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Old 06-01-2004, 03:48 PM   #1
darthviper107
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Bastila Shan-WIP

Well, the modeling is done, but the bone setup I'm using is screwed up so it's completely wrong when I bring it in-game.

Unfortunately, I can't use the better JKA bones setup since 3ds Max 5 is having authorization difficulties, and I'm stuck with Max 4. So, if anyone with a better JKA bones structure who could weight it for me, that would be great, that's all I need done because I can do the rest of it. Of course I would give them credit in the readme. BTW, I took this model out of KOTOR and set it up and everything so that it would work with JKA (It's not as easy as you think). It has all of the caps and everything accept for bones and tags.

Here's a pic:
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Old 06-01-2004, 04:40 PM   #2
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Looks very good! it looks perfect.
I hope sameone can put it into the JA, by the way, Viper you could extract the Darth Revan from Kotor?



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Old 06-01-2004, 05:06 PM   #3
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When I saw it, I knew it's directly for KOTOR, no one can do THAT accurate job.


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Old 06-01-2004, 05:10 PM   #4
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Yeah I could get Darth Revan also. I still need someone to weight the Bastila though.
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Old 06-01-2004, 05:18 PM   #5
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There are planty of modelers here, I'm sure you'll find someone


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not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 06-01-2004, 05:57 PM   #6
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I sure hope so
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Old 06-01-2004, 06:00 PM   #7
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Indeed.
Viper, one thing, you should email lucasarts asking for the premission to convert it to JA.



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Old 06-01-2004, 06:28 PM   #8
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I was going to give them credit in the readme, but I guess I should also get permission.
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Old 06-01-2004, 06:49 PM   #9
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You can use 3d max 4 to weight that model for JA, that's what i used up until recently (now using max 5).

You should be able to use this modified skeleton with max 4:
http://www3.sympatico.ca/psykopat/tools/JK3Skeleton.zip

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Old 06-01-2004, 07:46 PM   #10
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I've been trying to use that skeleton but for some reason everything is screwed up, the feet go past each other and the hands extend much longer than they are.
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Old 06-01-2004, 09:32 PM   #11
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Then use the JO skeleton and modifiy it.

Here's a quick FAQ i wrote.

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Old 06-01-2004, 09:37 PM   #12
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Wow that is very very awsome!

Hopefully we can see some more converted models from KotOR into JKA.



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Old 06-01-2004, 10:00 PM   #13
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Looks great, it would be wonderful if you could make make the belt, skirt, and front-hanging thingee surfaces that could be turned off. It would make it easier to make costume variations.

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Old 06-01-2004, 10:00 PM   #14
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I don't need anyone to weight it anymore, I had moved the model and the skeleton down because I thought it would be floating above the surface so everything was screwed up , but now it's fixed and looks great in-game. I'll put up picks once I've fixed the caps though.
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Old 06-01-2004, 10:06 PM   #15
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awesome stuff that, cant wait to see her in game!


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Old 06-01-2004, 10:44 PM   #16
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Wait no longer:




All I have to do now is fix the caps, again, and then do the icons. Hopefully, Bioware will reply soon in regard to permission.
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Old 06-01-2004, 11:27 PM   #17
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Nice, and dont forget to use a shader to double-side her tunic.

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Old 06-01-2004, 11:54 PM   #18
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It doesn't need to be, the model has polys on both sides. Except for the main body, of course, that would make the poly count enormous.
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Old 06-02-2004, 03:26 AM   #19
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Hey Darthviper that looks really good. For permission I believe you need to contact Lucasarts not Bioware since LA is the license holder and publisher; considering their stance on modding KotOR though I would not expect a positive response since this is a model extracted from the game, if they have the time to respond at all. Bioware will most likely tell you either no or to contact Lucasarts but I think you get my point.

I do hope you can release her though, I love Bastila and she makes an excellent JKA model, it would be awesome if they let you. I'll definately keep an eye open for her.

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Old 06-02-2004, 03:50 AM   #20
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With JKA there are two tail bones that look to be originally meant for the twi'lek head tails. It may be a good idea to at least try weighting robes fabrics and other things that hang off the body to those bones. Animation-wise they move along with the femurs but not exactly. I'd try a
25% weighting between them and the rest of the weights spilt between the hips and femurs myself.

Either way nice job bringing it over. And may I recommend adding some holster tags so it'd be nice and compatible with OJP? The three saber tags would be sufficient.


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Old 06-02-2004, 01:47 PM   #21
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Soo cool. ^_^ Good job Viper.



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Old 06-02-2004, 02:10 PM   #22
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I can't check my email right now, so I have to wait until I get home. I have the flaps on the front and back of the hips weighted to the pelvis, but that just because I wanted to get it in-game quick. I want to make the face have animations, mouth, eyes etc. But I'm not sure if her face is in the right position so it might not work. I'll put in the tags so that it will be compatible with the OJP code. I sent the email to Bioware because they did like all of the work so hopefully they have replied. Other than that it is ready, I have the botfiles, skins and sounds. So we will see when I get home today.
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Old 06-02-2004, 03:18 PM   #23
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Looks very nice. I can't wait.


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Old 06-02-2004, 09:21 PM   #24
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That is absolutely perfect! I can't believe I've missed this thread up until now.


I've got a bad feeling about this...
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Old 06-02-2004, 11:59 PM   #25
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Here is a final pic, all of the weighting problems are fixed and there are the team colors and shaders, also it has bot support and NPC support. Now I'm just waiting for permission from either Lucasarts or Bioware(I emailed both).

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Old 06-03-2004, 12:34 AM   #26
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Quote:
Originally posted by darthviper107
...Now I'm just waiting for permission from either Lucasarts or Bioware(I emailed both).
*sigh* don't hold your breath....

Quote:
From the KOTOR EULA.txt
The computer software, artwork, music, and other components included in this product, as such may be updated (collectively referred to as the "Software"), are the copyrighted property of LucasArts, a division of Lucasfilm Entertainment Company Ltd., and/or its affiliated entities or divisions, and its licensors (collectively referred to as "LucasArts"). The Software is licensed (not sold) to you, and LucasArts owns and/or controls all copyright, trade secret, patent and other proprietary rights in the Software. You may use the Software on a single computer. You may not: (1) copy (other than once for back-up purposes), distribute, rent, lease or sublicense all or any portion of the Software; (2) modify or prepare derivative works of the Software;....

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Old 06-03-2004, 12:51 AM   #27
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we can always try.
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Old 06-03-2004, 07:32 AM   #28
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Well, it's not liek conversion have never been done before. After all, the Hitman model is ripped right fromt he game and put in JA so I wouldnt worry about any legal flak.
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Old 06-03-2004, 11:12 AM   #29
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Well, if they don't reply, I'm putting it up.
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Old 06-03-2004, 11:20 AM   #30
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Quote:
Originally posted by darthviper107
Well, if they don't reply, I'm putting it up.
Quite dangerous will it be


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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 06-03-2004, 02:06 PM   #31
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To say it looks awesome is the understatement of the year.
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Old 06-03-2004, 04:26 PM   #32
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The biggest overstatement of the year I heard was "George Lucas knows what he's doing when it comes to prequels."
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Old 06-03-2004, 04:35 PM   #33
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Quote:
Originally posted by Autobot Traitor
The biggest overstatement of the year I heard was "George Lucas knows what he's doing when it comes to prequels."
1) No one said it

2) Do you even know what overstatement means?


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not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 06-03-2004, 05:24 PM   #34
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Quote:
Originally posted by darthviper107
Well, if they don't reply, I'm putting it up.
Let's hope all goes well. Just tell us when and where if that's the case, and we'll grab it. I'd hate to see this wind up in limbo.


I've got a bad feeling about this...
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Old 06-03-2004, 05:30 PM   #35
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Well, Bioware replied, and they told me to contact Lucasarts, so now I'm just waiting for Lucasarts.
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Old 06-03-2004, 07:08 PM   #36
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I don't know why they wouldn't allow you to do it, because its for a game under the same license.

I think the only times you would have trouble is if you were ripping a model from a Capcom or a EA Games game or something of the sort.

Anyway, I was wondering if you are given permission to release this, are you planning on taking any other KotOR models and putting them into JKA? I think it would be pretty cool to have the Jedi clothes as a model in JKA.



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Old 06-03-2004, 07:42 PM   #37
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Quote:
Originally posted by Miko Reglia
Anyway, I was wondering if you are given permission to release this, are you planning on taking any other KotOR models and putting them into JKA? I think it would be pretty cool to have the Jedi clothes as a model in JKA.
It would greatly increase the amount of actually good player models - which would be a very good thing. Besides, playing anyone from KotOR is bound to be fun.


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Old 06-03-2004, 08:04 PM   #38
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Originally posted by tFighterPilot
1) No one said it

2) Do you even know what overstatement means?
Why the sudden attack? It was just a joke. Really.

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Old 06-03-2004, 08:27 PM   #39
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Quote:
Originally posted by Thrawn42689
Why the sudden attack? It was just a joke. Really.
Alas, not a very funny one


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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 06-03-2004, 09:01 PM   #40
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Quote:
Originally posted by Miko Reglia
I don't know why they wouldn't allow you to do it, because its for a game under the same license.
If you read the EULAs for Jedi Academy and KOTOR you will see that LucasArts allows putting things into Jedi Academy, but they don't allow taking things out of KOTOR, even if you are putting those things into another LucasArts product.

LucasArts would be smart to allow intra-LucasArts product transfers, because it provides cross-promotion (advertising) of their other products. But no one ever accused them of being smart.

I think if one made a model and textures of KOTOR characters from scratch to put into JA, or imported models from another game with a less restrictive license, there would be no problem.

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