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Old 05-04-2004, 03:21 AM   #1
Mally
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Did MI4 suck or what???

I have been playing the MI games for like 10 years now and i'm pretty sorry to say that MI4 totally sucked balls, i know its a game joke that guybrush gets no respect but they took it too far and if they couldnt get a decent 3d engine DON'T MAKE THE GAME 3D!!!! If they do make a new MI i sure hope they do a way better job then they did in the last installment. What do you guys reckon?
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Old 05-04-2004, 07:35 AM   #2
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Yep, I agree, although this really is a dead horse and EMI's mediocrity has been brought up many times. You're correct, they tried to emphasise the aspects of the game which made the previous games so popular, and went too far.

An example being the use of modern technology and electronic lighting and such in the previous games. It was subtle, which made it funny. In EMI we've got a horrible tourist island full of the stuff, which was just ... Jambalaya Island gives me nightmares.

The humour was also very bad for the most part, failing to raise even a smirk from me. The characters, locations and puzzles were totally unmemorable, totally not fun (especially such ones as the swamp and monkey combat) and in general a chore to play.

It's pretty much the only adventure game I cannot bear to replay. It's too painful.

Now that's the last time I go for a full-on EMI bash, I swear. I've done it too many times now.


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Old 05-04-2004, 08:46 AM   #3
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No, it did not. Granted, it wasn't the best of the 4 games, but saying it "sucks" is just stupid when you're probably wanting a fifth game.


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Old 05-04-2004, 09:38 AM   #4
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Wanna bet?


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Old 05-04-2004, 01:24 PM   #5
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Come on, the only place we actually saw vast amounts of electricity being used in the first game was at Stans, and for some reason, that just fitted so well. Jambalaya island, now that's just creepy. Sorry, but I can't let that monkey swing on that nose in the first game without thinking about emi now and that's not a good thing.

Yes we want an MI5, we want it to rectify the mistakes made in EMI. No, it wasn't the worst game in the world, but if you were to compare it to the other three games, hell would spit it back out it would.

I can at least say that on it's own, yes, it was an okay game, but it can't really hold it own with games like the first three, or Broken Sword or The Longest Journey.

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Old 05-04-2004, 06:48 PM   #6
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Exactly. It's the worst adventure game I've played in my years of gaming, so I'm not going to pretend it's good just because I'm a fan of the series. Personally, I can't see an MI5 being any better with the direction LucasArts is going - such as showing a total lack of interest in adventure games and firing staff left right and centre.

You may think I don't mean it, but I really do. I hate the damned abomination of a game.


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Old 05-05-2004, 07:04 AM   #7
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EMI is hillarious ... in a good way! They maybe ... just maybe went too far with the monkey Robot .... but apart from that it was great, and god dammit I'm gonna say it ... I liked Monkey Kombat!
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Old 05-05-2004, 05:49 PM   #8
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Quote:
Originally posted by Thrik
Exactly. It's the worst adventure game I've played in my years of gaming, so I'm not going to pretend it's good just because I'm a fan of the series.
So either you have a really bad impression of EMI because of the abomination it is on the MI series, or you just haven't played Simon The Sourcerer 3D, because quite frankly, whatever good points EMI had (it had a few) STS3D couldn't even get that, Simon didn't come acros a cool kid because he was mean to everyone, he just came across as an annoying git who you didn't really care about. so much infact that I never did get round to completing the game and really don't care about doing so.

At least Guybrush in EMI was someone you could care a smidgen about, if not only a smidgen. I have to say, I don't fully agree with you Thrik for two reasons , 1) I'm not you and having the ssame opinion as everyone else is just stupid, I pride myself on my individuality and 2) I did infact find some parts of the game okay, like the pirate school sequence (the concept of it is crap, I really didn't like the whole de-piratise the Caribbean, it seemed that at the end of the game Ozzie had alread done quite a bit of damage which won't easily be rectified after the end of the game, but the sequence was good... slightly) and the diving contest wasn't as much of a chore as say Monkey Kombat (any game that has you repetitively trying something in order to reach one goal is crap, at least the insult fighting in SOMI and CMI had new humour to it each step of the way).

But I do have to say, the worst adventure game i have possibly played at all in my gaming life has to be Simon the Sourcerer 3D, it's just plain stupid.

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Old 05-05-2004, 06:02 PM   #9
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You're right, I haven't played it.

I was expecting a lot from EMI, but it disappointed me so hard that I've just developed an utter hatred for it. The atmopshere of the islands fails to immerse me at any single time, the characters were quite frankly pathetic and boring (with the exception of previously established ones that they still managed to screw up slightly (H.T. Marley?! Please..)).

Furthermore, the 3D graphics were horrible. The look of the whole game completely turned me off, which immediately made it hard for me to enjoy. If I were asked to find some aspects of EMI I enjoyed, I really would struggle. The soundtrack is probably the only merit it had, and it even managed to screw that up by integrating all the sound effects horribly with the music and, just to make it completely impossible to hear the tracks uninterrupted, LucasArts never bothered releasing it on CD.

Honestly, I've tried -- I really have tried to like EMI. I just can't.


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Old 05-05-2004, 06:08 PM   #10
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Quote:
I really didn't like the whole de-piratise the Caribbean, it seemed that at the end of the game Ozzie had alread done quite a bit of damage which won't easily be rectified after the end of the game [/B]
That's not what Monkey Island is about!!! You have to "get with it" don't worry about that thought of thing and let the game take you on a magical and mystical - and often hillarious - journey to the inner depths of your soul
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Old 05-05-2004, 06:14 PM   #11
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Well to each his own I guess. I too had big expectations of EFMI, but as I have a slightly more optomistic outlook on life (although of late it's now more realistic which I think can be a nice combination, but at the time of EMI's release, it was rose coloured glasses all the way) I think I found it easier to find things that may have remotely been good in the games.

Of course as you grow and mature, you find things that aren't as funny anymore (amazingly, that hasn't happened with any of the previous games, save for little tiny bits of CMI) and a lot of things I can find wrong with the game now (from reading many a movie magazine in the past year or so, I've developed a taste for critisicm and therefore can look at a game and point out it's flaws and truimphs).

You have to admit, there were a few good one liners around the place in the game, if only one liners and very small. What I missed were the random stuff you didn't need to pregress, but were funny anyway. It had pointless dialogue, but nothing I would visit again should I replay the game, whereas in the first three, well, the pirate songs in CMI (and the beginning of LCR) were great, the wood chuck game, the random talks with herman in MI1, they were all classic. Nothing much memorable in EMI.

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Old 05-05-2004, 11:42 PM   #12
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Personally I enjoyed throwing the weedwhipper at Herman, repeatedly. It really relieves some stress.


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Old 05-06-2004, 11:53 PM   #13
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It's got memorable music. You've got to give it that. If nothing else, the music is good.

Quote:
Originally posted by Thrik
Personally, I can't see an MI5 being any better with the direction LucasArts is going - such as showing a total lack of interest in adventure games and firing staff left right and centre.
Well, LucasArts' direction is the cause of a lot of problems, but I don't think EMI's outcome is one of them. Sean Clark and Mike Stemmle were the most capable people to take over the series left at the company. LucasArts' problems would be the reason an MI5 won't exists at all or will be cancelled; it wouldn't be the reason for bad jokes and the storyline of the game itself.

EMI featured a kind of humor that doesn't quite fit with the MI style for me, and seemed more akin to Sam & Max (if a little less rude). This is one of the many reasons I was looking forward to Stemmle's involvement in Freelance Police.
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Old 05-07-2004, 06:46 AM   #14
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Why does the date read 5/7 when it's only 5/6 ?
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Old 05-08-2004, 03:55 PM   #15
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I liked EMI, my main problem was the controls. I like point and click. And the 3d graphics were bad too. I loved the cartoonyness of CMI.

There are some funny parts in EMI, like the duck.
The stuff about Jambalaya and the pirate rehab. You are supposed to hate that. The game is about getting rid of it. The fact that it was over the top added to that hatred.
The monkey kombat annoyed me after the initial laugh I got from it.
The Monkey Robot and the destruction of the giant monkey head was wrong. That was a real giant monkey!!! You see its bones in SOMI!
I like the game, but easily its not as good as the other three.


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Old 05-08-2004, 05:48 PM   #16
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What they did with the monkey head in EMI was just beyond words. It's like they totally ignored it ever existed before the game. And how the theme park and such totally disappeared without a single trace at all ... the hell?

That's an interesting way to look at it all, regarding hatred, but it doesn't work for me. We're supposed to hate LeChuck too, but I love the damned character. He's bad in a good way, whilst Jambalaya was totally bad in a totally bad way. It was a horrible experience to play the game during that (large) period in my opinion, and if a game provides a horrible experience then it definitely isn't a game I'm going to like.

I didn't enjoy the other islands either. The islands we've seen before (Melee/Monkey) felt completely off, whilst Lucre Island just had this terrible feel to it which I can't put my finger on. All in all, it's not a game that I look back on fondly and doesn't leave me with any nice thoughts on it whatsoever.


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Old 05-08-2004, 06:28 PM   #17
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Melee and Monkey Island were off. Compare the maps and you see how EMI has screwed them up. Theyve added a whole new mountain to Monkey Island. Its just bad.


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Old 05-09-2004, 02:26 AM   #18
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I think the words your looking for to describe Lucre are Smurf Village.


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Old 05-09-2004, 03:07 PM   #19
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How exactly did the governors mansion end up on the other side of the island from Melee town? In SOMI it was just a stones throw away from the church. And the cliff was way too far away from the mansion, in SOMI, you could basically do a running jump from the doorstep and end up plummetting about 200 feet to the sea.

And monkey island was just wrong, if you rip the artwork for monkey island from SOMI, you'll find it looks nothing like emi's Monkey island.

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Old 05-09-2004, 04:11 PM   #20
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Eugh, nothing on Melee Island was how it should be. The town looked completely different and didn't remotely resemble a pirate-era town, it just looked like a few buildings in the middle of a clearing.

The Scumm Bar was just ... what?

The layout of everything was totally warped, and not in a good way. They screwed up one of my favourite islands in the series. Then they went and screwed up Monkey Island, which I liked even more in the original.

Jeeeez.


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Old 05-10-2004, 03:03 PM   #21
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Yeah, I wouldn't say sucked but it wasn't great. I thought all the characters looked lame in 3D and everything was way to futuristic for the traditional MI games, I mean Jambaliya Island (spelling?) What was that?! don't get me started on Planet Threepwood. I want the 5th game to be just like CMI that was the best out of the 4 games.


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Old 05-19-2004, 04:31 AM   #22
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WHAT IS WRONG WITH YOU PEOPLE!!? MI4 is, the best MI game ever. The character's are in cartoony 3D, it has great jokes, the bad guy's an Australain which proves we can make it into games , monkey combat was fun, the story was great, actually I can't think of anything that was wrong with it, and I hope MI5 will have the same if not better graphics and more great characters like I. Cheese. "Wait a minute your name is 'I Cheese?'" "Aye" "Cheese?" "Aye".


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Old 05-19-2004, 04:14 PM   #23
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Quote:
Originally posted by sith_master2000
WHAT IS WRONG WITH YOU PEOPLE!!? MI4 is, the best MI game ever. The character's are in cartoony 3D, it has great jokes, the bad guy's an Australain which proves we can make it into games , monkey combat was fun, the story was great, actually I can't think of anything that was wrong with it, and I hope MI5 will have the same if not better graphics and more great characters like I. Cheese. "Wait a minute your name is 'I Cheese?'" "Aye" "Cheese?" "Aye".
it's just a matter of opinion dude, MI1 and 2 were way better in my opinion, but then some say that they aren't because they've got crap graphics, no voices and bad sound. well to be honest, I liked all that about it, plus the humour was much better and funnier than EMI. And EMI was just stupid in it's way, in MI1 we had a nice piray amousphere and then in EMi, we suddenly get Jambalaya Island and Planet Threepwood. I mean come on! we fell in love witht he game because of it's humour and piratey atmousphere and then suddenly we get bad humour and worse taste. Nope, just didn't like it.

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Old 05-19-2004, 09:55 PM   #24
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actually, i agree w/thrik on this one...

mi4 really did stink. if it was the first monkey island that i had played, i probably wouldn't think it was bad, but maybe b/c i played the other three, esp. in sequence, seeing the progression as the years passed, so i was expecting mi4 to be sooo good, and then it wasn't. once you make one game and people play it, you've set a bar there, and if you can't clear it w/the next game, some people just aren't satisfied, and that was me. and judging from what thrik said, i'm guessing he's probably in the same boat as i am...

i guess some people liked it though, for whatever reasons, even though i personally didn't like it all too much, but...

i just wanted to share my opinion. *shrug*
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Old 05-20-2004, 01:53 AM   #25
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yea right

Yea right, you have got to be kidding me. MI4 was an awesome game and really made the series good. I played MI3 and that was awesome, and then I played MI4, and it didnt get any worse. Great game, 10/10.
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Old 05-20-2004, 05:45 AM   #26
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Again, matter of opinion, but I do agree with thrik and das, if only a bit as thrik seems to hate it with a passion (I think we can use the word loath), whereas I simply dislike it as a Monkey island game, but think it's reasonable as an adventure game.

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Old 05-20-2004, 07:04 AM   #27
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Whats all this about not making it 3d. Grim Fandango was seminal. Broken sword, a lesson in game making to Lucaswars. Personally, I enjoyed playing through it. It made me laugh out loud in places. I liked them bringing back old fav characters. It was more original than curse. It had a half decent ending. Alas if you compare it to what they did in Grim it's a tame effort.

As for joshi, damn you, you have me pressing space after me commas now!!!!!


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Old 05-28-2004, 01:49 AM   #28
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I thought EMI was great. It's a bit annoying how they warped Melee and Monkey Island. And I agree, they could ahve done a little more to explain the complete and utter evaporation of Carnival of the Damned. Then there's the continuity errors that either a) shouldn't be there. or b) be explained in the game, no have to realy on fans to patch the wholes.

The plot wasn't the same "the pirate menace lechuck," and it'd be hard for it to be new if it was. The plot matched the new atmosphere of the islands with the graphics, which I personally loved, they were just trying something new, and I though tit worked. And I was pleased with the controls.

Humor was great too. And I have to give it the "Best Use of 'You Fight Like a Cow' Since it's First Use" award.

I thought it was a great game, plain and simple.

And it scares me how people hate it so deeply, especially people with such creepy avatars.


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Old 05-28-2004, 03:48 PM   #29
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Quote:
That guy up there^
Humor was great too. And I have to give it the "Best Use of 'You Fight Like a Cow' Since it's First Use" award.
No, that goes to CMI for it's
"Every enemy I have met I have annihilated!"
"Oh yeah? Well... You fight like a cow!"

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Old 06-11-2004, 03:23 AM   #30
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EMI might have been more enjoyable if it wasn't 3D. After being so used to the old LA Scumm interface, I can't stand not having a mouse cursor on screen. It really disconnects me from the game. Also the 3D didn't really do the game any justice; they should have stuck with the art of CMI.

(I did, however, like Grim Fandango’s use of 3D, only because it was something new - never did I want it to become a standard for other games)
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Old 06-12-2004, 02:39 AM   #31
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Hey! Johnny Park!



Oh that's a little off topic, but I had to bring it up.

Anyway, why don't they just realize it's cheaper to make 2D adenture games and most of us would be happy with those. Especially if a Mr. Bill Tiller did the artwork. Am I right?


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Old 06-12-2004, 07:41 AM   #32
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Mally Subject Did MI4 Suck or What.

Hi Mally

I played Monkeys Island ever since MI1 was released back in 1990 and MI2 was released back in 1991. 14 years on and I still play them constantly completing them over and over again and I enjoy them immensely MI1 and MI2 are Classics.

MI1, MI2 remain as my most favourite classic story games of all time along with my other most favourite story games, Indiana Jones And The Fate of Atlantis, Hook, Curse of Enchantia, The Legend of Kyrandia, Manic Mansion along with many others.

In my Opinion, now this is just my opinion as a Veteran Gamer for me personally MI3 and MI4 were just good story games they were not good sequels and should never of been released as Monkeys Island games they are by no mean Classics.

I have MI3, MI4 I have played them completed them I hardly ever play them know. Yet I still play MI1 and MI2 14 years on and not just for Nostalgic purposes I play them because as a fan of story games I enjoy MI1, MI2 the most.

In my opinion here’s the reason why MI3, MI4 are not as good as MI1, MI2.

The reason Ron Gilbert creator of MI and project leader left Lucasarts after completing MI1, MI2. In his contract because he was working and creating games for Lucasarts sadly all the rights for MI belong to Lucasarts. Ron Gilbert left and Lucasarts continued the MI franchise.

When Ron Gilbert Left as creator of Monkeys Island he left with a brain full of all the original ideas he had for the sequel to MI2 and any ideas for MI games after that, as well as vast knowledge and lots of experience. Lucasarts continued with there own ideas for MI by Making MI3, MI4. MI3, MI4 were not good sequels and for me personally they are not the real sequels the real sequels remain in the brain of Ron Gilbert. Unless Lucasarts get back Ron Gilbert and announce in true Monkeys Island style that MI3, MI4 were just a dream then MI games will just continue to be nothing more than good story games.

"This is just my Opinion".


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Old 06-12-2004, 09:30 AM   #33
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Of course, then we'd end up with Ron telling us all that MI1 and MI2 were a dream / imagination.


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Old 06-12-2004, 04:23 PM   #34
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I think we as fans have to accept that the MI series has moved on to new creative territory with a whole new cast of mainly inexperienced people working on it. With Ron Gilbert being gone a number of years I can't see him leaving his own company to start on another Mi. However I agree and have said many times before that EMI was a disappointment mainly due to the complete lack of atmosphere I believe due to the graphics. Bring back a polished version of the graphics from CMI now that had atmosphere. However I don't believe that this will happen in the monetary world in which we live, game success is measured on units sold and not critical acclaim recieved. For that reason I believe that we as fans will have to suffer through a number of inferior sequels until perhaps a real fan who remembers the first three MI's takes charge, that or a someone with a few good new ideas. Either way we'll be waiting a while. That was a boring one but thaks if you read it through
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Old 06-12-2004, 05:46 PM   #35
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Re: Mally Subject Did MI4 Suck or What.

Quote:
Originally posted by Largo LaGrande
Hi Mally

I played Monkeys Island ever since MI1 was released...
I would just like to point out that 'The Secret of Monkey Island' and 'Monkey Island 2: LeChucks Revenge' were both collaborative efforts by Ron Gilbert, Tim Schafer and Dave Grossman. Therfore, in order to get back that unique humour that we got when playing MI1 and 2, we would need to get all three of them back, and considering they've all gone their seperate ways (Schafer producing that potentially great game 'Psychonauts' and Grossman writing poems every week) I doubt that will happen.

But if it did happen, then it would be possible for a great monkey Island game to come out of them. that is a game I would definately buy and play, and then play again.

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Old 06-13-2004, 07:09 AM   #36
Largo LaGrande
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Nioe and Joshi

Hi Nioe

Maybe we will have a few more under par sequels before any big changes for MI are made. But i think it is going to be sooner rather than later. Because if like you suggest MI game success is measured on units sold and not critical acclaim recieved, then they will see MI4 was not a large sucess. Because it dident last long in the top half of the offical games charts. Elspa who run the offical games charts measure each game on units sold worldwide which suggests MI4 wasnt huge or sucessfull in units sold terms.

The MI franchise is still one of the top names in the games industry its classed as a AAA title. As a AAA game it dident manage to sell as good as some of the none AAA games, and it wasnt long after release before they dropped the price of MI4 just like they did with MI3 and then bundled it with the other MI games in a box set for good measure so you can buy them all at a low price. So heads will have roled at Lucasarts Studios MI department. And there will have been changes hopefully project leaders ect, it would be nice to see Ron Gillbert Back behind the whell of the ship again but we will have to see.

Hi Joshi

Secret of Monkey Island' and 'Monkey Island 2: LeChucks Revenge' were collaborative efforts. And so having all of the team back would be great.


Ron Gilbert was Project Leader, Lead Programer, Designer
and Created and Designed Monkeys Island. And i think just to have him back would be good enougth for me. However Tim Schafer and Dave Grossman also Bret Barrett, Tami Borowick although they were just the Programming team working with and for Ron Gilbert, my ultimate wish would be to have all of them brought back to make MI games.

Now despite the fact they have all gone their seperate ways they havent had much sucess recently. And if Ron Gilbert returned to Lucasarts to his old roles then as the project leader he has the right to choose his programers and team. Therefore his choice would be Tim Schafer and Dave Grossman also Bret Barrett, Tami Borowick and they would be back in a flash along with others.

Lets hope it happens and soon.

Also for the PC does anyone know if there will be any sequels coming out to the following story games Hook, Curse of Enchantia, The Legend of Kyrandia 3, Maniac Mansion, Dark Seed 2, The Dig and Indiana Jones And The Fate of Atlantis. I know numerous Indian jones action games have been released but a story game sequel to it has not been released as far as i know.


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Last edited by Largo LaGrande; 06-13-2004 at 02:01 PM.
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Old 06-13-2004, 07:37 AM   #37
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Quote:
Also for the PC does anyone know if there will be any sequels coming out to the following story games Hook, Curse of Enchantia, The Legend of Kyrandia 3, Manic Mansion, Dark Seed 2, The Dig and Indiana Jones And The Fate of Atlantis. I know numerous Indian jones action games have been released but a story game sequel to it has not been released as far as i know.
It's called Maniac Mansion, and yes there has been a sequel, it was called Day of the Tentacle and was released in 1994.
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Old 06-13-2004, 02:06 PM   #38
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Dr Edison 007

Sure thanks for the spell check. Also personally i dident think Day of the Tentacle was a sequel it was more like the Tentacle from the game Maniac Mansion in a spin off game of his own it wasnt a stright sequel.

Cheers


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Old 06-13-2004, 04:13 PM   #39
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It still had Dr edison, his wife, his sone and that geeky guy who's name I can't remember (Bernard?)

And yeah, Gilbert did come up with most of the story and jokes of MI1 and 2, but note, tim Schafer came up with the entire concept of Grim Fandango (okay, so the Mexicans basically came up with the [i]concept[./i], but you know what I mean). To have him on board would be great.

But Schafer's company "Double Fine" is actually doing quite well and I think Psychonauts wil do very well for him.

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Old 06-13-2004, 04:21 PM   #40
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Originally posted by Joshi
It still had Dr edison, his wife, his sone and that geeky guy who's name I can't remember (Bernard?)
Bernard Bernoulie. Also Laverne, and Hoagie, but they weren't in the other game so it doesn't really help your point.

Was cousion Ed? in the first one?


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