lfnetwork.com mark read register faq members calendar

Thread: Opinion about Weapons&Units
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 10-07-2004, 04:34 AM   #1
Pho3nix
#rekt
 
Pho3nix's Avatar
 
Join Date: Oct 2004
Location: Sweden
Posts: 3,372
Forum Veteran 
Exclamation Opinion about Weapons&Units

I think that you should be able to switch weapons, like the Pilots usually have ****ing useless weapons, The Republic Clone Pilot for instance would be alot more deadlier with the Clone Troopers DC-15 Blaster Rifle. Any comments on this? Also, if you get the Tatooine map, then you're Storm Troopers should automatically turn into Sand Troopers. (They would look the same as Shock Troopers only different weapons)


Last edited by Pho3nix; 10-09-2004 at 05:28 PM.
Pho3nix is offline   you may: quote & reply,
Old 10-07-2004, 04:48 AM   #2
grep
Rookie
 
grep's Avatar
 
Join Date: Jun 2004
Location: NJ, USA
Posts: 55
I think its a good idea... or they could make it like the BF series where if someone dies, the weapon stays for a certain peroid of time, so you can pick it up... once you do, you have that weapons kit to use until you die.


Up the Irons!
grep is offline   you may: quote & reply,
Old 10-07-2004, 04:51 AM   #3
Pho3nix
#rekt
 
Pho3nix's Avatar
 
Join Date: Oct 2004
Location: Sweden
Posts: 3,372
Forum Veteran 
Agreed.

Yup, Indeed

Pho3nix is offline   you may: quote & reply,
Old 10-07-2004, 06:00 AM   #4
shrinker
Rookie
 
Join Date: Sep 2004
Posts: 21
I was really disappointed that you can't pick up weapons. In battlefield or counterstrike it's great when you've brought the wrong weapon to a situation and suddenly find something more useful lying around.

In SWBF I find it frustrating when I choose a class for a particular task (eg a Vanguard to take down a walker) and then am left useless and exposed when the job is done.

Of course it may cause problems, especially for the droids but I think it should be tried. Probably only the main weapon should be dropped, not the whole kit (recons, jetpack, etc).

On the other hand it may encourage team-killing ie, spawn as one class, kill a teammate and steal his gun to get the best of both classes etc.
shrinker is offline   you may: quote & reply,
Old 10-07-2004, 06:22 AM   #5
Neon
Veteran
 
Neon's Avatar
 
Join Date: Mar 2004
Location: Belgium
Posts: 980
Ey! the rebel pilots cannon isn't useless.
You only don't know how to be good with it.


Neon is offline   you may: quote & reply,
Old 10-07-2004, 07:08 AM   #6
Pho3nix
#rekt
 
Pho3nix's Avatar
 
Join Date: Oct 2004
Location: Sweden
Posts: 3,372
Forum Veteran 
Oh yes i can use the Rebel pilot! Although i don't like the Pilot's weapons, a weapon of choice would rock!

Pho3nix is offline   you may: quote & reply,
Old 10-07-2004, 07:36 AM   #7
Master William
Addicted to SW:BF 2
 
Master William's Avatar
 
Join Date: Mar 2003
Posts: 1,234
just learn to use them... complain less and think more.
Master William is offline   you may: quote & reply,
Old 10-07-2004, 09:54 AM   #8
Kivan28
Rookie
 
Kivan28's Avatar
 
Join Date: Sep 2004
Posts: 37
Playing with a class you like but a weapon you DONT like Isnt my, or probably anyone elses Idea of fun... and this Is a game designed for, fun
Kivan28 is offline   you may: quote & reply,
Old 10-07-2004, 12:26 PM   #9
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
If the Clone Pilot had the DC-15 blaster rifle, it would be horribly unbalanced. Think about it. What would be the motivation to choose the Clone Trooper when you could get the Pilot with the same weapons? Other than a few grenades, nothing.
TK-8252 is offline   you may: quote & reply,
Old 10-07-2004, 02:04 PM   #10
Evil Dark Jedi
The Dark Side pwns!
 
Evil Dark Jedi's Avatar
 
Join Date: Mar 2004
Location: The Land Down Under
Posts: 2,182
It is better that you cant pick up weapon so it is more balanced.


Sig encountering technical difficulties...
Evil Dark Jedi is offline   you may: quote & reply,
Old 10-07-2004, 02:44 PM   #11
shrinker
Rookie
 
Join Date: Sep 2004
Posts: 21
If anybody could pick up a dropped weapon, how would that affect balance? Yes it allows players to pick up more powerful weapons but that's their reward for living longer.

I admit, some things would need tweaking but I think it would be worth it. The ability to pick up dropped weapons adds possibilities. Although the game is a lot of fun, many people think the gameplay lacks enough possibilites. It's a litle too predictable if you know what I mean.
shrinker is offline   you may: quote & reply,
Old 10-07-2004, 03:09 PM   #12
hatelull
Rookie
 
hatelull's Avatar
 
Join Date: Sep 2004
Location: between planets ...
Posts: 17
Quote:
Originally posted by shrinker
If anybody could pick up a dropped weapon, how would that affect balance? Yes it allows players to pick up more powerful weapons but that's their reward for living longer.

I admit, some things would need tweaking but I think it would be worth it. The ability to pick up dropped weapons adds possibilities. Although the game is a lot of fun, many people think the gameplay lacks enough possibilites. It's a litle too predictable if you know what I mean.
No. Their reward for living longer is to live longer. Picking up weapons not only kills whatever thin threshold of realism exists in the game (granted, you could have a drop weapon feature so an individual could only carry two), but it will destroy the balance and defeat the purpose of class based play to begin with. The whole point of classes it play strategically as a team. If everyone could pick up any weapon at any given point the game turns into DM and so why not just play a game MADE for DM such as UT2k4 or the all mighty beloved take no prisoners separate the players from the twits Quake III? The pilot has ****e weapons becuase ... he's a pilot. If your running into heated firefights as a pilot and not doing something like GETTING IN A VEHICLE, then you're missing the point of the game. On the same principle, the sniper has an excellent rifle and can take you out at long range if she's good enough. close quarters she's got a comparitively weak handgun. If she had the sniper AND the standard assault rifle, it'd be horribly unbalanced. Not only could she camp and snipe from afar, but if anyone got near her she'd be on level ground (and arguably quicker since the snipers tend to move quicker). I could provide other scenarios, but you get the point.

Just wait though, I'm sure a mod will come along with some pointless mods like IG or the "Mod where anyone can pick up any weapon and carry them all" which will only be enjoyed by the maker and his troop of drooling friends who smell like old cheese.
hatelull is offline   you may: quote & reply,
Old 10-07-2004, 03:38 PM   #13
shrinker
Rookie
 
Join Date: Sep 2004
Posts: 21
You're right but I'm thinking more along the lines of BF1942 and counterstrike where you have to swap your weapon for the one you want to pick up. You have to make a choice based on what you think you're going to face next and you have to think fast before it fades out. In BF1942 you effectively change class when you pick up a dropped player's kit but that's perhaps going too far (would look a bit weird suddenly changing into a wookiee).

There's really nothing more satisfying than being armed with some poxy short range weapon when you're being sniped at, but suddenly finding a sniper rifle and turning snipers into snipees. Likewise when you're a sniper being chased down an alley by a tank and miraculously you find an anti-tank weapon.
shrinker is offline   you may: quote & reply,
Old 10-07-2004, 03:46 PM   #14
hatelull
Rookie
 
hatelull's Avatar
 
Join Date: Sep 2004
Location: between planets ...
Posts: 17
While your logic is sound and I agree it would be satisfying to be a sniper flushed out of her spot by at at-st and having to turn tails and run only to nail a heavy weapons guy off the cup, swap the handgun for his rl, turn and fire at the at-st ...

that sort of gamplay detracts from the team play aspect and turns the skilled gamer into a one-man hero which means he'll spend time racking up kills and not accomplishing much or be more concerned with getting the best weapons for the expanse that he stays alive rather than supporting other teammates. Furthermore, the BF1942 mods I've played (Desert Combat) there was no way to swap out weapons. You played with the weapons you carried accordingly.
hatelull is offline   you may: quote & reply,
Old 10-07-2004, 04:04 PM   #15
shrinker
Rookie
 
Join Date: Sep 2004
Posts: 21
In BF:DC you have to press G to swap your kit for the one on the ground. The one-man-army concern is a valid one but I've found it only happens rarely in DC or CS. That's what makes it so great when you pull it off. If anyone manages three deliberate and productive weapon changes during one gunfight then that's a story worth of a couple of retellings after the game.

It's easy to make weapon swapping more difficult to limit abuse. I don't even mind if you only get 2 seconds before the dropped weapon disappears. All I want is a wider range of possibilities when I set out in the game. I find it very limiting when I start out as a Vanguard for example knowing with reasonable certainty that I'll take a few shots at a walker, maybe take one down, and then die at the hands of a stormtrooper while I'm out of rockets, or get sniped by some distant scout who I haven't a hope of killing. I'd just like a more open-ended fate.
shrinker is offline   you may: quote & reply,
Old 10-07-2004, 10:31 PM   #16
Pho3nix
#rekt
 
Pho3nix's Avatar
 
Join Date: Oct 2004
Location: Sweden
Posts: 3,372
Forum Veteran 
Thanx for your replies

Pho3nix is offline   you may: quote & reply,
Old 10-07-2004, 11:21 PM   #17
Evil Dark Jedi
The Dark Side pwns!
 
Evil Dark Jedi's Avatar
 
Join Date: Mar 2004
Location: The Land Down Under
Posts: 2,182
Id just like to say this aint Battlefield. Sure Battlefornt is based on BF1942 but they are two completely different games. As for what I mean by being balanced, I mean exactly what Hatelull posted.


Sig encountering technical difficulties...
Evil Dark Jedi is offline   you may: quote & reply,
Old 10-08-2004, 09:25 AM   #18
Pho3nix
#rekt
 
Pho3nix's Avatar
 
Join Date: Oct 2004
Location: Sweden
Posts: 3,372
Forum Veteran 
Thumbs up Irrelevant Post.

Ok, this doesn't concern my post but i finally got my Avatar changed to a Clone Trooper! (Although it's a Clone Sharpshooter)

Pho3nix is offline   you may: quote & reply,
Old 10-11-2004, 03:28 PM   #19
Micahc
Rookie
 
Micahc's Avatar
 
Join Date: Sep 2004
Location: January
Posts: 238
Re: Irrelevant Post.

Quote:
Originally posted by Pho3nix
Ok, this doesn't concern my post but i finally got my Avatar changed to a Clone Trooper! (Although it's a Clone Sharpshooter)
Ummm....... yay?
Micahc is offline   you may: quote & reply,
Old 10-11-2004, 05:31 PM   #20
Iceman_IX
Junior Member
 
Iceman_IX's Avatar
 
Join Date: Sep 2004
Location: Gainesville, FL
Posts: 296
There's really no reason to switch weapons. Everything has their purpose. If you learn all the weapons, depending on the map/situation, you can make them effective. Pilots have horrible weapons because when they get in big vehicles they are dominant. They are also the battlefield medics and have tons of ammo so it all works.


XFire id: icemanix
NF7 | MBarton 2500 200x12.5 @1.875v
OCZ3200EL 2x256+512 @11-3-3-2
eVGA 6800GT | SB Live 5.1
Antec 430 | SLK-900 @53C load
Iiyama E431S | XDreamerII @30C
3dMark05: 4111
nForcersHQ
Iceman_IX is offline   you may: quote & reply,
Old 10-12-2004, 09:40 AM   #21
Pho3nix
#rekt
 
Pho3nix's Avatar
 
Join Date: Oct 2004
Location: Sweden
Posts: 3,372
Forum Veteran 
Re: Re: Irrelevant Post.

Quote:
Originally posted by Micahc
Ummm....... yay?
Yay!!!!!!!!

Pho3nix is offline   you may: quote & reply,
Old 10-13-2004, 02:38 PM   #22
Micahc
Rookie
 
Micahc's Avatar
 
Join Date: Sep 2004
Location: January
Posts: 238
If you could switch weapons it would make gameplay HUGELY unbalenced. Think about it they spend all this time making classes balenced and what makes them balenced? THERE WEAPONS. If this happened people would complain about jet packers being unbalenced why? Because when the basic trooper dies the Darktrooper/Jet Trooper gets a good gun and a jet pack! Why would you have just the basic trooper when you can have a Jet Pack to go with it? And it would be hugely unfair to the droids. The SPB can't drop a weapon when its dead, leaving all its teammates struggling for good weapons, it can't pick up a weapon considering its arm is a gun, and Destroyer Droids would constantley get owned because there guns are of course there hands. So when they die there guns would fly every where in a bunch of pieces. So if you wanted to use them you would first have to find all thepieces, and seconed put them all together! So that leaves the Assasin Droid, Assault Droid, and Piolet Droid with the weapons. But the esplosion from the droid once it get KO'd would utterly destroy the weapons!
Plus how stupid would a Wookiee with a sniper rifle look?
Look TK! I spelled Wookiee right!
Micahc is offline   you may: quote & reply,
Old 10-13-2004, 02:45 PM   #23
Sam Fisher
eh.
 
Sam Fisher's Avatar
 
Join Date: Dec 2002
Location: Texas
Posts: 6,466
I like the units the way they are.. I just use the best class for the moment, then if need be, switch, (kill yourself) or simply be killed.




stuck in an eternity of sunshine and chocolate.
Sam Fisher is offline   you may: quote & reply,
Old 10-13-2004, 11:54 PM   #24
shrinker
Rookie
 
Join Date: Sep 2004
Posts: 21
Quote:
Originally posted by Sam Fisher
I like the units the way they are.. I just use the best class for the moment, then if need be, switch, (kill yourself) or simply be killed.
This is also what I have to do but it's pretty dumb. Killing yourself for tactical reasons should never be part of the gameplay. It shatters the illusion of actually being in a battle the same way bunny-hopping and lag-warping does.

If the game desisgners have any talent at all they could allow weapon dropping without unbalancing the game. It's easy - you add a feature and then balance everything out to compensate.

To take the jet trooper example. He holds his weapon with both hands doesn't he? Therefore his jetpack controls might be on his weapon, so if he drops it he can't fly no more. Or alternatively, if he's carrying a blaster rifle maybe his aim goes way off when flying, or if carrying a rocket launcher his pack struggles to lift the heavier weight. You can make a game more complex without upsetting the balance. After all there are plenty of more complex games out there that work just fine.

For the droids, yes there would be a little extra work. Poor droidekas, they can't pick up weapons. Tough, the can't strafe either. Just give them something else to make up for it. They need fixing anyway.

On top of this, if you're worried about HUGELY unbalancing the game then there's an easy fix: make dropped weapons hang around for only a second or two. That way there would be very few people with non-standard weapons. Simple.
shrinker is offline   you may: quote & reply,
Old 10-14-2004, 02:09 AM   #25
mr.piercy
Rookie
 
mr.piercy's Avatar
 
Join Date: Sep 2004
Location: Queensland, Australia
Posts: 130
the units and weapon are great and balanced, granted it took a while for me to get used to the fact that u cant pick up weapons but i have decided that this is a pro.

the clone jet pak guy can fly> so his weapon (which is uber powerful) can only fire 2 shots before reloading. MARVELLOUS!


Some of the funniest moments in Star Wars:

Qui-Gon Jinn (gesturing to nudge Watto's mind): "I don't have anything else, but credits will do fine."
Watto: "No, they won't!"
Qui-Gon Jinn (nudging harder): "Credits will do fine."
Watto: "No, they won't! What, you think you're some kind of Jedi, waving your hand around like that? I'm a Toydarian! Mind tricks don't work on me, only money!"

Exile: "I believe they call that 'pulling a Bindo'"

Mace Windu:"This party's over!"
mr.piercy is offline   you may: quote & reply,
Old 10-14-2004, 06:43 AM   #26
Jet Black
Rookie
 
Jet Black's Avatar
 
Join Date: Oct 2004
Posts: 83
Quote:
Originally posted by mr.piercy
the units and weapon are great and balanced, granted it took a while for me to get used to the fact that u cant pick up weapons but i have decided that this is a pro.

the clone jet pak guy can fly> so his weapon (which is uber powerful) can only fire 2 shots before reloading. MARVELLOUS!
I think I agree... Pandemic had two choices:

1) Make the classes relatively similar, but let their weapons be swappable (i.e. pickup guns left by the dead). OR
2) Make the classes significantly different from each other, making them more interesting.

They went with 2, and I like it. The pilot has a difficult gun, but can dispense health/ammo and repair vehicles. Plus vehicles repair slowly over time as he sits in them. If he could pickup a different weapon pack, it would be unbalancing. Same with the jetpack troopers. Not to mention the difficulty it would be allowing this to happen to a Droideka or Super Battle Droid.

I'm happy with it the way it is, keeps things different from all the other games. And at least the badguys sometimes drop ammo
Jet Black is offline   you may: quote & reply,
Old 10-14-2004, 06:28 PM   #27
Flaming Dart
Rookie
 
Flaming Dart's Avatar
 
Join Date: Oct 2004
Location: Astoria,Oregon I think?
Posts: 70
I think there shouldnt be weapon swapping because the Rebel Marksman has a second zoom on his scope because Rebels usaully use guerilla tactics and if a storm trooper can just go and pick up the Rebel marksmans rifle. whats the point of being a Rebel Markman in the first place.(although if you could pick a Naboo guards Rifle,A Gungans grenades, or and Ewoks spear etc. it would be kinda cool).What i mean is they made Unique classes so that different factions would have different feel, like in Battlefield Vietnam there are no unique calsses so it dosent matter that there is weapon swithching. Whats the use of being a jet pack trooper for the awesome weapon if a lcone trooper can just steal it once your dead.
Flaming Dart is offline   you may: quote & reply,
Old 10-15-2004, 06:03 AM   #28
shrinker
Rookie
 
Join Date: Sep 2004
Posts: 21
Quote:
The pilot has a difficult gun, but can dispense health/ammo and repair vehicles. Plus vehicles repair slowly over time as he sits in them. If he could pickup a different weapon pack, it would be unbalancing.
Jeez, if they can put in an AT-AT without tipping the balance horribly then why is anyone worried about the a pilot carrying a blaster rifle? It's not exactly a crisis is it? 'OMG there's a pilot with a blaster rifle! Fall back team, we can't win this one!' Remeber both sides could do this so why is the balance upset?

Quote:
if a storm trooper can just go and pick up the Rebel marksmans rifle. whats the point of being a Rebel Markman in the first place.
The point is you start with a sniper rifle. The stormtrooper can't just go an pick one up. He has to spot a sniper in his hiding place, kill him and run over to his weapon before it disappears. If he can do all that, maybe he deserves to have some options open up for him. If that's still too upsetting for you, then maybe the rifle could be a little harder to use for non-snipers.

I don't understand why some people are so keen to stick rigidly to the classes. Wouldn't it be more interesting to mix things up just once in a while? Wouldn't it give the game more longevity if every combination of class/weapon had its own quirks and features to be discovered and debated?

I play Desert Combat frequently. The classes are very similar to SWBF's classes but you can change your entire class if you find a dropped pack. This causes absolutely no problems with the game yet adds to the diversity. In Counterstrike you find people armed only with a pistol fighting against people with assault rifles, desert eagles, armour, helmets and grenades. Does that mean the game is hopelessly unbalanced? No, it means that every round you could be facing a different kind of challenge.
shrinker is offline   you may: quote & reply,
Old 10-15-2004, 07:20 AM   #29
x'R
Lurker
 
Join Date: Sep 2004
Posts: 9
Quote:
Originally posted by Flaming Dart
although if you could pick a Naboo guards Rifle,A Gungans grenades, or and Ewoks spear etc. it would be kinda cool.
I wouldnt mind using a tusken raiders blaster rifle for a bit... yet, I agree with the majority.... I like the way it is, my opinion.

NOTE: The rebel pilot's primary weapon is a very good weapon...
x'R is offline   you may: quote & reply,
Old 10-15-2004, 07:31 AM   #30
ET Warrior
PhD in horribleness
 
ET Warrior's Avatar
 
Join Date: Jun 2002
Location: Evil League of Evil
Posts: 9,405
LFN Staff Member Forum Veteran 
Quote:
Originally posted by hatelull
No. Their reward for living longer is to live longer. Picking up weapons not only kills whatever thin threshold of realism exists in the game
Yeah, because in real life it's very unrealistic to be able to pick up the guns of your dead foe...

Oh wait....

I think limiting every class to their two weapons with no chance of change is ridiculous, and pointless. To me it means the developers were too lazy to brainstorm ways to allow picking up new weapons without unbalancing the game.

Or if we don't want that kind of gun swapping then there should be some sort of inventory system, where you have a choice of several weapon settings per class, similar to the system in Tribes.

In tribes you choose your equipment and then get it equiped at an inventory station, so you can have whatever weapon/pack setup you want, but depending on your armor you have different weapon options, I.E. only the big armors get the big weapons.

Something like that in Battlefront would have made the game more entertaining to me.



ET Warrior is offline   you may: quote & reply,
Old 10-15-2004, 06:50 PM   #31
Flaming Dart
Rookie
 
Flaming Dart's Avatar
 
Join Date: Oct 2004
Location: Astoria,Oregon I think?
Posts: 70
[QUOTE]Originally posted by shrinker
[B]Jeez, if they can put in an AT-AT without tipping the balance horribly then why is anyone worried about the a pilot carrying a blaster rifle? It's not exactly a crisis is it? 'OMG there's a pilot with a blaster rifle! Fall back team, we can't win this one!' Remeber both sides could do this so why is the balance upset?



The point is you start with a sniper rifle. The stormtrooper can't just go an pick one up. He has to spot a sniper in his hiding place, kill him and run over to his weapon before it disappears. If he can do all that, maybe he deserves to have some options open up for him. If that's still too upsetting for you, then maybe the rifle could be a little harder to use for non-snipers.

RE:
It makes it unrealistic cause a normal Stormy would be lucky to have training at using any other weapons. So the stormy suddenly knows how to use an E-17D Sniper Rifle? or a Rocket launcher??? Now I can see him being able to scope out enemys. Then squeezing a trigger. Cause anyone can squeeze a triiger right? But it would take him at least 5 mins. to reload. If a Stormtrooper could pick up a E-17D then fire until he's out of ammo and not reload, then it might be reallistic. But if a droid picked up a DC-15 which is an anti-Droid weapon and kill a CLone with it, that would be unreallistic. Switching weapons could work out but it would take alot of tweaking and balancing.
Flaming Dart is offline   you may: quote & reply,
Old 10-15-2004, 06:55 PM   #32
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
The only faction that would be able to steal enemy weapons would be the Rebels. They actually did steal E-11 blaster rifles on Endor, and you could see some Rebel commandos using them.

Imperials would probably get in trouble for using Rebel weaponry, the droids require specialized weapons built to their fingers (plus the programming to use them), and the Clones... eh, they're too military and structured to use CIS weaponry.
TK-8252 is offline   you may: quote & reply,
Old 10-15-2004, 07:29 PM   #33
Flaming Dart
Rookie
 
Flaming Dart's Avatar
 
Join Date: Oct 2004
Location: Astoria,Oregon I think?
Posts: 70
Quote:
Originally posted by TK-8252
The only faction that would be able to steal enemy weapons would be the Rebels. They actually did steal E-11 blaster rifles on Endor, and you could see some Rebel commandos using them.

Imperials would probably get in trouble for using Rebel weaponry, the droids require specialized weapons built to their fingers (plus the programming to use them), and the Clones... eh, they're too military and structured to use CIS weaponry.
That could work. Cause Ewoks did capture and use E-11s on Endor. the Clones could't have different weapons cause they were only trained to use certain weapons. Clones are similer to Droids cause they both follow orders unquestioningly.

PS: Do Reb. Assualt troopers and Reb. Snipers both get Disguises, and if they do, do the disguises fool NPC's.
Flaming Dart is offline   you may: quote & reply,
Old 10-16-2004, 01:20 AM   #34
Pho3nix
#rekt
 
Pho3nix's Avatar
 
Join Date: Oct 2004
Location: Sweden
Posts: 3,372
Forum Veteran 
Quote:
Originally posted by TK-8252
The only faction that would be able to steal enemy weapons would be the Rebels. They actually did steal E-11 blaster rifles on Endor, and you could see some Rebel commandos using them.

Imperials would probably get in trouble for using Rebel weaponry, the droids require specialized weapons built to their fingers (plus the programming to use them), and the Clones... eh, they're too military and structured to use CIS weaponry.
I was mostly talking about different weapon choices in the team, maybe you culdn't pick the other teams weapons, but u could use all of u're own teams weapons.

Pho3nix is offline   you may: quote & reply,
Old 10-16-2004, 08:58 AM   #35
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
But then there's no point in the class system. If you could be a Stormtrooper with a sniper rifle, or a Rebel Soldier with a Wookiee Bowcaster, that doesn't make sense with the movies.
TK-8252 is offline   you may: quote & reply,
Old 10-16-2004, 08:36 PM   #36
=[GKZ]=Blazin
Rookie
 
=[GKZ]=Blazin's Avatar
 
Join Date: Oct 2004
Location: Detroit Michigan
Posts: 31
ok, i dont care about being true to the movies or proper balance between player classes, all i want is to be a clone jet trooper with a f**king sniper rifle, i'd jump from rooftop to rooftop pwning the whole f**king map, fo shizzle!!!!!.

you should be able to sling your main weapon over your sholder and pick up another u wanna use. sounds good to me.


Blazin
<Security Council Head> =[Godly KnightZ]=

"Remember, it takes 42 muscles to frown, but only 4 to pull the trigger of a decient sniper rifle."
==// My Battlefront Stats \\==
The Godly KnightZ web site
=[GKZ]=Blazin is offline   you may: quote & reply,
Old 10-17-2004, 01:01 PM   #37
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,322
LFN Staff Member 10 year veteran! 
Quote:
Originally posted by TK-8252
But then there's no point in the class system. If you could be a Stormtrooper with a sniper rifle, or a Rebel Soldier with a Wookiee Bowcaster, that doesn't make sense with the movies.
The movies had a class system? ; )

Okay, I'm only joking.

Other games have found ways to balance "picking up weapons" but this was just how they decided to do this game, I have no problem with that.


Download JK2 maps for JA Server|BOOT CAMP!|Strategic Academy|
(JA Server: 108.178.55.189:29070)


"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
Kurgan is offline   you may: quote & reply,
Old 10-21-2004, 06:45 AM   #38
Pho3nix
#rekt
 
Pho3nix's Avatar
 
Join Date: Oct 2004
Location: Sweden
Posts: 3,372
Forum Veteran 
yeah, I can't understand why it wouldn't be possible to switch weapons?

Pho3nix is offline   you may: quote & reply,
Old 10-21-2004, 02:49 PM   #39
=[GKZ]=Blazin
Rookie
 
=[GKZ]=Blazin's Avatar
 
Join Date: Oct 2004
Location: Detroit Michigan
Posts: 31
Quote:
Originally posted by Pho3nix
yeah, I can't understand why it wouldn't be possible to switch weapons?
Umm??? im retarted. could tell me u how you cant change waapnins????


Blazin
<Security Council Head> =[Godly KnightZ]=

"Remember, it takes 42 muscles to frown, but only 4 to pull the trigger of a decient sniper rifle."
==// My Battlefront Stats \\==
The Godly KnightZ web site
=[GKZ]=Blazin is offline   you may: quote & reply,
Old 10-21-2004, 03:36 PM   #40
vcdstroyr
Rookie
 
vcdstroyr's Avatar
 
Join Date: Oct 2004
Location: Los Angeles
Posts: 14
This is just like Team Fortess. There were classes and you couldn't pick up weapons. Eventually everyone got good at one class...I couldn't master the rocket jump but I was pretty good with the sniper rifle. The point is to work as a team. But if you want the benefit of a sniper and a soldier...why not just use the soldier and zoom in? Granted you don't get the distance but you have the firepower to defend yourself in close encouters. Thats where the balance comes in. You can zoom in with all the weapons. USE THE ZOOM!!!


Fear...Fear attracts the fearful.
vcdstroyr is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > SWBattlefront.net (SWBF I & II) > Star Wars Battlefront > General Discussion > Opinion about Weapons&Units

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:40 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.