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04-20-2004, 06:07 AM
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#41
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Veteran
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Yes its possible. But I don't really think it'd be worth the time to do them.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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04-20-2004, 06:11 AM
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#42
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Veteran
Join Date: Nov 2003
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And here are the reference screenshots. Plus another one you may like to replace the blaster with.

Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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04-20-2004, 07:22 AM
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#43
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Join Date: Apr 2003
Posts: 147
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Quote:
Originally posted by keshire
Yes its possible. But I don't really think it'd be worth the time to do them.
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Okay, thanks!
Just to be clear I wasn't asking you to make any or anything, I just wanted to know if it was possible. 
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04-20-2004, 07:30 AM
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#44
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Veteran
Join Date: Nov 2003
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Oh I know. I'm just saying that once you get into doing somehting that involves lots of action you'd better be a damn good animator ot its going to look like total crap.
With the skeleton i set up there is no IK its only FK. So your work is cut out for you. And your going to have to keyframe the entire thing. Which sucks; big time.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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04-22-2004, 05:30 AM
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#45
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Forumite
Join Date: Feb 2004
Location: Here and there about Chicago
Posts: 562
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Say, is there a way to get lightsabers to have animated hilts? I wanted to have lightsabers that opened up and extended when powered on.
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04-22-2004, 06:30 AM
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#46
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Rookie
Join Date: Feb 2004
Posts: 243
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I recall this being asked last month somewhere and the answer is, no.  As cool as it would be to have moving parts (ie. Predator's retractable weapons), the closest you'll get is if it's an animated texture much like an animated GIF, but nothing that'll alter the model.
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04-22-2004, 07:10 AM
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#47
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Join Date: Apr 2003
Posts: 147
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Can motion capture be applied to that skeleton?
I have no experience with motion capture and have no access to any facility or anything; it's just another curious question.
Hope you don't mind. 
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04-22-2004, 08:53 AM
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#48
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Join Date: Nov 2003
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I see no reason why it can't. As long as you know how to set it up.
And as far as animatable weapons go. We'll see. 
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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04-22-2004, 12:40 PM
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#49
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Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
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Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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04-24-2004, 02:51 AM
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#50
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Rookie
Join Date: Feb 2004
Posts: 243
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Wow, talk about ancient. Here's a character that can make use of a whip. Lumiya took on Luke with a lightwhip. That issue was probably the introduction of dual wielding sabers, or in Luke's case a lightsaber and lightdagger.
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04-24-2004, 05:33 AM
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#51
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Yep once something like that is put in place a model with a cool shader effect could be made to look like a saber or even lightning.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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04-24-2004, 11:22 AM
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#52
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Veteran
Join Date: Nov 2003
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Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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04-24-2004, 07:50 PM
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#53
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Rookie
Join Date: Feb 2004
Posts: 243
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Sweeeeet. Just like Clone Wars #19. 
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04-25-2004, 06:28 AM
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#54
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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In case anyone is wondering, I'm the one that's coding in the ledge grab and the majority of the new animations that Keshire has been whipping up.
I don't know about the current status of the dual gun weild code, I think Phunk might be the one implimenting that stuff.
Quote:
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Originally posted by monsoontide If you can get me some decent references, I can easily make a clone wars rocket launcher (Hate that one in JKA) - esp since I'm doing toon durge and assaj ventress at the mo.
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That's a great idea. I'll program it in if you model/skin it and Keshire animates it.
Quote:
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Any progress with the speederbike anims?
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Not that I know of.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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05-01-2004, 08:05 AM
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#55
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Veteran
Join Date: Nov 2003
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One half of this
My longer gif isn't working. 
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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05-01-2004, 02:48 PM
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#56
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Rookie
Join Date: Feb 2004
Posts: 243
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Ya mean this?
Cut & paste but remove space. -v-
http://groups.msn.com/_Secure/0SAAAAEMWBjoa4kS6I*ReuyI47cpBpKIFKB986aH98pj6zZ*hY 3B*E1!RscfLNJp3CH2xhuJ6T0ik5t4FE!4jDeK0QKBLVqhwIBd Lb2lvzzsAAAAAAAAAAA/obi-maul.gif?dc=4675377532220361713
_Secure/ 0SAAAAEMWBjoa4kS6I to _Secure/0SAAAAEMWBjoa4kS6I
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05-01-2004, 11:45 PM
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#57
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Join Date: Apr 2003
Posts: 147
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Is that just for fun or part of a new move/block?
It looks really cool!
More elaborate saber moves would make the in-game fights even more awesome! (Especially if there can be blocks and such to match.)
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05-02-2004, 12:11 AM
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#58
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Join Date: Nov 2003
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RenegadeOfPhunk wanted me to do some very quick scripted sequences. I beleive he plans on randomly replacing the saber locks with these scripted locks. To add a more movie feel to them. I have both sides and once I tweak the hands they WILL match up exactly how the movie is.
In 3ds max I'm using Biped to map out the motion and then plugging it into the JKA skeleton like a puppet. This also allows me set it up so the interaction between the two oppenants will be a lot more realistic than most animations.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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05-02-2004, 01:22 AM
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#59
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Forumite
Join Date: Feb 2004
Location: Here and there about Chicago
Posts: 562
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Cool, I suck at max...
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05-02-2004, 06:03 AM
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#60
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Join Date: Apr 2003
Posts: 147
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That saber lock idea sounds cool.
Does that mean that you will be making two alternate endings depending on who wins the saber lock?
Oh, and that's Character Studio that you're using to create the ".bip" file and then apply it to the JA skeleton? (Just checking to make sure that I'm understanding correctly.  )
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05-02-2004, 06:14 AM
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#61
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Well with Renegade's movie battles you don't always win or lose a saber lock. You get in a tie up or short saber lock. I can make win/lose ones, and I will for RazorAce because he wants to add in counter attacks.
And yep, I sized the Biped to the skeleton and contrained the skeleton to the biped. So its being puppeted. And as everyone who's used Character Studio knows its the best way to animate. And yes I can import previously created bip files. And All my work is always available to whoever wants it. Doing it this way greatly simplifies it, and I'm pretty sure I made it easier to do now than modelling and skinning. As long as you have both max and character studio. 
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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05-05-2004, 02:40 AM
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#62
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Veteran
Join Date: Nov 2003
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Getting close to the end result...
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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05-05-2004, 06:05 AM
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#63
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Cool...
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05-05-2004, 06:12 AM
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#64
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Republic Mofo
Join Date: Sep 2002
Location: Where?
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The staff users left hand looks floppy at the end of the animation...
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05-05-2004, 06:16 AM
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#65
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Join Date: Nov 2003
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That would do to the fact the I had the Ik wieghted to the staff as I was animating it. Not a problem. I'm not done yet. There's a lot more than that wrong with it if you look close enough. But this is good for a few hours on a weekend's worth of work. 
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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05-23-2004, 06:59 AM
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#66
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Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
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Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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05-23-2004, 08:32 AM
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#67
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Rookie
Join Date: Oct 2003
Location: Studying or animating...
Posts: 75
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Can't see them 
Joining the academy - project
I'm the animator... Yes, I'm an animator... Ever seen an animator?
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05-23-2004, 11:49 AM
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#68
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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very nice keshire
Maps aren't released
...they escape
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05-23-2004, 06:20 PM
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#69
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Join Date: Sep 2002
Location: Offworld
Posts: 295
Current Game: Skyrim
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I wonder who I could convince/bribe at Raven, to release the SP code. I REALLY need a "Ledge grab" in my SP series - since it involves a lot of exploring.
Is there a way to "flag" a surface in a SinglePlayer map, so that when the player touches it - it activates a script command referenceing the animation, so it looks like the player is grabbing the ledge?
-Dan
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05-23-2004, 07:30 PM
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#70
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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I think you could just do that with a trigger...
And if you can't do it in-game, you can always have it be a cutscene.
Lassev?
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05-24-2004, 03:01 PM
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#71
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Rookie
Join Date: Feb 2004
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Quote:
Originally posted by Antizac
I wonder who I could convince/bribe at Raven, to release the SP code. I REALLY need a "Ledge grab" in my SP series - since it involves a lot of exploring.
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OJP are working on it. You can follow it in this thread. Hmmm, looks like they moved the screenshots.
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05-24-2004, 04:28 PM
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#72
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Rookie
Join Date: Oct 2003
Location: Studying or animating...
Posts: 75
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May I know how are they supposed to code the ledge grab stuff for Single player, if there's no Single Player source code?
Joining the academy - project
I'm the animator... Yes, I'm an animator... Ever seen an animator?
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05-25-2004, 12:27 AM
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#73
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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We aren't.
I think Lei Hng Wei just confused about what you meant.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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05-25-2004, 01:39 AM
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#74
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Rookie
Join Date: Feb 2004
Posts: 243
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Hell if I know. I don't code, I just point.
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05-28-2004, 12:41 AM
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#75
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Join Date: Jul 2002
Location: Pepperland...
Posts: 199
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Oh...
That looks excellent! Very nice, Keshire.
They call me the Seeker
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06-10-2004, 05:07 AM
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#76
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Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
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New blocking system
360+ frames as opposed to 5 originally
went from 5 positions, to 8 in front, 2 on each side, and 1 in back.
transitions from start to block, and block to block. Waiting on RazorAce to finish some code. Then to finish Duals and staffs.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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06-10-2004, 11:07 AM
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#77
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Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
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Oooh, downloading now. I'll give you some feedback.
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06-10-2004, 02:39 PM
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#78
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Forumite
Join Date: Feb 2004
Location: Here and there about Chicago
Posts: 562
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Darn I thought I was downloading the blocks... I don't trust quicktime extras so I can't see the movie but I trust you did a good job. I'll just wait for the real download.
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06-11-2004, 12:08 AM
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#79
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Veteran
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Quote:
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I'll just wait for the real download.
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Should be a part of the next enhanced beta hopefully. I'm really enthusiastic about this system. And be that much more closer to adding more realism and movie quality.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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06-11-2004, 01:55 AM
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#80
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Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
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Dual blocks. same format. Also I really cut down on frames with these because the transitons can be run in reverse for the return transitions. Which I'm really proud of. Otherwise it'd be 600+ frames worth of blocking for each of these.
You'll also noticed I did away with the whole X saber while blocking when using duals. I thought that was sort of a cop out on the part of the Raven guys.
anyways. Quicktime format once again.
Dual Blocks
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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