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Old 08-16-2004, 05:31 AM   #81
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not much interest in this thread anymore i see
anyways for those of you who still have interest in this project

here's screenshot update

the new walkway

http://www.imagedump.com/index.cgi?pick=get&tp=109416

http://www.imagedump.com/index.cgi?pick=get&tp=109417

the 2 new pieces of the hanger

http://www.imagedump.com/index.cgi?pick=get&tp=109418

http://www.imagedump.com/index.cgi?pick=get&tp=109419

enjoy


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Old 08-16-2004, 02:59 PM   #82
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You might want to have that walkway actually be accessible...in other words, have it go somewhere. How do people get onto it? What do they use it for? Ask yourself questions like that.

The hangar bits look solid, but you need some more details on the walls, floors, and cieling. Watch the Hoth parts of ESB, and figure out what sorts of things are on the Rebel hangar walls. You should also check out Raven's models/hoth directory of md3 models.


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Old 08-16-2004, 04:20 PM   #83
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erm that walkway wasent finished yet jsut showing early deseigns

and the walls are being worked on those new parts of the hanger were jsut added yesterday i didnt get the chance to add any details yet

the walkway is going to lead to ion control wich is one of the objectives i ahve planned for the imperials


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Old 08-16-2004, 07:13 PM   #84
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wow looking great! Heres an idea, have some of those trollies that are in the hoth hangers. They could help speed players to wherever. Thats what i always think of when i think of hoth, them nice lil trollies. Just an idea


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Old 08-17-2004, 02:30 PM   #85
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what atat are you using since duncans Beta atat is about dead when you shoot 2 snowspeeder bullets

then we have the blasters those weapons cant even destroy a flying thing
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Old 08-17-2004, 02:43 PM   #86
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Quote:
Originally posted by MadCow1989
what atat are you using since duncans Beta atat is about dead when you shoot 2 snowspeeder bullets

then we have the blasters those weapons cant even destroy a flying thing
Yeah, we've done some teaking to the veh and vwp files.


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Old 08-17-2004, 06:00 PM   #87
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(yep gezien)

i need voice sounds for my map like i echo station 3t8 weve spotted imperial walkers

stuff like that but i cant record it from the movies if someone is willing to copy those for me i'll be msot gratefull


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Old 08-17-2004, 07:34 PM   #88
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Holy sh*t!! That is awesome!! I saw that other Hoth Siege map being made, I thought that was good, then, I saw this one, and boy, this PWN's that one!!

The lasers on the AT-AT should be able to shoot down a Snow Speeder in one or two hits, just a little tip. They aren't all that armored against the AT-AT's, as the Imperials PWNED the Rebels in the Battle of Hoth.

Hmm, are those X-wings flyable? If not, good. They shouldn't be, it isn't realistic. Unless, no, that'd be too much work. I was thinking that you could have a new X-wing, with no weapons, and they are supposed to evade fire, and slip past the whole battle, and get away into space, like they did in ESB.

I love the idea with NPC's. I so wish I could map (and I was good at it). This looks awesome!!

I can't wait until this is released. It PWN's all!! I too, love Siege maps, and especially, realistic ones (Star Wars realistic).





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Old 08-17-2004, 07:43 PM   #89
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scout trooper if you can pm me your msn adress it might be easyer

i wil need the sounds of a rebel repeating trought he microphone imperial troops have entered the base
luke saying echostation 5 7 were on our way
and the anouncement of the first transport is away

also its a good bet the empire knows were here said by han

and no the x-wings wont be flyable
how ever in the south hanger they wil take off by themselves escorting all 8 transports

the at-ats take down a at-st in 2 shots

and i'm glad you like my map

also here's some bad news i'd have to call off the tow cable thing duncan apearantly wont respond to me anymore and i havent gotten his original at-at file so i cant add the tag's to the legs for the tow cable to bolt onto

darthALEX out


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Old 08-17-2004, 07:50 PM   #90
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I really like the idea about the ships taking off by themselves, that is cool!! As for the transports...maybe someone should make them into vehicles?

The TOW Cable...oh, well, it'll still rock and be fun!!





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Old 08-17-2004, 08:29 PM   #91
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Well, my voice is still young (I'm only 14), and so I decided to try two of those announcements. I put static in the background, as to make them sound like they are coming from a speaker, and as we all know, the Rebels didn't have the best technology. Most of their stuff was outdated, broken, and...not good.

I dunno why I did these voice outtakes...but, I did. {xg}darthVADER, I can send them to you, just tell me your e-mail address.





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Old 08-18-2004, 05:56 AM   #92
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i could try a Rebel voice but then i need to know how to record sound on this mic first
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Old 08-18-2004, 07:06 AM   #93
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my e-mail is HaVoC373@hotmail.com
i would prefer recordings from the movies but lets see how this wil work out


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Old 08-18-2004, 04:19 PM   #94
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Well, I sent you them, but, then I sent you another e-mail, with the, "Imperial troops have entered the base," part from the movie, off the internet. I am currently trying to get the other one, from some contacts of mine.





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Old 08-18-2004, 05:20 PM   #95
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i think recording from movies would be hard since the only DVD's of the Trilogy are Pirated versions as soon as i find out how to record sound il try my best
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Old 08-18-2004, 06:26 PM   #96
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ok no offense revan but your sounds moved shivers down my spine
like nails on a chalk board

i think we better stick to the ones on the dvd

once again no offense


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Old 08-18-2004, 07:37 PM   #97
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can someone please tell me how i can make a script that wil make a set of brushes move to certan entity's ?
thanks


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Old 08-18-2004, 10:42 PM   #98
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I think a little trisouping on the floor would look nice in that hangar. lie next to the walls and stuff.

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Old 08-19-2004, 06:03 AM   #99
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Quote:
Originally posted by {xg}darthVADER
can someone please tell me how i can make a script that wil make a set of brushes move to certan entity's ?
thanks
Make a func_train with a trigger?


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Old 08-19-2004, 06:49 AM   #100
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that doesnt look good so i want to script it


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Old 08-19-2004, 06:58 AM   #101
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Quote:
Originally posted by {xg}darthVADER
can someone please tell me how i can make a script that wil make a set of brushes move to certan entity's ?
thanks
I think you make a func_static (Brushes with an origin brush where you want the 'origin' to be), triggered by a func_mutiple, give the static a script_targetname (lets say: mover1) in the entity screen. Create a Ref_tag with a script_tagetname like 't1'. Put the tag where you want the Func_static's origin to go. Compile your map.

Then open up BehavED and make script that tells 'mover1' to go to 't1' with the origin as the origin brush on 'mover1' with a time in miliseconds (1000=1sec) for how fast you want 'mover1' to move.

I think that's it (I'm a beginner scripter) If you want to make the brush go back to its place when it has moved, make another scipt and add another tag where the starting point of the func_static was.

I hope this helps


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Old 08-19-2004, 02:24 PM   #102
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thats the problem i dont know how to make it move these i do know how to write the script but not what to put in it


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Old 08-19-2004, 06:32 PM   #103
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He just told you exactly what to do...

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Old 08-19-2004, 07:02 PM   #104
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ok lemme put it like this how do i make the origin brush move to where i want it

show me an example fo the script or somethign cause it didnt make much sense to me

sorry i'm new to scripting


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Old 08-20-2004, 06:46 AM   #105
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Quote:
Originally posted by {xg}darthVADER
ok lemme put it like this how do i make the origin brush move to where i want it

show me an example fo the script or somethign cause it didnt make much sense to me

sorry i'm new to scripting
This should do it:

//Generated by BehavEd

rem ( "A moving brush" );

task ( "Move1" )
{

affect ( "Mover1", /*@AFFECT_TYPE*/ FLUSH )
{
move ( $tag( "t1", ORIGIN)$, 2500.000 );
}

}

do ( "Move1" );

I'm not the best scripter but I think this should work (I've really only managed to make rotating doors).


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Old 08-20-2004, 10:35 AM   #106
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Quote:
Originally posted by Lil Killa
I think a little trisouping on the floor would look nice in that hangar. lie next to the walls and stuff.
what exactly do you mean by trisouping?


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Old 08-20-2004, 01:15 PM   #107
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He means cutting the floor up into triangles and then using the vertex tool (V) to move their edges around and make the floor lumpy.


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Old 08-20-2004, 07:13 PM   #108
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Why would you want to trisoup the floor? It needs to be smooth for landing craft and storing equipment. If anything soup the outside areas. That what you meant LIL KILLA?

Also, if you do end up trisouping any areas, build OVER the existing ground. Don't cut up the map HULL. Just clone the ground or make a new one and make sure everything except the visible surface has the snow texture. Everything else should be caulk.

Here is an example from Luksywalker1. Try this out and see how a script might work:

http://home.ripway.com/2003-11/40395/rolling_rock.zip


My kung fu is also very weak
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Old 08-20-2004, 07:31 PM   #109
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you have no idea how much i appriciate that lauser
thanks a bunch

expect some screenshots of the new imperial landign shuttle tomorow


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Old 08-20-2004, 10:50 PM   #110
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If you read my post you would have seen I said to do it next to walls and stuff. I meant stuff as in crates and other things. If you look in the movies you see the crates aren't placed perfectly on top of the snow. No, they have some sno piled around the edges. Also. No floor covered in snoww is going to always be 100% flat anyway. I would try to do some trisouping outside though. Not alot but some.

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Old 08-21-2004, 06:44 AM   #111
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ive done that around wall and crates with meshes


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Old 08-22-2004, 11:13 AM   #112
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I have a server now that I can put the map on for beta testing. I won't run the map 24/7 but whenever anyone is interested I can load it up.


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Old 08-22-2004, 11:57 AM   #113
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Quote:
Originally posted by RDX1
I have a server now that I can put the map on for beta testing. I won't run the map 24/7 but whenever anyone is interested I can load it up.
cool, thanks


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not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 08-22-2004, 01:04 PM   #114
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cool now for part 2 of the plan
get online on msn!!!!


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Old 08-22-2004, 11:16 PM   #115
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I've been on, what's your MSN?

ja (at) rdxmedia.com is my MSN - I keep it on 24/7


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Old 08-23-2004, 07:04 AM   #116
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Old 08-24-2004, 06:08 PM   #117
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its been a while since my last update so here i go
ive been having problems with it lately they are fixed now
some new screenshots:

first pics of the south hanger(this one is gonna have a low level of detail since it wil only be there for the final objective for the rebels)

http://www.imagedump.com/index.cgi?pick=get&tp=112945

and here it is :
ion control
http://www.imagedump.com/index.cgi?pick=get&tp=112946

this one took me a while since i tried to copy ravens one as close as i could since it looked so good compared to the concept art

outside view of ion controla bove the ion cannon:
http://www.imagedump.com/index.cgi?pick=get&tp=112949


this is one of the other reasons it took so long to get a new update out
the first imperial lander shuttle (completly scripted from folding up its wings to extending its boarding ramp)

http://www.imagedump.com/index.cgi?pick=get&tp=112950

the shot is a bit dark right now but this was in a test map
ive made some noob textures for it if anyone can do a better job and is willing to feel free to contact me

darthALEX out...


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Old 08-25-2004, 09:14 AM   #118
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hrm Sith-J-Cull made a mapped Transport craft



maybe you should ask him.


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Old 08-25-2004, 07:20 PM   #119
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So, when do you guys anticipate this to be released? This will definitely be in my /base folder!! I think this'll get so many downloads!! It looks completed to me already!!

I wish I could map...





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Old 08-25-2004, 07:32 PM   #120
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Quote:
Originally posted by Majin Revan
So, when do you guys anticipate this to be released? This will definitely be in my /base folder!! I think this'll get so many downloads!! It looks completed to me already!!

I wish I could map...

Everybody has something. You have modeling.


My projects:
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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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