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Old 06-15-2004, 12:36 AM   #1
Druid Bremen
 
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Lighting

I'm not very experienced at lights, so here goes: How do I make the lighting in my map look like its in a volcano? In other words, I'm making a volcano map, and I want the lighting to look realistic. Does anybody know..?



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Old 06-15-2004, 12:48 AM   #2
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Use the lava texture and shader forund in the .pk3 from korriban and see how that works .

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Old 06-15-2004, 02:24 AM   #3
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No, I've already done that. What I mean is the lighting, to give it atmosphere. Surely it won't look realistic if you simply place a few default lights around the map. It would simply be a bland container of lava, if you get my meaning. If anybody knows the right way to do this (besides adding lava, I've already done that like I said), please tell me. Thanks in advance.



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Old 06-15-2004, 02:36 AM   #4
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Oh OK, gotcha. Look for a good shader tutorial. I reccomend this
you would want to use the lava texture and make the texture glow some I assume? I would suggest that you add a small layer of black fog over the lava if it is a single-player level. If it is a multiplayer map then use this and instead of making a sky use it to make your lava "glow". But I might just be babbling so you could just wait here for someone more experienced than I to come.

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Old 06-15-2004, 05:04 AM   #5
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Well, a lava shader with q3map_surfacelight >7000 would be a good place to start, and if the vulcano's opening is visible from the inside, use a skyshader with q3map_sunext, with a 70-80 elevation.


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Old 06-15-2004, 10:39 AM   #6
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Agreed Gothix. Is glow a better option or can you place lights and then color them if it's just a smaller area?

Druid, you are aware of how to color lights? Press K.


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Old 06-15-2004, 01:46 PM   #7
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q3map_surfacelight kind of owns pointlights.


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Old 06-21-2004, 05:51 AM   #8
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Err, actually I wasn't meaning lava. I know how to use lava and all that. What I actually mean is the light entities. I'm not sure what shade of orange/red it should be, and I don't have the time to trial and error.



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Old 06-21-2004, 02:31 PM   #9
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well then... Its really all up to you to decide. IT kinda is trial and error, and depends whats the atmosphere of ur map (im guessing its night right)
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Old 06-22-2004, 12:08 AM   #10
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Re: Lighting

Quote:
Originally posted by Druid Bremen
I'm not very experienced at lights, so here goes: How do I make the lighting in my map look like its in a volcano? In other words, I'm making a volcano map, and I want the lighting to look realistic. Does anybody know..?
Look at the Italic text Shadow.



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