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Old 08-27-2004, 06:11 PM   #1
hatrus
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Republic Gunship WIP

Here's my version of the Republic Gunship. Skin is by Bruno Parillo. This model rounds out at about 8,888 polys. Apex will be converting this to a jka vehicle, but I still need someone to bone the turrets for either the AI or passenger usage.

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Old 08-27-2004, 06:36 PM   #2
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Beautiful!!

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Old 08-27-2004, 06:51 PM   #3
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Old 08-27-2004, 08:18 PM   #4
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You have great work I've read some of your threads, I don't think I've replied in one yet just because of the sheer number I didn't think any would ever be done, but I like to see you start the threads off with an almost finished model, and as long as you've found someone to put them ingame they should get done, so I say Good Job!


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Old 08-27-2004, 08:22 PM   #5
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8,888 polygons? o.O

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Old 08-27-2004, 09:37 PM   #6
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Yeah this model needs to slim down, it's kinda chunky on the polycount side .

Nice work!

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Old 08-27-2004, 10:46 PM   #7
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AWESOME!!! And you know whats next Psyk0???? AT-TE, hahahahahaha it is glorious!

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Old 08-27-2004, 11:13 PM   #8
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The poly count is 8k? Weres the detail.....? You need to cut that down big time... other than that, nice job.


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Old 08-27-2004, 11:58 PM   #9
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most of the detail is parts that mars decided to do as skin instead of model. plus the fuseloge is much more aerodynamic, as well as the cotpit which has an inside. It was going to have the internal rockects but that would have raised the poly count to high. 8k isnt that much, thats what about how much my saber hilts are with all the detail on them. I guess I could tone down the poly count.
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Old 08-28-2004, 12:07 AM   #10
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Make a closed hull version also like in the clone wars series.

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Old 08-28-2004, 04:33 AM   #11
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woo its like a dream come true finaly a Gunship we can mod or skin
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Old 08-28-2004, 08:08 AM   #12
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Down to 6,720 polys. Thinking about adding in the rotating rocket conveyors, that might bost the poly count up a thousand or so.
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Old 08-28-2004, 09:11 AM   #13
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8K saber hilts! Good god. That must be a nightmare to load up in the menu's.


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Old 08-28-2004, 10:04 AM   #14
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ive never had any problems, they come up as soon as i open the menu. but they are very detailed, with ropes and cords and tassles and demon heads and all sorts of intricate stuff.
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Old 08-28-2004, 08:21 PM   #15
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There is already one out...In jedimoves.com ...
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Old 08-28-2004, 08:55 PM   #16
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Umm, that is the AotC:TC Republic Gunship. They don't want anyone messing with it...so, here is one to mess with and customize!!





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Old 08-28-2004, 09:12 PM   #17
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Oh ok

But does the JKA engine support 3 players riding the same vehicle? Like, 1 driving and 2 shooting? Cuz it would be good for this model XD
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Old 08-28-2004, 09:33 PM   #18
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Yes, JKA engine support 3 players riding the same vehicle, but they will not shoot, just riding the same vehicle.



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Old 08-29-2004, 12:11 AM   #19
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Well, actually they can, but as Hatrus told me on MSN Messenger, the gunners have views of the pilot, which are shaky, and mess it up. I already new that the views were shaky though. They tried that for the Asteroids TFFA Mod (in the Y-wing).





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Old 08-29-2004, 03:57 AM   #20
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Ill have screenshots soon of the Trade Federation Lander, MMT, and AAT.
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Old 08-30-2004, 02:39 PM   #21
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Great model, but... You gotta understand that it can look just as good with let's say... 3000 polys...

8K saberhilt??? WTF???


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Old 08-30-2004, 02:58 PM   #22
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The stock JA saber hilts don't go over 300 polys.... anything over 1000 for a saber or weapon hilt is probably too much.

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Old 08-31-2004, 09:42 AM   #23
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AND THEN I SAID 10 MINUTES AGO THAT JEDI ACADEMY SUCKS!!!

*searches in the garbage for the JA cd.*


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Old 08-31-2004, 10:13 AM   #24
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Quote:
Originally posted by Majin Revan
Well, actually they can
You have to tell me how, if im right when all the asteroids mod stuff appeared and everyone were discussing things in its thread, they said that the Y-WING would have the AI as 2nd shooter bcuz it wasnt POSSIBLE to do it...or maybe im not right.





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Old 08-31-2004, 10:22 AM   #25
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Quote:
Originally posted by LightNinja
You have to tell me how, if im right when all the asteroids mod stuff appeared and everyone were discussing things in its thread, they said that the Y-WING would have the AI as 2nd shooter bcuz it wasnt POSSIBLE to do it...or maybe im not right.

They said it was very bugged, and that fixing it would require changing the exe file itself.


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not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 09-01-2004, 07:21 AM   #26
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I hope you make this gunship faster then the old one, and the rockets most be much faster too, at last faster then the vehicle


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Old 09-01-2004, 07:52 AM   #27
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Dont worry LionHeart...ive got the best people on the job!

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Old 09-02-2004, 09:50 AM   #28
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Thumbs up

Good


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Old 09-02-2004, 09:50 AM   #29
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Thumbs up

Good


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Old 09-02-2004, 09:52 AM   #30
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Double Post

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Old 09-02-2004, 09:55 AM   #31
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Quote:
Originally posted by Zappa_0
Dont worry LionHeart...ive got the best people on the job!
Now u are a manager!! ^^




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Old 09-02-2004, 10:08 AM   #32
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I am helping him get made into vehicles. This is a project JOM really needs. And I will do anything in my power to get them ingame.

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Old 09-02-2004, 10:41 AM   #33
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Quote:
Originally posted by Zappa_0
And I will do anything in my power to get them ingame.
Whoa, now thats what i call a dedicated director
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Old 09-02-2004, 10:44 AM   #34
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LOL I will do anything so I can use these! Because of my attitude JOM is where it is today.

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Old 09-02-2004, 11:34 AM   #35
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And if you dont help him, I put a bounty on your head


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Old 09-02-2004, 11:39 AM   #36
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LOL...Yes sir!!

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Old 09-02-2004, 04:35 PM   #37
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Quote:
Originally posted by hatrus
most of the detail is parts that mars decided to do as skin instead of model. plus the fuseloge is much more aerodynamic, as well as the cotpit which has an inside. It was going to have the internal rockects but that would have raised the poly count to high. 8k isnt that much, thats what about how much my saber hilts are with all the detail on them. I guess I could tone down the poly count.
LOL, your saber hilts are......... way too high poly then.


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Old 09-03-2004, 06:01 AM   #38
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We are talking here about the Gunship not about saber hilts ok?


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Old 09-03-2004, 08:32 AM   #39
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my saber hilts were hip when jk2 first came out. i had designes ppl didnt think to use yet. and didnt use for the next year.


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Old 09-03-2004, 11:30 AM   #40
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Quote:
Originally posted by [DO]Lionheart
We are talking here about the Gunship not about saber hilts ok?
Uhm, learn to read, k? I was responding to his post in which he said that 8k polycounts are nothing, and that his hilts about 7k of what a hilt ingame should be.


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