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09-07-2004, 05:18 AM
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#161
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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greeting
here i am once again
sadly without an update
i havent worked on this map since the last update i posted
ive been playing starwars galaxies
also school has started again so i'll have less time to work on it
how ever expect an update within the week
darthALEX out
Maps aren't released
...they escape
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09-12-2004, 09:03 PM
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#162
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Rookie
Join Date: Sep 2004
Posts: 37
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I have a question. You said you modified Duncan's AT-AT to have an appropriately powerful attack. I downloaded it from Duncan's site and spawned it in a game to give it a little test drive, and it also seemed to me that it was smaller than it should be. Do you think that's the case or am I going crazy?  And if so, have you made it bigger?
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09-13-2004, 04:25 AM
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#163
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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You cant have them the real size, because it would really slow the game down. So be happy with what you got. 
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09-13-2004, 05:45 AM
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#164
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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JA has a limit for the size of the bones of a vehicle
if i made the model bigger the entire model wil go wrong restulting in gamecrash or a realy realy REALY ugly at-at and we dont want that now do we 
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...they escape
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09-13-2004, 06:05 AM
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#165
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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Quote:
Originally posted by {xg}darthVADER
JA has a limit for the size of the bones of a vehicle
if i made the model bigger the entire model wil go wrong restulting in gamecrash or a realy realy REALY ugly at-at and we dont want that now do we
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i know what you mean, that happened me when i put a pod in game and it was giant, so my game crashed xD
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09-19-2004, 01:30 AM
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#166
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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ok here's a update
ive done olmsot close to nothing on this map for a week now
ive been working on my mos espa pod race arena for JA: Racer mod
i just wanted to let everyone know who is waiting for this project that i wil start on it again when the DVD box trilogy is released
then i wil have better recources to use as refrence than i have now
thank you for your patianece
still the suggestion rule in this topic is still active
if you have anyhting that i havent told about yet or you would like to see in a battle of hoth map
feel free to post your suggestion here
my objective is to make a map that everyone wil enjoy because you get what you wanted in this map
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09-19-2004, 02:05 PM
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#167
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Formerly Majin Revan
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
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Man, I wanna start beta testing, dude!! I'll be able to beta test very nicely a few days after Star Wars: Battlefront and the Star Wars Trilogy DVD's come out. I'll be getting a new, hyped-up computer!! AMD 64 3200, nVidia GeForce 6800 GT 256 MB RAM, 1024 MB RAM, 160 GB of free space...yeah, it's gonna PWN!!
All I want also is that the flying space isn't low, so you don't hit the "ceiling." It should be quite high, so you can do nose dives, and fire from above!! Once you reach the limit, it should send you back like in the Asteroids TFFA Mod.

- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
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09-20-2004, 07:28 AM
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#168
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Quote:
Originally posted by Majin Revan
All I want also is that the flying space isn't low, so you don't hit the "ceiling." It should be quite high, so you can do nose dives, and fire from above!!
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Watch The Empire Strikes Back again, and notice that snowspeeders are vehicles that hug the ground pretty nicely.
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09-20-2004, 09:00 AM
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#169
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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correct
my map wil wil have on all sides of the map has a ship boundary that wil direct the snow speeder back in to the battle field
so dont worry
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09-20-2004, 03:48 PM
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#170
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Formerly Majin Revan
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
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Quote:
Originally posted by wedge2211
Watch The Empire Strikes Back again, and notice that snowspeeders are vehicles that hug the ground pretty nicely.
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I know, yet maybe I want to fly high?

- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
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10-01-2004, 11:56 AM
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#171
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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suprise suprise ive resumed my work on this map
what ive done so far ive added a way to get to the secondary control room
ive added a way to block that path
i'm in the process of completly redoing the trenches
and i'm adding details to the south hanger
expect some new screens within the next week
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10-02-2004, 03:00 PM
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#172
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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ok here i go talking to my self again
ive decided to make the northern hanger (one with falcon) correct size as it is in the movie
the one youve been seeing on screens is actualy twice as wide as the one from the movie
expect to see some screens up tomorow 
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10-03-2004, 01:28 PM
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#173
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Junior Member
Join Date: Feb 2004
Posts: 248
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great idea but for now just a question wil this project be released within this month or next?
Life is a Frame
So Start Moving
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10-04-2004, 12:36 AM
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#174
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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probably the end of this month
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10-11-2004, 02:09 PM
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#175
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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Maps aren't released
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10-11-2004, 07:56 PM
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#176
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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I like the look. The hangar cieling still looks a little bare (I just watched ESB, too, and I can't remember whether there was stuff on the cieling or it just faded into blackness). Also, the corridors could use a tiny bit more detail on the walls and cieling--little control panels and stuff, more pipes, wires, whatever. Add that and I'll think this map is on its way to greatness.
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10-12-2004, 02:26 AM
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#177
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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wel í wasent finished with the hanger jstu yet but if i add too much to the celing were gonna have the problem of flying into that when flying the snow speeder
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10-12-2004, 03:17 AM
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#178
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Looking good 
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10-12-2004, 11:51 AM
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#179
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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Alex i beg you, please post the screenshots at www.imageshack.us
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10-12-2004, 12:52 PM
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#180
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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woops sorry but why if i may ask?
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10-13-2004, 05:47 AM
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#181
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Junior Member
Join Date: Feb 2004
Posts: 248
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the one you are you using gives that anoyying Or VIew This anyway and options its anoyying
Life is a Frame
So Start Moving
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10-14-2004, 07:57 AM
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#182
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Formerly Majin Revan
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
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{xg}darthVADER and I did a beta test yesterday, and it went well. The only problems were that the turrets shot everyone, and the ground disappeared when flying a Snow Speeder. Those errors will be fixed. Along, with some very minor ones. The map is freakin' large. The AT-AT's need to be fixed...the sounds are too quiet, the view is freakin' far away, and the lasers are barely visible. I can fix this, yet {xg}darthVADER shall be using KBell's new AT-AT, which will rock as much as Duncan_10158's. I could make the effects, sounds, etc., better for this map, too, if wanted.
The architecture is awesome as well. I am an awesome pilot in JA, yet I crashed so much, as I am not used to flying in JA, as I have been playing too much SWBF.
{xg}darthVADER made a sweet enormous hangar for the Rebel Gallofree Transports (being made by Hatrus).
Overall, this map roxxors!!
Heh, back to school now...(I'm in lunch).

- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
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10-23-2004, 08:03 AM
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#183
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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ladies and not ladies
i present to you
the trenches
i know there's some lighting issues but i've olmost fixed them
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10-25-2004, 02:21 PM
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#184
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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ok here's a small update me and darthzappa are working together to create the outside terrain since i am a noob with easygen ect.
also expect to see a trailer soon made by zappa_0
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10-25-2004, 05:11 PM
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#185
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Join Date: Jun 2002
Posts: 408
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Nice lighting.
The trenches should probably show up gradually, instead of cutting in like that. Also, I don't think they had little rims like that in the movie. Fun stuff, all the same.
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10-26-2004, 06:00 AM
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#186
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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They'd probably look better if you just built THEM into the EasyGen terrain...but what you've got looks like a pretty good jumping-off point.
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10-26-2004, 12:47 PM
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#187
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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trust me the new outside terain wil asount you with the trenches
it wil look good i promis
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10-28-2004, 11:44 AM
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#188
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Junior Member
Join Date: Dec 2003
Posts: 444
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hell this is huge!
I just ask myself how long will it take you to get from the spawn right into the battle?
And how will you prevent everyone from using aircraft instead of infantry cause they are simply lazy and don't want to walk.
Other than that:
awesome
The hangar reminds me of Shadows of the Empire... except this one here has got way more detail, you can leave the hangar through the gate and there's not just snowspeeders all around.
Will resume playing siege for this one 
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10-28-2004, 01:29 PM
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#189
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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Ladies and Gentlemen
boy's and girls of all ages
i present to you
The battle of hoth!
my compliments to darthZappa for the terain.
enjoy
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10-28-2004, 01:41 PM
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#190
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Rookie
Join Date: May 2004
Location: Radnor, PA
Posts: 90
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I don't remember Master Chief being in the battle of Hoth...
Looks nice, except for a few small texture problems. 
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10-28-2004, 05:28 PM
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#191
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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I was fixing to say the same thing! Looking good, cant wait to do the trailer!
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10-29-2004, 05:07 AM
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#192
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Junior Member
Join Date: Feb 2004
Posts: 248
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i see Masterchief ended somewhere else up then Earth wit that Longhorn
anyways nice map is it a FPS killer?
Life is a Frame
So Start Moving
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10-29-2004, 05:18 AM
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#193
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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i hope it will be easy to go out of the hangar with the ships
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10-29-2004, 10:23 AM
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#194
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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You still need to do something with the patches over the trenches. Snow doesn't do that. A smooth curve from the trench up to ground level, without the wierd bulbous thing, would look much better and more natural.
Also keep in mind that the snowfield in front of the Rebel base was far from deserted during the battle--they had all sorts of field equipment and weaponry out there.
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10-29-2004, 12:37 PM
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#195
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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the front of the base is not done
and i klinda like the pathes this way but well see what happans over the next few weeks
also ive gotten a cool idea and i'm redoing the interior hallway's
to be more true to the movie
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10-29-2004, 01:14 PM
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#196
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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The older version I have plays great. You can get out of the hangers great and theres no FPS killers. Overall its gonna be great, cant wait to see the improvements.
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10-30-2004, 03:02 AM
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#197
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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the version you have still ahd the larger hanger i belive.
i kinda made it a little bit harder to get out of the hanger with the new size of the hanger.
but its still pretty easy for people who are good at flying
ive been considering adding a ship boundry so that you lift off and fly forward and automaticly turn the right way and fly out of the hanger but i want people who have some skill to play this map aswel and they might enjoy the latter more.
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11-07-2004, 12:11 PM
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#199
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Well, as to the trailer...Jerk-O-Vision "spectator" cinemtography and you love shots of walkers sitting in one spot shooting way too much. On the other hand, I liked seeing how the Raven-made AT-ST's footsteps don't sync with its motion while the modded AT-AT's do.
For the map--I still think the snowfield is empty, but that doesn't look so bad with the giant vehicles running around in it. The puffy things on the trench lips are still really really strange looking, and there were some wierd patch sparklies in that arched tunnel in the snow--little things that could really be improved easily. After watching ESB, there's also a lot of extra "stuff" on the hangar floor--and I hope there's more to this map than just the snowfield and the hangar!
Definitely some kudos for the falling walkway and landing shuttle--interactivity is a BIG plus.
This just needs a little more polishing.
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11-07-2004, 12:37 PM
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#200
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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Quote:
Originally posted by wedge2211
Well, as to the trailer...Jerk-O-Vision "spectator" cinemtography and you love shots of walkers sitting in one spot shooting way too much. On the other hand, I liked seeing how the Raven-made AT-ST's footsteps don't sync with its motion while the modded AT-AT's do. 
For the map--I still think the snowfield is empty, but that doesn't look so bad with the giant vehicles running around in it. The puffy things on the trench lips are still really really strange looking, and there were some wierd patch sparklies in that arched tunnel in the snow--little things that could really be improved easily. After watching ESB, there's also a lot of extra "stuff" on the hangar floor--and I hope there's more to this map than just the snowfield and the hangar!
Definitely some kudos for the falling walkway and landing shuttle--interactivity is a BIG plus.
This just needs a little more polishing.
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I concur
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