lfnetwork.com mark read register faq members calendar

Thread: button question
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 10-08-2004, 11:05 AM   #1
Lightning
 
Lightning's Avatar
 
Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
button question

How do you make it so taht you have to use more then one button to get some thinbg like a door to work is stead of just one button?
Lightning is offline   you may: quote & reply,
Old 10-08-2004, 01:15 PM   #2
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
you shoud read this
http://richdiesal.jedioutcastmaps.co...br201lsn7.html

it is for JK2 but its almost the same as for JKA
read the rest of the toturials here
http://richdiesal.jedioutcastmaps.com/tutorials/

Good luck



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 10-08-2004, 01:22 PM   #3
Lightning
 
Lightning's Avatar
 
Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
Quote:
Originally posted by Nokill
you shoud read this
http://richdiesal.jedioutcastmaps.co...br201lsn7.html

it is for JK2 but its almost the same as for JKA
read the rest of the toturials here
http://richdiesal.jedioutcastmaps.com/tutorials/

Good luck
I didn't ask how to make a normal button i asked how to make it so you have to turn like 4 or 5 buttons on for it to trigger some thing is stead of using one normal button.
Lightning is offline   you may: quote & reply,
Old 10-08-2004, 01:38 PM   #4
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
i know yust experiment whit it its multiple triggering



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 10-09-2004, 12:46 AM   #5
lassev
cryptoscripter
 
lassev's Avatar
 
Join Date: Jun 2002
Location: Finland
Posts: 1,087
Use target_counter. Target the triggers (or func_buttons if you prefer) to the target_counter instead of the door. Set the count value in the counter properties to correspond to the amount of trigger you want to use.

Now, the target_counter is a bit tricky entity. In theory it should work if you just target it to the door. However, you may find it's not so easily obedient. Thus, you can do a small trick, and target the counter to a trigger located inside a structure or some other place not accessible to the player. Then target this "extra" trigger to the door.


Frozen by ICARUS
lassev is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Mapping > button question

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:46 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.