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Old 07-20-2004, 07:01 PM   #81
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blast it i knew i forgot something ill make that modified college up and yes all those 9 were recreations fro the mod i might redo a few of them though


Those who destory immortality pay an eternal price" holly lesli vengence of dragons
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Old 07-22-2004, 09:21 PM   #82
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Quote:
Originally posted by Scythe01
So then I saw this thread and it caught my interest. So I would love to please join the team for Dark Forces 2. I can help with the coding/scripting, modelling and texture creation. I admit I am not a very good character modeller as I have not had much experience modelling characters but I am very good at weapon/item/vehicle modelling and skinning.
I sent you a PM about joining the team--check your private messages!
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Old 07-29-2004, 10:55 AM   #83
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Shamus did you get my PM


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Old 07-30-2004, 01:10 AM   #84
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Yeah, I got it. I was expecting a reply via email--that's why I didn't see it. BTW, I replied via PM, but I really would prefer email.
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Old 08-09-2004, 04:25 AM   #85
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Is your JK project still alive?
I'm really looking forward to it
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Old 08-09-2004, 06:40 PM   #86
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not sure bout shamus but im still working on textures at any rate it wont be done for a long time


Those who destory immortality pay an eternal price" holly lesli vengence of dragons
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Old 08-10-2004, 05:33 PM   #87
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Yes, the project is still alive, I've just been a little busy with other projects at the moment... If the project ever were to go away (not while I have anything to say about it ) there would be a big announcement on the unofficial mod page.

Scythe01: I still haven't gotten an email or PM from you yet. I'm still looking forward to seeing what you've got.
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Old 08-15-2004, 04:14 PM   #88
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Shamus, did you get my PMs?


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Old 08-15-2004, 06:24 PM   #89
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Yeah, I got 'em. I'm still waiting to hear from The_One about a forum here, but if it doesn't work out I'll prolly take your advice.

The_One: Are you around? Did you get my message about the texture tool you guys are using? I'm pretty sure we're going to need to use something like it, especially if the mod gets some more texture artists...
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Old 08-16-2004, 04:02 PM   #90
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I haven't forgotten, just very busy at the moment

I will get round to sorting things out for you, just be patient!



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Old 08-19-2004, 01:10 PM   #91
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Im back.... I've been real busy with many things

I finally got aroung to sending you an email shamus. Hope you get it.

Anyway just thought I would say hi again.


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Old 08-23-2004, 04:58 AM   #92
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Well I am officially on the DF2 team

Got rid of the 01 at the end of my name. If I can't have scythe then I will settle for this.


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Old 08-24-2004, 03:23 AM   #93
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updates

Hello Shamus

Could I make a small, teensy weensy request. Could you possibly add some updates to the site, say like on a monthly basis? I'm not asking for quantum leaps of achievement each month, but more just a steady trickle of 'what's been happening', kinda like a drip feed. Even if it's just "member X got added this month", etc.

I, as I'm sure others do as well, value and respect what you are doing, it's just that one of the major criticisms of the previous team was that they failed to keep the PR going sufficiently. People either: didn't know they existed, didn't know they were still going, didn't know what stage they were up to, and so on. It was a shame really.

All the best, and please don't take this the wrong way, it's just that these things can live or die by the community (or lack thereof) that gets behind them.
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Old 08-24-2004, 11:24 AM   #94
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Hey Shamus I was just wondering, did reaper (Previous df2 teams Project Leader) ever get back to you about giving us his resources?


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Old 08-24-2004, 03:16 PM   #95
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sythex we really should work out between us whos going to do what textures ive been working on the nar shadda textuere provided by shamus send me an email at jereth_8@hotmail.com if you want to get in touch


Still working still recreating
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Those who destory immortality pay an eternal price" holly lesli vengence of dragons
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Old 08-25-2004, 03:02 AM   #96
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Disco Hips: Check the website.

Scythe: I haven't heard from Reaper, so the answer to that would be no.

Vorec: That's a good idea until we have some sort of texture management software in place. I'll try to coordinate what I can between you two.
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Old 08-25-2004, 10:43 AM   #97
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fair enough shamus i uploaded a couple ive been working on i stil have no idea how to set up aplha channels using photoshop so for now i cant do glw textures


Those who destory immortality pay an eternal price" holly lesli vengence of dragons
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Old 08-25-2004, 02:44 PM   #98
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Why do you need alpha channels for glow textures?
You must just select the light or the layer with the light and copy them on a black background.
Some gaussian blur filter do the rest.


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Old 08-26-2004, 09:52 AM   #99
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Vorec I've sent you an email so we can get in touch. Hope you get it.


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Old 08-26-2004, 05:15 PM   #100
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I wanna join

I wanna join the mod! I can map (though I'd need help with objectives), skin, edit sabers, some visual effects, a little sound. Anyone have a place for me in this mod? Like several others on this thread, I too had started a mod of this very nature, and I want to help.

Let me know!

Thanks

TATERS


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Old 08-29-2004, 02:07 PM   #101
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Taters: I can't PM you with an email address for you to send samples to, so either enable them in your profile or post links here to some samples of your work.

Once your PM is working, I can tell you whether or not you made the cut.

Vorec: Have you been able to log into your account? I noticed the last access you've made was around the 8th...
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Old 08-29-2004, 04:03 PM   #102
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Post Here you have it.

Quote:
Originally posted by Shamus
Taters: I can't PM you with an email address for you to send samples to, so either enable them in your profile or post links here to some samples of your work.

Once your PM is working, I can tell you whether or not you made the cut.

Vorec: Have you been able to log into your account? I noticed the last access you've made was around the 8th...

I don't know how to do that PM thingey, so I'll give you some links.

My only released level, Disabled Rebel Ship, can be found here:
http://pcgamemods.com/6964/

My skin of Lord Hoth can be found here:
http://lucasfiles.com/index.php?s=&a...ow=screenshots

(By the way, LH happens to be a part of this story, though he's never seen in-game; he was the general who lead the spirits trapped in the VOTJ)

And, finally, my pride and joy: Ghostsabers. Here:
http://jediknight2.filefront.com/file/Ghostsabers;27549

That's what I have to showcase... Sorry about the PM thing... I usually use a different forum, so I don't know how to do that. Anyway, thanks for your time and I hope to be helping out here soon.

Oh, if you want to get my e-mail, I could either do the PM thing (which would require some explaining on your part, if you don't mind to), or you can simply take it from the readme files in my mods. I've got it listed there. Thanks againi.

TATERS


"The first thing to do when you find yourself in a hole is to stop digging." -Paul Harvey
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Old 08-29-2004, 05:16 PM   #103
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yea shamus ive been in but im hard at work on a very complex texture 00dwjam so i havent upl;oaded much still hear still working


Those who destory immortality pay an eternal price" holly lesli vengence of dragons
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Old 09-01-2004, 02:27 PM   #104
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If you still looking for good level designers you can takes me .
I working in Radiant for last three years. Maybe I dont made so many official maps but I have big knowledge. I specialised in "temple" maps but i can make some industrial-imperial. Now I haven't got any project to do so I can help. I know mapping is better when do this more people.
Also I can make some shaders(in ShaderEd), sounds, mixing music, 2D graphic in Corel. Mapping I do best. When I was young I played in Dark Forces and JK(thats games directed me to SW path)

If somebody intrested send the mail to me.

May the Force be with You!!
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Old 09-04-2004, 06:26 AM   #105
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Question Hey, where are you guys?

Hey, Shamus? I haven't heard from you in a long while... I was wondering if I made the cut or not... I've got other projects I'm thinking about starting, but I'd rather do this one than those.

Please let me know soon whether I made the cut, so I can figure out what to do with myself.

Later

TATERS


"The first thing to do when you find yourself in a hole is to stop digging." -Paul Harvey
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Old 09-04-2004, 10:23 AM   #106
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any way i can see some of your work just to compare it to mine


Those who destory immortality pay an eternal price" holly lesli vengence of dragons
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Old 09-04-2004, 02:15 PM   #107
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Post Compare N Contrast

Quote:
Originally posted by Vorec
any way i can see some of your work just to compare it to mine

Uh, if you want. There are links in a post on this page... just follow those and you can find what I've released. Don't judge me too harshly, though. I do so many things that... well, you know what they say, "Jack of all trades and master of none".

Anyway, I'm proud of it.



"The first thing to do when you find yourself in a hole is to stop digging." -Paul Harvey
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Old 09-07-2004, 09:24 AM   #108
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So what's the latest on this mod? Is there any official website? How about a progress report? I suppose you could say I'm itching and scratching to play this mod as soon as possible.


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Old 09-08-2004, 06:34 AM   #109
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a progress report ha were working o n it but its still very early in development but thanks for the interest

Vorec


Those who destory immortality pay an eternal price" holly lesli vengence of dragons
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Old 09-08-2004, 09:20 AM   #110
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I hear that. Hey, maybe we can race. I am making SOTE mod, and like you, I am in the early phase.

Winner gets all the glory of being done first?

j/k


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Old 09-08-2004, 03:33 PM   #111
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Ithink not we work slowly but well why race to make a full conversion of a game when you can work slowly and make a prefessionel remake


Those who destory immortality pay an eternal price" holly lesli vengence of dragons
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Old 09-08-2004, 06:51 PM   #112
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Quote:
why race to make a full conversion of a game when you can work slowly and make a prefessionel remake
Jedispy claps in applause
How true. How true. That's what I'm doing with my SOTE mod. Like you pointed, I could just make a SOTE TC for JA, but would be just another silly level/map for newbies that go by unoriginal names like Neo-Skywalker-|337-n00b to run around and whine about getting lamed.

I don't just want to remake the original SOTE game, I want to make it better. But enough about my project. This is your forum afterall.

I was just kidding about that race comment. I would much rather see a really awesome JK mod than a lame-o level based on JK.

So do you need any positions filled on your team?


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Old 09-08-2004, 08:13 PM   #113
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Question Still no Shamus?

Uh, have any of the rest of you heard from Shamus lately?

I don't mean to be impatient, but I'd really like to know if I made the cut. If I did, I would get to work on whatever I was needed for. If I didn't, I would try to get in on another of several projects which have caught my eyes of late. Well, anyway, I thought if maybe some of the rest of you all had heard from Shamus, you could either let 'im know I'm wondering, or at least tell me if he's still here.

Again, don't wanna be impatient, I'm just trying to find out what's goin on.



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Old 09-09-2004, 09:57 PM   #114
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Well I haven't heard from Shamus for a while but I am sure he will make an appearance soon. We have a number of positions to be filled I know thatís for sure. And I see three ppl waiting to join. So hopefully shamus will drop in soon.

I know I for one am currently really busy with a number of things, Mid-semester exams, other projects, working on my pc (Currently upgrading, formatting, installing).

As for the progress of the mod itís going along at a slow but steady pace. We are actually doing really well considering the size of the team atm. I know Vorec has completed numerous textures and I have done a few of them and a couple of environment models.


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Old 09-09-2004, 10:46 PM   #115
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Sorry for not getting back to you guys sooner, but I've been busy with meatspace lately. I've also been working on an enhancement to Radiant (the 1.5 version) so that we'll have some decent texturing tools.

Taters: I sent you email to your Tubacarter address.

XidZenTurres: I sent you a PM.

/me mutters: Not enough hours in the day...
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Old 09-10-2004, 08:14 AM   #116
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Editing program?

Hi,

Question for the DF2mod team: Are you using gtkradiant 1.3.12 for your editor? I want to learn mapping. I figure this project is big enough that by the time I'm good at it, it will still be going and I can join! I'd also like to know, are there any tutorials anywhere for mappers?

Thanks for any answers
The Saxman

Last edited by The Saxman; 09-10-2004 at 08:28 AM.
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Old 09-11-2004, 06:31 AM   #117
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Shamus check your message box.
I think the best version of radiant is 1.3.13.
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Old 09-11-2004, 12:34 PM   #118
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Quote:
Originally posted by XidZenTurres
I think the best version of radiant is 1.3.13.
Where would I get that? The one on Lucasfiles is .12....
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Old 09-11-2004, 01:52 PM   #119
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Ofcoure from official site qeradiant.com
Follow by one of 5 links


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May the force be with You
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Old 09-12-2004, 11:22 AM   #120
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Re: Editing program?

Quote:
Originally posted by The Saxman
Hi,

Question for the DF2mod team: Are you using gtkradiant 1.3.12 for your editor? I want to learn mapping. I figure this project is big enough that by the time I'm good at it, it will still be going and I can join! I'd also like to know, are there any tutorials anywhere for mappers?

Thanks for any answers
The Saxman
Rich Diesal has an awesome tutorial section on his site... I forget the adress; search him in google or yahoo or something.


"The first thing to do when you find yourself in a hole is to stop digging." -Paul Harvey
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