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Old 03-08-2004, 02:39 PM   #161
Skinkie
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I don't think they'd suddenly decide to just release it online, there's no profit in that.


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Old 03-08-2004, 07:01 PM   #162
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releasing SandM2 online but not free might be a good idea. that cuts out all the overhead of a cds and boxes. They could do like Valve wanted to do with steam and the realease of half-life2. Don't know if lucasArts has thought of that or not but if money is an issue here (and it probably is, it being the root of all evil) that would cut a large ammount of cost out of production. They might need to get more server space or atleast free some up but $50 dollars say for a 800MB download is cheaper for them than $50 for 2cds, a jewel case/sleve, a box, box art, cd art, a manule (how the hell do you spell that?), and what ever else they would have to buy to get it on the shelves in stores... I think insted of complaining about what is happened we should offer this solution.. i think this is a great idea and we should redirect our anger to constructiveness... I was pissed and still am but just being pissed wont get me anywhere. Lets all e-mail this solution to LucasArts and maybe, if they havent considered it already and dismissed it, they will see that money is to be saved and made here...


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Old 03-08-2004, 07:05 PM   #163
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It's spelled M-A-N-U-A-L.

BTW,if I where to use my MVtHT idea, would I need Steve's permission?


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Old 03-08-2004, 07:20 PM   #164
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YTtheMighty: Just how many people do you think are going to have the patience to download 800MB? We don't all have super dooper broadband or dsl connections.
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Old 03-08-2004, 07:24 PM   #165
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Hi guys...

I heard the other day about the cancellation. I am yet another person who has registered due to the news. I have posted a reaction article on my website, (Which you can see by clicking the link in my sig.) emailed, and wrote a paper letter. I wish there was more I could do.

I have to say I find it very strange. It seems that this one article has gotten me the most flack ever. I think there is something funny going on, and Sam N Max is stuck in the crossfire. I certainly got reamed for it.

I dunno. Its just messed up. I am very sad. T_T


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Old 03-08-2004, 07:54 PM   #166
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Hope...?

I know that there are many who do not have broadband connection, but I also feel that if we as a community feel strongly enogh about this game to complain about it's cancellation, we would definantely have the pacients to downlaod it if it were avaliable. I would leave my PC on for a week straight if that is what it would take to get this game, and i think that there are many of you who would do the same, I have composed an e-mail that i plan to send to the various e-mail addresses mentioned arly on this thread, it is long but I think it makes a staement and if nothing else it merely highlights my opion, it can't hurt:

Dear Sir,

I do not know or pretend to know the reasons for the recent cancellation of Sam and Max: Freelance Police. I am a long time fan of the game and of LucasArts in general. The first PC game I ever played was The Secret of Monkey Island back in the late 80's and have supported the company though the purchase of games and other merchandise since than. I have even wish to work for LucasArts in the future.

The fans of the Graphic Adventure game genre that LucasArts helped to pioneer in the early days of computer gaming, my self included, are all upset with this announcement as I am sure you are aware of. Many are boycotting LucasArts products all together. While I am aware, as I am sure you are, that the fan base for this genre is a small percent of the overall gamer populace, it is indeed a percent.

I have a proposal that may aid both LucasArts and the Adventure Gaming community in this matter. I do not pretend to represent every person in said community but I do feel that the whole of gamers who have responded to the event in question would agree with and support my proposal that I will in here describe.

It would seem, to myself and others like me, that the reason for the cancellation of Sam and Max: Freelance Police was and is due to poor sales in the Adventure game genre in the American PC gaming market. This goes without contention. Adventure games are not as popular today as they were even 4 years ago. I do not know or pretend to know a lot of the world of computer game marketing. I do know that a lot of money goes into the selling of a PC game. The cost of CD/s, boxes, box design, manual designs and layouts, advertising, getting the products out to stores. All of these are requirements to get the game/s out to the public and all cost money. It takes money to make money is the cliché and it is true. If the fear at LucasArts is that it would cost more to market the game than it would bring in, then my compromise should eliminate that worry.

In this day of internet technology, the houses in this country without internet access are few and far between. The number of gamers who are and were interested in the game Sam and Max: Freelance Police that have internet access is great as I am sure you are aware of. That is why I propose that the recently canceled game be offered online as a one time pay-to-play download. Allow those who wish to play the game to download the game online for the regular game retail price of $50. Again, I do not know or pretend to know the costs that would go into this service. I can say, however, that it would be significantly less than producing the game for retail release. LucasArts offers current downloads for free already in the form of game patches and updates, why not a whole game?

If this idea has already crossed your mind and you have removed it from consideration I apologizes for my lengthy explanation of it. I know that the fans of the genre are not the only people disappointed in the cancellation of this game. The production team of the game must also be disappointed. I know that a lot of time and effort was spent putting this game together to the state it was at at the point of cancellation and the hearts of the adventure gaming community go out to all who spent countless hours working code or rendering pixels for us, the fans.

I don't know if you will read this or if anyone will read this. I don't know if I have opened any eyes or if have I have just wasted time, yours and mine. This game meant a lot to a lot of people, and many people have spent time on it. I feel, as do many people, that it would be a tragic waste to loose all the hours spent putting the game together to just to have it die.

Thank you for your time,
(my full name)


Anyone who wishs to send similar emails please do, it is not about whose idea it was, for me anyway, it is about getting the game so many have wanted for so long and have put so much time into...


"Some people think outside the box, I didn't even know there was a box!"
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Old 03-08-2004, 10:14 PM   #167
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Does anybody know where I can get a photo of Mike Nelson?



I'm glad all you fans are gone.


We're not gay, but we ARE willing to learn.

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Old 03-08-2004, 11:01 PM   #168
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The only decent thing LucasArts can do now is to change its name to Star Wars Game Developer.

LucasArts died when Episode I was released. But the fans (including me) are realizing it now.

Lets hope that after Episode III (May 2005) LucasArts will try to CREATE games.

LucasArts is among the elite of computer gaming industry. Games such as Monkey Island series, the 2 Indiana Jones adventure games, Maniac Mansion & Day of the Tentacle, Loom, The Dig, Grim Fandango, Full Throttle, and of course Sam n Max put the company in such position



I always felt priviledged that I played those games shortly after they were released, and I think from tomorrow I will start playing them again because I realized that the last historical computer games company died and games that I mention above wont be released anymore.

I am very sorry that future gamer won't have the opportunity to experience such great games
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Old 03-09-2004, 03:48 AM   #169
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hahahaha! STAR WARS GAME DEVELOPER.

If you would like a job at... STAR WARS GAME DEVELOPER... please dial our customer service hotline so that we may set up a resume review date and see if you are, in fact, eligible to be recruited in our fine company... STAR WARS GAME DEVELOPER.

Yeah, also I will take in consideration to stamp my name at your long jumbled up letter, YTthe mighty, and send it into STAR WARS GAME DEVELOPER.
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Old 03-09-2004, 03:52 AM   #170
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husirus,what makes you say that.we can all hope about sam n max 2,day of thetentacle 2(maniac mansion3),monkey island 5,and lots of other great games,but right noe lets concentrate on this game and hope to get it back in production.and lets never EVER lose hope
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Old 03-09-2004, 03:55 AM   #171
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Sequels are bad. I'm really tired of sequels. Let's just let the damned things rest.

But Sam and Max does not count as a sequel. They don't exactly fit the proper sequel/saga criteria.
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Old 03-09-2004, 08:31 AM   #172
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Braindead, follow this link link
and you will understand why I am pessimistic. After 1999 (release of Ep.I) Lucasarts gave us a Monkey Island game, 2 mediocre Indy games and alot of SW games
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Old 03-09-2004, 04:00 PM   #173
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This is the email I sent to Lucasarts. Felt like being nasty and bitter, they deserve it.

To whom it may concern,

I'd like to let you know my utter disgust at your
decision to cancel not only Sam and Max 2, but also
Full Throttle 2. I feel that Lucasarts has gone
ridiculously far downhill recently and turned into a
company churning out senseless Star Wars shooter game
after senseless Star Wars shooter game. I remember the
glory days of Lucasarts, yet you seem to have entirely
abandoned what is probably your biggest group of fans,
those who loved and cherished the point n click
adventures of old. You've let down a great deal of
people in your decision to get our hopes up TWICE, and
totally dash them, and to be honest I seriously doubt
I will ever finding myself purchasing another
Lucasarts product. This is an absolutely moronic
decision on your part, and I'm glad to know that
you're as motivated by lining your pockets with money
as ever. Hey, I'm sure Star Wars Republic Commando
Knights Fighter 34 will sell millions of copies!

With much disgust,
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Old 03-09-2004, 10:44 PM   #174
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First of all, I wouldn't support the idea of an 800MB download, but if that's what they do, by George, I'll leave the computer on for a month if that's what it takes.

--------------

For those of you who are up to snuff on early 1900s history, I'd like to bring up the effect on the general public when the end the Strand's short story series, "The Memoirs of Sherlock Holmes," came. The author, Conan Doyle, tried to kill off his hero so he wouldn't have to bother with it anymore. Soon after that, several thousand fans started pestering, complaining, and whining towards him to make more Sherlock Holmes stories. He FINALLY caved in and did "Sherlock Holmes: Hound of the Baskervilles."

Shows how fans bothering somebody enough will make them do something!

--------------

By the way, I've been watching the teaser trailer for Sam and Max 2 again (I saved it to my hard drive), and even though the game is temporarily cancelled, I'm salivating over the game still. Just the trailer would convince the average man on the street to buy the game. Lucasarts is so pathetic.

Maybe we should hand out burned CDs to people everywhere, and on them is the trailer and directions on how to pester Lucasarts.

Keep bothering Lucasarts, guys. Like I said above, enough pestering will break their stubborn-ness!

Last edited by Brushguy; 03-09-2004 at 10:57 PM.
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Old 03-10-2004, 12:02 AM   #175
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I'd love to check it out, but unfortunately, http://www.freewebs.com/savesamandmax has overrun its bandwith limit. (actually, a pretty damn good sign...) Is there anywhere else I can see it?


Sam: Someday I'm gonna have to talk to you about the sanctity of life, little buddy.
Max: BAM! And then he was muselage!



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Old 03-10-2004, 12:15 AM   #176
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You can see some ideas coming together on www.savesamandmax.com. I like the online distro idea - although LA would be really concerned about pirating of this one. Bah, I've written my emails to pr@lucasarts.com and encourage anyone else who gives a *&* to do the same.
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Old 03-10-2004, 12:27 AM   #177
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Quote:
I'd love to check it out, but unfortunately, http://www.freewebs.com/savesamandmax has overrun its bandwith limit.
Freewebs gives an EXTREMELY limited amount of bandwidth, and I'm sorry to say that they've told me it won't be back up until the 25th.

It is a good sign though, in a way. I guess samandmaxfiend gets all the glory in the meantime...

Since my site's down for a while, I want to help samandmaxfiend out as much as possible.
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Old 03-10-2004, 01:03 AM   #178
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Quote:
Originally posted by samandmaxfiend
i was thinking..could there be something we could mail to lucasarts.. an item that is veryyy sam & max..and would represent them..
I am a diehard fan of all the Sam and Max stuff. I had the comic compilation and the eps taped of TV and are now transfered on VCD. Still enraged with... well, pretty much anything with the situation, but I got a few ideas...

1. Make the brown bag puppet of Max as seen in the comic and instruction manual of the game. But inside it's mouth, have a letter of the plentiful raw feelings we all have...well, everyone except SyntheticGerbil, who no one is really sure why he is this devoted to nay-saying Sam&Max (I'll just blame Comunism for now). It's kinda stupid, but i really can't picture a office room stacked with paperbag maxs'.

2. Get a Screenshot from the Sam and Max Dress Up game (I'm sure it had a mitty name in the game, but my memories are blined by fury) and put a bunch of bloodied clothes on one of them and put Mike Nelsons face on it. Then put all the weapons on the other one and viola! Fasionable protesting!

I've called Mike Nelson, I've been on the Penny Arcade Forums, I have written an E-mail to Gabe on PA, I have written 2 e-mails to each adress given, and on the off chance of those few people who vist the comic ElfOnlyInn.keenspace.com, I E-mailed him too. I should really get a life...

nah

If only he knew ---->.


"Yea, would leave a message... well, can you do something for me next time you see Mr. Nelson? Ok, I want you to make a fist with your hand and punch him in the nuts. Then continue to say 'that's what you did to your fanbase'. Think you can do that? Hello?"
~My bro on the phone with Mike Nelson's (the non-MST3K one) secretary
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Old 03-10-2004, 02:15 AM   #179
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If we could get Penny-Arcade to do a comic, that would be awsome. That would really boost intrest.
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Old 03-10-2004, 02:23 AM   #180
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hey i like that max puppet idea..has any1 scanned that comic online..i wanna put it on www.savesamandmax.com .. ?// can some1 scan it and e-mail it to me info@savesamandmax.com

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Old 03-10-2004, 02:43 AM   #181
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Hey, i can do this now.

I don't have a scanner sadly, so if anyone has a scanner and a comic compilation, or a friend with a scanner, or an enemy that you can seduce to use the scanner, it would be greatly appreciated (sp?).

But im doin my best as far as getting everything out there. It has now become my AIM Profile and i threathen suicide if they don't sign the petition. Then again, that will probably remove sigs, but it was worth a shot.


"Yea, would leave a message... well, can you do something for me next time you see Mr. Nelson? Ok, I want you to make a fist with your hand and punch him in the nuts. Then continue to say 'that's what you did to your fanbase'. Think you can do that? Hello?"
~My bro on the phone with Mike Nelson's (the non-MST3K one) secretary
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Old 03-10-2004, 05:25 PM   #182
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I have a scanner and copies of the Max Hand Puppet, in both black/white and color. That's a good idea about the puppet, but I already sent my written letter and my parents don't want me sending another...
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Old 03-10-2004, 05:47 PM   #183
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Fans unite?

Hey all,
I know everyone that's posting on the boards wants this game to be made, but I only see postings by a select few. I want to help the guy who made the savesamandmax.com website organize fans into a 'club'.

Anyone interested in joining the cause? It's the die hards that will encourage people who could be swayed to do what all of us have done so far - emailed pr@lucasarts.com, stevepurcell, gaming mags and anyone else who will listen.

Is there a fan base already organized and kicking LA butt?

What do you think? - i hate to call it a fan club, so any suggestions for a name are appreciated. Poke fun if you have to - just join in :-)

lagamorph321@yahoo.com --- yeah i know i spelled lagomorph wrong
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Old 03-11-2004, 12:18 AM   #184
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Quote:
Originally posted by Brushguy
I have a scanner and copies of the Max Hand Puppet, in both black/white and color.
Kickass, but please scan in one and send it to Savesameandmax.com so he can host it and then put the link up on the boards here.


"Yea, would leave a message... well, can you do something for me next time you see Mr. Nelson? Ok, I want you to make a fist with your hand and punch him in the nuts. Then continue to say 'that's what you did to your fanbase'. Think you can do that? Hello?"
~My bro on the phone with Mike Nelson's (the non-MST3K one) secretary
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Old 03-11-2004, 03:48 AM   #185
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Actually I think it's already up on one of the sites around here. I printed it off at one point. Unfortunately I don't remember which one. Then you could just swipe theirs.


Just because people think what I say don't make sense, doesn't mean I don't like popsicles.
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Old 03-11-2004, 05:50 AM   #186
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Oops

I think the other site, Save Sam & Max, has had its bandwidth exceeded because when I sent NTFS the information that the game was cancelled to post on their page I used that website address instead of the newer one of Save Sam & Max Freelance Police since it wasn't entirely together at the time Uh, so, yeah, I messaged them to change the link but added a comment to the post anyway... you can see it under Gaming News.
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Old 03-11-2004, 11:20 PM   #187
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Wow, indentions really do make all of the difference.
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Old 03-11-2004, 11:54 PM   #188
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Oops. The new paragraph indentations got cut off. Sorry about that. I do actually indent with new paragraphs, and the letter will be double-spaced.
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Old 03-12-2004, 01:11 AM   #189
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I hear that, man. I hear that.

And I note medicore being "at best" for LucasArts at current, while generally, we seem to recieve "purile crap".

And man, I love how you hit the nail on the head about the only quality games coming from the third party developers. Perhaps maybe if we get into the gaming business, we should just rally as many third party developers as possible so we can just be lazy and pretend that we make decent games. :P

But seriously though. I hate what LEC has done. I opted for boycotting, e-mailing, and if I did live in the CA area, would gladly join the picket lines. I don't take a lazily done two-line note as poorly written as Mr. Nelson's as acceptible closure.
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Old 03-12-2004, 01:40 AM   #190
braindead200
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jeez i guess i was wrong.monkey island 4 was awesome but the puzzles were very hard and fustrating.im no indiana jones fan,i dont like star wars that much anymore.they're cocentrating the most on star wars more than anything.they should stop doing that since every star wars game is very boring.but yeah lets hope they release more squels games after episode 3 of star wars
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Old 03-12-2004, 02:28 AM   #191
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No Indiana Jones fan? What kind of a person are you? BAH!!!


Just because people think what I say don't make sense, doesn't mean I don't like popsicles.
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Old 03-12-2004, 02:59 AM   #192
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Thanks for some feedback. A simple read-through led me to see a number of typographical errors (spelling mistakes, omitted words), and I have thought of how to rephrase some of my comments.

I want to avoid going too negative, hence my focus on LucasArts's level of mediocrity without actually referring to things as "purile crap" (I also want to avoid such coarse language).

Unfortunately, I had very little sleep last night, and as such I'm not sure how much of a proper mindframe I'm in for futher editing, so I may have to delay mailing the letter until Saturday. I won't delay it further than that, however. I'm considering sending it via priority mail, to get it to LA sooner.
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Old 03-12-2004, 12:50 PM   #193
zongman
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Folks, look my review on Amazon.com

Check "Lucas Archives volume 1" on amazon.com
(item containing sam&max hit the road)

I put up a review that says it all


Best regards,
Zong.
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Old 03-12-2004, 02:04 PM   #194
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I've sent them an email too, and signed the petition:

"Dear sir,

I cannot express how disappointed I am at the cancellation of Sam &
Max: Freelance Police. The first game was absolutely great, and many
looked forward to the sequel Lucasarts was developing (an online
petition has almost 10.000 signatures at the moment of writing). A few
had their doubts, as the game was in 3D, but most people looked
forward to it as one of the better games to buy this year. Seeing as
the release date was only some two-and-a-half months away, I and many
others with me do not understand why this game was cancelled; or, to
phrase it better: why Lucasarts didn't decide on whether or not they
wanted to make a Sam & Max sequel *before* they started production.
Now Lucasarts wasted money, time and their reputation making an
unfinished game. To me it seems that finishing it would at least allow
Lucasarts to make some money out of it, while now all funds spent on
the project are wasted.

Some suggested that perhaps the project wasn't coming along well,
which is a good reason to cancel it, but Steve Purcell's comments on
the cancellation of the project suggests otherwise: "I couldn't have
been more pleased with the quality of the writing, gameplay, hilarious
animation and the gorgeous 3D world that Mike Stemmle's team has
created". Also, there are pretty strong rumors that all of the
voice-acting for the game had been finished. Please reconsider the
cancellation of the project; there are many looking forward to the
game, and there have been quite some successfull adventure games that
were released over the past few years, like Syberia, or The Longest
Journey.

By now, LucasArts has probably recieved hundreds of emails, not all as
polite as this one (I had a week or so to cool down by now) asking the
same, but please allow Sam & Max: Freelance Police to be released to
the world. If this is not an option, please consider one of the
following:

-Release whatever has been made until now as a free download,
especially the voice acting.

-Release whatever has been made until now and include the source code,
I'm sure there will be some talented programmers/modders in the
adventure community who can make something out of it if the voice
acting is done.

-Put just one or two programmers back on the game and release it at
some point in the future, perhaps this Christmas or even later.

-Transfer/sell the rights on Sam & Max, and preferrably all work that
has been done so far, to a software developer who is willing to finish
and release the game. This way, Lucasarts will get some of the money
back they put into it, adventure gamers around the world will be
happy, and Lucasarts will regain it's now ruined reputation.

Regards,
<my name>"


I am the checkout assistant...FEAR MY BARCODE READER!
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Old 03-12-2004, 05:40 PM   #195
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Angry

Just my tuppence worth. Never been as incensed about a game cancellation as I am about this one, so have sent off mails to Mary Bihr, Michael Nelson, Ronda/Randy(?) Breen and the PR address, as well as signing the petition (just the once).

I am absolutely gutted about the decision, and I can only hope that we will be able to get through to them somehow.

mail follows:

"
I found out this morning that a game which I have been eagerly awaiting ever since completing the prequel in 1993, has been cancelled. In case you're in any doubt, it's the one about a canine law enforcement agent and his lepine partner.

It's not often that i feel strongly enough about something of this nature to send an e-mail, but this has to be one of the most ridiculous decisions ever made by a software company. The prequel was the first game I ever bought for my first PC, although I had a history of playing Lucasarts games on my Amiga: Maniac Mansion, Zak McKracken and the Alien Mindbenders, etc, and I can't help but think that whoever made the decision to axe this game doesn't really have any idea what the games-buying public actually want.

When I say 'game-buying public' I refer to the people that buy games for themselves, not the parents and relatives that buy yet another Star Wars game for their child/grandchild/etc because they see the Star Wars brand and think 'Oh, it's Star Wars, little Timmy would like that. Everyone likes Star Wars'. Unfortunately, not everyone DOES like Star Wars, and Lucasarts is in serious danger of alienating their original fanbase.

As if it wasn't bad enough that this game was cancelled, I also found out about another sequel to a classic Lucasarts adventure, about a man and his motorbike, being cancelled, although I know I'm a little behind the times on that one.

The only reason that the adventure game genre appears to be dead is that no-one is really releasing enough adventure games at the moment, but one has only to look at Syberia, Broken Sword: The Sleeping Dragon, The Longest Journey and the like to realise that these games DO sell. All it would take to revive the genre to its former glory would be one game to stand above all others. Purely based on the online reaction to the cancellation of the aforementioned game, I would warrant that it could've been that game. Thousands would have bought it purely because of their feelings and memories of the first game, and if it actually turned out to be good it would have even made some new fans for the franchise.

I would like to take this chance to urge you to reconsider this decision, and I'm not alone. I have signed an online petition to cancel the cancellation of the game, and it has already been signed by nearly SEVENTEEN THOUSAND people! Surely this is some indication of how well the game would sell. Bearing in mind the percentage of people who would actually take the time to sign an online petition, and also the people who do not have access to the Internet, nor the time to go surfing around and find out where to send emails, surely it would be a viable commercial option?

You will notice that I have avoided mentioning the name of the game so that I can bypass any filters which you are more than likely to have had put in place. I am sure that by now you are heartily sick of receiving mails on this topic, but hopefully this will show you how serious we, the fans, are.

Until I hear that this decision has been reversed, I feel it is my sad responsibility to boycott any future Lucasarts releases. Hopefully if enough of us take this step, Lucasarts will be forced to listen.


Yours, disappointedly
"
[my full name]
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Old 03-12-2004, 07:17 PM   #196
Dimensio
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I have deleted my previous posting to avoid cluttering up this discussion with redundant information. I have revised my letter, and spellchecked it. I will print it, sign it and mail it tomorrow. I would like any feedback that anyone has to offer, as well as any correction of grammatical mistakes or apparently omitted words. If you think that it is great as-is, feel free to tell me. If you think that it outright sucks and that I should start over, tell me that as well (but give me some direction so that I don't make the same mistakes all over again).

Note that I do indent my paragraphs. I just can't get them to show here. Also, the letter is in 10-point font. I have not decided if I wish to use double-spacing (which makes it two and a half pages) or smaller 1.5 spacing (which reduces it to two full pages).

To Whom it May Concern,

I am contacting you – as are, I am told, many others – to express my opinion as a video and computer game consumer regarding the recent and surprising cancellation of Sam & Max: Freelance Police. I have little doubt that you are now well aware of the outcry regarding the cancellation of such a promising and anticipated title, and I have noticed a great deal of confusion regarding your decision; it is a sentiment shared amongst professional game reviewers and the gaming enthusiasts who post on various Internet message forums. I can understand their confusion: while much of the game's development was kept secret, the scant information that was released showed great promise for the project. This, in addition to the cult-like status of the game's characters and because the game itself is a follow up to one of the most popular and memorable LucasArts adventure games ever made (which is quite a feat given that it was just a single game, rather than a series such as the Monkey Island games) – to the point of being referenced in relatively recent LucasArts titles – leads a great number to wonder why your company would cancel production for what is sure to be a profitable title. Unlike many enthusiasts, however, I am not confused by your decision. I believe myself to have a good understanding of the two primary reasons for the cancellation of Sam & Max: Freelance police.

The first reason, of course, is as was stated in the short and almost cowardly-worded press release: market conditions. Some have questioned the competency of a marketing department that concludes that the release of a title such as Sam & Max: Freelance Police would not be profitable at this time, asserting that it is difficult to gauge the predicted success of a title in a genre that is currently represented in the market by at most three other titles. It is a popular belief that your marketing department conducts lazy research by looking at the dearth of adventure games currently available and concluding (by virtue of the fact that a genre that is not represented well cannot sell well) that a new adventure title could not possibly sell well. I have avoided such a hasty generalization of your marketing department's tactics, however. I realize that your marketing department needn't do any research at all within the adventure game genre, nor do they need to consider the potential anticipation of the title given the popularity of Sam & Max. All that they need to consider is that no matter how much money Sam & Max ultimately grosses, producing and marketing the title to make it profitable will require some amount of effort and investment above “bare minimum”. They also realize that the Star Wars name is currently so popular that they can easily dump a very small amount of development money into a title, pay for a few magazine advertisements and send a few large cardboard displays to video game retailers and people will buy the title in droves regardless of its quality merely because it is set within the Star Wars universe. I understand that LucasArts has made the simple economic decision of producing licensed mediocre products rather than investing in a quality piece of software because quality software that does not carry the “Star Wars” name is simply not as profitable in the long run.

It is this initial understanding that leads to a revelation regarding the second reason for the cancellation of a promising title such as Sam & Max: Freelance Police. If LucasArts invests in and releases a well-designed, offbeat and quality title, gamers will begin to have higher expectations from the company. When the next mediocre Star Wars game is released, with minimal effort applied to making the title fun to play, gaming fans will wonder why your company was unable to release another game as well-made “that game with the rabbit and the dog”. I understand that you are currently able to place the LucasArts name on quality titles such as Star Wars: Knights of the Old Republic, but knowledgeable gamers and game reviewers are well-aware that those quality “LucasArts” titles are always developed by third party publishers such as Bioware and that they only carry the LucasArts name because of licensed Star Wars elements. As such, I understand your decision to cancel Sam & Max: Freelance Police as part of an ongoing policy of dedicating your in-house development staff to mediocrity.

It is with this ultimate revelation of your current company strategy that I find myself saddened with the knowledge that LucasArts is no longer the company that I used to know. I had once associated your company with quality titles, especially in the adventure game genre (always standing above and beyond offerings from other companies, to the point where other gaming companies began mimicking the SCUMM engine design to some degree) but also with revolutionary titles such as the X-Wing and TIE Fighter series. Now, however, it seems that LucasArts is uninterested in a reputation for quality gaming titles in favor of churning out whatever you believe can gain you the greatest income with the least amount of expenditure. It is with a heavy heart that I must admit to myself that while I once trusted LucasArts for quality titles, I can no longer justify any purchase of a LucasArts title.
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Old 03-12-2004, 11:56 PM   #197
Brushguy
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And I am the 200th post! Mwahahahaha!

Sorry.

Keep sending that mail, people!

pr@lucasarts.com
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Old 03-13-2004, 12:10 AM   #198
lagamorph321
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Hi,
I really like your letter. It might help to rework the items in parentheses into seperate sentences to avoid sounding like a run on sentence with no end in sight because even the most patient...um...right.

Next to last paragraph has a little error...(missing maybe an 'as'?)
as well-made as "that game with the rabbit and the dog."

instead of

as well-made “that game with the rabbit and the dog”.

Thanks for taking the time to write a good letter. I'll happily send one myself backing your valid points.
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Old 03-13-2004, 12:33 AM   #199
Dimensio
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Thanks for the tip. I've been rereading and tweaking things. I took out a lot of the parenthetic inclusions, because many of them were too wordy, and I added in the missing "as".

The letter will be printed later. I will decide tonight whether to send it via First Class or through a more expensive but more reliable method.

Note to all who also plan to write letters: If you're going to write a letter, make sure to follow the right standards. I was set to double-space until I read not to do that. See http://www.wisc.edu/writing/Handbook...essLetter.html for two examples of proper business letter writing techniques. I'm using the Indent style, because I prefer it aesthetically, but block style should be fine as well.
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Old 03-13-2004, 11:15 AM   #200
The Tingler
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The International House of Mojo Staff 
Technical Stuff

This was posted on the LucasArts Technical Forum.

"Sam & Max: Freelance police
Posted: Mar 8, 2004 9:37 AM

This Forum is only for technical support for LucasArts games so we have removed the threads regarding the cancellation of Sam & Max: Freelance Police. However, please send any feedback you have to our Public Relations Dept. at PR@LucasArts.com

Ronda Scott, our Community Relations Specialist is monitoring the mail to this address and reviewing your comments. Rest assured, your voices are being heard.

Thank you. "

At least we have someone to write to. Don't insult her - she's just the one reading the mail!
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