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Old 04-08-2004, 09:38 PM   #1
icenelf
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help on the "stealth" mission...?

I'm sort of stuck on the "stealth" mission in JO here... Whenever I get to the room where the lights have to be turned off to sneak past the officers, I can't seem to get through the door on the other side of the room without being noticed. Is that the wrong door? Do I just need to run faster? I drop off the ledge and use force speed, never get close the the officers or anything...
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Old 04-08-2004, 10:55 PM   #2
Samuel Dravis
 
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You want to use mind trick a lot in that mission.


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Old 04-09-2004, 12:08 AM   #3
txa1265
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In that room, not only should you use speed, but also crouch-walk, as it is quiet, and head right for the door. Where you drop matters. That room can be a pain.

Mike


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Old 04-09-2004, 11:47 AM   #4
txa1265
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Oh - I forgot another thing.

Equip and use the 'light enhancing binocs', as they'll show you what is going on.

Between those, crouch-walking, force speed and some luck, it should be no problem

Mike


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Old 04-10-2004, 03:46 PM   #5
Bilbo Skywalker
 
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the way I did it was:

once you turn the lights off, use mind trick on the guards just below you, then use force speed, and do a massive running jump towards the door on the other side. go through, and save your game!


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Old 04-10-2004, 05:42 PM   #6
--ZeeMan--
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ummmm...if my memory serves me right......there are some tunnels off to your right, and if you get in those as quickly as possible it's a lot easier to get through that first section

Edit: i know it's cheap..but save often ;-)




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Old 04-16-2004, 11:30 AM   #7
MasterN64
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Its a crummy ending if u fail. Imperial Interogation.. *shudders*


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Old 04-16-2004, 12:26 PM   #8
txa1265
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Quote:
Originally posted by mastern64
Its a crummy ending if u fail. Imperial Interogation.. *shudders*
I don't mind the idea of stealth, though I'm always wary of 'obligatory forced stealth missions' ... where it is stealth or failure. This one, although I like the level itself from a challenge point, is one of the worst executed level concepts in the game, IMO.

There is a single reason given for stealth - too many imperial forces. Yet we see ... six. Heck, in one area in that level I take out more than that in about 3 seconds

They would have been better taking the concept that you need to sneak aboard the Doomgiver, which you do need to do anyway. But if they had played it as a 'sneak aboard' rather than 'get aboard' then the stealth could have worked. You know - Kyle says 'OK, this is the Doomgiver's docking area, I need to sneak onboard so I can release Jan without them locking down the ship ... better use stealth'. Or whatever.

Mike


Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
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