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Old 06-05-2004, 07:29 PM   #81
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Sweet, I'll test it out!
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Old 06-05-2004, 07:30 PM   #82
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Good call. I hope you get LA's blessing.


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Old 06-05-2004, 07:42 PM   #83
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Works amazing, great choice of taunts too! I pited Bastila up against Malak and it looks beautifu
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Old 06-05-2004, 09:06 PM   #84
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Nothing big but I saw in the files that you wanted the saber of the bot to be orange?

So in the scripts folder go to the bot file and where it says saber color put a [ (1) for orange.] Then when you spawn the bot she has a orange saber. Right now I was getting a red one. Looks really nice..

If you do go for another port unless you get shut down Do the Twi'lek male. I think that has been one of the longest wanted models. Well at least by me.

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Old 06-05-2004, 10:05 PM   #85
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Originally posted by Cosmos Jack

If you do go for another port unless you get shut down Do the Twi'lek male. I think that has been one of the longest wanted models. Well at least by me.

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Old 06-05-2004, 10:25 PM   #86
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I'm glad you like it, I wish I could have made her face animated but it would have screwed up the model, BTW it does have OJP support. Right now I almost have the Sith Soldier model in-game, just have to fix some weighting problems, but I will be doing the Male Twilek so don't worry. I just hope lucasarts gives me permission.
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Old 06-06-2004, 12:11 AM   #87
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I noticed something odd.. While you do the dual saber barrier kata, the blades fly up and return normally, but when the right hilt goes near her right hand it seems to bolt itself to her right wrist, then teleport through it to get to her hand. No other model I've seen does this..


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Old 06-06-2004, 12:35 AM   #88
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I don't think it's a problem with the model, it might be a problem with your installation, sometimes it does random thing.
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Old 06-06-2004, 02:42 AM   #89
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Now I'm not usually one to say anythign about weighting because i hate doing it myself. BUT, fingers. the fingers look like crap when not weighted. Especially with hers being splayed out like they are.


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Old 06-06-2004, 05:43 AM   #90
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Downloading now...


Yea like I said before the male twilek would be a good start on Boc and Bib Fortuna.

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Old 06-06-2004, 06:50 AM   #91
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Quote:
Originally posted by keshire
Now I'm not usually one to say anythign about weighting because i hate doing it myself. BUT, fingers. the fingers look like crap when not weighted. Especially with hers being splayed out like they are.
It's quite a problem, as the model was not originally made for JA.

Not that I would know, I never made a player model...


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Old 06-06-2004, 07:59 AM   #92
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Quote:
Originally posted by darthviper107
I just hope lucasarts gives me permission.
Me too, it would be fantastic to use some of these KOTOR models in JA SP levels - with your permission of course! We could continue the adventures of characters and things like that, would open up some really interesting avenues of editing.


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Old 06-06-2004, 08:06 AM   #93
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It's quite a problem, as the model was not originally made for JA
once you have that model into an editor the sky's the limit. plus the splayed fingers aren't a problem per se. Its just its more noticeable. So they SHOULD be weighted.


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Old 06-06-2004, 09:21 AM   #94
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As long as your at it, could you make the hutt into a MD3 model? It would great in a map
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Old 06-06-2004, 10:10 AM   #95
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Quote:
Originally posted by Autobot Traitor
As long as your at it, could you make the hutt into a MD3 model? It would great in a map
Yea good idea, also the Kell Dragon and the other creatures from the wookie homeworld. Oh Wookies too, we could bring Chewie's ancestors back to him! The game has alot of great models that would be awesome for JA.

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Old 06-06-2004, 02:31 PM   #96
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bastila model

I dl bastila yesterday and its awesome! Just amazing i also glitch it some how, i was using SavageX's new Wing Gundam model with 2 sabers and i type in playermodel bastila it gave one single saber in one hand and a saber staff in the other. Thinking about its, is its possible make a mod to do this? Just wondering.


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Old 06-06-2004, 03:26 PM   #97
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Quote:
Originally posted by darthviper107
I don't think it's a problem with the model, it might be a problem with your installation, sometimes it does random thing.
In every other model I have, the fingers close around the hilt as it comes back. Her right hand also doesn't seem to grip the sabers really.. They seem to be loosely attached.


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Old 06-06-2004, 03:56 PM   #98
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The only problem that I really noticed was the hands, they are a bit freaky.
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Old 06-06-2004, 05:02 PM   #99
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Re: bastila model

Quote:
Originally posted by ancient_fett
I dl bastila yesterday and its awesome! Just amazing i also glitch it some how, i was using SavageX's new Wing Gundam model with 2 sabers and i type in playermodel bastila it gave one single saber in one hand and a saber staff in the other. Thinking about its, is its possible make a mod to do this? Just wondering.

Mabye that's how she lost her saber on Taris lol
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Old 06-06-2004, 06:43 PM   #100
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I don't like to weight the fingers because they get way too confusing, but it's not really that noticable. I'm glad everyone likes it, no reply from Lucasarts, but I will be working on models, probably not very much today, we have a graduation party and stuff(not my graduation) so I don't have much time today. But I will be setting up the Male Twilek for SP mode as a custom character.
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Old 06-06-2004, 11:20 PM   #101
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Yea I tested out Bastila, Revan and Malak this evening and they all look awesome, great job bringing them to JA. Thats cool that your working on the Male Twilek!

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Old 06-06-2004, 11:52 PM   #102
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Now, I only did Bastila and Revan, and Revan wasn't a conversion so it could be better. But I didn't do Malak, that was hand modeled by someone(I forgot who) and it looks great. Right now I'm almost finished with the Sith Soldier, and then I will be working on the Male Twilek.
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Old 06-07-2004, 01:27 AM   #103
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I don't like to weight the fingers because they get way too confusing, but it's not really that noticable.
People that know better notice.

Also. Would the arms and legs happen to be to long/short on the model itself. It looks to be deforming strangely. ie the hands go way past the spots they need to be. And don't match up when holding the saber.

Also, weighting fingers isn't as difficult as people make it seem. And I'd hate to see this model not be as popular as it could be because of something simple and fixable.


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Old 06-07-2004, 03:56 AM   #104
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That's great news about the Sith Trooper darthviper, can't wait to see it. Bastila looks excellent and the sounds are great. But I do agree with keshire about the finger bones, though it isn't very noticeable when dueling her bot it is very clear when using her; when the saber is off it looks like the hilt is just glued to the hand as the fingers point staright down, when she turns it on, the left hand goes through her right wrist and when swinging (at least in medium stance) the saber isn't even held in the hand but floats just outside of it.

If there is any way to weigh the fingers to grip the saber properlly it would perfect the model. I hope you can correct this tiny issue, other than that she's perfect. Thanks a lot for bringing Bastila to JA.

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Old 06-07-2004, 08:15 AM   #105
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Ah cant wait to see the Sith Trooper in game !

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Old 06-07-2004, 09:52 AM   #106
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Quote:
Originally posted by darthviper107
Now, I only did Bastila and Revan, and Revan wasn't a conversion so it could be better. But I didn't do Malak, that was hand modeled by someone(I forgot who) and it looks great. Right now I'm almost finished with the Sith Soldier, and then I will be working on the Male Twilek.
You could do a better Revan, importing it from KOTOR.



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Old 06-07-2004, 08:06 PM   #107
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Quote:
Originally posted by keshire
People that know better notice.

...And I'd hate to see this model not be as popular as it could be because of something simple and fixable.
I notice these things. Like when the tag on every saber in a saber pack is 180 degrees off, I point it out. Then everyone in the thread starts flaming me for interrupting their "You're the best modeller!" wank-fest.

I've seen more complicated stuff updated the very same day without a grumble. Those people care about the quality of their work, not their egos.
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Old 06-07-2004, 08:37 PM   #108
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pssst...
Can't you see they are impelling you to fix those small glitches?
I'd never ignore the requests of the community :

ah just kidding good work anyway.


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Old 06-08-2004, 01:39 PM   #109
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Downloading Bastilla...

Can't wait to see the Sith Trooper!
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Old 06-12-2004, 06:12 PM   #110
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Hmm... why not do Malak and Revan? You said you wouldn't... but please, try. Especially Revan, that's the number one in the "Must convert to JA from KOTOR"-list, hehe.

Man, if we could have all sorts of models from KOTOR into JA... imagine a new SP adventure. You're Revan, you replace Kyle with Jolee, Luke with... uh... crap. Well, I'll bet you someone is more creative than me. The aliens on that planet with the waterfalls could be replaced with Selkath though... and Stormtroopers with Sith Troopers... Tavion could be Bastila.

In fact, it fits more for JK2. Jan can be Bastila, you're Revan, Desann is Malak, etc.


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Old 06-12-2004, 07:06 PM   #111
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Quote:
Originally posted by Master William
Hmm... why not do Malak and Revan? You said you wouldn't... but please, try. Especially Revan, that's the number one in the "Must convert to JA from KOTOR"-list, hehe.
Hmm why port over Malak? There is already a perfectly good model already made.

Malak
http://www.pcgamemods.com/4696/

Revan
http://www.pcgamemods.com/4709/


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Old 07-02-2004, 08:42 AM   #112
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Hey darthviper, about how many polys are the models you extracted from KotOR (before changing them)?


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Old 07-02-2004, 10:50 PM   #113
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I didn't change the poly count, unless because of putting in the caps, but some have like 4,000 polys while others have like 2,000(HK-47). I didn't want to change the poly count to be lower on the bigger models since it would have made it look bad, but it also causes the parts that have too many to not have a shadow(if you have volumetric shadows enabled in SP you won't see a shadow of some characters head's on the ground).


Note to everyone:I will NOT be putting any models on my site or be emailing them to anyone anymore, plus I will not be converting anymore models, and I won't be doing anymore mods for a while since I'm doing a fanfilm...and I won't be around on the internet very often because we just lost our cable internet and I can only get on my dad's computer until we get a dial-up line installed.
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Old 07-03-2004, 12:11 AM   #114
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So those of us that didn't download Bastila (me) won't have a chance now cuz the link doesnt work anymore?




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Old 07-03-2004, 12:32 AM   #115
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Too sad, cuz you're really good, and that model is sexy. Mate, is it wrong to fall in love with a modelled girl? Hehehe.



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Old 07-28-2004, 03:37 AM   #116
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LMAO, this was like one of those stories where you could sort of tell what the ending was going to be half way through. I like the twist, though. Instead of the model not being available because Lucasarts said no there was another reason it isn't going to be available.

BTW, you guys do know that the PC version of KotoR has some insane mods on it, right? People have been making everything you could think of, from items to models, even nude Bastila skins. Since they've been doing this with no heat from Lucasarts or Bioware or anybody else I don't see why there'd be a problem with taking the models from one Lucasarts game and putting it into another. So if someone who was lucky enough to get that Bastila model before it was taken down would like to share it with the rest of us I'm sure there wouldn't be any problems with that. Thats what darthviper107 was intending to do, anyways...

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Old 07-28-2004, 07:36 AM   #117
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Quote:
Originally posted by shmacdonald's
LMAO, this was like one of those stories where you could sort of tell what the ending was going to be half way through. I like the twist, though. Instead of the model not being available because Lucasarts said no there was another reason it isn't going to be available.

BTW, you guys do know that the PC version of KotoR has some insane mods on it, right? People have been making everything you could think of, from items to models, even nude Bastila skins. Since they've been doing this with no heat from Lucasarts or Bioware or anybody else I don't see why there'd be a problem with taking the models from one Lucasarts game and putting it into another. So if someone who was lucky enough to get that Bastila model before it was taken down would like to share it with the rest of us I'm sure there wouldn't be any problems with that. Thats what darthviper107 was intending to do, anyways...
What does making mods for KOTOR has to do with taking models from a game and import it to another game? :/

The reason was that LucasArts didn't agree, there was no other reason.


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Old 07-29-2004, 06:06 PM   #118
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We hav'nt heard the last of this. That Calo Nord model MUST be made legal! I'll do it myself if need be. Lucas will pay for his selfish legal rights! I DECLARE WAR!!!






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Old 08-01-2004, 09:35 PM   #119
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I say people should move on with there lives and forget about the lost KOTOR Models. If you want to continue to whine on about these models not being legal, go get your self a copy of a modeling program and make them yourselves! I suggest this thread being closed down for good.

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Old 08-15-2004, 09:31 PM   #120
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there is a pack of Kotor models on pcgamemods, or was, that was converted by another guy.
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