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07-29-2004, 07:48 PM
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#1
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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WIP: Samurai Jack
I saw this in the request forum a while back but I didn't know how to model and now that i know how I thought I would have a go at him. My progress is shown below
So does he look like Jack?
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07-30-2004, 12:29 AM
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#2
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Join Date: Oct 2002
Location: my house
Posts: 272
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I think the head's a tad bit big, and the Neck's very thick, other that. nice job.
People who sin say this: They had to, to survive. People who sin say this: It's too late now to stop. The shadow called Sin dogs them steadily from behind, without a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don't know that if they turn around, there is a light... a light which keeps shining on them ever so warmly. A light that will never fade.
-Vash the Stampede
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07-30-2004, 12:45 AM
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#3
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lunatic
Join Date: Sep 2002
Location: Pants
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Re: WIP: Samurai Jack
I'll se what I can do about the head and neck (they where a bit tough as I've never done a character model before..) I added the hands and have yet to do the feet.
EDIT:: You may notice some strange lines on the following shots... that was part of the bounding box that I could not remove....

Last edited by Lil Killa; 08-10-2004 at 04:10 PM.
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07-30-2004, 07:54 AM
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#4
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
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nice, it looks like him, btw how you make that render with the wireframe over it?
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07-30-2004, 08:58 AM
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#5
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Senior Member
Join Date: Jan 2003
Location: Israel
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Quote:
Originally posted by LightNinja
nice, it looks like him, btw how you make that render with the wireframe over it?
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That ain't no render, it's a screenshot! Can't you see the gray background?
Are you gonna make it CEL SHADED?
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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07-30-2004, 12:45 PM
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#6
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The Ninjonator
Join Date: Sep 2003
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Quote:
Originally posted by tFighterPilot
Can't you see the gray background?
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dont you know you can change background color in render?
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07-30-2004, 01:07 PM
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#7
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Senior Member
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Quote:
Originally posted by LightNinja
dont you know you can change background color in render?
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Of course I do, I changed it to green so I could easially remove the background while doing those stupid animated gifs of mine
But nobody would change it to gray.
Well that and the bounding box
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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07-30-2004, 03:16 PM
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#8
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lunatic
Join Date: Sep 2002
Location: Pants
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It's a screenshot and yes I do plan to cel-shade it (the shaderything and the outline)
I'm gonna need someone to get him in-game for me though....
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07-30-2004, 04:26 PM
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#9
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The Ninjonator
Join Date: Sep 2003
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that someone will get crazy to weight the legs correctly
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07-30-2004, 04:47 PM
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#10
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Senior Member
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Quote:
Originally posted by LightNinja
that someone will get crazy to weight the legs correctly
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I don't think it's that hard to weight a robe...
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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07-30-2004, 05:08 PM
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#11
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Long Haired Freaky Person
Join Date: Aug 2002
Location: Sitting in the back of My VW Microbus - In the Great White North
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I like the way you've done the hand, awesome for a regular model but for JA itll be a little hard I think to weight those to the hand skeleton, might be better to go with the default hands.
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07-30-2004, 05:21 PM
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#12
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
Posts: 2,073
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If you want to cell shade it, keep the polycount low...around 1500 tris.
Also you should build or fit the mesh around the skeleton (yes that means the cartoony proportions will be lost), then someone might consider compiling it.
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07-30-2004, 05:23 PM
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#13
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Senior Member
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Quote:
Originally posted by Psyk0Sith
If you want to cell shade it, keep the polycount low...around 1500 tris.
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Look at the wireframe, I doubt that would be a problem 
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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07-30-2004, 05:25 PM
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#14
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The Ninjonator
Join Date: Sep 2003
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Quote:
Originally posted by tFighterPilot
I don't think it's that hard to weight a robe...
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Well you think that, but i think that weight a robe that only has the verts at the end of the cylinder is not hard of course, but the walk animation will be f*cked up
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07-30-2004, 05:31 PM
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#15
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Senior Member
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Quote:
Originally posted by LightNinja
Well you think that, but i think that weight a robe that only has the verts at the end of the cylinder is not hard of course, but the walk animation will be f*cked up
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Well it has been done before.
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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07-30-2004, 05:34 PM
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#16
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The Ninjonator
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of course but it'd need at least one set of verts at the knees, and thats all :), btw, those hands can be perfectly weighted
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07-30-2004, 05:42 PM
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#17
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Senior Member
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Quote:
Originally posted by LightNinja
of course but it'd need at least one set of verts at the knees, and thats all , btw, those hands can be perfectly weighted
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Oh, yeah of course. Some cuts and it's all right.
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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07-30-2004, 09:20 PM
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#18
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lunatic
Join Date: Sep 2002
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The hands had way too many polys so I choped some off.... eah finger has three segments to it....
I would builtd it to the skeleton but I'm using gamx so i have no way of knowing what it looks like....
As for the robe.... I can add another row of verts in the middle at about where the knees go... And the poly count should not be a problem. Since I lowered the amount on the hands the entire model right now is under 1,400. EDIT:: 1,362 to be exact.
EDIT::
Also... I was wondering if anyone had any ideas as to what I should do for under the robe... I was going to add some feet with a small bit of leg going into the robe. (all of that would end at around the knees) so that when the player jumped or died they would have something better to look at than a flat bottom... What are your thoughts?
Last edited by Lil Killa; 07-30-2004 at 09:50 PM.
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07-30-2004, 09:43 PM
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#19
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Join Date: Oct 2002
Location: my house
Posts: 272
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well, I think if you want to have Mutliple versions, you should make full legs so you can have Jack running around in his skiddies.
; P
but if you're just making the robed version, I think just feet and shins would do, except for those perverts looking up his robes = O!
People who sin say this: They had to, to survive. People who sin say this: It's too late now to stop. The shadow called Sin dogs them steadily from behind, without a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don't know that if they turn around, there is a light... a light which keeps shining on them ever so warmly. A light that will never fade.
-Vash the Stampede
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07-30-2004, 09:49 PM
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#20
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Senior Member
Join Date: Jan 2003
Location: Israel
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Quote:
Originally posted by Lil Killa
The hands had way too many verts so I choped some off.... eah finger has three segments to it....
I would builtd it to the skeleton but I'm using gamx so i have no way of knowing what it looks like....
As for the robe.... I can add another row of verts in the middle at about where the knees go... And the poly count should not be a problem. Since I lowered the amount on the hands the entire model right now is under 1,400. EDIT:: 1,362 to be exact.
EDIT::
Also... I was wondering if anyone had any ideas as to what I should do for under the robe... I was going to add some feet with a small bit of leg going into the robe. (all of that would end at around the knees) so that when the player jumped or died they would have something better to look at than a flat bottom... What are your thoughts?
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make it simple, something like 8 polys
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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08-01-2004, 03:21 AM
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#21
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lunatic
Join Date: Sep 2002
Location: Pants
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Quote:
Originally posted by tFighterPilot
make it simple, something like 8 polys
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hmm..... not sure I could do mall of that with only 8 polys....
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08-01-2004, 11:32 AM
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#22
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
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To "close" the bottom of the robe, look at mon mothma's mesh, that's a very good way to do it
-Just select the border edges, extrude inwards (hold shift + scale tool).
-Collapse the edges to a single vert and move it up a little.
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08-01-2004, 11:36 PM
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#23
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lunatic
Join Date: Sep 2002
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I'll try a few thing out Monday and post some screens 
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08-02-2004, 06:48 PM
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#24
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Join Date: Mar 2003
Location: In Europe.
Posts: 678
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OH MY!
Oh my someone is actually doing it...... 
-QUOTE------
Every cock fights best on his own dunghill.
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08-05-2004, 07:19 PM
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#27
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lunatic
Join Date: Sep 2002
Location: Pants
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lol ninja
as for striker.... I don't think I'll be modeling the blue thing..... looks too weird....
EDIT::
I did the feet/legs in about 10 minutes yesterday. I'll make a pic and upload it here sometime soon...
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08-05-2004, 07:24 PM
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#28
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Senior Member
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That will do pig, that will do
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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08-10-2004, 12:46 AM
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#29
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lunatic
Join Date: Sep 2002
Location: Pants
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finaly got around to finishing up the mesh.
please note that I have fixed the un smoothed area under the robe
pc is 1520
Last edited by Lil Killa; 08-10-2004 at 04:09 PM.
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08-10-2004, 09:00 AM
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#30
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Senior Member
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Very clean
After the outline, the polycount would be doubled. But 3040 isn't too much 
My projects:
Snow Speeder
Kaadu
Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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08-10-2004, 01:58 PM
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#31
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lunatic
Join Date: Sep 2002
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after a lile bit of tweaking I got it down to 1476 which would make the outlined version 2952  Now I just need to map it 
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08-10-2004, 04:04 PM
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#32
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3D Tech Support
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...and adjust the proportions to fit the skeleton...unless you get someone else to do it for you.
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08-10-2004, 04:14 PM
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#33
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lunatic
Join Date: Sep 2002
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I can't.... I don't have a program that can load the skeleton.....
Most of the proportions should still be close to the same as the hips on the jack in the cartoons starts below his belt. The only things that I would see changing would be maybe the head size and/or the length of the robe. As I've never seen the skeleton I could be wrong...
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08-19-2004, 09:24 PM
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#34
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lunatic
Join Date: Sep 2002
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Seems I'm having alot of trouble trying to map this thing.... Is still don't know if anyone could export it for me either.
Help? Please?
*gets down on knees*
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08-31-2004, 05:38 PM
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#35
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lunatic
Join Date: Sep 2002
Location: Pants
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After going back to maping for a while I decided I would take another go at trying to get the model UVed and I've gotten it figured out! The lines are smoother on the actual skin but as gmax doesn't like to anti-alias anything I'm stuck with jaggies...
Anyways... enough talk. On to Screens!
Still very WIP but any comments and suggestions are welcome as allways 
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08-31-2004, 07:08 PM
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#36
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Join Date: Oct 2002
Location: my house
Posts: 272
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might just be the angle, but I think his feet should poke out just a little more.
People who sin say this: They had to, to survive. People who sin say this: It's too late now to stop. The shadow called Sin dogs them steadily from behind, without a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don't know that if they turn around, there is a light... a light which keeps shining on them ever so warmly. A light that will never fade.
-Vash the Stampede
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08-31-2004, 07:17 PM
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#37
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lunatic
Join Date: Sep 2002
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They look fine to me.. I always thought thy were sticking out too far...
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08-31-2004, 09:51 PM
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#38
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Join Date: Oct 2002
Location: my house
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like I said, might be the angle
People who sin say this: They had to, to survive. People who sin say this: It's too late now to stop. The shadow called Sin dogs them steadily from behind, without a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don't know that if they turn around, there is a light... a light which keeps shining on them ever so warmly. A light that will never fade.
-Vash the Stampede
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09-01-2004, 03:37 PM
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#39
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lunatic
Join Date: Sep 2002
Location: Pants
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http://www.lkmods.net/jack7.jpg
OK I'll go ahead an admit it... I'm not the best skinner. I think I've done a pretty good job on the orbe but the eyes and mouth have me stumped.... any ideas on what I should do to them?
Think I finishd his face.... What do you think?
All I have left are the hands/arms and feet/legs.

Last edited by Lil Killa; 09-01-2004 at 04:38 PM.
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09-02-2004, 03:54 AM
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#40
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The Ninjonator
Join Date: Sep 2003
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 it is REALLY COOL
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