lfnetwork.com mark read register faq members calendar
View Poll Results: What should the Imperial SWGB2 homeworld be?
Coruscant 4 50.00%
Bastion 1 12.50%
Mobile (ala Death Star) 2 25.00%
Other (please specify) 1 12.50%
Voters: 8. You may not vote on this poll


Thread: What should the Imperial homeworld be in SWGB2?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-08-2004, 07:56 AM   #41
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
luke - but your example doesnt apply. I'm not trying to make a game with 18 earth civs with 8 (i think) tech levels, generic unit sets etc etc. The only similarity to RoN in terms of CtW/G is the concept of an e-risk board.

vostok - actually i've done that a few times. I changed my mind about merging the TF/Confederacy, merging the Nabo/Gungans (temporarily) and have only just changed my mind and accepted a suggestion from saber about CtG free-for-all.

As for the differences between CtW and CtG there are quite a few. Obviously, there are the differences in number of civs, unit sets, buildings, art etc. Also, while the concept of 'national borders' would stay, there would be no 'attrition' applied to enemy forces in your territory or vice-versa. You will also note that in CtW, regardless of the region you are fighting in, if you take the capital city, you win that region (or empire if it is the capital region). In CtG however, while you can still take cities, you actually build Command Center's that can be destroyed, with you winning that region only once you have destroyed all of your opponents forces.
For cities, they would be on the map (like Theed if you are fighting on Naboo) and would give economic and territorial bonus' to the player who owns them, but they are unbuildable and not necessary to win.

Can't really think of anything else right now, but i'll edit this post if i do.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-08-2004, 02:40 PM   #42
Admiral Vostok
Lord of Star Wars Purists
 
Admiral Vostok's Avatar
 
Join Date: May 2002
Location: In a galaxy far, far away....
Posts: 2,393
Ah that's right, you changed your mind about the Confederacy/Federation merger. I knew there was something. Did you really change your mind about the Naboo merger? Why oh why did you change it back? That hardly counts as a mind change. And yes, with taking on saber's suggestion about random homeworlds, that makes twice you've changed your mind, though it was only once when I last posted.

As I said in the other post I think attrition is one of the better feature of RoN, though I can see how it doesn't necessarily relate to Star Wars, so i can be gotten rid of. But if you get rid of attrition, what's the point of keeping national borders? They don't really work for Star Wars either. I quite like your cities idea now that I understand it... so you can't build cities, they are just already on the map waiting for you to capture them? That could work...

However you have really described how your SWGB2 is different from RoN, not how the Conquer the Galaxy game mode is different to the Conquer the World game mode. These are still pretty much the same if I'm not mistaken...


Admiral Vostok, Star Wars Scholar and Lord of the Star Wars Purists.

Check out Admiral Vostok's plan for a new Star Wars RTS
Admiral Vostok is offline   you may: quote & reply,
Old 03-08-2004, 06:15 PM   #43
saberhagen
 
Join Date: May 2003
Location: UK
Posts: 407
Quote:
Originally posted by lukeiamyourdad
Yes but if someone made another Mythology based RTS, including 3 civs, the norse, the egyptians and the greeks, with sub-civs being minor gods and called the game Time of Mythology, Ensemble has a hell of a good reason to sue them.

That's ripping-off.
They would have a good reason to sue if it was called "Time of Mythology" because that is very close to their trademark "Age of Mythology".

However, none of the other things you mentioned are likely to count as infringement of copyrights or trademarks. The Norse, Greeks and Egyptians were real civilisations in real history. Nobody owns the rights to history.

Similarly, I don't believe that game concepts count as "original works" for the purposes of copyright law. "A mythology based strategy game involving Greek gods" is a pretty good description of Populus II, but I don't see Bullfrog (if they still exist...) sueing Ensemble. There are very many games which are "rip offs" of other games, but this very rarely leads to court cases.
saberhagen is offline   you may: quote & reply,
Old 03-08-2004, 08:32 PM   #44
lukeiamyourdad
Using Teletraan I
 
lukeiamyourdad's Avatar
 
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
LFN Staff Member 
I guess you're right. Nevertheless, we shouldn't rip-off another game.


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
lukeiamyourdad is offline   you may: quote & reply,
Old 03-08-2004, 11:59 PM   #45
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
vostok - well, with cities, i would love to keep them on the map so that when you fight, you can actually capture cities like Theed, Mos Espa etc. However, i also think that unlike RoN, where you build a civilisation, we are fighting a war in this game, so it would seem odd to me to have the civ's building cities all over the place.

As for attrition, i just dont like it. The reason i left national borders in though is in terms of building structures. In SWGB and a few other RTS' you can build anywhere on the map, and i think that when you are building turrets inside someone else's base or resource collection area, that is bad for gameplay and realism. Hence, i would keep national borders to stop that going on, and also to define which resources you can tap and which you can't.

Other than that, i really can't say how my CtG is different from CtW, although really, how is CtW different from 'Risk'?

PS: the reason i changed my mind about not merging the Royal Naboo and Gungans was because when i had them seperate, i have 100% navy, 0% air force, 100% infantry and 50% mechs for the Gungans, and 0% navy, 100% air force, 100% infantry and 50% mechs for the Royal Naboo - apart from that, it also made sense to me realistically that they would fight together after Ep1.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-09-2004, 03:17 AM   #46
Admiral Vostok
Lord of Star Wars Purists
 
Admiral Vostok's Avatar
 
Join Date: May 2002
Location: In a galaxy far, far away....
Posts: 2,393
I agree completely about the cities.

While I think attrition is a great part of the game, it doesn't really have much significance in Star Wars, so it's best to leave it out. I see your point about the forward building, though. Perhaps all we need is a better name than "National Borders" so it is more Star Warsy. Again though it doesn't really fit in Star Wars that well, there better ways we could effectively decrease forward building.

And no, CtW isn't different to Risk (or is that game called Diplomacy... or is one a rip-off of the other?) but the thing about copyright law is that it isn't necessarily binding when the concept is transported to a new medium (pc games). Since you're keeping it in the same medium instead of ripping off a board game, their are problems.

And we don't need to get into the Naboo thing here as well as elsewhere.


Admiral Vostok, Star Wars Scholar and Lord of the Star Wars Purists.

Check out Admiral Vostok's plan for a new Star Wars RTS
Admiral Vostok is offline   you may: quote & reply,
Old 03-09-2004, 11:57 AM   #47
FroZticles
Veteran
 
Join Date: Mar 2004
Posts: 774
I disagree totally about forward bases and I know why you dislike them you haven't ever played online long enough to learn about now great fwds are it unlocks so many possibilties in the game. Why do you think nearly all the RTS have them cause its great for gameplay. Hey if your enemy is stupid enough to let you steal there resources near there land they deserve it. This national border thing will just cause problems the defensive team will win they have a homefield advantage and it is not good youll have top outnumber them to much and if too power players come head to head I bet the defensive player wins but with forwards any can win you the game if its destroying thw forward and moving on to there main base or getting destroyed by quick replenishing units flowing into you base.
FroZticles is offline   you may: quote & reply,
Old 03-09-2004, 02:52 PM   #48
pbguy1211
PBGuy1211 The White
 
pbguy1211's Avatar
 
Join Date: Jul 2002
Location: Valinor
Posts: 1,734
If he's never played online he has no reason to even continue this discussion. And he can officially quit pretending like he knows what he's talking about in terms of what's best for a new game.



PBGuy1211 Mods! All available here.
pbguy1211 is offline   you may: quote & reply,
Old 03-09-2004, 11:35 PM   #49
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
Vostok - with national borders, i only meant keeping the concept rather than the name, obviously that would have to be changed

froz - you wouldnt be saying that if you had actually played RoN

pb - ah, so my opinion only counts if i have done things that you approve of? Oh please, spare me.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-10-2004, 12:14 AM   #50
Sithmaster_821
Ensemble Fanboy
 
Sithmaster_821's Avatar
 
Join Date: Apr 2002
Location: lost
Posts: 1,869
No Windu, your opinion only counts when you know what you're talking about. This is not the case. MP is everything in terms of reputation. If the MP game is unbalanced or pointless (lets go sit in our bases and play Simcity!), then the game sinks into obscurity (RoN's MP sucked, there are 100 people online, even we beat them, and the game doesn't have the legs to sell well, even with all the acclaim lathered on it for being sold in an RTS off year). The one thing that drives me crazy here is trying to have a discussion about the dynamics of a game with someone who has yet to beat the learning campaign.

Saberhagen, pbguy, behind you 100%.


"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."-Albert Einstein
Sithmaster_821 is offline   you may: quote & reply,
Old 03-10-2004, 05:42 AM   #51
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
Two of those statements, sith, show just how ignorant you are.

1. "lets go sit in our bases and play Simcity!" - well done sith, we see now that you are bagging an idea that you dont even understand...

2. "someone who has yet to beat the learning campaign." - and when left with nothing that you can critisise about my idea, you attack me. Having completed all campaigns on the hardest difficulty, i think i know what i'm talking about when it comes to SWGB.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-10-2004, 08:49 AM   #52
FroZticles
Veteran
 
Join Date: Mar 2004
Posts: 774
rofl sith I couldn't have said it better myself!!!!

And yes Windu you must like us critising otherwise you wouldn't have posted your 3rd template up for us to attack. I can't believe you steal an idea from another game call it your own make up these pathetic changes and try to defend against what all of the members that you created it. Ohh yea here comes the part where you say I have taken some ideas from RoN blah blah blah I have added this into it blah blah blah there are many differences blah blah blah.

The dayI leave this forum is the day windu creates an original template looks like ill be here a while.......
FroZticles is offline   you may: quote & reply,
Old 03-10-2004, 06:57 PM   #53
saberhagen
 
Join Date: May 2003
Location: UK
Posts: 407
Quote:
Originally posted by Darth Windu
Having completed all campaigns on the hardest difficulty, i think i know what i'm talking about when it comes to SWGB.
But we all know that the computer AI sucks the **** out of a dead man's ***. Have you ever beaten a real person who has the power of independent thought? You're conspicuous by your absence from the forum ladder. You're always going on about how single player is supposedly better than multi-player, but you seem to be the only person on any SWGB forum who thinks that. I'm sure any competent RMer could beat all the campaigns, but people who have only played the campaigns would get nowhere in RM.
saberhagen is offline   you may: quote & reply,
Old 03-10-2004, 09:23 PM   #54
Sithmaster_821
Ensemble Fanboy
 
Sithmaster_821's Avatar
 
Join Date: Apr 2002
Location: lost
Posts: 1,869
News flash Windu:

The campaigns don't mean diddly crap when it comes to the more subtle aspects of a game. Sure you get the same units, etc., but things like balance, relative strengths, potential strategies, you don't have anything to base it on. The campaigns are not an accurate depiction of the state of a game, proven by the fact that Blizzard had (even I will admit) good campaigns. Even single player RM is a better depiction of the game, because in everything but the intelligence of your opponent, it represents the conditions of a MP game (and the fact that the hardest comp level cheats).

As for the SimCity comment, it wasn't a dismissal of your ideas. It was a dismissal of BHG ideas, which you want to implement in SWGB2. And I dismissed them because I have played RoN (single-player RM, I don't trust Gamespy enough to try it out online), and thats what it amounts to, Sim City with little disputes at the borders.


"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."-Albert Einstein
Sithmaster_821 is offline   you may: quote & reply,
Old 03-11-2004, 12:23 AM   #55
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
saber - i have never said that single-player is more important or better than multi-player. I personally don't play online for a numbers of reasons, so i generally play against computer AI.
Now, im sure im not the only person who does this, and so single-player games need to be catered for. Having said that, multi-player keeps a game alive on the net, so that needs to be catered for as well.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-11-2004, 12:40 AM   #56
pbguy1211
PBGuy1211 The White
 
pbguy1211's Avatar
 
Join Date: Jul 2002
Location: Valinor
Posts: 1,734
Quote:
Originally posted by Darth Windu
I personally don't play online for a numbers of reasons
I guess the main one is rushing? :-)

See, playing the comp takes out so many variables. Against the Comp you never eat a pummel drop. You don't a strike rush, and you dont get an air rush. You also don't get the jedi rush. It's too predictable. Big F'n Deal you beat the campaigns. Newslfash, they aren't that hard. Especially if you've played them forever, lose and use cheats to see the map and know what to expect.



PBGuy1211 Mods! All available here.
pbguy1211 is offline   you may: quote & reply,
Old 03-11-2004, 12:47 AM   #57
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
Actually the main reasons are that a lot of my time is taken up by Uni, and when i do get the time to play games, i prefer newer ones like RoN, Star Trek Elite Force 2 and Jedi Academy.

As for rushing, i dont have anything against it, i use it myself quite often in RoN.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-11-2004, 06:19 PM   #58
saberhagen
 
Join Date: May 2003
Location: UK
Posts: 407
Quote:
Originally posted by Darth Windu
As for rushing, i dont have anything against it, i use it myself quite often in RoN.
Can you tell me how to do it? I couldn't work it out at all, but then I've only played the demo a couple of times.
saberhagen is offline   you may: quote & reply,
Old 03-11-2004, 11:21 PM   #59
Sithmaster_821
Ensemble Fanboy
 
Sithmaster_821's Avatar
 
Join Date: Apr 2002
Location: lost
Posts: 1,869
I think that it has something to do with getting the first military up way before your opponent, a building a military at the expense of your econ to catch them with their pants down. Of course, RoN being the game it is, rushing will never let you win, or even establish a beachhead right near his town to continue with the assualts. At the best, it brings his econ down to your level, and, if you keep sending waves of troops in, due to the distances you have to travel, the enemy will win. You are much better off raiding and pushing.


"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."-Albert Einstein
Sithmaster_821 is offline   you may: quote & reply,
Old 03-11-2004, 11:49 PM   #60
Admiral Vostok
Lord of Star Wars Purists
 
Admiral Vostok's Avatar
 
Join Date: May 2002
Location: In a galaxy far, far away....
Posts: 2,393
The more I play RoN the more I think of it as a beginner's RTS. You don't have to worry about resources running out, workers automatically find work to do, and it tells you what you need to do at every step - "build scholars!" "build caravans!" "build more towns!"

Still I'm enjoying it so far, but I think unlike other RTS where you can have different strategies to win (rushing, turtling, etc) there is only one way to win RoN.

And I think the multiplayer would probably suck.


Admiral Vostok, Star Wars Scholar and Lord of the Star Wars Purists.

Check out Admiral Vostok's plan for a new Star Wars RTS
Admiral Vostok is offline   you may: quote & reply,
Old 03-12-2004, 12:09 AM   #61
pbguy1211
PBGuy1211 The White
 
pbguy1211's Avatar
 
Join Date: Jul 2002
Location: Valinor
Posts: 1,734
best thing vs a turtle? (in SWGB anyway...)

CANNONS!



PBGuy1211 Mods! All available here.
pbguy1211 is offline   you may: quote & reply,
Old 03-12-2004, 06:10 AM   #62
FroZticles
Veteran
 
Join Date: Mar 2004
Posts: 774
Yep thats why it was not a successful game I heard rmers switching to RoN mastering it in a week........
FroZticles is offline   you may: quote & reply,
Old 03-12-2004, 07:09 AM   #63
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
saber - well generally i rush in the 'Conquer the World' campaign. All you do is select all of your military units as soon as you start and send them to the other side of the map (which is where you enemy's capital will be)

vostok - yeah, the 'build more x' can get tedious, but i like the fact that you can choose to have citizens auto collect resources (assuming you have the buildings), or build, or do nothing, because it allows the player to concentrate more on the fighting aspect of the game.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-12-2004, 09:32 AM   #64
saberhagen
 
Join Date: May 2003
Location: UK
Posts: 407
I think the stupid and illogical behaviour of workers in SWGB is all part of the challenge. Take that away and gets too easy and boring.
saberhagen is offline   you may: quote & reply,
Old 03-12-2004, 10:34 AM   #65
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
But the whole point of an RTS is fighting, not managing workers.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-12-2004, 11:55 AM   #66
FroZticles
Veteran
 
Join Date: Mar 2004
Posts: 774
Actually RTS is stratergy in setting up your base and your military force you can't have one without the other or you will not be successful. I would be pissed if the workers just found themselves work wheres the fun in that. SWGB was good you had to travel back and forth from your military and your workers.
FroZticles is offline   you may: quote & reply,
Old 03-12-2004, 03:12 PM   #67
pbguy1211
PBGuy1211 The White
 
pbguy1211's Avatar
 
Join Date: Jul 2002
Location: Valinor
Posts: 1,734
The point of an RTS is everything SWGB has! Economy AND army! The beginning is so key. You just don't want to micro-manage!



PBGuy1211 Mods! All available here.
pbguy1211 is offline   you may: quote & reply,
Old 03-13-2004, 12:34 AM   #68
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
In RoN you DO have to micro-manage to get your base set up, but you DONT have to worry about telling every single annoying little worker what do to. Having workers automatically find work takes a lot of the annoyance of micro out of the game.

I should also point out that you can turn this feature off, and they will only collect resources if you have built the appropriate buildings.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-13-2004, 01:23 PM   #69
Sithmaster_821
Ensemble Fanboy
 
Sithmaster_821's Avatar
 
Join Date: Apr 2002
Location: lost
Posts: 1,869
Windu, one, there is no such thing as rushing in a campaign. If you can beat the scenerio with your starting units, then it is tooo easy. Two, the worker auto-thing was the most annoying thing in RoN. It is so easy to lose track of your villagers, and end up with huge amounts of one resource and very little of another. Your builders wander off to go mining, and villagers you gather next to your tc to farm, end up disappearing into the forests if you go micor a battle. One of RoN's many ideas that looked good on paper but ended up being poorly executed.


"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."-Albert Einstein
Sithmaster_821 is offline   you may: quote & reply,
Old 03-13-2004, 07:56 PM   #70
General Nitro
Junior Member
 
General Nitro's Avatar
 
Join Date: Oct 2003
Location: Korriban
Posts: 300
that option can be disabled in RoN. it meets the needs of both preferences


Dark Lords of the Sith
DLS_DarthNitro
http://sith-happens.tripod.com
General Nitro is offline   you may: quote & reply,
Old 03-14-2004, 03:59 AM   #71
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
sith - as Nitro said, it can be disabled. Besides, you can control how long a citizen will wait before they go off and do their own thing. In addition, if you want them to collect a certain resource, then tell them too - it's not that hard.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-14-2004, 04:13 PM   #72
Fishflesh
Veteran
 
Fishflesh's Avatar
 
Join Date: Apr 2002
Posts: 901
dude ....

this is not star wars galaxies


"how can they be jamming us if they dont know we're comming... its a trap all fighters break off the shield is still up!" "are you sure? i cant get a reading" "admiral we have no ships in sector 4!" "its a trap!"
Fishflesh is offline   you may: quote & reply,
Old 03-14-2004, 07:36 PM   #73
Admiral Vostok
Lord of Star Wars Purists
 
Admiral Vostok's Avatar
 
Join Date: May 2002
Location: In a galaxy far, far away....
Posts: 2,393
I agree that an RTS needs to concern itself with both economy and military. There are some games (I'm not sure what the three-letter-acronym is that describes them) where before the game starts you choose all your military units, then the game is just fighting with no base building or econ. These in my opinion are not RTS games.


Admiral Vostok, Star Wars Scholar and Lord of the Star Wars Purists.

Check out Admiral Vostok's plan for a new Star Wars RTS
Admiral Vostok is offline   you may: quote & reply,
Old 03-14-2004, 08:05 PM   #74
Sithmaster_821
Ensemble Fanboy
 
Sithmaster_821's Avatar
 
Join Date: Apr 2002
Location: lost
Posts: 1,869
Those would be RTT's Real Time Tactical games.


"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."-Albert Einstein
Sithmaster_821 is offline   you may: quote & reply,
Old 03-15-2004, 06:03 AM   #75
Darth Windu
TSLRP Beta Tester
 
Darth Windu's Avatar
 
Join Date: May 2002
Location: Coruscant
Posts: 1,973
Vostok - i never said that you dont need to focus on your economy. What i'm saying is that if you want to focus on economy and/or building, then go buy SimCity. The whole point of an RTS is COMBAT. Hence, the amount of time a player spends on combat should be more than what they have to spend on creating a base and econony, although they shouldnt be neglected.


Dark Lord of the Purists

Inter Arma Enim Silent Leges
Darth Windu is offline   you may: quote & reply,
Old 03-15-2004, 06:31 AM   #76
pbguy1211
PBGuy1211 The White
 
pbguy1211's Avatar
 
Join Date: Jul 2002
Location: Valinor
Posts: 1,734
Then you just want an RTT game, and not an RTS game. Part of an RTS is to build the economy! I like it, keep it as is.



PBGuy1211 Mods! All available here.
pbguy1211 is offline   you may: quote & reply,
Old 03-15-2004, 08:21 AM   #77
FroZticles
Veteran
 
Join Date: Mar 2004
Posts: 774
Windu it sounds like you want to build this huge army and cut corners building your economy sorry to say but cutting corners is not strategic.
FroZticles is offline   you may: quote & reply,
Old 03-15-2004, 04:11 PM   #78
Fishflesh
Veteran
 
Fishflesh's Avatar
 
Join Date: Apr 2002
Posts: 901
lol

this is gowing way off topic


"how can they be jamming us if they dont know we're comming... its a trap all fighters break off the shield is still up!" "are you sure? i cant get a reading" "admiral we have no ships in sector 4!" "its a trap!"
Fishflesh is offline   you may: quote & reply,
Old 03-15-2004, 04:32 PM   #79
pbguy1211
PBGuy1211 The White
 
pbguy1211's Avatar
 
Join Date: Jul 2002
Location: Valinor
Posts: 1,734
do you really care?



PBGuy1211 Mods! All available here.
pbguy1211 is offline   you may: quote & reply,
Old 03-15-2004, 11:55 PM   #80
Sithmaster_821
Ensemble Fanboy
 
Sithmaster_821's Avatar
 
Join Date: Apr 2002
Location: lost
Posts: 1,869
If you think that this is off-topic, you haven't seen many of our threads from old times (alien jedi, anyone?)


"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."-Albert Einstein
Sithmaster_821 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Empire At War > Community > GalacticBattles.com > Star Wars: Galactic Battlegrounds > Galactic Discussion > What should the Imperial homeworld be in SWGB2?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:03 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.