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Old 09-04-2004, 03:32 PM   #41
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Well, right now I don't think there are any "new" bad guys in levels 1-7.

It really only changes on the second tier.


BTW, what does a staffer do at the site?




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Old 09-04-2004, 03:38 PM   #42
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They have FTP access and update whenver they want, as opposed to like we're doing now with you posting stuff here or sending it to me and me posting it when *I* feel like it. ; )

And you get your name on the staff page to get spammed by people who get stuck in the game (though this happens less than one might imagine!).

Okay, cool. Take special note on any of the "required" missions (like Hoth) if you get any changes in Force or gear to take with you.


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Old 09-04-2004, 03:43 PM   #43
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The only changes in base force powers happens as you progress through 1-2-3 tiers, but you get to choose the other 8.

I'll tell you if there are any loadout changes..

Also, I've got the Hoth (pt 1) pictures done, and I'll have them hosted later, along with Hoth (pt 2).

Cheerio!




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Old 09-04-2004, 03:57 PM   #44
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Arrow

What I mean is, do you get to give yourself another Force Star before you begin any of the Hoth missions?

Like that...

Also do you get a loadout before that mission or just keep whatever gear you had at the end of Tier 1?

That's the kind of thing I'm wondering about.

PS: for txa1265's benefit, here's what the quotations will look like. I'm using your screenshots, resized and brightened a bit with quotes from the page and inserted where they appear appropriate.

http://strategy.jediknight.net/jka/level2.shtml


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Old 09-04-2004, 04:01 PM   #45
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I'll go check that out, BRB.




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Old 09-04-2004, 04:11 PM   #46
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Nope, its standard loadout, no force points.

I'm assuming there's no force points because its not an "official" mission.




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Old 09-04-2004, 04:22 PM   #47
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Alright, here's Hoth 1:

Cult Investigation, Hoth

You start in the middle of a snowy plane; get one of the Taun Tauns to ride.

Go just about straight from where you started, navigating by the lights, and dismount here.

Kill the Wampa, and go on to the left.

Kill the Stormies here, and go right.

Clear everyone out, and then go in the opposite direction. Grab a Taun Taun, ride it to the E-WEB that's to the right side of the next area.

Blast the AT-ST with it, and then keep moving around to the right.

Use the boxes to hop the wall, and go inside.

Go to the right lift, and go up.

Break the grate behind you for a secret, and then go into the room.




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Old 09-04-2004, 04:23 PM   #48
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--CONTINUED--

Use the console in the middle of the room, and then look right at the frozen wall. Use Force Push on it to break it for another secret area.

Use the other lift, go down and clear the room, then go out the door.

Waste the guys here, and then go through the other door.

Go around the room, and go through the next door.

Kill these Imps, then use the lift.

Kill these StormTroopers, then go outside.

Use the E-WEB to kill all the troopers, then follow the beacons as you mention.

Hop over the AT-AT hulk, kill the baddies, then look at the force field. Blast the little thing beside the beacon, and it'll shut off.

Go down and jump into the hole for end level.




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Old 09-04-2004, 04:37 PM   #49
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And here is Hoth pt 2:

Ice Planet Hoth, Echo Base

You start in a tunnel, go through it and you come into a hanger of sorts.

Hop down, blast the stormies, and go to the tunnel.

Blast all the troopers here, and then go into the tunnel and do the same.

Make a right for a secret, then go into the other tunnel.

Clear the rooms, then go into the door to the right of the shield recharger.

Use the lift in the middle of the room.




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Old 09-04-2004, 04:38 PM   #50
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--CONTINUED--

Go into the doorway in the room with the E-WEB, and waste the troopers here.

Kill the other troopers, then continue on till you get to a room with a shield recharge, and ammo generator.

Use the lift, continue on until you get to the control room. (cutscene)

Kill the Cultist, and go through tunnel.

Go through the doorway, and kill the Wampa, and continue on to meet and battle Alora and end level.




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Old 09-04-2004, 05:15 PM   #51
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Here's the correct pic for the Hoth topside, number 8-3




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Old 09-04-2004, 05:28 PM   #52
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Got it. : )

Levels 8 & 9 posted!


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Old 09-04-2004, 05:49 PM   #53
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Ok, here's the Rescue mission, I don't know for sure, but I think some of the numbers on the host mixed up again, so just double check when you are putting it up.

Nar Kreeta, Rescue Mission

You start in an exhaust tunnel; go to the end of it.

Slice the grate to get in.

Listen to the conversation, and slice the grate to get down.

Kill all the baddies, then go into the room to your right and look on the right wall for a secret.

Go up the ramp and clear it out and open the door.

Then go back to the other room beyond the one you went in.

Go up the lift to the right, and activate the console.




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Old 09-04-2004, 05:49 PM   #54
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--CONTINUED--

(Cutscene) Then hop out of the window, go to the prisoners and go to the door on the right. (cutscene) Then go back to room with the lift, and use the other door.

Clear the bar, then go out the door and to the left.

Again activate the console to let the prisoners out, and go to them. All you have to do is follow them and distract the rancor until all the prisoners escape.

Again go back to the lift after getting the prisoners to safety, and go through it all again, but go farther down to the left for the next set of prisoners.

]Use the next lift to the left, and do the same thing as you did before on getting the prisoners to safety.

Go through the same place all over again, but this time go to right instead of the left.

Rescue the remaining prisoners, and follow them to where you started the level for end level.




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Old 09-04-2004, 05:56 PM   #55
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And here is Zonju V:


Zonju 5
Meet Contact

You start on a swoop, and all you have to do is go forward (very linear)

Keep going until you get to a wall, jump off, then go towards the homestead. (Cutscene)

Then you just go down the canyon until you have to jump a big chasm, then use turbo to jump it.

There is a cutscene of you getting off the bike after you go a little bit farther, then end level.




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Old 09-04-2004, 06:18 PM   #56
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Thumbs up

I'll upload the pics but I should really get going. I will post up the remaining levels I recieve (10 and beyond) once I get back (Tuesday sometime).

Keep up the great work!


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Old 09-04-2004, 06:23 PM   #57
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Well, I only have Kril'Dor left, then I have to play and write more levels

And speaking of which, I'm hosting the Kril'Dor images now.

P.S
What time is it where you live Kurgan?




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Old 09-04-2004, 06:29 PM   #58
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Wink

9:33 pm CST.


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Old 09-04-2004, 06:31 PM   #59
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Heh, that's my time also ^^
Where do you live? I'm outside Austin, TX


Also, here's section one of Kril'Dor

Kril'Dor
Covert Operation

You begin outside a hanger door, go in, kill the baddies. Then use the lift in the NE side of the room to go up.

Go out the orange door, and you'll come to a big platform with a gun on it; jump over the top of the door you came through.

Then go over to the round structure and place a beacon on it by using the red marker that's there.

Go back to the big hanger structure to place another beacon.

Then go over to the garrison,(shown in cutscene) place the beacon, and then go back inside the hanger and down to the other orange door.

Go out on the walkway, and waste the troopers.

From there, go to the communications array, also shown in a cutscene.

To get there, go into the main building in the center, use the lifts to go up.

At the top, activate this console to open the blast windows.

Go to the right, and hop down to the catwalk to get to the array.




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Old 09-04-2004, 06:33 PM   #60
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Alright, here's the last part:

Place the beacon on the red marker.

Then use the lift that's right beside you after the cutscene. Then go back into the main building, an use the lifts to go down this time.

Use the lift on the catwalk.

Circle around and plant the last beacon.

Use the lifts to go back up, and then go to the command center, pictured here.

To get inside inside, and use this lift that's in the wall to go up. Ignore all the baddies, and plant the last beacon.

After that, go out the door in front of you, and you'll see the Imps in the distance, go to them, kill them, and shut off the first bomb.

Continue going around counter-clockwise to eleminate all the other bombs.

After you're finished, go back to the hanger and to your ship for end level.

Was a very good day IMO.... got all T1 and some of T2 done




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Old 09-04-2004, 06:37 PM   #61
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Wink

Quite a trip!

Looks like you accidentally posted a few images twice though... 12-3.jpg and 12-16.jpg


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Old 09-04-2004, 06:40 PM   #62
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Must be getting tired

Here's 12-17


And here's 12-3

Also, were you going to put up by who the walkthroughs were by, txa's name for the secrets?




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Old 09-04-2004, 07:27 PM   #63
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Quote:
Originally posted by Sam Fisher
Also, were you going to put up by who the walkthroughs were by, txa's name for the secrets?
I believe I did so already. I have all your name's on the contents page and each individual page has who it was by and who did the secrets.

Edit: Now I'm getting tired... I see you meant the contents page. His name is up there now, but his email is not (pending his approval of course).

I also changed the sidebar thing to "Various Authors" since we're all contributing and it would look a bit cluttered to list everyone on there. ; )

Well I'm off then, have a great Labor Day Weekend everyone!


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Old 09-05-2004, 11:09 AM   #64
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Ok, here's Coruscant:

Coruscant, Capture Crime Lord
New Enemies: Force User Cultist
New Weapons: None

You start on one side of a blasted walkway.

Go around the other side of your ship, and jump over to the lower floor.

Hop over to the floating car, and then onto the other side.

Go left and hop over the gap in the buildings.

Blast the guys here, then hop up to the adjacent building.

Use the box to get up; go left for a secret area.

Go back down and kill the assasin droid behind the box to the right.




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Old 09-05-2004, 11:09 AM   #65
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--CONTINUED--

Hop down her, waste the baddies, the go inside the building and go up the lift.

Continue on straight to kill another assasin droid.

Hop the gap, jump over/destroy the force fields then go left for ammo and shield recharges.

Go back to the right this time and clear it out.

Hop down and kill the assasin droid.

Use the boxes to hop the gap.

Continue over here and go through the door to your left.

Kill the Cultists and go down the lift in the NE side of the room.

(Cutscene) Then you kill the other assasin droids for end level.




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Old 09-06-2004, 11:38 AM   #66
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Ok, here we go again

Dosuun Cult Investigation
One Force Point
New Enemies: Rax Joris

You start in a cell, jump up to get out.

Grab a weapon from the rack, and go outside.

Shoot everyone here, then there's a cutscene of Rax shooting you, pop him, then he'll run.

Go through the open door and clear the corridor.

Go through the door to the right of the one you came in from the outside for a security key.

Then go use the key on the locked door.

Go to your left and up the stairs and use the console. Then go to the lift in the right side of the room; go up.

Then go through the doors until you get to a room with a console in the middle, use it.




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Last edited by Sam Fisher; 09-08-2004 at 04:48 PM.
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Old 09-06-2004, 11:39 AM   #67
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--CONTINUED--

Go through the main door.

Then straight through past the lifts and clear the Med Center.

After that, go to the lifts and use one of them them.

Exit the lift and go through the open door to the left or right(depending on which lift you used) of the lift.

Look to the right and you'll see a breakable box, its a secret area.

Use the control in the target range to shut off the force field, and blast the back wall with the E-Web.

Look across the courtyard and you'll see another breakable box, blow it, then go in.




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Last edited by Sam Fisher; 09-08-2004 at 04:52 PM.
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Old 09-06-2004, 11:40 AM   #68
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--CONTINUED--

Do the same thing for this next room, hop in, use the console so that you can have access to the At-St's.

Use the At-St to clear the courtyard, then go back to where you got in the At-St, look to the left and there will be another door.

Go up, then there will be a cutscene. Pop Rax and he'll leave again(chicken-_-) Continue on and go through the door on the left.

Go to the left and use the console in this room.

Then go though the door and use the lift, you go into a hanger, go forward towards the stairs, there will be a cutscene.

Jump on the stairs, go left and hop to the next level. Continue doing this until you get to the top level.

Blast Rax, and then the ending cutscene.




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Last edited by Sam Fisher; 09-08-2004 at 04:55 PM.
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Old 09-06-2004, 11:54 AM   #69
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*sigh* And here's Vjun

Vjun, Cult Investigation
New Enemies: Hazard Trooper.
New Weapons: Concussion Rifle

You start under the Raven's Claw, and you see an openeing in the distance.

Use this catwalk to continue.

Go forward and into the next room.

Clear it, then go into the next corridor.

Continue on and then make a right in this room to go to the next floor.

Use this door to continue.

Go inside, then back out and circle around left.




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Old 09-06-2004, 11:57 AM   #70
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--CONTINUED--


Use the E-Web to kill the Hazard Troopers.

Go right and until you reach this structure.

Go on the NE side, and you'll see this.

Go around on it, and there is a cutscene. Go inside the building as fast as possible.

Make a left when you reach the door going outside, use the ramp to get up and circle around left to go inside again.

Go inside and waste the Stormies, continue on until you get to a room with baddies; kill em.

Go on and there will be another cutscene. Kill the Cultist, and go outside and use the turret to blast the Bombers, then use the lift to your right and go to where the Bombers were, go to the door in the distance to complete level.




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Old 09-06-2004, 12:09 PM   #71
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Oh boy!

Bast Castle, Lower Floor
New Weapons: Merr-Sonn Missile System

You start with Kyle telling you to go to the door NW of you, its locked, so you go to the other door, that was almost in front of you at the start.(cutscene)

Jump out of the compactor, and go in the opposite chute that Kyle went in.

Waste everyone here, then use the console.

Go into the door to the left of the console you used.

Make another left for a secret behind the boxes.

Go back through the other open door.




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Old 09-06-2004, 12:10 PM   #72
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--CONTINUED--

Get Kyle and kill the Cultists. Go back to the locked door you saw earlier. He'll open it.

(Cutscene) You will need to turn on the pumps, to do so, use Push on the red pumps.

After that and a cutscene, follow Kyle into the hole that you made.

Jump into the air stream and you'll fall into a doorway.

You've got to use force Speed to get in between the green beam.

Kill the baddies, then use this to get to the next floor.




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Old 09-06-2004, 12:11 PM   #73
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--CONTINUED--

Go in the door to your left, and around the room, into the next door.

Kill everyone in these rooms, then use the lift.

Go up, clear the room; go through the door and kill the other two Stormies, then go through the door.

Go around and into this room. Use the boxes and doorway to get up.

Use force Pull on all of these to overload the reactor, and then end level cutscene.




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Old 09-06-2004, 12:20 PM   #74
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Annnnnnnnd Vjun, Upper floor

Bast Castle, Upper Floor
New Enemies: Rosh Penin, Reborn Master(Heals Rosh)

Jump up to get out, clear the room and then go through the open door.

Kill the Cultists; go through the door and around to kill another Cultist. Use the lift, clear the rooms.

Go into the lift and clear the room, blast the crate by the window to gain access to the hanger.

Hop into the hanger, clear the Cultists out, then go into this room.

Kill the Cultists, then go into the other room.

Continue into this room, use the panel in the middle of the room, and then several waves of baddies you will need to kill.

Use the lift and go into the main room.

Use the ramps to go up, keep killing all the baddies, keep going until you get to the top, the go through the door, and then a cutscene, and battle with Rosh for end level.


THAT'S ALL I HAVE FOR NOW! I'M ON CHANDRILA AND NEED TO WRITE THE REST OF THE WALKTHROUGH, IT'LL BE A BIT.




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Old 09-07-2004, 02:01 PM   #75
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Looks good. If you get done and are still feeling hardcore, you could download the Demo and do a quick run through of Chandrilla Demo (and then at least start up Tatooine afterward to see if there's a loadout in between and any force changes) just for completeness sake. And if there are some differences, a quick list for the demo page would be great.

When I get home either late tonight or tomorrow I'll get working on those updates!

PS: When you get to the end of the game (those last two levels) perhaps you should divide those up based on what "choice" the player made, since there are slight differences, but it's up to you if you think the differences are enough to justify a repeat of the same level with different details. Since one may spoil the other if a person has only played one "side"... perhaps I'll put up a "choice" page like "click here if you took the dark path" and "click here if you took the light path" which will take you to the spoilers for that side?


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Old 09-07-2004, 02:38 PM   #76
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Also please document for me the new load outs and when they occur as well as the saber changes (when you get your fist choice of new stance adn when you get the last choice).


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"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
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Old 09-07-2004, 04:24 PM   #77
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Well that's simple. I think I said where the new loadout was at Vjun, you get the Concussion Rifle, and at Bast Castle, Lower Floor is where you get the Merr-Sonn, so its not that hard to figure out those.The saber changes are at the start of every tier, and the decision to get duals, staff, or single is at the start of the 3rd teir.

Also, I really don't think there is need to make two seperate walkthroughs for Light and Dark, since the only changes are that you either fight Dark Jedi only, or both Dark and Light, and then all you have to do is fight Tavion and Kyle.


Also also, I was planing on doing a run through the demo anyways, since you told me to a while back

Maybe just put that up instead.




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Old 09-08-2004, 12:58 PM   #78
Kurgan
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Well I sort of assumed (with my hazy memory of it) it went like this:

Loadout for Tier 1: ST Rifle, Bowcastor, Demp2, Disruptor (and the three explosives; and of course your mandatory pistol and saber).

Loadout for Tier 2: The above, plus Flechette and Repeater

Loadout for Tier 3: The above plus Merr Sonn and Concussion Rifle

But if the loadout changed BEFORE the start of the actual tier, in one of the "required" missions, that is what I wanted to be sure of, so I could note that on that mission's page.

Likewise the saber changes, so I could note those on that page it occurs as well.

Anyway, I'm not quite home yet, but I should be tonight and I'll make those updates as soon as I can!


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"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
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Old 09-08-2004, 01:35 PM   #79
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Well, on Vjun, you get both the Conc Rifle and Merr-Sonn, and then the loadout changes so you can get them at the start of the 3rd teir.




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Old 09-08-2004, 04:30 PM   #80
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Ah that's nice, almost as if the "weapons you collected are still will you" but somehow you're limited in what you can take along on your mission (Luke & Kyle's meddling).


PS: What happened to your images of Dosuun? I can't see 'em (broken images).

Realize I only have levels 1-10 uploaded to Strategic Academy, so I hope you have backups of everything else. I'll have to upload the rest tonight...


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"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
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