lfnetwork.com mark read register faq members calendar

Thread: fx stuff
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-19-2004, 09:08 AM   #1
Ockniel
 
Ockniel's Avatar
 
Join Date: Jun 2003
Location: at a theater near you!
Posts: 608
fx stuff

hey, can anyone tell me a good fx file for:

A) a normal flame, not really large, but not really small, about medium I guess

B) a good flamethrower type fx, but I need the flamethrower to be albe to go UP.

thanks guys
~Ockniel

EDIT: I need these for a fx_runner
Ockniel is offline   you may: quote & reply,
Old 07-19-2004, 09:46 AM   #2
Ice Dyn4stY™
Rookie
 
Ice Dyn4stY™'s Avatar
 
Join Date: Jun 2004
Location: Switzerland
Posts: 99
1) fire or small_fire I think...there is no other ^^


#JK3Maps:

Castle of Sith (v. 1.1) 100% / Download
Castle of Darkness (v. 1.0) 7% / Screens

©2004 by Ice Dyn4stY™
Ice Dyn4stY™ is offline   you may: quote & reply,
Old 07-19-2004, 11:03 AM   #3
Ockniel
 
Ockniel's Avatar
 
Join Date: Jun 2003
Location: at a theater near you!
Posts: 608
oh, how do they do that flamethrower thing in JA sp then?
Ockniel is offline   you may: quote & reply,
Old 07-19-2004, 11:24 AM   #4
Ice Dyn4stY™
Rookie
 
Ice Dyn4stY™'s Avatar
 
Join Date: Jun 2004
Location: Switzerland
Posts: 99
fx_runner -> press "N" -> "KEY=fxfile" "VALUE=effects/env/small_fire.efx"


#JK3Maps:

Castle of Sith (v. 1.1) 100% / Download
Castle of Darkness (v. 1.0) 7% / Screens

©2004 by Ice Dyn4stY™
Ice Dyn4stY™ is offline   you may: quote & reply,
Old 07-19-2004, 11:41 AM   #5
mslaf
 
mslaf's Avatar
 
Join Date: Apr 2002
Location: Poland
Posts: 125
You can modify its size according to your needs in EffectsEd. It’s quite simple. Search this forum because I have an impression that I have already explained how to do it.

You can also "steal" or re-use /if you prefer/ some fire effects from Call of Duty which utilizes the same file format. You can use the efx files (like shaders) but cannot use CoD’s textures, though.


ms.-
mslaf is offline   you may: quote & reply,
Old 07-19-2004, 11:56 AM   #6
Ice Dyn4stY™
Rookie
 
Ice Dyn4stY™'s Avatar
 
Join Date: Jun 2004
Location: Switzerland
Posts: 99
Hm...fxfiles from an other game....if I where you, I didn't do that, because of the rights, etc...but in the end, its' your destiantion


#JK3Maps:

Castle of Sith (v. 1.1) 100% / Download
Castle of Darkness (v. 1.0) 7% / Screens

©2004 by Ice Dyn4stY™
Ice Dyn4stY™ is offline   you may: quote & reply,
Old 07-19-2004, 12:15 PM   #7
mslaf
 
mslaf's Avatar
 
Join Date: Apr 2002
Location: Poland
Posts: 125
Have you every used any shaders not created for JA, like Q3's beams or fogs in example? I know that software companies are crazy about the copyrights and software patents....but what happen if IBM copyrights the screen "cursor"?


ms.-
mslaf is offline   you may: quote & reply,
Old 07-19-2004, 12:21 PM   #8
Ockniel
 
Ockniel's Avatar
 
Join Date: Jun 2003
Location: at a theater near you!
Posts: 608
okay, so if I put alot of those flames on top of each other, I think it MIGHT get the effect im looking for...

anyways, I also will need to make a large beam, much like the one in the jk2 deathstar level, ya know, you press the button and the big laser beam comes and fries everyone in tht passage?
yeah, I need to make one of those, except standing up. lightning might work too, it would have to be about 2 players wide and about... er...... 15 or 20 players high... could you help me with that?

thanks
~Ockniel
Ockniel is offline   you may: quote & reply,
Old 07-21-2004, 09:08 AM   #9
Ockniel
 
Ockniel's Avatar
 
Join Date: Jun 2003
Location: at a theater near you!
Posts: 608
hey, I put in some fires in my map and the console says that they are not finding their targets, you are just supposed to point them at info_nulls right?

pelase help, this is agitating
Ockniel is offline   you may: quote & reply,
Old 07-21-2004, 12:50 PM   #10
Ice Dyn4stY™
Rookie
 
Ice Dyn4stY™'s Avatar
 
Join Date: Jun 2004
Location: Switzerland
Posts: 99
Probably your assets aren't correct, so the game can't find them...or you made something wrong...
fx_runner -> "KEY=fxfile" "VALUE=env/fire.efx"
Or look in your assets, there are the efects


#JK3Maps:

Castle of Sith (v. 1.1) 100% / Download
Castle of Darkness (v. 1.0) 7% / Screens

©2004 by Ice Dyn4stY™
Ice Dyn4stY™ is offline   you may: quote & reply,
Old 07-21-2004, 01:14 PM   #11
mslaf
 
mslaf's Avatar
 
Join Date: Apr 2002
Location: Poland
Posts: 125
Quote:
Originally posted by Ockniel
hey, I put in some fires in my map and the console says that they are not finding their targets, you are just supposed to point them at info_nulls right?

pelase help, this is agitating
Try to point them at info_notnulls.


ms.-
mslaf is offline   you may: quote & reply,
Old 07-25-2004, 08:57 AM   #12
Ockniel
 
Ockniel's Avatar
 
Join Date: Jun 2003
Location: at a theater near you!
Posts: 608
umm, okay
Ockniel is offline   you may: quote & reply,
Old 07-25-2004, 10:45 AM   #13
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
You can also give them angle or angles keys.

There is an effect that looks like a flamethrower, I think something like flamejet.efx. Also, Boba Fett's flamethrower has its own efx file.

In reagrds to copyrights...Raven will allow you to use any assets from another Raven game in JA, just so long as you credit them properly in the readme.


wedge2211 is offline   you may: quote & reply,
Old 07-25-2004, 02:31 PM   #14
mslaf
 
mslaf's Avatar
 
Join Date: Apr 2002
Location: Poland
Posts: 125
Quote:
Originally posted by wedge2211
flamethrower has its own efx file.

In reagrds to copyrights...Raven will allow you to use any assets from another Raven game in JA, just so long as you credit them properly in the readme.
I fully respect the copyrights but the respect in my opinion should be reasonable. I'm not talking (writing) about the legal issues. Let's say I was doing things for RTCW and now I'm doing them for JA. If I have learnt something in the past like shaders, effects, readmes, md3's etc, does it mean I cannot use them now because they were initially created for another game? There're assets like textures, music, voices, models etc... and it's absolutely clear to me that I can't move them between the games. But does it mean that I cannot re-create them, in example. Following this path of thinking I probably can't because they were invented by somebody else. Should I credit him if I will re-create something? This is my work after all. So, even if I use the efx file from CoD I will modify it so heavily it won't be the same file. What if won't modify it but rewrite it according to my experience and knowledge.

But it's true I shouln't write about "stealing" something. I should write: "learn how the CoD guys made it and re-create it for JA".


ms.-
mslaf is offline   you may: quote & reply,
Old 07-25-2004, 06:10 PM   #15
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
I asked Raven about this once...I wanted to use an Elite Force skybox in JA. They said it was fine so long as I noted the port in my readme. CoD isn't Raven, though, right...?


wedge2211 is offline   you may: quote & reply,
Old 07-25-2004, 06:39 PM   #16
mslaf
 
mslaf's Avatar
 
Join Date: Apr 2002
Location: Poland
Posts: 125
efx file is not the skybox.


ms.-
mslaf is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Mapping > fx stuff

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:57 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.