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Old 10-05-2004, 07:43 PM   #41
TheOutrider
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Quote:
Originally posted by RedHawke
Confusing???

From The Readme:

Installation Instructions:
--------------------------------------------------
Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder.

Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program, and it should be able to put what needs to go where.

If you have my Recruit RedHawke mod installed, or my Weebul & Utiinii's Shop installed, it will ask you to overwrite the global.jrl file in your KOTOR override, this is OK as this one is fully compatable with those mods, if you want to install one of them later on, just make sure to keep the global.jrl from this mod, it is the most recent, and they will all 3 work fine.

This mod should be compatable with just about everyone elses mods as well.
--------------------------------------------------
I tried to make it as simple of an installation as I could. As long as you extract the files to their right places you should be OK.
Sorry just mostly used to throwing everything in the overide folder and will I have to start a new game over after I reinstall everything into there right places



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Old 10-06-2004, 09:29 PM   #42
RedHawke
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ORD Mandell Mod Update

Thanks to Fred Tetra... my ORD Mandell Mod now has its own windows installer exe.

Now you can install the mod from an easy to use windows installer program, and if you later wish to uninstall it just go to add/remove programs and you can remove it there.

For those of you having installation trouble with the first version(s) this easier windows installer version is now available from my site.

Just unzip the RHORDMandellSetup.exe to whereever you want, and run it... you can't get any easier than that!

Just a safety note, the mod hasn't changed in this revision, hence why it is still 1.01, just the addition of the new installer.

Thanks Fred!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 10-06-2004, 10:14 PM   #43
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incredible!

Unbelievable! I just finished playing this area, incredible, no wonder it was named the mod of the week! I can't praise this enough. I've used a wide variety of mods out there, a lot of great mods, and I hope I don't offend any of the other modders out there (whose mods are great and I constantly use, and have influenced my first mod), but this is the best mod I've played. It's obvious that a lot of work and thought went into this mod.
Congrats Redhawke on mod of the week, it's well deserved.
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Old 10-13-2004, 08:50 AM   #44
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Im going crazy i can't get in to that STRONGBOX

Hello i was just wondering how you get in to the STRONGBOX that is own'd by darth333 he says that he was waiting for me and left me some stuff in the STRONGBOX but i still cant get in it. PLEASE reply and thank you.

PS: The mod is awesome
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Old 10-13-2004, 12:50 PM   #45
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Re: ORD Mandell Mod Update

Quote:
Originally posted by RedHawke
Thanks to Fred Tetra... my ORD Mandell Mod now has its own windows installer exe.

Now you can install the mod from an easy to use windows installer program, and if you later wish to uninstall it just go to add/remove programs and you can remove it there.

For those of you having installation trouble with the first version(s) this easier windows installer version is now available from my site.

Just unzip the RHORDMandellSetup.exe to whereever you want, and run it... you can't get any easier than that!

Just a safety note, the mod hasn't changed in this revision, hence why it is still 1.01, just the addition of the new installer.

Thanks Fred!
Thanks RedHawke now you can install it with a click of a mouse, button, thingy



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Old 10-13-2004, 07:19 PM   #46
RedHawke
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Re: Im going crazy i can't get in to that STRONGBOX

Quote:
Originally posted by whitguy
Hello i was just wondering how you get in to the STRONGBOX that is own'd by darth333 he says that he was waiting for me and left me some stuff in the STRONGBOX but i still cant get in it. PLEASE reply and thank you.
Er'... I believe you just open it.

PS: Darth333 is very definately a she!
Quote:
Originally posted by whitguy
PS: The mod is awesome
I'm glad you are enjoying it.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 10-14-2004, 09:35 AM   #47
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Question I still can't get in that STRONGBOX

[QUOTE]Originally posted by RedHawke
[B] Er'... I believe you just open it.

Thanks for replying but i still cant get in it says its locked
please help. Thanks
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Old 10-14-2004, 06:57 PM   #48
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Re: I still can't get in that STRONGBOX

Quote:
Originally posted by whitguy
Thanks for replying but i still cant get in it says its locked please help. Thanks
You open the footlocker... just like any other locked footlocker in the game, use the middle security option.

If your main PC's security skill cannot open it, use a Party NPC that has the highest security skill and try with them. You probably cannot open the footlocker because your security skill is not high enough. (You have to beat a 20 difficulty, if you can't beat a 20 difficulty go back to it when you can)

If you don't get a security option then check your KOTOR override for a stray footlker001.utp file and delete it.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 10-14-2004, 07:01 PM   #49
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Re: Re: I still can't get in that STRONGBOX

Quote:
Originally posted by RedHawke
You probably cannot open the footlocker because your security skill is not high enough. (You have to beat a 20 difficulty, if you can't beat a 20 difficulty go back to it when you can)
Of course, I don't let just anyone open my strongbox: I am used to play with locks so you need to have some skill to open it

Thanks Redhawke, I found that pretty funny when i played your mod
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Old 10-15-2004, 10:33 AM   #50
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Re: Re: I still can't get in that STRONGBOX

Quote:
Originally posted by RedHawke
You open the footlocker... just like any other locked footlocker in the game, use the middle security option.

If your main PC's security skill cannot open it, use a Party NPC that has the highest security skill and try with them. You probably cannot open the footlocker because your security skill is not high enough. (You have to beat a 20 difficulty, if you can't beat a 20 difficulty go back to it when you can)

If you don't get a security option then check your KOTOR override for a stray footlker001.utp file and delete it.
Thanks i finily opend it thanks a lot.
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Old 10-15-2004, 10:40 AM   #51
whitguy
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Hey RedHawke i was just wondering if you can make i new looking person on kotor you know because im kind of getting sick of the normal faces that came with the game and i was just wondering if you can make like any new kind of face it would be kind of cool if you made a alian face that would be cool. OH and thanks for telling me what to do to get in the STRONGBOX.
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Old 10-16-2004, 11:41 PM   #52
RedHawke
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^^^^
You know whitguy the Holowan Plugin has a ton of new player heads, and if I remember correctly it allows you to play as a Twilek as well. You might want to check that out.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 10-17-2004, 05:28 PM   #53
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I downloaded and installed this mod a while ago, but I haven't yet visited it - I decided I'd wait 'til I was done on Coriban (which was the last Star Map location for me). Now, when I want to leave for Ord Mandell I can't choose it on the planet map. The icon for it is there but if I click it, nothing happens, just like if I click Dantooine (which at this point in the game isn't accessible).

I tried loading an earlier savegame and I can select it in that, so it seems the planet becomes inaccessible when the Star Forge system is revealed. Any easy way to fix this?

I have almost all your other mods installed, as well as a couple of reskins but nothing that (I think) should conflict with the Ord Mandell mod. Then again, what do I know?
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Old 10-17-2004, 06:42 PM   #54
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Great mod!!!

It would be cool (like darkkender posted) if you could have a Taris-Style Battle Area but with jedi, sith, mandalorians, and other stuff like rancors that you could battle. Giving you like some of your mods every time you beat someone. Making people actually work for your great mods, Other modder people could use this too. It change modding like forever!!! But it might not work in some cases.
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Old 10-17-2004, 08:30 PM   #55
RedHawke
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Quote:
Originally posted by Ferrek
I downloaded and installed this mod a while ago, but I haven't yet visited it - I decided I'd wait 'til I was done on Coriban (which was the last Star Map location for me). Now, when I want to leave for Ord Mandell I can't choose it on the planet map. The icon for it is there but if I click it, nothing happens, just like if I click Dantooine (which at this point in the game isn't accessible).
Well Ferrek a big Thank You for confirming what I had hoped would work, but I was waiting until someone confirmed it... yes the planet was supposed to become un-visitable after the Unknown World became available, I put ORD Mandell into what Bioware called "The Creamy Middle" (No Joking!) in the starmap script, so that is supposed to happen, I guess you will have to play it from an earlier savegame.
Quote:
Originally posted by Ferrek
I tried loading an earlier savegame and I can select it in that, so it seems the planet becomes inaccessible when the Star Forge system is revealed. Any easy way to fix this?
Unfortunately no, this is how it is supposed to be, so as not to mess with the ending of the game. The only way would to be to visit it before getting the last star map.

Sorry about that, but that is what I hoped would happen, so the games end would not be messed with, you can read about that in my first post in this thread. It has been a worry since I released the mod, you are the first to confirm it becomes unavailable after the 5th Star Map.
Quote:
Originally posted by monkey joe
It would be cool (like darkkender posted) if you could have a Taris-Style Battle Area but with jedi, sith, mandalorians, and other stuff like rancors that you could battle. Giving you like some of your mods every time you beat someone. Making people actually work for your great mods, Other modder people could use this too. It change modding like forever!!!
Unfortunately Arena-like areas don't really intrest me, they just aren't my thing... and there are a couple allready in existance, Maverick187 has a pretty good one allready in game that you can do on Dantooine it is called The Jedi Training Module.

I hope this helps!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 10-17-2004, 11:35 PM   #56
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Ah, ok. I thought the intention was to have it inaccessible when you leave the Unknown World, not before. You can travel to any planet (except Dantooine) once you've found all the four starmaps, which is why I assumed the same was intended to be the case for the Ord Mandell planet.
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Old 10-18-2004, 12:08 AM   #57
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RedHawke,

I finally started a new game and had a chance to test out the new planet, but I visited and unfortunately I had the locked door problem, and yes I did have the latest version installed, I'm going to try deleting all the files and reinstalling the mod I'll get back to you.

Update:
I completely deleted all of the files that are in this mod, used the installer to completely un-install the mod, and then I re-installed the mod, but the door is still locked for me. And once again I am using the 1.01 version. Help???


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Last edited by Mav; 10-18-2004 at 12:37 AM.
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Old 10-18-2004, 03:46 AM   #58
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Quote:
Originally posted by RedHawke

Unfortunately Arena-like areas don't really intrest me, they just aren't my thing... and there are a couple allready in existance, Maverick187 has a pretty good one allready in game that you can do on Dantooine it is called The Jedi Training Module.

I hope this helps!
Man! My computer wont load pcgamemods.com oh well.
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Old 10-18-2004, 01:42 PM   #59
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RedHawke you've done a great job with this mod. I had to laugh when i saw the name of the Rancor!! Infact all your mods a very cool. I had to smile when I saw which female PC head you'd used for your RedHawke NPC mode as that's the one I usually use for my PC (minous the red hair and the spooky green eyes) Keep up the good work!! Now if I could just fingure out why your Tatooine Jawa store isn't showing up.......
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Old 10-18-2004, 05:02 PM   #60
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adding to the arena thing: What's the max amount of enemies you can fight in one area?
Could it be like the matrix when you have to fight like 100 guys.

Comment by Darth333: since this is getting pretty much off topic, and in order not to clutter Redhawkes thread, this post has been answered in the mod requests sticky: http://www.lucasforums.com/showthrea...51#post1666551
For mod requests, please use the mod requests sticky or if you want to ask someone specifically, then use the PM system or your posts could be erased/moved.

Last edited by Darth333; 10-18-2004 at 07:36 PM.
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Old 10-18-2004, 08:00 PM   #61
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Quote:
Originally posted by maverick187
RedHawke,

Update:
I completely deleted all of the files that are in this mod, used the installer to completely un-install the mod, and then I re-installed the mod, but the door is still locked for me. And once again I am using the 1.01 version. Help???
Well you must have loaded the area in your game first with the old version, so simply installing the new version over it won't fix the problem, as the locked door is now in your savegame.

You should try what T7 suggested for a fix to savegames with the locked door problem. (I quoted what T7 said as a solution in the first post of this thread.)

I hope this helps!

Quote:
Originally posted by monkey joe
adding to the arena thing: What's the max amount of enemies you can fight in one area?
Could it be like the matrix when you have to fight like 100 guys.
I already said monkey joe above that arena mods don't intrest me (Read that as I don't really like them at all, or use them!), so how would I know?

Thanks for diverting this one Darth333!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------

Last edited by RedHawke; 10-18-2004 at 09:41 PM.
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Old 10-18-2004, 11:27 PM   #62
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^^^
Thanks Redhawke, I'm really looking forward to checking out your new planet. I'll let you know what I think you can be sure about that


"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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Old 10-25-2004, 05:37 AM   #63
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Wow! I mean, WOW!

Hey Redhawke,

Most excellent work on this mod. I had a lot of fun with it, especially after finding those cool Dark One robes! Another wonderful surprise was the stack of Baragwin Heavy Repeaters all upgraded, as well as the stack of Baragwin Assault Blades. Needless to say, after finishing your little mod, I was QUITE well equipped for the 'endgame'.

That merchant selling the goods Mika would sell if Juhani's sidequest didn't ruin it made my night, no more giving up Mika to get Juhani.

Great work. Fantastic! I'll note here I also am a fan of your Jedi Robes, Kotor did so well in other areas, but I was always a bit disappointed with the bland lifeless robes we Jedi got. You've definitely fixed that little issue. (Mmm, Bastilla looks so good in those golden robes!).

I'll certainly be watching for more from you! Keep at it!

Idaho
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Old 10-25-2004, 03:24 PM   #64
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Hey Redhawke, I downloaded the mod, but when I go to the planet, I can't leave the Ebon Hawk! When I try to walk off the ship, it brings up the party selection screen, but after that the screen just goes black, with no loading screen or anything. All that's left is the mouse pointer. When I hit escape, it brings up all the pause screens, and the map shows me and the other members of my party at the exit of the Ebon Hawk! No matter how much I try to move around to trigger the exit, that's always where it shows us. Please help!

Last edited by Dr. Jekyll; 10-26-2004 at 07:40 AM.
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Old 10-25-2004, 04:18 PM   #65
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i was wondering just because i've gone through this game so many times. How far do u have to go in the game to reach the planet.
Are there any warp codes
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Old 10-25-2004, 09:44 PM   #66
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Quote:
Originally posted by monkey joe
i was wondering just because i've gone through this game so many times. How far do u have to go in the game to reach the planet.
Are there any warp codes
Hey Monkey Joe, I'm currently running a new game and my party just left Dantooine and it's (OrdMandell) is available...BUT considering the difficulty of RedHawke's Jawa Shop mod (the tunnels) I'd advise against warping un-prepared (What are you feeding those Transdoshans RedHawke...youch!...)

I can only imagine what OrdMandell is going to be like...

If I remember correctly around 14th level you'd be able to at least let out a whimper before being pommeled heh of course I'm playing highest difficulty WITH a hardcore mod on top of it...


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Old 10-26-2004, 02:09 AM   #67
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Quote:
Originally posted by Dr. Jekyll
Hey Redhawke, I downloaded the mod, but when I go to the planet, I can't leave the Ebon Hawke! When I try to walk off, it brings up the party selection screen, but after that the screen just goes black, with no loading screen or anything. All that's left is the mouse pointer. Whe I hit escape, it brings up all the pause screens, and the map shows me and the other members of my party at the exit of the Ebon Hawk! No matter how much I try to move around to trigger the exit, that's always where it shows us. Please help!
Did you use the installer exe that Fred Tetra made, or did you download the mod from pcgamemods and unzip it?

It sounds like you don't have the .mod files in your KOTOR modules folder, check your override for any .mod files and move them to your modules folder.

I hope this helps!
Quote:
Originally posted by ChAiNz
I'm playing highest difficulty WITH a hardcore mod on top of it...
That is the only way to play KOTOR!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 10-26-2004, 07:44 AM   #68
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I downloaded it off pcgamemods. I thought the .mod files might be missing too, but they're definetly (or however the heck that's spelled) there. I guess I'll try the version with the installler. I assume I can get that from your site?
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Old 10-26-2004, 05:50 PM   #69
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Quote:
Originally posted by RedHawke
Did you use the installer exe that Fred Tetra made, or did you download the mod from pcgamemods and unzip it?

It sounds like you don't have the .mod files in your KOTOR modules folder, check your override for any .mod files and move them to your modules folder.

I hope this helps!
I have a problem my computer wont load pcgamemods.com
and it says almost all of the mods i download are "invalid or corrupted" its so frustrating!!!
Ahhhhhhh!!!!!!!
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Old 10-26-2004, 06:23 PM   #70
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Quote:
Originally posted by monkey joe
I have a problem my computer wont load pcgamemods.com
and it says almost all of the mods i download are "invalid or corrupted" its so frustrating!!!
Ahhhhhhh!!!!!!!
Since this mod was named mod of the week it is also hosted at StarWarsKnights.com click on the banner at the top of the page and follow the "mod of the week" link in the menu. I uploaded the latest version with the installer there.
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Old 10-27-2004, 08:56 PM   #71
RedHawke
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Quote:
Originally posted by Dr. Jekyll
I assume I can get that from your site?
Yes you can Dr. Jekyll the exe that Fred Tetra made is available on my webpage, you can also get it on the Mod of the Week page as Darth333 discribes above.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 10-27-2004, 09:02 PM   #72
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Quote:
Originally posted by monkey joe
I have a problem my computer wont load pcgamemods.com
and it says almost all of the mods i download are "invalid or corrupted" its so frustrating!!!
Ahhhhhhh!!!!!!!
Get adaware/spysweeper, because I believe your problems in the adaware/spyware.

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Old 10-30-2004, 08:51 PM   #73
Capt_Nemo
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More Comments From The Peanut Gallery

How about more planets that also include more star maps? I really like this mod, but I think it would be neat if someone made a new planet that you have to explore, adding more to the game that is needed for completion.

This part isn't from the peanut gallery: RedHawke, like some one else mentioned, shouldn't it be that the planet becomes unavailable after you go to the Unknown Planet, instead of when it becomes available? I mean, when a mod is this good is when you really want to strive for perfection, but if it can't be done, than oh well, the mod is still awesome. The planet becoming unavailable at that point also won't really be a concern for me anyway though because I don't have to wait to level up a lot before going there, because I am using an assortment of items I created that all have the word "Special" in front of it, and they are special because they are severely over powered (apparently, the max bonus that you can get from items for your attributes is 20, i.e.: if you have 16 dexterity, the highest it can get is to 36)
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Old 10-30-2004, 09:00 PM   #74
Darkkender
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I disagree Capt. Nemo. If you download and play redhawke's recruit redhawke, Redhawke has Str 40 & Dex 50 off the top of my head.


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Old 10-30-2004, 09:21 PM   #75
RedHawke
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Re: More Comments From The Peanut Gallery

Quote:
Originally posted by Capt_Nemo
How about more planets that also include more star maps? I really like this mod, but I think it would be neat if someone made a new planet that you have to explore, adding more to the game that is needed for completion.
More Star Maps aren't possible, due to the way the game is currently set up.
Quote:
Originally posted by Capt_Nemo
This part isn't from the peanut gallery: RedHawke, like some one else mentioned, shouldn't it be that the planet becomes unavailable after you go to the Unknown Planet, instead of when it becomes available?
Uh... it does become unavailable before you go to the unknown world, this was intended, actually Ferrek confirmed it becomes unavailable after the Leviathan.
Quote:
Originally posted by Capt_Nemo
I mean, when a mod is this good is when you really want to strive for perfection, but if it can't be done, than oh well, the mod is still awesome. The planet becoming unavailable at that point also won't really be a concern for me anyway though because I don't have to wait to level up a lot before going there, because I am using an assortment of items I created that all have the word "Special" in front of it, and they are special because they are severely over powered (apparently, the max bonus that you can get from items for your attributes is 20, i.e.: if you have 16 dexterity, the highest it can get is to 36)
You completely lost me here.


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Old 10-31-2004, 11:54 AM   #76
Dr. Jekyll
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Once I downloaded the version with an installer, it worked fine. Guess I had messed up! I really, really like it, except that all the mandalorians seem to drop the exact same reamains (which in my opinion results in having waaaaaay too many credits. And really powerful swords). I hate to nitpick, because everything else about it was awesome, and it would take me decades to learn how to do a mod like this, but it just bugged me a little bit.
Oh, and is there any way to get Achilles to talk to you?
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Old 10-31-2004, 12:12 PM   #77
Capt_Nemo
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Sorry, I thought it might have been confusing. What I meant is that shouldn't the planet still be available after the Leviathan, because all of the other planets are, except for Dantooine. With the last part I was thinking some people might see it as a problem of it becoming unavailable later in the game because they needed to get more level ups or something in order to be able to survive of those fights, but that problem should never arise for me because I created those over powered items I refered to in the first post. That part was pretty much me rambling on so just ignore it if I lost you.

To darkkender: What I meant by the max it can go is a bonus from items. I believe you can make your stats pretty much what ever you want, like us the save game editor and put them all up at 80, but for bonuses to your stats from items, the most it can increase is by 20. Example: I started a game, edited my stats so they were all at 80 just for fun, and then when i equipped all of the items I made, all of my stats were at 100.

I hope that makes more sense than my first post. Oh, and thanks RedHawke for answeringmmy question about more star maps.
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Old 10-31-2004, 08:06 PM   #78
RedHawke
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Quote:
Originally posted by Dr. Jekyll
Once I downloaded the version with an installer, it worked fine. Guess I had messed up!
I'm glad it worked for you.
Quote:
Originally posted by Dr. Jekyll
I really, really like it, except that all the mandalorians seem to drop the exact same reamains (which in my opinion results in having waaaaaay too many credits. And really powerful swords). I hate to nitpick, but it just bugged me a little bit.
I'm an old-school PnP RPG player, and when you fight an enemy your reward should be what they are carrying, and actually using on you, KOTOR actually irritated me on this point more than anything, many NPC's don't have the equipment they are supposed to have when they are defeated.

You earned what those defeated NPC's had on them, because you faced them in combat, something KOTOR itself does not do too much of.

I hope this addresses your concern.
Quote:
Originally posted by Dr. Jekyll
because everything else about it was awesome, and it would take me decades to learn how to do a mod like this
Thanks Dr. Jekyll.

Though it wouldn't actually take you decades to learn to do a mod like this, probably a few months at most.
Quote:
Originally posted by Dr. Jekyll
Oh, and is there any way to get Achilles to talk to you?
Well I had to give him a voice so he only says the one spoken line, though I might be adding content to ORD Mandell in the near future, so that might change.
--------------------------------------------------
Capt_Nemo: When the planet becomes unavailable is really up to the Bioware script, I put it in "The Creamy Middle" (No Joke!) and 'lucky for me' it works as it does, I really have no idea how to go about making it available still after the Leviathan, as the script becomes... well... more complicated, after that part.



"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 11-01-2004, 04:47 PM   #79
Capt_Nemo
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I believe you when you say it is called the Creamy Middle. In a bunch of the Bioware scripts I have looked through, they have odd comments. One of them says something along the lines of "This is a hacked together piece of crap. Do not use unless nessecary" or something like that, and another one said that they noticed a problem when it was too late to try and change, but said that you would get over it. I wonder if Kotor 2 will have such humor in it.
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Old 02-07-2005, 04:19 PM   #80
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Ive downloaded it and installed it, but got the fright of my life when i realized that i couldnt choose where to install...
thing is, i have a couple of "modded mods" in my override folder... and if one of them is overwritten by the installer id be mightily p*ssed off...

what i usually do with mods using installers is install it to "my documents" and just copy/paste the files... that way i can check that nothing is overwritten... me is not happy now...

please... next time you do something with an installer... give us an option to choose where to install...
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