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Old 05-13-2006, 12:58 AM   #801
Darth_Tempust
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lol. :P

i will send it to you when i see ya on msn zem. :P

i have a reference pic that i used here:

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Old 05-14-2006, 07:19 PM   #802
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Hey Nice work guys. Yun\Kyle's saber is looking sweet.



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Old 05-15-2006, 07:45 AM   #803
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Hey Temp, where did you get that reference picture? I would love to see more of sabers from that ref.

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Old 05-15-2006, 09:12 AM   #804
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Hey guys! It's been a while.

To the MOTS team: I'd really hate to break it to you, but Kyle does not use Yun's saber in MOTS. The blade is orange rather than yellow, and the hilt is entirely different.

Anyways, as for the functionality of the Force powers, I think that the JK MOD and MOTS MOD teams should collaborate to make it so that their powers are identical. I say throw out chain lightning--because it was crap--and keep the regular lightning from JA.

I'll try to find the Force power suggestions I posted for the JK team and re-post them for you.


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YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS

Last edited by Zerimar Nyliram; 05-15-2006 at 09:33 AM.
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Old 05-15-2006, 10:00 AM   #805
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Okay, here is one suggestion I made to the JK team, and I think it's relevent to the MOTS MOD as well:
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Originally Posted by Zerimar Nyliram
Try to keep it so that only the Force powers that are in JK are be available in the mod. (Jump, Speed, Sense, Pull, Healing, Persuasion, Blinding, Absorb, Protection, Throw, Grip, Lightning, Destruction, Deadly Sight.) However, I do think that Push, Saber Throw, Saber Defense and Saber Offense should also be available. (Unfortunately, you would not be able to develope all of your powers, unless you distribute more stars per mission. Or else make it so that Push and Pull are one power, and Defense and Offense grow automatically as your rank increases.) Also, there should be a balance between their functionality in JK and in JA. Example: Lightning was pretty much useless in JK, but was VERY useful in JO and JA. Hence it should function as it does in JO and JA. Grip should function as it did in JO and JA, as should Jump, Pull, Push, Healing, Throw, Absorb and Saber Throw. Speed should be a cross between both: add one star, and only your body speeds up, but not your mind. Add two stars, and your mind speeds up as well, slowing the world down 75%. Three stars: 50%. Four: 25%. However, it should last for thirty seconds as it does in JK, and not ten like in JO/JA. Sense should illumine everything as it does in JK, but it should also have those lines it has in JA and also show enemies behind walls. Protection should LOOK the way it does in JA but ACT the way it does in JK. As for Destruction: Perhaps you can make the size of the orb in accordance with your rank; and it may also be able to be fired from both hands simaltaneously if you saber is deactivated, as with Lighting. As for the look, it should resemble what it looks like when Yun and Jerec use it against you in the cutscenes. (Perhaps it can also shake the screen when it connects, making you stagger; and maybe small bits of debris could fall to the ground, as in the JA cutscene where your character meets up with Alora before going off to find Rosh.) I'm not sure if there should be one saber style, or multiple styles that increase with your rank. Throw should make debris spawn off walls and hurl at your enemy, as well as large movable rocks. Persuasion should function pretty much the same, but the effect should look smilar to the Shadowtrooper/Sabateur effect. I know that some of these ideas are kind of dull, removing likable powers, but I only wish this mod to be more like the original.
Now, that was for JK. For MOTS, you obviously wouldn't have to worry about push and pull being one power, because both are available in the original game. However, I think you should tweak the Force star distribution so that by the end of the game you could have all of the powers--or most of them--and not just a few.

Here are some more suggestions:

In Karobani's museum, perhaps in addition to 8T88's head and thr Dark Trooper head, you could have Clone Trooper helmets, Separatist battle droid heads, Darth Reven's mask, Darth Nihilis' mask, and various other tie-ins on display?

I think that when you fight Dark Mara, it is obvious that she is experiencing the same sort of thing Luke did when he fought the apparition of Darth Vader in the cave at Dagobah. That said, maybe you could make the movemet "choppy" like it is in the movie, to illustrate that this is not real? Have it like that until you kill Dark Mara, and have her disappear, at which point the movement returns to normal, and that little trap door opens. This scene should also begin with an in-game cutscene. I think that this should also happen in your first fight with Kyle, because I believe that fight to have been an illusion created by the real Kyle to slow Mara down. That is why he disappeared at the end of the fight.

Mara's hair should be down, rather than tied back. I once saw a really great Mara Jade model that did this, and it looked perfect.

In the final battle with Kyle, The Battle of Heroes should be the background music, since these are friends fighting each other. Also, you should use the same boss that you fight in JA if you are on the dark side--the Kyle who grabs, punches, and throws you around--only with his costum altered, obviously. And the battle should not be as simple as deactivating your lightsaber. Perhaps it should be a two- or three-part battle, where you'll have to defeat his first and second "forms," until he calls upon the power of the temple to make himself invulnerable. And it should be at that point where you have to deactivate your saber.


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YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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Old 05-15-2006, 05:49 PM   #806
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Sounds good Zerimar, i personally like what your saying. The saber Kyle was using i am pretty sure was Yuns saber, and to explain abotu kyles saber in JO was it was Raven and LA not staying continuous, and after MotS there is some time before he gives the saber up.


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Old 05-15-2006, 08:14 PM   #807
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Old 05-15-2006, 10:35 PM   #808
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???


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Old 05-16-2006, 01:57 AM   #809
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crap, stupid tripod.


heres a link to the page..
http://members.tripod.com/MousieDroid/Hilt/Yun.html


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Old 05-16-2006, 02:26 AM   #810
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ok, thanks alot zem, ...i hate you, you know that?...

neways, i took this straight from the cutscene. have a close look at it and compare that to mine again.


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Old 05-16-2006, 09:46 AM   #811
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I think the one Ed posted was closer. In that cutscene, the black part that yours lacks is clearly apparent, and there is nothing to suggest that the buttons are yellow.

And I'm telling you, that's not the saber Kyle uses in MOTS.


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YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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Old 05-16-2006, 01:22 PM   #812
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i hope your not going off of the saber hilt you see in the original game are you? cuz DF2 and MOTS saber hilt's resemble nothing of the characters 'actual' saber hilts.

and, if thats not yun's saber in mots what saber does kyle use then?

and we won't be having mara's hair down since that is not how it is in the original game. although, it *may* become a variation but not choose-able in SP.

and the ref pics i'm using of yun's saber shows that the buttons are yellow and thats what we are sticking with. :P


i don't think we will be able to do that 'choppy' effect with dark mara but, we *may* do a kinda transparent effect (not the one morgan has in JO).
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Old 05-16-2006, 04:51 PM   #813
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Gaara, keep your personal feelings off the board. And the pic actually supports Temp's saber since 1.Shadows cause black, and 2.The chrome is shown as yellow from the light.

On a better note, everyone please visit the JKMod website, the new is updated along with new screenshots of my latest map, The Brothers Of the Sith.

Enjoy!

Zem


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Old 05-16-2006, 04:59 PM   #814
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Well let me say that it's all looking very, very nice. Keep it up!


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YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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Old 05-16-2006, 10:23 PM   #815
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Quote:
and, if thats not yun's saber in mots what saber does kyle use then?
That question has been a perpetual thorn in a large group of players' sides, particularly those who are interested in continunity and baffled by the fact that, according to the timeline, Kyle gave up his connection to the Force due to the events of MotS but is suddenly using a blue saber in JO. The natural assumption is that the saber he had in Sith is Yun's and that's the one he gave up when he decided to give up the Force but the game's don't support this and there isn't any fiction that officially clarifies it. The most likely explanation, however, is that the orange saber is a new one he constructed while on Altyr, with Mara. Part of the training of becoming a Jedi is the construction of your own lightsaber (hence the reason Jaden was considered to be a prodigy - he/she already built a lightsaber WITHOUT training) so it is likely that, in their training exercises, Mara and Kyle built new sabers and were in the process of testing them out when the Imperials attack. His blue saber was constructed in the five years between JK and Sith and was the one he turned over to Luke. Unfortunately, due to the graphical limitations of the time, it's difficult to tell whether Kyle's orange saber is meant to be a new one or is Yun's and the JO designers glossed over this detail in favor of adjusting the game to fit the prequels, where Jedi always use only blue or green sabers and the Sith only use red. It would be nice if you could include an explanation somewhere in the game. I've always thought there should be a final cutscene retroactively added that has Kyle turning over his JO saber to Luke, meeting up with Jan, and then taking off in the Raven's Claw. It would also be kinda cool if, during the final battle, you had to face him with both his orange and blue sabers, which would make him a more difficult boss than many of the other saber-weilding opponents.

Now, as to the accuracy of Tempust's saber vs the accuracy of Gaara's, I'd have to say that my issue with Gaara's saber is the size and shape. It seems too stunted and doesn't have enough silver. Maybe it's just the angle, but I'd I think it needs to be longer. And Zemm, there's no need to get angry. There are no rules prohibiting personal feelings on a message board but I would caution everyone not to get too stressed over something as simple as a a lightsaber model. It's not the end of the world, after all.


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Old 05-16-2006, 10:31 PM   #816
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One obvious answer is that Kyle constructed his new saber with an orange crystal, and for what ever reason ended up switching it to a blue crystal before giving it to Luke. but then we still have the problem of what happened to Yun's saber? Why would he have to go all the way back to Yavin IV to pick up his blue saber, when he could simply whip out Yun's old saber from his closet? Perhaps the answer to that is that he dismantled Yun's saber to use it for parts to build his new saber.


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Old 05-17-2006, 01:41 AM   #817
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That would be the logical thought Zerimar.



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Old 05-17-2006, 02:49 AM   #818
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ok, well i personally like DarkStarMojo's idea. it would give him more of an evil look if he had two sabers lol. :P

like, we could do a cutscene (we need a damn good scripter lol) before kyle goes to the sith planet of him making his JO one and have it clipped to his belt and have him put yun's saber in a backpack so when he goes evil, (lol) he can just grab that one as well to have the two sabers. and like mara can destroy the yun saber leaving only the JO one. :P
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Old 05-17-2006, 02:05 PM   #819
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I can't map very well, but do you guys need help in mp coding? (Say for a coop or siege mission).


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Old 05-17-2006, 02:45 PM   #820
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I have been watching this thread for a while now and im actually suprised that i can post here cause for the longest time it wouldnt let me.. but i have to say JK has and still is my favorite game and i am absolutly impressed with your work so far i saw the screenshots on the site and it brought a tear to my eye haha but serioulsy awesome work guys!
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Old 05-17-2006, 04:27 PM   #821
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Yeah it's better than great. I'm speachless so you can imagine my anticipation to play the 3 level demo. Keep on doing what your doing guys.



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Old 05-19-2006, 07:37 PM   #822
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Who ever said the demo was going to be THREE levels?


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Old 05-19-2006, 08:19 PM   #823
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I thought thats what you guys said you were going to do?
A 3 level demo. I'm pretty sure thats what you said ages ago???



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Old 05-20-2006, 10:50 AM   #824
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Actually, we never had any official position on a demo release, just that we were continuing to develop the mod and would get to a demo when all the components necessary to make one were in place. Truth be told, with school and all, progress has slowed a bit though we're still moving ahead. Maybe the three level demo was an assumption based on the fact that we have three levels in active development, but they don't really go together. A three level demo should consist of the first three levels or least three that are in their original order, wouldn't you agree?


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Old 05-20-2006, 10:53 AM   #825
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Hey SD_Radical_ED, could you possibly edit your post and resize the screen shot you posted? It's stretching out my screen.


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YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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Old 05-20-2006, 05:58 PM   #826
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Ah I supose I've played the DF 3 level demo too much and I've got the 3 level demo on the brain. My bad. But anyways I'm looking forward to the demo, any official dates when you guys plan to release it???



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Old 05-21-2006, 06:41 PM   #827
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hey hey hey dont rush them now jk
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Old 05-22-2006, 10:35 AM   #828
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Crud. The forum crashed on me. Anyway, we've finally go some forums set up now at df2mod.freeforumhost.com (no love from LucasForums--snif!) so I think we can finally let this thread rest in peace.
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Old 05-22-2006, 04:18 PM   #829
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Probably should add a link from the site to the new forums.
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Old 05-22-2006, 04:25 PM   #830
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Yeah, and about my last post I wasn't rushing them I was just wondering if they had an date. Just a curious fan here lol.



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Old 05-22-2006, 06:41 PM   #831
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Guys, SCALE DOWN YOUR IMAGES! Geeze!

EDIT: Nevermind. CraZy_B deleted his post. But it still stands for you, SD_Radical_Ed.


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Old 05-23-2006, 07:21 AM   #832
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Yup, and any screenies taken from cutscenes i always have smaller than full screen, 1.Cause it saves space, and 2.Better resolution. Gte the program so you get it right.


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Old 06-30-2006, 04:58 PM   #833
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Hi guys
Just wanted to say that I just played some Episode III...

It almost made me depressed in that I thought back to the old days. The days when one played Jedi Knight non-stop because it was the greatest game on earth. Before Jedi-Outcast came and soiled the franchise. Before Star Wars game went to crap.

Can't wait for you to finish this mod (both DF and JK)

Keep up the incredible work.




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Old 06-30-2006, 06:34 PM   #834
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Now, how did Jedi Outcast soil the franchise? It revolutionized the gameplay and provided a storyline better than any installment in the series so far (in my opinion, of course). And how did Star Wars game[s] "go to crap"? May I remind you that the most popular Star Wars game ever, and regarded by many (myself included) has come out in recent times? *cough* Knights of the Old Republic *cough*

But other than that, it's cool that you've got such fond memories of Jedi Knight. Yeah, I remember playing that game nonstop back in 1997, my best friend and I. We were so amazed by it that my dad repeatedly threatened to break it because we were wasting all of our time on it (despite the fact that he had bought it for me). Yes, Jedi Knight was indeed a wonder to behold.


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Old 07-01-2006, 07:51 AM   #835
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Okay, I might have come off a bit harsh.
I was tired last night, and angry since I was playing Episode III: The Video Game (Which is just awful).

Regarding Jedi Outcast, I do see it as the worst Jedi Knight game. It was simple, boring, repetetive and short. Don't get me wrong, I had fun playing it, but just as things were getting cool, it ended. It should've been twice the length and much more trickier (in a non-saber-slashing way).

About Star Wars games (once again, I was reacting to the Epi3 game) I meant the latest wave of Star Wars games. I have heard extremly good things about Kotor and have never played it. However, Republic Commando, Episode III, Rouge Squadron III etc. I just miss the days where you could play for weeks with the game being continuosly fun and fresh.

Jedi Knight was fun, long, complex, goodlooking (for it's time), revolutionary, hard (in the right way) and more....




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Old 07-01-2006, 05:58 PM   #836
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I held off playing KOTOR for a long time. I eventually got it and think it's one of the best Star Wars games ever made (I just replayed through the whole thing again recently). It's in the bargin bins now so you should do yourself a favor and pick it up.
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Old 07-02-2006, 04:58 AM   #837
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Yeah I know... It's just, everytime I'm off to buy Kotor, I find something else (which just interests me more) and buy that instead... I have nothing against Kotor, I just don't get lured in by it...




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Old 07-02-2006, 07:46 AM   #838
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Quote:
Originally Posted by Ackehallgren
Regarding Jedi Outcast, I do see it as the worst Jedi Knight game. It was simple, boring, repetetive and short. Don't get me wrong, I had fun playing it, but just as things were getting cool, it ended. It should've been twice the length and much more trickier (in a non-saber-slashing way).
Worse than Mysteries of the Sith and Jedi Academy? They were everything that you mentioned, with crappy stories to boot. (Though the latter did have the best acrobatic and lightsaber moves, though, which makes it fun to play despite the embarrassingly bad storyline.)


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YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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Old 07-02-2006, 09:13 AM   #839
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Definately worse than MOTS. Mots at least had the same complexity in levels and not just tons of stuff to kill... Jedi Academy was more fun than Jedi Outcast, and I appreciate the length of the game... So, yeah... Jedi Outcast is the worst by far.




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Old 07-02-2006, 11:48 AM   #840
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I'll agree that Academy is more fun to play than Outcast because of the reasons I listed (but the story was Bantha poodoo), but yeesh! Saying Outcast is worse than MOTS is unforgiveable.

Naw, I'm exaggerating. To each his own, I suppose.

EDIT: And for Pete's sake, will someone please scale down SD_Special_Ed's picture so that it's not stretching out the screen?


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Originally Posted by a silly noob View Post
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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