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Old 06-15-2004, 02:27 AM   #1
Druid Bremen
 
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_remap key

Hey all, I've got another question. I've used the _remap key to change the texture on a model. The problem is, it looks all ugly. Some parts of the texture are stretched beyond recognition. If this were a patch mesh, I could Shift-S it, and click Natural/CAP, and it would be fine. This, however, is not the case for my remapped model. How do I make it look better?



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Old 06-15-2004, 05:02 AM   #2
GothiX
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Use a texture that's the actual size of the model's original texture.


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Old 06-15-2004, 06:00 AM   #3
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It has little or no difference. The model I am using was made by me, so there is no original texture. I'm new to modeling so I do not know how to apply the texture correctly, whether in Radiant or in the modeling program.



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Old 06-15-2004, 08:05 AM   #4
WadeV1589
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You have to apply a UVW map in you modelling program to ensure the texture looks how you expect it.


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Old 06-15-2004, 09:27 AM   #5
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Err, and that would be how? Please enlighten me.



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Old 06-15-2004, 09:50 AM   #6
WadeV1589
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You need to enlighten me as to what modelling program you're using

First of all though try the help file, if it doesn't cover how to texture map then it's crap


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Old 06-15-2004, 11:52 PM   #7
Druid Bremen
 
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I'm using gmax as I don't have a lot of money with me
It does cover texture mapping but I don't understand a word of what they are saying; its like Greek to me. (actually, I understand the words, but not the sentences/phrases :P)



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Old 06-16-2004, 06:19 AM   #8
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Google result for gmax uvw tutorial

Second result is quite good: this one

Once you actually get how it works you'll find it totally easy and actually understand how those weird textures work when you see them and they're all broken up.


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