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Old 09-06-2004, 03:51 PM   #1
Darth333
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[K1] AIOFPM version 3.0.1 (all-in-one-force powers) - KotOR 1 -

UPDATED SEPT. 08, 2004
AIOFPM version 3.0.1
NEW AUTHORS + custom description (.tlk file) + automatic installer!

All-in-one Force powers mod v.3.0.1
-------------------------------------------------------------------
by Darth333, Darth Khasei, Gameunlimited, TK102, Andargor, Beancounter and KnightFxr

NEW! (sept. 08 -2004) Custom install option!

With the permission of their authors, the following mods are included in the present All-in-one force powers mod:

- Gameunlimited's Force Power Replication Mod
- tk102's Darkside Choker Armband
- tk102's Flame Thrower Armband
- Darth333's Force Power Mind Trick (icon by svösh)
- tk102's VFX armband (visual effects)
- Darth Khasei's Dark Lords Force Powers
- Darth333's Easy Warping Armband
- Darth Khasei's Spawn Enemies on Demand Armband (original mod, scripts by Darth Khasei assembled in an Armband by Darth333)
- Andargor's Holowan Extradimensional Emporium
NEW!- Beancounter's's Balance Pack - Blasters/NPC's v 1.00
NEW!- KnightFxr's's Invisibility/Sanctuary/Meditation Mods
NEW!- Separate Force Whirlwind - idea by Beancounter - made by Darth333

source code included!

DOWNLOAD: http://xfer.lfnetwork.com/starwarskn...IOFPM3.0.1.zip

Force powers are accessible via the level up screen during normal level up .

The armbands and items can be obtained either by cheat or during normal gameplay: see readme.


Installation:

1. Go to your SWKotOR directory and your make a backup copy of the dialog.TLK file or rename it to dialog1.TLK.
2. Just in case, backup your saved games (you should do this everytime you install a mod)
3. Run the installer - you will have the option to install some components or not if you chose the custom installation option.

Removal:

You can remove this mod by either deleting the files form your override folder or by using the add/remove programs function in your control panel (NOTE: make sure you have a backup of your dialog.tlk file!!!)


NOTICE: This mod adds 30 new rows (132 to 161) to the spells.2da table
This mod WILL conflict with any mod that changes the spells.2da, baseitems.2da and weapondischarges.2da.

This mod WIll also conflict with any other mods using the dan_weapon.utm file (merchant on Dantoine).

In any event, read the Readme.html included in package. readme also lso contains a full description of each power (and some warnings ).

(KISS could not be used with this mod due to the fact that spells.2da refers to custom scripts)

PLEASE! Report any bugs if you find some. It should be bug free but...(In any event, can't be worse than windows ).

Sample Screenshots:

http://img47.photobucket.com/albums/.../KotOR0016.jpg
http://img47.photobucket.com/albums/.../KotOR0004.jpg
http://img47.photobucket.com/albums/.../KotOR0016.jpg
http://img47.photobucket.com/albums/.../KotOR0015.jpg
http://img47.photobucket.com/albums/.../KotOR0014.jpg
http://img47.photobucket.com/albums/...ndtrickvfx.jpg
http://img47.photobucket.com/albums/...losionvfx1.jpg
http://img47.photobucket.com/albums/.../flamevfx1.jpg
http://img47.photobucket.com/albums/.../KotOR0013.jpg
http://img47.photobucket.com/albums/.../KotOR0011.jpg
http://img47.photobucket.com/albums/.../KotOR0009.jpg
http://img47.photobucket.com/albums/.../KotOR0008.jpg

(Sorry Mono_Giganto this will conflict with the tach morphing FP but i will send you a new version tomorrow )

Last edited by ChAiNz.2da; 06-22-2007 at 04:10 AM. Reason: fixed download link
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Old 09-06-2004, 05:17 PM   #2
T7nowhere
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It's great to be able to read what the force powers do now.
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Old 09-06-2004, 05:23 PM   #3
Mono_Giganto
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Re: AIOFPM version 3.0 (all-in-one-force powers mod)

Quote:
Originally posted by Darth333
AIOFPM version 3.0
NEW AUTHORS + custom description (.tlk file) + automatic installer!

All-in-one Force powers mod
--------------------------------------------------------------------------
by Darth333, Darth Khasei, Gameunlimited, TK102, Andargor, Beancounter and KnightFxr v.3.0


With the permission of their authors, the following mods are included in the present All-in-one force powers mod:

- Gameunlimited's Force Power Replication Mod
- tk102's Darkside Choker Armband
- tk102's Flame Thrower Armband
- Darth333's Force Power Mind Trick (icon by svösh)
- tk102's VFX armband (visual effects)
- Darth Khasei's Dark Lords Force Powers
- Darth333's Easy Warping Armband
- Darth Khasei's Spawn Enemies on Demand Armband (original mod, scripts by Darth Khasei assembled in an Armband by Darth333)
- Andargor's Holowan Extradimensional Emporium
NEW!- Beancounter's's Balance Pack - Blasters/NPC's v 1.00
NEW!- KnightFxr's's Invisibility/Sanctuary/Meditation Mods
NEW!- Separate Force Whirlwind - idea by Beancounter

source code included!

DOWNLOAD: http://www.pcgamemods.com/7260/

Force powers are accessible via the level up screen during normal level up .

The armbands and items can be obtained either by cheat or during normal gameplay: see readme.


Installation:
1. Go to your SWKotOR directory and your make a backup copy of the dialog.TLK file or rename it to dialog1.TLK.
2. Run the installer - you will have the option to install some components or not if you chose the custom installation option.

NOTICE: This mod adds 30 new rows (132 to 161) to the spells.2da table
This mod WILL conflict with any mod that changes the spells.2da, baseitems.2da and weapondischarges.2da.

This mod WIll also conflict with any other mods using the dan_weapon.utm file (merchant on Dantoine).

In any event, read the Readme.html included in package. readme also lso contains a full description of each power (and some warnings ).

(KISS could not be used with this mod due to the fact that spells.2da refers to custom scripts)

PLEASE! Report any bugs if you find some. It should be bug free but...(In any event, can't be worse than windows ).

Sample Screenshots:

http://img47.photobucket.com/albums/.../KotOR0016.jpg
http://img47.photobucket.com/albums/.../KotOR0004.jpg
http://img47.photobucket.com/albums/.../KotOR0016.jpg
http://img47.photobucket.com/albums/.../KotOR0015.jpg
http://img47.photobucket.com/albums/.../KotOR0014.jpg
http://img47.photobucket.com/albums/...ndtrickvfx.jpg
http://img47.photobucket.com/albums/...losionvfx1.jpg
http://img47.photobucket.com/albums/.../flamevfx1.jpg
http://img47.photobucket.com/albums/.../KotOR0013.jpg
http://img47.photobucket.com/albums/.../KotOR0011.jpg
http://img47.photobucket.com/albums/.../KotOR0009.jpg
http://img47.photobucket.com/albums/.../KotOR0008.jpg

(Sorry Mono_Giganto this will conflict with the tach morphing FP but i will send you a new version tomorrow )
Awesome, and to the side note, awesome.

Oops! Sorry Mono_Giganto! I edited your post by mistake: I wanted to edit my own post to fix a broken link and edited the quote in yours instead. I noticed that when I checked the changes in my own post and they weren't there. That is the only change. and thanks for the comments - Darth333





Last edited by Darth333; 09-07-2004 at 09:00 AM.
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Old 09-06-2004, 05:58 PM   #4
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very nice indeed!


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Old 09-06-2004, 08:56 PM   #5
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Sweet!


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"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 09-06-2004, 10:20 PM   #6
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Thanks for putting this all together Darth!

...although it may have been a tad hasty. I'm just about a release a new set of force powers. I should be done early tomorrow...

But thanks for the compilation!
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Old 09-06-2004, 11:19 PM   #7
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Nice...one question tho....where are you in the screenies? I would like to go there? and how did you get those enemies...

tell me cause id like to know

Oh and a gain AWSOME


Im Swedish...any one else swedish?

Jag är Svensk...några andra svenskar här?

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Old 09-06-2004, 11:28 PM   #8
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That's great Darth333! I was wondering if you thought of making so you could do a custom install? So like if you have the plug-in installed you could choose that modified baseitems 2da. I was just wondering no big problem for me personally since adding things to the 2da's is simple for me, but I'm sure there are some people that can't install kotor tool for some reason and they wouldn't be able to do that themselves.


Through this world we fight for good or for evil it does not matter. In the end all that really matters is that we choose and go forth.
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Old 09-06-2004, 11:46 PM   #9
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Quote:
Originally posted by En liten mus
Nice...one question tho....where are you in the screenies? I would like to go there? and how did you get those enemies...

tell me cause id like to know

Oh and a gain AWSOME
That is the Mysterious Box level if I'm not mistaken.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 09-06-2004, 11:59 PM   #10
Mav
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Awesome job Darth333


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Old 09-07-2004, 02:08 AM   #11
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nice compilation mod
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Old 09-07-2004, 06:27 AM   #12
Darth333
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Quote:
Originally posted by KnightFxr
Thanks for putting this all together Darth!

...although it may have been a tad hasty. I'm just about a release a new set of force powers. I should be done early
Thanks for the feedback!

No problem, I will repack everything tonight or tomorrow and add more options for the installation - will add the possibility to install or not the baseitems.2da file. *EDIT: DONE in version 3.0.1!*

Also, as proposed by Nodakrattler and t7 via PM I would like to add possibility to install or not the tlk file since it can cause language problems *EDIT: DONE in version 3.0.1!*

@ En liten mus: this is a custom level I made very quickly a long time ago to test some mods. I stipped everything out of the Rakatan box and added a ton of npcs without caring to much about their stats...I even ended up an unbeatable Deaeye Duncan

Last edited by Darth333; 09-08-2004 at 06:48 AM.
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Old 09-07-2004, 08:47 AM   #13
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You think you can send it to me...but not by e-mail...for some reason my virus program just dlets all attachments
Do you have msn? if so could you maby send it by that way

it looks cool....plz can i have it if its not for download.

If it is can someone direct me in that direction?


Im Swedish...any one else swedish?

Jag är Svensk...några andra svenskar här?

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Old 09-07-2004, 09:35 AM   #14
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Its been a while since I posted because of work and other projects. Darth333 is a wonderful contributor to this community and I want to thank you for everything you have done for the mods.


Only the blind can see.
http://www.sunstarentertainmentinc.com
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Old 09-07-2004, 12:54 PM   #15
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Great job Darth333, as usual
Keep up the good works



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Old 09-07-2004, 12:57 PM   #16
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This is great but I was wondering if you could get the newforce powers seperately?
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Old 09-07-2004, 01:04 PM   #17
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Nice work.


When you start thinking you should just quit right there!

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Old 09-07-2004, 01:17 PM   #18
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Quote:
Originally posted by MTV2
This is great but I was wondering if you could get the newforce powers seperately?
How so, the idea of this mos is to get them together, or do you mean with out the dialog.tlk? Well aparently there's gonna be a version without that.




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Old 09-07-2004, 01:34 PM   #19
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First of all, thanks again for the feed back everyone

Quote:
Originally posted by MTV2
This is great but I was wondering if you could get the newforce powers seperately?
Yes it is possible. However, if you chose to install any of those mods separately, you can only install one at a time or they will conflict with each other. Editing spells.2da will not be sufficient. You will have to edit the source code, and for itmes, the .uti file.
Also, most of the force powers will not include a description.
If you donèt want the items, don't buy them or even better, those that are placed into your inventory sell for a very good price, if I remember well

Just to let you know that your pc will not automatically have all those new force powers. It only add more options to the level up screen. If you don't want them, you don' t need to select them when you level up.

Also, as suggested by some people, I will add the option to install or not the baseitems.2da and the dialog.tlk files in another version (probably this evening). *EDIT: DONE in version 3.0.1!*


Here are the links to the separate force powers - note: some of them may be slightly different to what is included in the package - all modifications in the package have been brought with the full consent of the authors - :

Easy warping armband: http://www.pcgamemods.com/6831/
Mind trick force power: http://www.pcgamemods.com/5904/
Darth Khasei's Force powers: http://www.sunstarentertainmentinc.com/kotor1.html
Darkside choker: http://www.pcgamemods.com/5271/
VFX armband: http://www.pcgamemods.com/5896/
FlameThrower armband: http://www.pcgamemods.com/5280/
Force replication: http://alvin777t.tripod.com/
Holowan Emporium: http://andargor.com/
Blaster Balance pack: http://www.pcgamemods.com/u/4563/
Invisibility mod: http://www.pcgamemods.com/7070/

Last edited by Darth333; 09-08-2004 at 06:49 AM.
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Old 09-07-2004, 01:44 PM   #20
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Quote:
Originally posted by Darth333
First of all, thanks again for the feed back everyone


Yes it is possible. However, if you chose to install any of those mods separately, you can only install one at a time or they will conflict with each other. Editing spells.2da will not be sufficient. You will have to edit the source code, and for itmes, the .uti file.
Also, most of the force powers will not include a description.
If you donèt want the items, don't buy them or even better, those that are placed into your inventory sell for a very good price, if I remember well

Just to let you know that your pc will not automatically have all those new force powers. It only add more options to the level up screen. If you don't want them, you don' t need to select them when you level up.

Also, as suggested by some people, I will add the option to install or not the baseitems.2da and the dialog.tlk files in another version (probably this evening).

Here are the links to the separate force powers - note: some of them may be slightly different to what is included in the package - all modifications in the package have been brought with the full consent of the authors - :

Easy warping armband: http://www.pcgamemods.com/6831/
Mind trick force power: http://www.pcgamemods.com/5904/
Darth Khasei's Force powers: http://www.sunstarentertainmentinc.com/kotor1.html
Darkside choker: http://www.pcgamemods.com/5271/
VFX armband: http://www.pcgamemods.com/5896/
FlameThrower armband: http://www.pcgamemods.com/5280/
Force replication: http://alvin777t.tripod.com/
Holowan Emporium: http://andargor.com/
Blaster Balance pack: http://www.pcgamemods.com/u/4563/
Invisibility mod: http://www.pcgamemods.com/7070/
And my sig has the Tach power.




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Old 09-07-2004, 02:08 PM   #21
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Quote:
Originally posted by Darth333
First of all, thanks again for the feed back everyone


Yes it is possible. However, if you chose to install any of those mods separately, you can only install one at a time or they will conflict with each other. Editing spells.2da will not be sufficient. You will have to edit the source code, and for itmes, the .uti file.
Also, most of the force powers will not include a description.
If you donèt want the items, don't buy them or even better, those that are placed into your inventory sell for a very good price, if I remember well

Just to let you know that your pc will not automatically have all those new force powers. It only add more options to the level up screen. If you don't want them, you don' t need to select them when you level up.

Also, as suggested by some people, I will add the option to install or not the baseitems.2da and the dialog.tlk files in another version (probably this evening).

Here are the links to the separate force powers - note: some of them may be slightly different to what is included in the package - all modifications in the package have been brought with the full consent of the authors - :

Easy warping armband: http://www.pcgamemods.com/6831/
Mind trick force power: http://www.pcgamemods.com/5904/
Darth Khasei's Force powers: http://www.sunstarentertainmentinc.com/kotor1.html
Darkside choker: http://www.pcgamemods.com/5271/
VFX armband: http://www.pcgamemods.com/5896/
FlameThrower armband: http://www.pcgamemods.com/5280/
Force replication: http://alvin777t.tripod.com/
Holowan Emporium: http://andargor.com/
Blaster Balance pack: http://www.pcgamemods.com/u/4563/
Invisibility mod: http://www.pcgamemods.com/7070/
Cool, Thnx alot
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Old 09-07-2004, 04:31 PM   #22
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Re: AIOFPM version 3.0 (all-in-one-force powers mod)

Quote:
Originally posted by Darth333
AIOFPM version 3.0
NEW AUTHORS + custom description (.tlk file) + automatic installer!

All-in-one Force powers mod v.3.0
-------------------------------------------------------------------
by Darth333, Darth Khasei, Gameunlimited, TK102, Andargor, Beancounter and KnightFxr


With the permission of their authors, the following mods are included in the present All-in-one force powers mod:

- Gameunlimited's Force Power Replication Mod
- tk102's Darkside Choker Armband
- tk102's Flame Thrower Armband
- Darth333's Force Power Mind Trick (icon by svösh)
- tk102's VFX armband (visual effects)
- Darth Khasei's Dark Lords Force Powers
- Darth333's Easy Warping Armband
- Darth Khasei's Spawn Enemies on Demand Armband (original mod, scripts by Darth Khasei assembled in an Armband by Darth333)
- Andargor's Holowan Extradimensional Emporium
NEW!- Beancounter's's Balance Pack - Blasters/NPC's v 1.00
NEW!- KnightFxr's's Invisibility/Sanctuary/Meditation Mods
NEW!- Separate Force Whirlwind - idea by Beancounter

source code included!

As usual great work - I knew it took a lot of work on your part to get this compliation mod togther.

In case anyone was wondering, the seperate Force Whirlwind allows you to cast Force Wave & Force Whirlwind. You do not lose the ability to cast Whirlwind when you upgrade the power to Wave.
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Old 09-07-2004, 06:20 PM   #23
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Re: Re: AIOFPM version 3.0 (all-in-one-force powers mod)

Quote:
Originally posted by beancounter
As usual great work - I knew it took a lot of work on your part to get this compliation mod togther.

In case anyone was wondering, the seperate Force Whirlwind allows you to cast Force Wave & Force Whirlwind. You do not lose the ability to cast Whirlwind when you upgrade the power to Wave.
Hey! You are one of the co-authors so great work you too ! (apart from my own mods I just made very slight modifications!) I think many people here awaited for something like your blaster pack balance, incorporated in this package, since a very loooong time! ( In fact, I should be the one thanking people like you and tk102 for showing me the path of the light - or should I say dark side? I was a complete noob not too long ago )
You did a great job Beancounter!

btw, it's 9:30 PM and just came back from work so new version with will probably come out tomorrow - for those who are still at shool, i will repeat it once more although you can't believe it - enjoy it while you can !

Last edited by Darth333; 09-07-2004 at 06:32 PM.
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Old 09-07-2004, 07:39 PM   #24
Nodakrattler
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Quote:
Originally posted by Darth333
Thanks for the feedback!

No problem, I will repack everything tonight or tomorrow and add more options for the installation - will add the possibility to install or not the baseitems.2da file.

Also, as proposed by Nodakrattler and t7 via PM I would like to add possibility to install or not the tlk file since it can cause language problems
Well thank you for taking my proposition into consideration.


Through this world we fight for good or for evil it does not matter. In the end all that really matters is that we choose and go forth.
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Old 09-07-2004, 09:11 PM   #25
Darth333
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Version 3.0.1 is out!!!! - see first post -

New features: possibility to select custom install option!

You can now select to install or not the following files:

- dialog.tlk - useful for game verison other than English - however you will not experience the forcepowers descriptions without this file.
- dantoine merchant
- baseitems.2da (blaster range modification)


btw, it is never too late to make recommendations or requests

* EDIT* Mono: I'll take care of the tach_morphing force power tomorrow to make sure it is compatible

Last edited by Darth333; 09-07-2004 at 09:34 PM.
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Old 09-08-2004, 03:02 AM   #26
En liten mus
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can you send me that Box mod that you did... i would like to have it. But if it is somthing in game can you tell me where?

(Your mod thing. The place in the screenies)


Im Swedish...any one else swedish?

Jag är Svensk...några andra svenskar här?

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Old 09-08-2004, 06:30 AM   #27
Darth333
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Quote:
Originally posted by En liten mus
can you send me that Box mod that you did... i would like to have it. But if it is somthing in game can you tell me where?

(Your mod thing. The place in the screenies)
I'll verify if I still have it when I get home.

But just to let you know, I was wrong when I told you the screenshotshave been taken in the custom module. I had these screenshots in mind when I answered earlier: http://img47.photobucket.com/albums/...333/tuiles.jpg and it's not in the list of screenshots above.

The screenshots above were taken by simply warping to the Rakatan box with my warping armband and testing the force powers: there is an armband called "Sith training device" in the mod to which I attached Darth Khasei's spawn ennemies on demand mod Simply equip the armband, select your ennemies and fight!

If you still want the other module, just send me a PM.
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Old 09-08-2004, 06:49 AM   #28
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Judging from what I've been reading here at the Holowan - and what I've noticed in perusing the mods over @ pcgamemods...I think I can safely say that Thursday the 9th report on the Holowan Laboratories will be a big one - I'll be including your "Force Power Tach Morphing" mod - as well as this mod - in that report:-)

I'm just waiting for the next Holowan PlugIn3 mod before I start another KotOR game - can't wait to check out all these great works of art you all have been doing ingame.
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Old 09-08-2004, 11:58 AM   #29
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Quote:
Originally posted by CDRSeadog
Judging from what I've been reading here at the Holowan - and what I've noticed in perusing the mods over @ pcgamemods...I think I can safely say that Thursday the 9th report on the Holowan Laboratories will be a big one - I'll be including your "Force Power Tach Morphing" mod - as well as this mod - in that report:-)

I'm just waiting for the next Holowan PlugIn3 mod before I start another KotOR game - can't wait to check out all these great works of art you all have been doing ingame.
Haha how awesome!




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Old 09-20-2004, 07:24 AM   #30
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I think a nice mod to incorperate into the next version would be this
which allows you to wear armor and use force powers at one time. It is made by somebody called Tarados Qeng.


"Live is about taking risks: place your bet!"

350+ posts yay!!
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Old 09-20-2004, 07:53 AM   #31
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I am not sure about this one. I prefer to make changes the player is not obliged to use. Per example, if you don't want to use one of the armbands, you can sell it or simply leave it in your inventory. Same thing with force powers: if you don't want them, you don't have to select them when you level up.

What I could do is to have two versions of the mod (or four versions since I am making one with a spells.2da file that will use references to the existing .tlk file instead of a custom .tlk table for users that have a non-english version of the game). I could make two separate downloads that would use an installer. I don't know...if people have suggestions or preferences, please post them...
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Old 09-20-2004, 10:47 AM   #32
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RESPOND TO THIS!

Its like this... This mod makes me unable to play swkotor!!!
Ok...i Installed this mod and a couple of others i found on pcgamemods.com.
I start swkotor...It says the game isnt properly installed!
I check some things and then reinstall the game, i can play it again, once again, i install this mod and the other ones, i cant play it anymore!
Then i delete all of the other mods i found, it still doesnt work, im now sure this mod sadly somehow made it impossible for me to play swkotor!
Now i gotta dl and install all powers.
Power by power...
Wich takes a hell lot of time, i just wanted to tell you this, maybe its a bug or its my computer...dunno, but PLEASE respond!


New: But that doesnt work either, the mods conflict with eachother.

Last edited by Piece of metal; 09-20-2004 at 10:59 AM.
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Old 09-20-2004, 11:11 AM   #33
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Re: RESPOND TO THIS!

I tested this mod more than one time one two computers and others tested it too. You probably have some incompatible mods and it resulted in a corrupted saved game. What other mods are you trying to combine with this one?

And what are you trying to do here?
Quote:
Now i gotta dl and install all powers.
Power by power...
You have to install all the force powers, not only a few ones. They use spells.2da: if you don't install all the force powers then you will see little dots in your level up screen instead of force powers (if you don't want them then don't select them when you level up). You can chose custom installation if you wish not to install baseitems.2da.
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Old 09-20-2004, 11:56 AM   #34
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I cant start the game at all, what has that to do with the save games?
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Old 09-20-2004, 12:00 PM   #35
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Quote:
Originally posted by TheKnife
I cant start the game at all, what has that to do with the save games?
What other mods do you have? the problem could be there as well.

Did you read the notice that appears on the installation screen concerning the .tlk file and other non-English versions of the game? It says "STOP! Before installing, go to your sw-kotor directory and make a backup of your .tlk file blahblah..." ( I know some French and Spanish guys using the mod without any problam however...) If you installed the tlk file and then removed the mod with the automatic uninstaller, did you renamed your old .tlk file?
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Old 09-24-2004, 06:29 AM   #36
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Force pike, Redhawkes elder merchant mod, new malak11, new
fempc_0.8, Achilles robe mod, romance mod, silver hk47, new sith tomb items and svösh mods, and yes! I did rename the tlk blah blah file...
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Old 09-24-2004, 07:23 AM   #37
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As I said, I am using this mod witthout any probelms: it is either a conflict or a file contained in one of the other mods that ^revents you from starting a game.

The only thing I can see with the AIOFPM is if one of other mods you are using has a baseitems.2da file. If yes you can chose not to install this file in the AIOFPM.
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Old 09-24-2004, 01:52 PM   #38
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Gonna check it out.
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Old 09-25-2004, 09:09 PM   #39
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ummmm.......why can't i access the site to dowload this?
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Old 12-09-2004, 09:41 AM   #40
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just downloaded the mod recently and found the new forces to be really cool. I think the mod could've been better, however, with the following adjustments:

Make force clones (Projection) not hurt your enemies, they are only illusions afterall. Plus they shouldn't fool droids.

Make Force Mind Trick only work on the weak minded. Jedi should not be affected by it for example.

The Arch Angel force while cool is a bit unbalanced. I spawned the guy and he beat up the end-game Malak.

Make invisibility-meditation-sanctuary not work on the strong minded. You should not be able to become invisible to a strong minded enemy such as a Jedi/Sith or Boss - Calo Nord, Bandon, Malak

Make the other forces not work so easily on powerful enemies. They should be saved as easily as other force powers. E.g. why would I use kill when I can use that awsome death ray thing that will even work on Malak?

Ultimately tho, the mod is great if a little unbalanced. If no one minds I might effect these changes myself when I finish my difficulty mod. I'm kinda partial to having lots of cool new force powers .
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