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Old 09-07-2004, 11:41 PM   #1
{xg}darthVADER
 
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locking off a door

how do i permanetly lock a door after it has closed once???


Maps aren't released
...they escape

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Old 09-07-2004, 11:45 PM   #2
{NJO}*Dark
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i think it is closetarget (could be wrong) linking the door to a target_deactivate then back to the door


func_door:
targetname door1
closetarget deact1

target_deactivate:
targetname deact1
target door1

but then you need a button (func_button or trigger_once because it is i use once door) to open it.
thinking about it you could just use a trigger_once to open it (when it is not on toggle) and once it is closed there is no way to open it again


~Dark
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Old 09-07-2004, 11:47 PM   #3
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wel i have in my map a door thats triggerd by a destroyable object once the object is destroyed the doors close but they need to remain closed


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Old 09-07-2004, 11:50 PM   #4
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if there is only 1 destroyable object, or one for every time you want the door to open and no other entities triggering the door then you already have the effect that you want


~Dark
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Old 09-07-2004, 11:51 PM   #5
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there is 1 destroyable object
but when the door closes it opens again after a few seconds
its suposed to remain closed


Maps aren't released
...they escape

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Old 09-08-2004, 06:49 AM   #6
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that does not sound right. are you sure that you made the door correctly? or are there any other entities triggering the door?


~Dark
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Old 09-08-2004, 07:46 AM   #7
wedge2211
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Give your door the START_OPEN spawnflag, and give it the key/value wait -1. Then target the destructable at the door. Voila.


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Old 09-08-2004, 08:36 AM   #8
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it works thanks but the area portal wont work tho any idea's?


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Old 09-08-2004, 01:47 PM   #9
wedge2211
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Area portals might be flooey with one-use doors. Did you texture the portal brush with common/skip except for one system/areaportal face?


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