lfnetwork.com mark read register faq members calendar
Thread: Hilt Models and more
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum.
Old 06-20-2004, 05:38 PM   #1
Farrok
Lurker
 
Join Date: Jun 2004
Posts: 5
Hilt Models and more

I'm wondering if theres a way to use different hilt models for the standard lightsaber. The guides on this forum have been WONDERFUL and i've made several lightsabers and made some modifications to certain force powers. I really like the short saber hilt model, and i was wondering if theres a way to associate that with the normal length lightsaber, so that i have a long saber with the hilt of a short one, or if the model and saber length are inextricably entwined. also i'm curious as to what exactly each of the four color references in the hex for w_lghtsbr_0xx.mdl file affects. how exactly does the first reference to the w_lsabre<color>01 change the saber different than the fourth reference?
Farrok is offline   you may: quote & reply,
Old 06-20-2004, 05:55 PM   #2
Achilles
Mama said...
 
Achilles's Avatar
 
Join Date: May 2004
Location: S.S. Sassy
Posts: 7,795
Current Game: TSL
Veteran Modder Forum Veteran 
Re: Hilt Models and more

Quote:
Originally posted by Farrok
I'm wondering if theres a way to use different hilt models for the standard lightsaber. The guides on this forum have been WONDERFUL and i've made several lightsabers and made some modifications to certain force powers. I really like the short saber hilt model, and i was wondering if theres a way to associate that with the normal length lightsaber, so that i have a long saber with the hilt of a short one, or if the model and saber length are inextricably entwined. also i'm curious as to what exactly each of the four color references in the hex for w_lghtsbr_0xx.mdl file affects. how exactly does the first reference to the w_lsabre<color>01 change the saber different than the fourth reference?
I'm winging it here:

The model for the saber blade is broken out into 4 parts, I assume so that the game can accurately show the blade passing through enemies and objects, as well as saber activation. Usually, we change these four model references so that the blade is all one color, however you can change some but not others to create a multi-colored lightsaber (like T7nowhere's cool set).

As far as your other question, that is a little beyond my understanding of models.

I hope that this helps.
Achilles is offline   you may: quote & reply,
Old 06-20-2004, 06:11 PM   #3
Farrok
Lurker
 
Join Date: Jun 2004
Posts: 5
alright i'll just mess around with it and see what i can come up with, then one other thing though. whenever i try to alter the texture on a saber hilt with photoshop, all i get is the very faint lines of the texture on the checkered background, which is not useful at all since i cant tell what part of the hilt i'm changing. if i open the .tga in say quicktime, however, i get the clearly defined hilt model, and i can actually see where its slightly colored. its basically transparent in photoshop! how can remove that channel and see the coloring of the hilt so i can edit the texture without as much guesswork?
Farrok is offline   you may: quote & reply,
Old 06-20-2004, 08:34 PM   #4
cchargin
chown -R cchargin /plans/deathstar/*
 
cchargin's Avatar
 
Join Date: Apr 2004
Location: San Jose, CA
Posts: 203
Notable contributor 
Hello all,

Quote:
I really like the short saber hilt model, and i was wondering if theres a way to associate that with the normal length lightsaber
Nope (for now). For a light saber model the blade and the hilt are considered 1 complete model.

Quote:
also i'm curious as to what exactly each of the four color references in the hex for w_lghtsbr_0xx.mdl file affects. how exactly does the first reference to the w_lsabre<color>01 change the saber different than the fourth reference?
Achillies is on the right track.

A single blade light saber model (long or short) has 5 meshes. 4 for the blades, and 1 for the hilt.

A double blade light saber has 9 meshes. 4 for each blade, and 1 for the hilt.

Each of these meshes has a texture map associated with it. So, when you hex edit a single blade light saber you will see texture map names 4 times for the blade meshes, and 1 time for the hilt mesh.

Interesting trivia: Each mesh for a saber blade is 12 polygons.

I imagine you could get some pretty weird effects by having a different texture map for each blade mesh.
cchargin is offline   you may: quote & reply,
Old 06-20-2004, 10:34 PM   #5
Mav
Boob Hole Aficionado
 
Mav's Avatar
 
Join Date: May 2004
Location: Arizona/Hawaii
Posts: 3,240
Current Game: No More Heroes 2
it is true

If say you 1 green 1 blue 1 red and 1 yellow texture map for each of the 4 meshes what ends up happening is the blade color sort of rotates and switches between all four of the colors it looks sort of weird so I didn't keep it...lol


Download the TSL: Prestige Item Pack---Mav's W.I.P. Thread--->>>Shameless Advertisement<<<
Comes in blueberry, blackberry, cherry, key lime, steak and kidney, and chicken - DI
Mav is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum.
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Hilt Models and more

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:23 AM.


LFNetwork, LLC ©2002-2010 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.