Hello all,
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I really like the short saber hilt model, and i was wondering if theres a way to associate that with the normal length lightsaber
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Nope (for now). For a light saber model the blade and the hilt are considered 1 complete model.
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also i'm curious as to what exactly each of the four color references in the hex for w_lghtsbr_0xx.mdl file affects. how exactly does the first reference to the w_lsabre<color>01 change the saber different than the fourth reference?
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Achillies is on the right track.
A single blade light saber model (long or short) has 5 meshes. 4 for the blades, and 1 for the hilt.
A double blade light saber has 9 meshes. 4 for each blade, and 1 for the hilt.
Each of these meshes has a texture map associated with it. So, when you hex edit a single blade light saber you will see texture map names 4 times for the blade meshes, and 1 time for the hilt mesh.
Interesting trivia: Each mesh for a saber blade is 12 polygons.
I imagine you could get some pretty weird effects by having a different texture map for each blade mesh.