lfnetwork.com mark read register faq members calendar

Thread: Imperial Walkers On The North Ridge
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 08-07-2004, 07:16 PM   #41
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
ok here's a new offer a beta test for someone who can get the hall models raven made to work in multiplayer note it has to be working for you to get the beta spot


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-07-2004, 09:01 PM   #42
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Quote:
Originally posted by lauser
And THIS is a way better tutorial. rgoer is one of those guys who explains things in a way that he assumes you know how most things are supposed to work. Mslafs tutorial is much easier to understand.
Mslaf's bad grammar aside, his tutorial actually has incorrect information in it! I would highly reccomend rgoer's tutorial...it doesn't have the unnecesary information mslaf's includes, and it's really really simple to understand--because making an ASE model is a really really simple process!


wedge2211 is offline   you may: quote & reply,
Old 08-08-2004, 12:02 AM   #43
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
Hehe..that's why I took the best of both worlds and made my post there Wedge. Maybe we should do that. Make it simplified and easy for beginners and repost at map-review.

You know I just reread the tutorial Wedge. It seems it has been updated from the original. I didn't look at the tutorial for that specific reason. But it looks fine to me now other than having the -game ja in the command line.


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 08-08-2004, 12:43 AM   #44
Eldritch
Mmm, Donuts
 
Eldritch's Avatar
 
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
For that tutorial, I think rgoer assumes that if you're advanced enough to know what an ASE model is, you should know enough technical terms to follow the tutorial.

Short, sweet, to the point, and most importantly -- accurate.

Eldritch is offline   you may: quote & reply,
Old 08-08-2004, 11:27 AM   #45
Pahricida
Junior Member
 
Pahricida's Avatar
 
Join Date: Dec 2003
Posts: 444
foghull ... like that:



Instead of the normal distance cull it fades out in fog so you won't see a rapid end of the level. You can adjust the values to determine the distance the fog will start from. Plus it can improve performance since everything past the opaque border won't be rendered ...

Check this out:
http://www.shaderlab.com/q3map2/manu...hull_guide.htm

sorry but that's the only foghull tutorial I know in english language.


Pahricida is offline   you may: quote & reply,
Old 08-08-2004, 03:30 PM   #46
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
the link doesnt work


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-08-2004, 03:38 PM   #47
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
It does for me


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-08-2004, 06:24 PM   #48
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
ok here's a new feature thats going into my map
at-st's and at-at's that can actualy turn their heads

the current at-st's and at-at's cant rotate their head but they wil soon


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-09-2004, 05:47 AM   #49
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
Darth....copy the sky_portal box from the HOTH SIEGE map EXACTLY and import it into your map......100% improvement


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 08-09-2004, 06:44 AM   #50
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
3 leters:

how? lol


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-09-2004, 06:08 PM   #51
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
might i remind anyone who looks at this thread that any sugestiosn on the bojectives or on the map itself are more than welcome


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-10-2004, 12:03 AM   #52
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
Open up the Hoth Siege .mapfile. You will notice above the map a small box with a portal_sky entity in it. You will also note a terrain model inside it. Just copy the whole thing and save it as a prefab under edit. Now load your Hoth map up and import that badboy in there. If you need help with a skyportal go here:

PORTALSKY

But this portal is already set up nice for ANY HOTH map.


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 08-10-2004, 05:46 AM   #53
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
ok thanks its gonna look nice thanks


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-10-2004, 02:31 PM   #54
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
here's a new screenshot update

here's the early forward lookout post
(still need to make the texture)

http://www.imagedump.com/index.cgi?pick=get&tp=106508

http://www.imagedump.com/index.cgi?pick=get&tp=106509

main hanger north view from the secondary command center

http://www.imagedump.com/index.cgi?pick=get&tp=106510

flight command control room
(its above the falcon)

http://www.imagedump.com/index.cgi?pick=get&tp=106511

flight command control coridor

http://www.imagedump.com/index.cgi?pick=get&tp=106512

enjoy

P.S. if anyone knows any ways to decrease the compile time feel free to tell me


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-10-2004, 06:36 PM   #55
Skyfez
Rookie
 
Join Date: May 2004
Posts: 19
awesome work man! I gave up playing siege but this may bring me back to it!
Skyfez is offline   you may: quote & reply,
Old 08-10-2004, 08:06 PM   #56
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
The fog is just the right density now. That PORTAL_SKY makes it look so much better..good stuff man! Let's have a BETA

Big maps will always take forever to compile. Look at SithJs Kamino map..it's just amazingly oversized. He has the biggest BSP file I have seen...................EVER! 52000kb!!!


My kung fu is also very weak

Last edited by lauser; 08-10-2004 at 08:18 PM.
lauser is offline   you may: quote & reply,
Old 08-10-2004, 08:13 PM   #57
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
erm 2 things 1 i havent changed a thing to the fog
and second i havent added the portal_sky yet
hehe
unless the density of the fog changes when you encrease the size of the map

btw expect to see some screenshots of the new shield generator tomorow


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-10-2004, 08:20 PM   #58
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
No it doesn't change..it just seems like it though. Put the portal in and see if you can see it or not. Otherwise just leave it out.


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 08-10-2004, 09:48 PM   #59
Lil Killa
lunatic
 
Lil Killa's Avatar
 
Join Date: Sep 2002
Location: Pants
Posts: 1,502
Quote:
Originally posted by {xg}darthVADER
P.S. if anyone knows any ways to decrease the compile time feel free to tell me [/B]
What part is taking so long? Are you using detail brushes (corectly)?

Lil Killa is offline   you may: quote & reply,
Old 08-10-2004, 11:09 PM   #60
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
Quote:
Originally posted by lauser
Big maps will always take forever to compile. Look at SithJs Kamino map..it's just amazingly oversized. He has the biggest BSP file I have seen...................EVER! 52000kb!!!
Quote:
Originally posted by Lil Killa
What part is taking so long? Are you using detail brushes (corectly)?
Again...shear size.


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 08-10-2004, 11:43 PM   #61
Lil Killa
lunatic
 
Lil Killa's Avatar
 
Join Date: Sep 2002
Location: Pants
Posts: 1,502
well he could speed it up if he's not using detail brushes by using them...

Lil Killa is offline   you may: quote & reply,
Old 08-11-2004, 05:36 AM   #62
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
i'm using detail brushes
and the part thats taking so long is the passage portal flow


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-11-2004, 03:39 PM   #63
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
as i promised a new screenshot update

shots of the new (early wip) shield generator

http://www.imagedump.com/index.cgi?pick=get&tp=106937

http://www.imagedump.com/index.cgi?pick=get&tp=106940

http://www.imagedump.com/index.cgi?pick=get&tp=106942

http://www.imagedump.com/index.cgi?pick=get&tp=106945

here's the secondary control room from the hanger

http://www.imagedump.com/index.cgi?pick=get&tp=106950

enjoy

also i'm gonna need some beta testers soon
prefrebly people who can run a server with 16 people on it

so keep an eye on this thread

P.S. lauser i tried adding a skyportal but the map lagged incredibly
also the fog becase extremly dense with dynamic glow turned on


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-11-2004, 03:48 PM   #64
Livingdeadjedi
 
Livingdeadjedi's Avatar
 
Join Date: Apr 2002
Location: England
Posts: 276
hehe i dont have to beta test, ive been testing it from the first brush


love the new shield generator by the way

cant wait to destroy it with me


LiVingDeAdJedi AOTC TC ( clonewarsmod) Senior map maker
Livingdeadjedi is offline   you may: quote & reply,
Old 08-11-2004, 03:52 PM   #65
Livingdeadjedi
 
Livingdeadjedi's Avatar
 
Join Date: Apr 2002
Location: England
Posts: 276
hehe my map is huge at the moment... even with alot of the objects in the rooms as detail, it is still 300mb passage memory :P it was 70 till i added laser door section...

passage memory is so bad on mine i have to fast vis now


LiVingDeAdJedi AOTC TC ( clonewarsmod) Senior map maker
Livingdeadjedi is offline   you may: quote & reply,
Old 08-11-2004, 05:30 PM   #66
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
Quote:
Originally posted by {xg}darthVADER

P.S. lauser i tried adding a skyportal but the map lagged incredibly
also the fog becase extremly dense with dynamic glow turned on
Ehh...exactly how did you add it in? Did you import it and use that tutorial link? If your map is more than 8000 x 12000 grid units then yes...it will lag unfortunately. Endors outdoor areas collectively are about 12000 x 4000 grid units. I get a 3FPS loss after adding the new portal_sky. If yours is twice as big as mine then double that. 6 FPS loss is quite a bit on a low end card like mine. But on a 128 you might lose 20 or more.


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 08-11-2004, 05:35 PM   #67
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
Quote:
Originally posted by Livingdeadjedi
hehe my map is huge at the moment... even with alot of the objects in the rooms as detail, it is still 300mb passage memory :P it was 70 till i added laser door section...

passage memory is so bad on mine i have to fast vis now
LDJ...use the newest Q3map2 batch file. When you edit your batch file put this switch in the BSP phase:

-lomem

Will help a TON.


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 08-11-2004, 06:00 PM   #68
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
i dont know exactly how many grid units my map is but i can tell ya its pretty big in size i think its bigger than kamino by SJC
but not to worry i wil make it look good without a sky portal


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-12-2004, 07:41 PM   #69
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
ok good news for the likes of you

its beta time
i need about 5 people for now
below this post anyone who posts his msn details and a good reason why he'd want to beta test wil be considerd for this beta

i need someone who can run a server for 5 people tho


Maps aren't released
...they escape


Last edited by {xg}darthVADER; 08-12-2004 at 07:55 PM.
{xg}darthVADER is offline   you may: quote & reply,
Old 08-12-2004, 09:18 PM   #70
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
I'd be honored to beta test!

TK8252MJL @ hotmail.com is my MSN.

I'd like to be a beta tester because I love JA Siege more than any other game. I'm always eager when there's a new Siege map in the works, especially a Star Wars-based one. Hoth has always been one of my favorite battles (maybe because the Imperials won ) and this one looks very promising.

I know a guy who would be able to host a server very lag-free; next time I see him I'll ask him about this.
TK-8252 is offline   you may: quote & reply,
Old 08-12-2004, 09:21 PM   #71
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Quote:
Originally posted by TK-8252
I'd be honored to beta test!

TK8252MJL @ hotmail.com is my MSN.

I'd like to be a beta tester because I love JA Siege more than any other game. I'm always eager when there's a new Siege map in the works, especially a Star Wars-based one. Hoth has always been one of my favorite battles (maybe because the Imperials won ) and this one looks very promising.

I know a guy who would be able to host a server very lag-free; next time I see him I'll ask him about this.
Please do, we will all really appreciate it!

*thinks of massive Snow Speeders fight*


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-12-2004, 09:31 PM   #72
RDX1
Rookie
 
RDX1's Avatar
 
Join Date: Jul 2004
Location: Seattle, WA
Posts: 150
I'll help out, I have free time to help out. I don't have MSN, but I do have AIM, I can give you my e-mail if you would like. I love new maps and I have some free time.


The Battle Lounge: 67.15.49.198:29070
(24 Slot Non-Clan Jedi Academy FFA Server)
RDX1 is offline   you may: quote & reply,
Old 08-12-2004, 09:56 PM   #73
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
The server guy says he can host a server for the test. Although it's a home-run server, it's amazingly lag-free. It can host a nearly lag-free game of ForceMod easy. His name is Shippo, BTW. Do you want his MSN too?
TK-8252 is offline   you may: quote & reply,
Old 08-12-2004, 10:41 PM   #74
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Yes.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-12-2004, 10:43 PM   #75
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
inu_yasha_demon @ hotmail.com
TK-8252 is offline   you may: quote & reply,
Old 08-13-2004, 12:22 AM   #76
RDX1
Rookie
 
RDX1's Avatar
 
Join Date: Jul 2004
Location: Seattle, WA
Posts: 150
I remembered I have a MSN passport. You can contact me over MSN with: ja (AT) rdxmedia (dot) com if needed.


The Battle Lounge: 67.15.49.198:29070
(24 Slot Non-Clan Jedi Academy FFA Server)
RDX1 is offline   you may: quote & reply,
Old 08-13-2004, 05:27 AM   #77
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
ok thats about 3 people then the server guy, TK, and RDX1

that leaves 2 more beta spot note this map hasent been made siege compatible yes
i just need you guys to stress test it and help me find bugs wich i might have forgot ect. ect.

and ofcourse ask you all what else you would like to see in my map


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-13-2004, 08:36 AM   #78
mergatroid
Rookie
 
mergatroid's Avatar
 
Join Date: Feb 2004
Location: France
Posts: 85
I'd like to test it. Your map looks so 'movie correct' that it's interested me since you started the thread. I have plenty of time with the school holidays that testing it shouldn't be a problem (and I haven't got much to do lately). So , yeah! I've have a go.
My msn address is danielkennedy902@hotmail.com and I do have msn messenger.


mergatroid is offline   you may: quote & reply,
Old 08-13-2004, 08:51 AM   #79
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
ok then 1 more beta spot going once..........


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Old 08-15-2004, 06:24 AM   #80
{xg}darthVADER
 
{xg}darthVADER's Avatar
 
Join Date: Apr 2002
Location: the netherlands
Posts: 457
ok applying for beta is no longer an option
all positions have been filled

ok now for those of you who havent gotten into beta here's some more screenshots of the enew echo base entrace

lady's and gentle man i present to you the ion cannon

http://www.imagedump.com/index.cgi?pick=get&tp=108883

and the new entrance

http://www.imagedump.com/index.cgi?pick=get&tp=109075

http://www.imagedump.com/index.cgi?pick=get&tp=109076

as you can see alot has happaned since lucasforums went down

enjoy


Maps aren't released
...they escape

{xg}darthVADER is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Mapping > Imperial Walkers On The North Ridge

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:58 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.