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Old 05-10-2004, 01:11 PM   #41
Admiral Vostok
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Remember you don't have to chose an Advanced Tactic.

As I said they're really there as an answer to Generals Powers and God Powers. I'm open to suggestion as to how to implement them better, but if you really think there is no hope for them I'll give them up.


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Old 05-11-2004, 01:11 AM   #42
FroZticles
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Your still walking through the Generals backwater. Its like the factions of Zero Hour where you choose a type of General and they are advanced one way and weak in others. You have just modified it.

Even if I kind of liked the idea they are not good tactics. I hope you realise giving Rebel and Naboo troops stealth is a pain in the a***. You got cheap stealth troops hiding all over the map.

Oh and with all those things where is the balance....

Still kept those chessy one liners I see.
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Old 05-11-2004, 11:02 AM   #43
Admiral Vostok
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Okay fine, I'll get rid of the Advanced Tactics. Perhaps I'll do a bit of thinking as to what unique techs each faction gets.

And of course I'm keeping the one-liners. They are by far the most interesting and characterful way to describe a power.


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