lfnetwork.com mark read register faq members calendar

Thread: WIP: Mario
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-28-2004, 07:03 AM   #1
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Smile WIP: Mario

I've figured out how to model and am currently working on Mario (and Luigi if I feel like it)

It's going good so far, i'm done with the head, legs, arms, and basic body shape, I still have to do the hands and some body ajustments like the overall straps and the neck. It's going to have bot support and custom sounds. I still don't know how to UV map so if someone knows a good tutorial or two feel free to post.

Here are some screenshots of it so far:





In case your wondering the M on the cap will be textured.

Well, comments? Questions? Idears?
IG-64 is offline   you may: quote & reply,
Old 03-28-2004, 07:16 AM   #2
Neon
Veteran
 
Neon's Avatar
 
Join Date: Mar 2004
Location: Belgium
Posts: 980
Lol, very nice, it's soo the same


Neon is offline   you may: quote & reply,
Old 03-28-2004, 07:22 AM   #3
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by DogGy
Lol, very nice, it's soo the same

Ty, I copied the model's look from super smash bros. melee as close as possible, scence that's about the best 3D Mario model i've seen to date.
IG-64 is offline   you may: quote & reply,
Old 03-28-2004, 08:27 AM   #4
Neon
Veteran
 
Neon's Avatar
 
Join Date: Mar 2004
Location: Belgium
Posts: 980
yeah, it is, only too bad I'm only interested in star wars stuff, but it really is nice.


Neon is offline   you may: quote & reply,
Old 03-28-2004, 02:06 PM   #5
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Awesome!
Zappa_0 is offline   you may: quote & reply,
Old 03-28-2004, 02:15 PM   #6
MadCow1989
Junior Member
 
MadCow1989's Avatar
 
Join Date: Feb 2004
Posts: 248
Re: WIP: Mario



Ow My God!! this is like Complete the same Good luck man Your doing a great job!!
MadCow1989 is offline   you may: quote & reply,
Old 03-28-2004, 03:19 PM   #7
jangofett804
Rookie
 
jangofett804's Avatar
 
Join Date: Sep 2003
Location: Somewhere in the outer rim...
Posts: 38
Wink

lol, nice work!
jangofett804 is offline   you may: quote & reply,
Old 03-28-2004, 04:01 PM   #8
El Sitherino
The Original.
 
El Sitherino's Avatar
 
Join Date: Sep 2002
Location: Planet Funkālnite.
Posts: 14,509
Hot Topic Starter LFN Staff Member Forum Veteran LF Jester 
<_< you should model in his cape. (ala super mario bros. world)
I'm still pondering the thought of making a yoshi JA vehicle. *shrugs*

also, how many poly's is he at right now? >_> looks kinda.... high.


“This body is not me. I am not caught in this body.
I am life without limit.”
El Sitherino is offline   you may: quote & reply,
Old 03-29-2004, 12:04 AM   #9
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by InsaneSith
<_< you should model in his cape. (ala super mario bros. world)
I'm still pondering the thought of making a yoshi JA vehicle. *shrugs*

also, how many poly's is he at right now? >_> looks kinda.... high.
not as much as if looks, if it's too high poly its easy to fix.
IG-64 is offline   you may: quote & reply,
Old 03-29-2004, 05:14 AM   #10
Lathain Valtiel
Ex-Angel
 
Lathain Valtiel's Avatar
 
Join Date: Jul 2002
Posts: 929
LFN Staff Member 
DO THE CAPE DO THE CAPE! As an extra model type! Heh.

Lookin good. This JO or JA?


Kurgan's Meatgrinder (JA Server: 72.5.248.212:29070)

Player tested, Valtiel approved.

Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml
Lathain Valtiel is offline   you may: quote & reply,
Old 03-29-2004, 05:20 AM   #11
Lil Killa
lunatic
 
Lil Killa's Avatar
 
Join Date: Sep 2002
Location: Pants
Posts: 1,502
Quote:
Originally posted by InsaneSith
<_< you should model in his cape. (ala super mario bros. world)
I'm still pondering the thought of making a yoshi JA vehicle. *shrugs*

also, how many poly's is he at right now? >_> looks kinda.... high.

That would be cool.... could fit the tuan taun skeleton quite well

Lil Killa is offline   you may: quote & reply,
Old 03-29-2004, 05:19 PM   #12
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by Lathain Valtiel
DO THE CAPE DO THE CAPE! As an extra model type! Heh.

Lookin good. This JO or JA?
JA, and, fine I'll do the cape
IG-64 is offline   you may: quote & reply,
Old 03-29-2004, 09:46 PM   #13
Abstracked
Rookie
 
Abstracked's Avatar
 
Join Date: Feb 2004
Location: On Torontos streets playing my guitar
Posts: 28
Quote:
Originally posted by IG-64
JA, and, fine I'll do the cape
You dont have to give in to demands that easily do what you wanna do its your art piece, and I have started a yoshi vehicle for the taun taun, well actually it was just a model but I could cut the polys and let you use it when I get nearer and if I decide to work on it more, pretty busy with school and other stuff, we'll see.

Anyway looks awesome.
Abstracked is offline   you may: quote & reply,
Old 03-29-2004, 09:55 PM   #14
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by Abstracked
You dont have to give in to demands that easily do what you wanna do its your art piece, and I have started a yoshi vehicle for the taun taun, well actually it was just a model but I could cut the polys and let you use it when I get nearer and if I decide to work on it more, pretty busy with school and other stuff, we'll see.

Anyway looks awesome.
I actually thought about doing the cape anyways.
IG-64 is offline   you may: quote & reply,
Old 03-29-2004, 10:15 PM   #15
ZBomber
Dual Wielding Wiimotes
 
ZBomber's Avatar
 
Join Date: Jul 2002
Location: Massachusetts, USA
Posts: 10,919
Current Game: Super Smash Bros 4 Wii U
Forum Veteran 
As I already told you, it makes my eyes cry in joy.


Last.FM - Ow, give up the funk
Let the truth of love be lighted
Let the love of truth shine clear
Sensibility
Armed with sense and liberty
With the heart and mind united
In a single perfect sphere
ZBomber is offline   you may: quote & reply,
Old 03-30-2004, 10:30 AM   #16
Lathain Valtiel
Ex-Angel
 
Lathain Valtiel's Avatar
 
Join Date: Jul 2002
Posts: 929
LFN Staff Member 
Sorry if I sounded brash,.. Just trying to have some fun.


Kurgan's Meatgrinder (JA Server: 72.5.248.212:29070)

Player tested, Valtiel approved.

Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml
Lathain Valtiel is offline   you may: quote & reply,
Old 03-30-2004, 06:30 PM   #17
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by Lathain Valtiel
Sorry if I sounded brash,.. Just trying to have some fun.
Nah, i'll slap in the cap as another model as long as it makes y'all happy.

Update:


I'm done with the mesh, now I just need to weigh it to the bones, then texture it.
IG-64 is offline   you may: quote & reply,
Old 03-30-2004, 07:54 PM   #18
Sev
Rookie
 
Sev's Avatar
 
Join Date: Dec 2003
Posts: 28
damnit mate how can i put this...

... OMG THATS ****IN AWSOME!!! DUDE R0X0R MODEL TIS THE SEX0R!!!!! i'm definatly gonna dl this when done, i watched this model from the beginning and it looked gud BUT THT UPDATED MODEL IS ****IN BRILLIANT DUDE!!!!!
Sev is offline   you may: quote & reply,
Old 03-31-2004, 03:03 AM   #19
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
REJOICE IN THE LAND! For the hard part is done.

After a full day of hard work it is in GLM form, now it just needs texturing, bot support, and custom sounds, then i'll throw in a caped version and it'll be set.
IG-64 is offline   you may: quote & reply,
Old 03-31-2004, 03:08 AM   #20
Autobot Traitor
Junior Member
 
Autobot Traitor's Avatar
 
Join Date: Jul 2003
Location: Tatooine, Canada
Posts: 274
very nice, but it seems a little disporporchanate (did i even spell that right?!).
Autobot Traitor is offline   you may: quote & reply,
Old 03-31-2004, 03:53 AM   #21
El Sitherino
The Original.
 
El Sitherino's Avatar
 
Join Date: Sep 2002
Location: Planet Funkālnite.
Posts: 14,509
Hot Topic Starter LFN Staff Member Forum Veteran LF Jester 
Quote:
Originally posted by Autobot Traitor
very nice, but it seems a little disporporchanate (did i even spell that right?!).
actulaly, it looks very much like mario in SSBM


“This body is not me. I am not caught in this body.
I am life without limit.”
El Sitherino is offline   you may: quote & reply,
Old 03-31-2004, 05:32 AM   #22
Lathain Valtiel
Ex-Angel
 
Lathain Valtiel's Avatar
 
Join Date: Jul 2002
Posts: 929
LFN Staff Member 
Is it me, or is his neck not attached to the head in the screen? Or is that just the BG?


Kurgan's Meatgrinder (JA Server: 72.5.248.212:29070)

Player tested, Valtiel approved.

Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml
Lathain Valtiel is offline   you may: quote & reply,
Old 03-31-2004, 11:49 AM   #23
Autobot Traitor
Junior Member
 
Autobot Traitor's Avatar
 
Join Date: Jul 2003
Location: Tatooine, Canada
Posts: 274








There's 2 images on SSB next to the model. Just want to point out the way the SSB is peportionated next to the model.As you can see, Mario is not standing upright in the pics but you can still note the difference in leg size.

Anywayhoo, models looks great, keep it up!
Autobot Traitor is offline   you may: quote & reply,
Old 03-31-2004, 02:04 PM   #24
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by Autobot Traitor








There's 2 images on SSB next to the model. Just want to point out the way the SSB is peportionated next to the model.As you can see, Mario is not standing upright in the pics but you can still note the difference in leg size.

Anywayhoo, models looks great, keep it up!
That's nice and all but the evil JA skeleton prevents proportioning in places, expecially the legs.

like I said, I have the tv right next to me with full SSBM pan around of Mario, so don't think I don't notice these things
IG-64 is offline   you may: quote & reply,
Old 03-31-2004, 02:06 PM   #25
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by Lathain Valtiel
Is it me, or is his neck not attached to the head in the screen? Or is that just the BG?
there are shadows making the chin black, as with the background, making it seem as the head is not attached.
IG-64 is offline   you may: quote & reply,
Old 03-31-2004, 02:42 PM   #26
Autobot Traitor
Junior Member
 
Autobot Traitor's Avatar
 
Join Date: Jul 2003
Location: Tatooine, Canada
Posts: 274
Are you planning on making it compatible with JA1.8? That would scale it out nicely.
Hope you do a Toad some day too



Autobot Traitor is offline   you may: quote & reply,
Old 03-31-2004, 03:39 PM   #27
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by Autobot Traitor
Are you planning on making it compatible with JA1.8? That would scale it out nicely.
Hope you do a Toad some day too




I have a toad modeled, but it would be kinda hard putting it to JA skeleton... saying toad has no legs...

Speaking of scaling, mario is really big now and must be able to be scaled, how would I do this?
IG-64 is offline   you may: quote & reply,
Old 03-31-2004, 07:31 PM   #28
Autobot Traitor
Junior Member
 
Autobot Traitor's Avatar
 
Join Date: Jul 2003
Location: Tatooine, Canada
Posts: 274
I remember seeing a thread in the modeling forum that adresses that, something about a number you adjust the scalling with
You might want to check there
Autobot Traitor is offline   you may: quote & reply,
Old 04-01-2004, 08:37 AM   #29
Crow_Nest
Forum Spammer
 
Crow_Nest's Avatar
 
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
Wow thats nice, the face looks like the one in the game!




Xbox 360 Gamertag: cr0wnes7
Crow_Nest is offline   you may: quote & reply,
Old 04-02-2004, 04:02 PM   #30
Neverhoodian
If I may make a point...
 
Neverhoodian's Avatar
 
Join Date: Jul 2003
Location: The Sohma house
Posts: 1,293
IT'S-A-HIM! MARIO!

Looks nice. The only problem I see are the slightly long legs. (though it sounds like you can't do much about that) The neck seems a tad too long, but it's not a big deal for me. The model in its present state would be great for Luigi, if you ever decide to make him.

It looks great. Keep up the good work!


Dark Forces Total Conversion-http://darkforces.jediknight.net
Relive the classic that started it all!
Open Jedi Project-http://www.lucasforums.com/forumdisp...s=&forumid=542
Working to expand the JA experience!
Neverhoodian is offline   you may: quote & reply,
Old 04-02-2004, 10:58 PM   #31
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by Neverhoodian
IT'S-A-HIM! MARIO!

Looks nice. The only problem I see are the slightly long legs. (though it sounds like you can't do much about that) The neck seems a tad too long, but it's not a big deal for me. The model in its present state would be great for Luigi, if you ever decide to make him.

It looks great. Keep up the good work!
Sadly, the legs have to be even LONGER and the head has to be smaller, the nack is shorter on this one. But it's still looking really good, and, yes, i'm going to do Luigi after i'm done with MArio. Luigi is not going to be exactly like mario, his head is going to be diffrent, mostly changes in the hair.

Well, no time now, must get back to work!
IG-64 is offline   you may: quote & reply,
Old 04-03-2004, 02:08 AM   #32
XIII the Ninja
Rookie
 
XIII the Ninja's Avatar
 
Join Date: Jul 2003
Location: USA
Posts: 160
This is looking good! Can't wait to see the final project!



Check out the Jedi Assault Team(-=JAT=-) at www.jediassualtteam.com Link is mispelled but url works.
XIII the Ninja is offline   you may: quote & reply,
Old 04-03-2004, 11:32 PM   #33
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
They are done now, after ALOT of work, both mario and luigi, with and without capes, you should see em on jk3files and lucasfiles soon.

Can't say anymore now, gotta go have fun with clan!
IG-64 is offline   you may: quote & reply,
Old 04-07-2004, 02:47 PM   #34
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Nice work IG, found them on LucasFiles this morning.

http://www.lucasfiles.com/index.php?...on=file&id=507

Once again good work!
Zappa_0 is offline   you may: quote & reply,
Old 04-07-2004, 06:36 PM   #35
Lathain Valtiel
Ex-Angel
 
Lathain Valtiel's Avatar
 
Join Date: Jul 2002
Posts: 929
LFN Staff Member 
A few comments:

You didn't really have to make two models per plumber you know. You could have just picked Cape Mario/Luigi, and use skin files to turn off the cape for the normal skin (Surfs don't work right in JA).

The sounds are disgustingly awesome.

One thing REALLY bothers me though.. There is a seam between where the hats meet the heads under certain lighting. It's not very noticable in most of the skins, but it is VERY noticable in both red team skins on both models, and on Luigi's default skins, only a bit less so. Otherwise, an excellent first model!


Kurgan's Meatgrinder (JA Server: 72.5.248.212:29070)

Player tested, Valtiel approved.

Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml

Last edited by Lathain Valtiel; 04-07-2004 at 06:53 PM.
Lathain Valtiel is offline   you may: quote & reply,
Old 04-08-2004, 12:14 AM   #36
IG-64
Moderator
 
IG-64's Avatar
 
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,958
LFN Staff Member Forum Veteran 
Quote:
Originally posted by Lathain Valtiel
A few comments:

You didn't really have to make two models per plumber you know. You could have just picked Cape Mario/Luigi, and use skin files to turn off the cape for the normal skin (Surfs don't work right in JA).

The sounds are disgustingly awesome.

One thing REALLY bothers me though.. There is a seam between where the hats meet the heads under certain lighting. It's not very noticable in most of the skins, but it is VERY noticable in both red team skins on both models, and on Luigi's default skins, only a bit less so. Otherwise, an excellent first model!
But does anyone really care

J/k, if you didn't read zappa's post it's up on LFiles today, so go d/l it!

Oh, and thx for the comments guys!

Oh, and stick man was my first model.
IG-64 is offline   you may: quote & reply,
Old 04-08-2004, 12:31 AM   #37
XIII the Ninja
Rookie
 
XIII the Ninja's Avatar
 
Join Date: Jul 2003
Location: USA
Posts: 160
I saw it on LucasFiles this morning and downloaded it and tested it right away! Its an awesome model! GOOD WORK! Oh and Stick Man ownz!



Check out the Jedi Assault Team(-=JAT=-) at www.jediassualtteam.com Link is mispelled but url works.
XIII the Ninja is offline   you may: quote & reply,
Old 04-08-2004, 03:00 AM   #38
Lathain Valtiel
Ex-Angel
 
Lathain Valtiel's Avatar
 
Join Date: Jul 2002
Posts: 929
LFN Staff Member 
Quote:
Originally posted by IG-64
But does anyone really care

J/k, if you didn't read zappa's post it's up on LFiles today, so go d/l it!

Oh, and thx for the comments guys!

Oh, and stick man was my first model.
That post was done after using it all day. The seam is on the back of their heads. But yeah, great model anyway!


Kurgan's Meatgrinder (JA Server: 72.5.248.212:29070)

Player tested, Valtiel approved.

Valtiel approved downloads for Meatgrinder: http://strategy.jediknight.net/jka/downloads.shtml
Lathain Valtiel is offline   you may: quote & reply,
Old 04-08-2004, 08:11 AM   #39
Neon
Veteran
 
Neon's Avatar
 
Join Date: Mar 2004
Location: Belgium
Posts: 980
the stick man and the mario are my 2 latest dls on lucasfiles.
I really don't dl much on that site


Neon is offline   you may: quote & reply,
Old 04-08-2004, 12:40 PM   #40
Autobot Traitor
Junior Member
 
Autobot Traitor's Avatar
 
Join Date: Jul 2003
Location: Tatooine, Canada
Posts: 274
You should check lucasfiles often, they get alot ofstuff that doesnt end up anywhere's else.
Autobot Traitor is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Modelling > WIP: Mario

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:01 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.