Hey all, I've got another question. I've used the _remap key to change the texture on a model. The problem is, it looks all ugly. Some parts of the texture are stretched beyond recognition. If this were a patch mesh, I could Shift-S it, and click Natural/CAP, and it would be fine. This, however, is not the case for my remapped model. How do I make it look better?
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The *only* thing that ALL the religions get right is that ALL the other religions are wrong, excluding this fact.