep and Imps fight, well then they should be able to.

There are also going to be quite a few CtG options. For example, there would be senario's for the Republic in which the Empire would not exist, and the same for the Empire. These senario's would take place 'realistically' in the Star Wars universe.

However, there would also be a gameplay choice to have all civs in the CtG, with the winner being the player who conquers the other civs. Hence, it must be determined what the Republic and Imperial homeworlds would be in this game style.

PS: no-one complained about the Republic fighting the Imperials in SWGB...


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Old 02-29-2004, 04:05 PM   #8
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No indeed no one did.

But Windu, I mean I hadn't commented on your ideas, but I think you're trying to plan everything for something that won't turn out the way you plan it, you're adding tons of gameplay factors that make the game more difficult, you're making people vote between 3 or 4 choices you decide, 5 votes are casted, and you decide that's the voice of the people.

I don't think anything works that way. Maybe you should stop planning so much.


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Old 02-29-2004, 05:49 PM   #9
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Quote:
PS: no-one complained about the Republic fighting the Imperials in SWGB...
Thats cause they never do in the campaign, which is what you are planning...

I'd like to see a "disagree with idea" option in any future polls.


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Old 03-01-2004, 02:54 AM   #10
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Compa - thats quite possible, we'll just have to wait and see

Sith - why do i have to explain these things over, and over, and over again? In the Empier's campaign, the Republic wont exist. In the Republic's campaign, the Empire wont exist.

However, there will be a game mode in which all civs are present, and so it must be decided which homeworld the Republic and Empire would have, because they cant both have Coruscant.

PS: if you dont like it, dont vote


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Old 03-01-2004, 05:50 PM   #11
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I voted for Kamino, because while it isn't entirely realistic you have said yourself Windu that the emphasis is on fun, not realism. This way no one starts with Coruscant, so capturing it would give a few benefits. Besides, we are talking about the Grand Army of the Republic, not just the Republic itself, and it is true that the Grand Army originated at Kamino.


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Old 03-02-2004, 12:05 AM   #12
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Quote:
However, there will be a game mode in which all civs are present
Any specifc reason why? Other than "cause I want to"?

Quote:
PS: if you dont like it, dont vote
I didnt vote in your Imperial one.


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Old 03-02-2004, 09:44 AM   #13
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Vostok - the problem with Kamino is that it isnt (or at least wasnt during Ep2) a member of the Republic, and a capital is a political center, not military.

Sith - because i beleive that players should have as many choices available to them as possible. Why deny them the opportunity to have the Empire and Republic fight each other? The more flexability built into the game, the more fun it will be. After all, the whole point of playing games is to have fun.


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Old 03-02-2004, 11:19 PM   #14
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Windu, its called the single player random map (which is played a lot more and a lot longer than the campaigns) or multiplayer (ditto to the first comment). Campaigns atleast have to have the semblance of corretness. Unless you don't what either of those in your game, denying the player a lot more freedom than not having your cheap ripoff on top of the other campaigns.


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Old 03-03-2004, 08:54 AM   #15
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Sith -
1. In the Republic campaign, the Empire doesnt exist
2. In the Imperial campaign, the Republic doesnt exist
3. In the open-ended 'Civil War', the Republic doesnt exist, the Empire does
4. In the open-ended 'Clone War', the Empire doesnt exist, the Republic does
5. In a free-for-all, both exist

How is it that you fail to understand this?


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Old 03-03-2004, 10:28 AM   #16
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Now that I've read most of the topics on this game the more I think we are getting the next sim city not the next rts like we want. Who really cares bout the Campaigns what people mostly play online is the random map or rm. The campaigns last 3 days max once complete thats it they move on.
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Old 03-03-2004, 03:28 PM   #17
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Ah, mr FroZ... that's the LOGICAL answer. You may need to read more of Windu's posts to realize there's not a lot of logic to anything he says.



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Old 03-03-2004, 09:56 PM   #18
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Courscant is technically the political capital of the republic. Military speaking it would be Kamino.


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Old 03-04-2004, 12:51 AM   #19
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Froz - because not everyone plays multi-player! Some people choose to simply play single-player, and one of the biggest flaws on RoN is that there are no campaigns, although this will be changed in the x-pac.

Also with your 'sim city' statement, i suggest you re-read what i've posted. When you do, you will see that this game would be nothing like sim city.


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Old 03-04-2004, 01:36 AM   #20
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Again, Windu, why the free-for-all? Its just causing more problems. I know you are going to say that more options is better, but thats only for options that make sense. Your idea is like allowing the player to do the Imp campaign as the Rebs. Thats more options, but is it necessary?


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Old 03-04-2004, 06:00 AM   #21
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Sith - if we only did what was necessary, it would be a very boring world to live in. Why do i want campaigns and a free-for-all? Fun.


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Old 03-05-2004, 02:27 PM   #22
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Windu, if you're going to have the Empire fighting the Republic, I hardly think the fact that Kamino is the Military centre and not the Political centre is going to upset anyone.

I would have thought the main purpose of this mode of play is fun. Kamino makes sense because it was a major part of the movies.


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Old 03-06-2004, 01:01 AM   #23
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and Coruscant was a much bigger part, and was seen to be the planet where the rulers of the Republic (ie the Senate) and the Jedi were based.


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Old 03-06-2004, 02:24 PM   #24
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Fine, do whatever you want. I'm bored of this conversation anyway.

I look forward to the next poll you post where you have already decided the outcome.


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Old 03-06-2004, 09:47 PM   #25
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Windu, I really can't see how copying something from BHG makes the game more interesting. I'm always skeptical of superfluous baggage, but something like this, which doesn't add much and only will bring the game down in the eyes of reviewers, and, thus, gamers, is totally unnecessary.


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Old 03-07-2004, 03:21 AM   #26
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vostok - as i explained before, i decided the outcome of the other poll because it was tied.

sith - it is necessary, and how would it make the game worse in the eyes of reviewers?


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Old 03-07-2004, 03:56 AM   #27
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SWGB was worse in the eye of the reviewers because it looked too much like AoK. Your idea will be worse in the eyes of the reviewers because it's a total rip-off of RoN.


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Old 03-07-2004, 06:33 AM   #28
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Hardly. I admit that my template uses many idea's from RoN - but it is most certainly not a 'total rip-off' and if anyone here apart from me had actually played RoN and read my idea, they would know that. In addition, for my idea, the game would (ideally) have a purpose-built engine.


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Old 03-07-2004, 02:11 PM   #29
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Your CtG IS a total rip-off of RoN's CtW. Not everything, I admit, not your whole template but that particular part is a total rip-off.

No, it is not "based" on it...


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Old 03-08-2004, 02:33 AM   #30
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I have just gotten hold of a copy of RoN and as I'm playing I keep saying to myself "hey, this is just like Windu's template!"

Sure, it isn't exactly the same, but it's close enough. About as close as SWGB1 was to AoK.


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Old 03-08-2004, 07:46 AM   #31
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luke - there are differences. For example, in CtW, you can taken an enemy capital city and if you hold it long enough, you win without having to defeat your opponent. Hpwever, in my idea, cities still exist and give bonus' for being taken, but you only win that senario when you completely defeat your opponent.

vostok - what do you think of it? There are actually a fewfeatures about RoN that really peeve me, which i have obviously not included in my idea. These are attrition (although national borders still exist) and the final four techs in the Information age. I dont know about you, but i find they undo all of BHG's good work and make the game a click-fest at the end.


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Old 03-08-2004, 02:22 PM   #32
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Actually I think attrition is one of the best if not the best part of the game. It makes you actually think about when and where to fight.

I haven't played it enough yet to comment on the final four techs.


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Old 03-08-2004, 08:36 PM   #33
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If RoN had a slower pace, attrition would be good. It gives a huge advantage to the defender.


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Old 03-09-2004, 12:01 AM   #34
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luke - actually it really doesnt. Unless you are playing as the Russians with a good amount of attrition research done, it really doesnt affect enemy units.

vostok - i agree that it had it uses, and i like the idea of the russians having attrition, i just dislike every civ having attrition in their territories.


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Old 03-10-2004, 12:40 AM   #35
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Windu, the problem with your ideas is that what you are doing is like taking Romeo and Juliet, adding a stanza, and then passing it off as your own. Thats called plagirism.

And for the record, attrition and national borders were to of the ideas from RoN that I hated. I causes the game to degenerate with the two sides just sending their forces into a meatgrinder at the center boundary, with that becoming mroe pronounced because, if you get any little foothold, the enemy can just start making units much cheaper than you can until its economical to just spam units senselessly into the same area, because standing armies cost more to replace. Thats not my idea of fun.


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Old 03-10-2004, 05:47 AM   #36
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sith - Shakespear plagarised 'Romeo & Juliet' and 'Hamlet' - what's your point?


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Old 03-10-2004, 07:01 PM   #37
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He's got you there: lots of Shakespeare's works were derived from earlier works by other people, although he most definitely redid them in his own style, without which they would most likely be forgotten.
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Old 03-10-2004, 09:10 PM   #38
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No he doesn't have a point. Shakespeare took the story and then redid it, adding plot elements and putting it into his own words. Thats sort of like what RoN did to the Age games. However, reread my analogy: Windu isn't doing what Shakespeare did. He's doing blatant plagirism


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Old 03-11-2004, 12:37 AM   #39
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Of course it's different sith, of course it is...


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