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Old 06-26-2004, 08:35 AM   #1
Jedi_Vogel
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Clipping a Cylinder?

Basic Question: I need to have a cylinder but cut it so that the top "face" slopes diagonally down. I tried using clip but it didn't work.

I don't want to have to resort to cutting up a square brush into a round one, if I can help it lol.

Thanks in advance.


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Old 06-26-2004, 09:29 PM   #2
shukrallah
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Hit "v" and play around with the vertices, you might be able to move them into the position you want them.
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Old 06-27-2004, 12:17 AM   #3
wedge2211
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Absolutely! Just edit the vertices and change them from this
Code:
+ + +
|   |
|   |
+ + +
|   |
|   |
+ + +
To something like this:
Code:
+
| +
|   +
+ + +
|   |
|   |
+ + +
In one of the side views.


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Old 06-27-2004, 06:13 PM   #4
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Be VERY careful when you do this. Use the minimum amount of sides as possible. Believe me when I say if you make a nice round column and cut the top of it 3 or 4 times you will get this error:

MAX_TW_VERTS (12) exceeded!!!


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Old 06-28-2004, 08:22 AM   #5
WadeV1589
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lauser, that doesn't happen if you use a patch mesh cylinder which is what he is (or should be) using!


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Old 06-28-2004, 08:33 AM   #6
GothiX
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TW Verts rarely occur on patches.


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Old 06-28-2004, 09:58 PM   #7
lauser
 
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Yes I know that Wade. All I did was explain that he could use a brush if he wanted to...just being careful to avoid that error. As far as patches go...NO..you will not get that error...UNLESS you exceed the maximum size of a patch.

Actually if a person wanted to do a really broken looking column the easiest way is to break up the brush into 4 pieces. This way you can have multiple cuts without getting any errors.


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Old 06-29-2004, 03:51 AM   #8
Jedi_Vogel
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Quote:
Originally posted by WadeV1589
lauser, that doesn't happen if you use a patch mesh cylinder which is what he is (or should be) using!
And it is indeed what I am using

Thanks People, should have known the answer to that myself, but I've been mapping and weird times of the day :P


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