lfnetwork.com mark read register faq members calendar

Thread: Bartenders, Waitors, and Mayhem
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-18-2004, 04:17 PM   #1
B00mer
Rookie
 
B00mer's Avatar
 
Join Date: Jul 2004
Location: Maryland, US
Posts: 22
Bartenders, Waitors, and Mayhem

For my upcoming map I am going to (hopefully) have Bartendors and Waitors. The Bartendors will ask what you want if you come up to them and press "action" and the waitors will walk around, and if a person goes up to them and preses "action" they will ask what you want. I am going to try and add a menu popup window with the items for both the bartendors and the waitors.
Another feature I am trying to include in the Bar Workers is them attacking you if you :
A) come behind the bar
-or-
B) attack them

I want them to be invincible.

This way noone will come behind the bar to play bartendor, or people WILL come behind the bar to try and survive the bartendor. I voted the idea and people want it.


My question is how do I make it so that all these things are possible becuase, in the world modding, anything is possible!

Thanks in advanced.


ESTAS Every Scar Tells A Story
B00mer is offline   you may: quote & reply,
Old 07-18-2004, 05:28 PM   #2
Jedi_Vogel
Forumite
 
Jedi_Vogel's Avatar
 
Join Date: Jan 2004
Location: Leeds, UK
Posts: 663
Re: Bartenders, Waitors, and Mayhem

Quote:
Originally posted by B00mer
in the world modding, anything is possible!
Correction, almost anything is possible


Jedi_Vogel (aka {KoH}Zandir{JK})
Website: www.resource-centre.net
Do or Do Not. There is no Try.
Jedi_Vogel is offline   you may: quote & reply,
Old 07-18-2004, 07:03 PM   #3
EvilJedi
Rookie
 
EvilJedi's Avatar
 
Join Date: Apr 2004
Posts: 154
Anything is possible im modding if you are smart enough, like you can make a whole new game, and stuff... So vogel, you are completely wrong!
EvilJedi is offline   you may: quote & reply,
Old 07-18-2004, 10:03 PM   #4
B00mer
Rookie
 
B00mer's Avatar
 
Join Date: Jul 2004
Location: Maryland, US
Posts: 22
Quote:
Originally posted by EvilJedi
Anything is possible im modding if you are smart enough, like you can make a whole new game, and stuff... So vogel, you are completely wrong!
for example... in halo, i figured out how to make destructable scenery. I did it by taking the destructabe vehicles in single player, editing them into what i wanted to be destructable in 3ds max, created the animation of them blowing up, and then added them to my map. Revolutionized map making. Noone had ever done it but really wanted it. So i did it. ANYTHING is possible... i was just seeing if anyone knows a possible way because im not familiar with how JA works.


ESTAS Every Scar Tells A Story
B00mer is offline   you may: quote & reply,
Old 07-19-2004, 03:36 AM   #5
Codja X
Junior Member
 
Codja X's Avatar
 
Join Date: Mar 2004
Location: South Wales, UK
Posts: 445
Re: Bartenders, Waitors, and Mayhem

Quote:
Originally posted by B00mer
I am going to try and add a menu popup window with the items for both the bartendors and the waitors.
You are not going to be able to do that without the source code to the game.

As for the Bartender and Waiters asking what you want when you "action" them - you can use a "usescript" with them. Create a little script in BehavEd where you can specify a sound file for them to play and an animation to go with it. Just fiddle around with that and you should be okay.

Also, you can make the npc's non-solid in the entity window so you can't kill them or cause damage at all.
Codja X is offline   you may: quote & reply,
Old 07-19-2004, 03:59 PM   #6
Jedi_Vogel
Forumite
 
Jedi_Vogel's Avatar
 
Join Date: Jan 2004
Location: Leeds, UK
Posts: 663
Quote:
Originally posted by EvilJedi
Anything is possible im modding if you are smart enough, like you can make a whole new game, and stuff... So vogel, you are completely wrong!
Oh mleh

If you're making a whole new game and new editing tools, it's no longer modding


Jedi_Vogel (aka {KoH}Zandir{JK})
Website: www.resource-centre.net
Do or Do Not. There is no Try.
Jedi_Vogel is offline   you may: quote & reply,
Old 07-19-2004, 09:18 PM   #7
shukrallah
White Dragon
 
shukrallah's Avatar
 
Join Date: Nov 2002
Posts: 3,250
well.. yeah, you could script them walking, you could record sound for them to speak... but without coding you cant have them get you stuff, or make a menu. well.. I guess you could make a code that says to run a script that tells them to go here, or there to get an item. If the Item is a GLM it can be bolted to either there right or left hand (well.. i guess that obvious) and then you could unbolt the item at a table so it appears like they have put it there :-\ thats going to be a lot of work though...
shukrallah is offline   you may: quote & reply,
Old 07-20-2004, 12:11 AM   #8
B00mer
Rookie
 
B00mer's Avatar
 
Join Date: Jul 2004
Location: Maryland, US
Posts: 22
Re: Re: Bartenders, Waitors, and Mayhem

Quote:
Originally posted by Codja X
You are not going to be able to do that without the source code to the game.

As for the Bartender and Waiters asking what you want when you "action" them - you can use a "usescript" with them. Create a little script in BehavEd where you can specify a sound file for them to play and an animation to go with it. Just fiddle around with that and you should be okay.

Also, you can make the npc's non-solid in the entity window so you can't kill them or cause damage at all.
ok, no menu.. i can live


ESTAS Every Scar Tells A Story
B00mer is offline   you may: quote & reply,
Old 07-20-2004, 12:13 AM   #9
B00mer
Rookie
 
B00mer's Avatar
 
Join Date: Jul 2004
Location: Maryland, US
Posts: 22
Quote:
Originally posted by lukeskywalker1
well.. yeah, you could script them walking, you could record sound for them to speak... but without coding you cant have them get you stuff, or make a menu. well.. I guess you could make a code that says to run a script that tells them to go here, or there to get an item. If the Item is a GLM it can be bolted to either there right or left hand (well.. i guess that obvious) and then you could unbolt the item at a table so it appears like they have put it there :-\ thats going to be a lot of work though...
can i make it so that the waitors carry a tray with a glass or two on it, then walk from the bar to a table, set the glass down, and then walk back and put nother glass down, pick up the first one, go back, get a new one, then go put it on another table, and the process cycles over and over?


ESTAS Every Scar Tells A Story
B00mer is offline   you may: quote & reply,
Old 07-20-2004, 11:08 AM   #10
Codja X
Junior Member
 
Codja X's Avatar
 
Join Date: Mar 2004
Location: South Wales, UK
Posts: 445
You could, but you may have to create new animations such as the waiter carrying the tray. You should be able to improvise the rest (such as the bartender placing a glass down).

Try getting the basic walk from point a to b scripting done 1st and then the in-between animations (e.g. picking up the glass etc) and then the usescript (e.g. play "f*ck off - i'm busy.mp3" when used).

But as you said earlier, it should be possible to do - it's just going to be a pain in the arse that's all
Codja X is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Mapping > Bartenders, Waitors, and Mayhem

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:35 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.