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Old 10-20-2004, 09:47 AM   #41
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Quote:
Originally posted by Alegis
Damage system (vehicle needs too many rockets to blow up, blaster is weak) and fps cap are top rated now, not last.
Roger that 100%.... the damage system to vehicles is ridiculous.. I don't even play the Rocker Launcher class any longer, why should I, it doesn't do any good? A player in a vehicle or the like can just fire and collect kills by the dozen even after taking many, many, rockets... infantry becomes usless.

I like the idea of the invulnerability period, that's something new to me and think its a great idea.. I would want these two items addressed in the next patch, no doubt.


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Old 10-20-2004, 10:32 AM   #42
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Quote:
Originally posted by grep
Roger that 100%.... the damage system to vehicles is ridiculous.. I don't even play the Rocker Launcher class any longer, why should I, it doesn't do any good? A player in a vehicle or the like can just fire and collect kills by the dozen even after taking many, many, rockets... infantry becomes usless.

I like the idea of the invulnerability period, that's something new to me and think its a great idea.. I would want these two items addressed in the next patch, no doubt.
The invulnerability period should help the camping vehicles. I've started to really enjoy the Vanguard/Rocket Class lately because I find that they can be effective.

I agree most of the tanks and heavy walkers take loads of rockets to take them down, but I *think* mines do far more damage to these vehicles... I love this class more for the mines than the rockets.
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Old 10-20-2004, 11:52 AM   #43
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Quote:
Originally posted by Tyler_Durden
Sounds good, guys. I have to say i really appreciate how Pandemic has really stepped up and kept us informed about the current state of what they're working on for the game. I think the reinforcement counter fix is something that will make playing the various maps a more enjoyable experience as they won't end as soon as they begin, which is something that really frustrated me when joining servers as sometimes battles would be over just as i'm selecting my unit.

Now if only we got those oh so precious editing tools. I really, REALLY have a need to create maps, dammit.
What?? I hate to be the bearer of news, but Valve and DICE both did a FAR better job of communicating the issues, and resolving problems quickly out of the gate. Despite Valve ignoring the community in the last 2 years, DICE is still in touch with the community regularly, and is there to respond to questions and requests DAILY.

This release and subsequent communication is continuing to be an utter disappointment for server admins, GSP's and online gaming in general.

At this pace, this game will die out into a seldom-played single player game in no time. I know several GSP's that are considering giving this one the heave-ho due to no linux support, continually crashing servers, high cost of maintenance and administration, and no way for their clients to remotely control the servers.


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Old 10-20-2004, 12:19 PM   #44
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Quote:
Originally posted by frayedends
What?? I hate to be the bearer of news, but Valve and DICE both did a FAR better job of communicating the issues, and resolving problems quickly out of the gate. Despite Valve ignoring the community in the last 2 years, DICE is still in touch with the community regularly, and is there to respond to questions and requests DAILY.

Huh? Dude, what DICE game are you playing?? I'm not sure what you are talking about here, but DICE totally dropped the ball on BFV.. you can't be serious with this comment... communicate daily? you must be out of your mind, bro... you are way off base here.... the recent patch that was released for BFV (1.2) was the first patch released in MONTHS after screwing up prior patches.. I can't believe what I just read here..


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Old 10-20-2004, 12:24 PM   #45
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I agree with the crashes on games with no Linux servers, true. I think that really should have been a top priority by the team when they put out the game. But the fact of the matter is that they do keep us informed, irregularly, true, but then no other luca$art$ team has even considered doing that, let alone putting out patches within weeks of each other.

I do have to agree about the game starting to die. I see less and less servers everyday, it seems. Makes it hard enough to find and get on a server with your preferences. I hope they can get this big patch out soon so that more people and servers can go back online.
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Old 10-20-2004, 12:51 PM   #46
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Quote:
Originally posted by grep
Huh? Dude, what DICE game are you playing?? I'm not sure what you are talking about here, but DICE totally dropped the ball on BFV.. you can't be serious with this comment... communicate daily? you must be out of your mind, bro... you are way off base here.... the recent patch that was released for BFV (1.2) was the first patch released in MONTHS after screwing up prior patches.. I can't believe what I just read here..
If you're on the mailing list, or read the server forums, Andy has been on the ball with replies almost immediately after questions/issues are posted with an explanation, resolution, and ETA on a fix or patch if it's needed. Andreas did the same for BF1942, and he's already begun consulting with us on BF:2, even though it's not to be released until next year.

Also, when patches or issues needed resolution server-side, we could see them within days or sometimes hours - depending on severity, however we are always kept informed about what's upcoming, and when.

This is the level of communication Pandemic and LA are lacking.


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Old 10-20-2004, 01:10 PM   #47
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Quote:
Originally posted by Tyler_Durden
I agree with the crashes on games with no Linux servers, true. I think that really should have been a top priority by the team when they put out the game. But the fact of the matter is that they do keep us informed, irregularly, true, but then no other luca$art$ team has even considered doing that, let alone putting out patches within weeks of each other.

I do have to agree about the game starting to die. I see less and less servers everyday, it seems. Makes it hard enough to find and get on a server with your preferences. I hope they can get this big patch out soon so that more people and servers can go back online.
Regardless of the problems with the dedicated server and Linux (which I also hope will be addressed), I'm still surprised that I don't see a load of Lucasarts/Pandemic servers run in their own offices for people who purchased the game.

At least EA have servers up for all the Battlefield games, so even if nobody ever hosted a dedicated server, there would still be a bunch of EA servers to play on. Where are the LA ones?
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Old 10-20-2004, 01:12 PM   #48
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Quote:
Originally posted by frayedends
If you're on the mailing list, or read the server forums, Andy has been on the ball with replies almost immediately after questions/issues are posted with an explanation, resolution, and ETA on a fix or patch if it's needed. Andreas did the same for BF1942, and he's already begun consulting with us on BF:2, even though it's not to be released until next year.

Also, when patches or issues needed resolution server-side, we could see them within days or sometimes hours - depending on severity, however we are always kept informed about what's upcoming, and when.

This is the level of communication Pandemic and LA are lacking.
Please provide a link.. I'd like to read the details of this "communication"... thanks.


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Old 10-20-2004, 02:01 PM   #49
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bf1942.lightcubed.com for the dev forums, and bf1942-subscribe@icculus.org for mailing lists. there's an archive too, but i can't recall the url.


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Old 10-20-2004, 02:12 PM   #50
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Since the release LA/Pandemic posted 3 official messages at LA boards (22.9 7.10 and 15.10) and there was also single postings at teamwarfare and here from some Devs.

Well even if itīs not daily briefing they do communicate with us.

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Old 10-20-2004, 02:20 PM   #51
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The LA boards, or these for that matter, isn't really the appropriate place or means to be communicating with the people that can make a difference. If you want a sucessful multiplayer game, you consult with the server admins, game service providers, and online hosts. 98% of the ppl here are players, on several different platforms, and not the best place to get your info.

When companies that host tens, or hundreds of servers aren't brought into the loop - they drop the game when the costs of administering and maintaining servers becomes too much of a time burden on them, or causes them a sufficient loss of business it doesn't make economic sense. that's what's happening here - and with the loss of those available servers comes fewer and fewer quality servers, and higher costs for clans and publics, which further reduces the number of online servers, and therefore the popularity and visibility of the game.


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Old 10-20-2004, 04:35 PM   #52
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Well what happened to this "early next week" communication?

Hope they have some good ideas for these "improvements"


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Old 10-20-2004, 07:04 PM   #53
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^^
Here ya go.

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Old 10-21-2004, 12:23 AM   #54
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Thumbs up

Just posted. cool!


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Old 10-21-2004, 02:01 AM   #55
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Ah, there are some very good points thay are adressing there. Good to know what they are really looking into.


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Old 10-21-2004, 02:49 AM   #56
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I for myself find the news very promising :-)

Go on Pandemic. These are the features we realy need for online gaming .

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Old 10-21-2004, 05:39 AM   #57
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Still no linux binaries or server admin control. *sigh*


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Old 10-21-2004, 05:52 AM   #58
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The game is a month old and they have kept in contact more than well enough for me. They have given us preliminary patch notes, indicating that they will fix the only issue I have with the game. They will also be improving many aspects of the multiplayer experience.

When I can stay in a server, this is the most enjoyment I've had in a game in a long time.

About vehicles:
I find the AV weapons are more than enough for me. The issue is more often the fact that only 1 or 2 troops are anti-vehicle. To compensate for this, I lay mines and stay near a gonk bot. Even more beneficial is to take full advantage of the fire and forget aspect to the rockets. There is no need visually see if they hit, the red circle will inform you of that. Fire and relocate immediately. A sniper must do this, but an angry pilot running at you from a half mile is not so much a threat as an AT-ST or a Combat Speeder bearing down on you.
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Old 10-21-2004, 06:05 AM   #59
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Just great only the PC users get the patch. Hello, there is something called XBox Live and it's not impossible to give us some patches too.

I swear I'm gonna go sell this game if they don't patch the Xbox version.
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Old 10-21-2004, 07:50 AM   #60
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or go buy a PC you nerfherder


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Old 10-21-2004, 08:02 AM   #61
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Quote:
Originally posted by Tyler_Durden
But the fact of the matter is that they do keep us informed, irregularly, true, but then no other luca$art$ team has even considered doing that, let alone putting out patches within weeks of each other.
Although I think Bioware did a pretty good job as well of keeping players informed about patches and such. Granted that was an SP game...

Quote:
Originally posted by Jet Black
I'm still surprised that I don't see a load of Lucasarts/Pandemic servers run in their own offices for people who purchased the game.
I don't think Lucasarts has done that for any of their games, have they?

Quote:
Originally posted by Jet Black
Just great only the PC users get the patch. Hello, there is something called XBox Live and it's not impossible to give us some patches too.
Which is pretty funny since so many players were saying the PC gamers got screwed and they should have gotten the XBox version.

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Old 10-21-2004, 08:22 AM   #62
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Pretty many posts in this thread, wonder why? :/

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Old 10-21-2004, 09:05 AM   #63
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Personally I'm happy that they are trying to patch this game so quickly, though some of the options like removing the FPS cap and adding a Spectator mode would be welcome, plus adding a client side console, which most games have.
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Old 10-21-2004, 12:02 PM   #64
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Prime, my name is not Jet Black

And getting a PC is too expensive for me, I mean geez it's just a game. This is why I went Xbox to begin with - would cost me less.

Don't see why PC users deserve the best things - they don't have to pay monthly fees to play online and they have a lot of things they can do, yet we console users get screwed over again.

Tsk tsk pandemic

If you PC users were treated like this I bet you would be upset.
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Old 10-21-2004, 12:09 PM   #65
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Quote:
Originally posted by Master William
Prime, my name is not Jet Black

And getting a PC is too expensive for me, I mean geez it's just a game. This is why I went Xbox to begin with - would cost me less.

Don't see why PC users deserve the best things - they don't have to pay monthly fees to play online and they have a lot of things they can do, yet we console users get screwed over again.

Tsk tsk pandemic

If you PC users were treated like this I bet you would be upset.
LOL, you're not Jet Black, I am

I know that they can release content updates through XBox live, which may include patches (I'm not sure, I don't have an XBox), but I think it takes longer than a PC patch either because of the logistics involved in setting something up for XBox Live or because of the platform its developed for... since it's a console, it's probably not as maleable as a PC when it comes to changes in the game.
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Old 10-21-2004, 01:06 PM   #66
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Quote:
Originally posted by Master William
Prime, my name is not Jet Black

And getting a PC is too expensive for me, I mean geez it's just a game. This is why I went Xbox to begin with - would cost me less.

Don't see why PC users deserve the best things - they don't have to pay monthly fees to play online and they have a lot of things they can do, yet we console users get screwed over again.

Tsk tsk pandemic

If you PC users were treated like this I bet you would be upset.
You pay less, you get less support. It does make sense

no, i was just kidding. You deserve patches as much as pc-users do, but I guess providing patches such as the minor ones the pc-users had before would not be efficient for consoles. I'm sure that they are gathering bugfixes and balance tweaks untill they come up with one big patch that is both for pc and consoles (something like version 1.1 or something).

The pc users are having the benefit of bugs getting fixed "one-by-one" whereas the consoles will have a very big patch... or something like that. i'm just speculating.


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Old 10-21-2004, 01:51 PM   #67
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Wooohooo, with all these browser enhancements, now I'll be able to find a crap server even faster! I've said it before and I'll say it again, all these improvements are nice, but who gives a **** if once you get in the game it still runs like ass? Until that fps lock is raised (which I think is by far the biggest problem), this game sits on my shelf. How you people can bare to play on those 20fps servers is beyond me. 30fps servers are decent (if you can get lucky enough to find one), but even then the game doesn't run anywhere near as smooth as titles like BF42, BFV, & UT. Maybe I just have high expectations. I mean is it too much to ask for this game to run comparably to other online games of it's ilk?

GET RID OF THE DAMN FPS LOCK!!!!

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Old 10-21-2004, 01:59 PM   #68
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agreed

I agree, I tried getting server admins to increase their tps to 60 or 70 but then they say people dont play. Until they fix the tps/fps so that people can enjoy smooth frame rates online, on every server, the game is going to sit on my shelf too, and i'm not going to wait much longer for this.
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Old 10-21-2004, 02:03 PM   #69
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Re: agreed

Quote:
Originally posted by Snowczar
I agree, I tried getting server admins to increase their tps to 60 or 70 but then they say people dont play. Until they fix the tps/fps so that people can enjoy smooth frame rates online, on every server, the game is going to sit on my shelf too, and i'm not going to wait much longer for this.
You mean to tell me that server admins have the power to raise the fps up to 60 or 70? Where the heck are these at and why aren't more admins doing it? I tried for hours upon end using fraps to find a server over 30 and was never successful.

I would dig this game if it would just run halfway decent. I'd be content if they could just get the fps up to 40 (although 60 should always be the minimum for any game).
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Old 10-21-2004, 02:27 PM   #70
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Actually, you can't or aren't (as a server admin) recommended to increase the FPS above 30 FPS. The performance hit is too much I believe, for most servers, and the command doesn't necessarily work. Control at this point is limited. More info can be found in the Server Admin section. So it's not the server admin's fault, exactly.

But I too have stopped playing for a multitude of reasons. And the number of servers that consistently have players is falling daily. Sad.


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Old 10-21-2004, 02:54 PM   #71
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Btw, Spawn Invulnerability is something that's been in most FPS games for awhile now. The obvious reason for putting it in is to prevent "spawn camping."

In UT2k4 for example, you spawn invulnerable for a few seconds unless you fire (since you can obviously defend yourself if you can fire). That's how it should be and I'm glad they're doing it this way.

Sure, capturing a command point while people spawn in is difficult but the flip side is that you can just park a vehicle by a spawn point and rack up dozens of kills with zero effort.

It does sound like they are making this a server OPTION, which would allow the admin to configure it how they wanted.


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Old 10-22-2004, 03:05 AM   #72
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Re: Re: agreed

Quote:
Originally posted by WaxSlinger
You mean to tell me that server admins have the power to raise the fps up to 60 or 70? Where the heck are these at and why aren't more admins doing it?
Simple m8. We're not gonna mess around with settings on a fairly useless Dedicated Server implementation, with no remote admin control, a fixed port, and something that crashes frequently anyway.

They fix it, provide the right admin functions to control it properly, and then we can host multiple Servers with settings to suit all.
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Old 10-22-2004, 06:22 AM   #73
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Quote:
Originally posted by Jet Black
LOL, you're not Jet Black, I am
ī

Hehe of course, but that guy Prime quoted me but it said your name...
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Old 10-22-2004, 07:39 AM   #74
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Quote:
Originally posted by Master William
Prime, my name is not Jet Black
Sorry about that, dude. Didn't mean to do that.

Quote:
Originally posted by Master William
Don't see why PC users deserve the best things - they don't have to pay monthly fees to play online...
Well, we still have to pay a monthly fee to play online. It just goes to a different company.

Quote:
Originally posted by Master William
If you PC users were treated like this I bet you would be upset.
True. Be they also get upset when they get games that are obviously console ports that don't take advantage of the PCs abilities. Yet they still pay full price.

Quote:
Originally posted by WaxSlinger
but who gives a **** if once you get in the game it still runs like ass? Until that fps lock is raised (which I think is by far the biggest problem), this game sits on my shelf. How you people can bare to play on those 20fps servers is beyond me. 30fps servers are decent (if you can get lucky enough to find one), but even then the game doesn't run anywhere near as smooth as titles like BF42, BFV, & UT. Maybe I just have high expectations.
That doesn't sound like high expectations to me. I mean I played JO in 2002 online with 30 some odd players at well above 60 fps. Surely by the end of 2004 the technology exists to run battlefront at 60+.

I'd be very interested to know what the reason is for the fps cap. Is it because the game was rushed? Is it because it also has to work on the old PS2? Is it because the maps/units/vehicles require too much horsepower? To me, having a cap was not the way to address these issues. In any event, to me having a max of 30 fps really is unacceptable. Especailly when you are trying to compete with other online games.

Quote:
Originally posted by Iceman_IX
But I too have stopped playing for a multitude of reasons. And the number of servers that consistently have players is falling daily. Sad.
The number of posts in this forum is certainly dropping, if that is any indication.

Unfortuantely, don't underestimate the disasterous effects issues like the fps cap and browser problems can have on the game. Yes they are trying to get patches out, but it may end up being too little, too late. Many players will have moved on to other games and won't even be checking for updates anymore. Many will have decided that the game is poor, uninstalled it, and never look at it again.

JA never recovered from its browser bug...

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Old 10-22-2004, 08:02 AM   #75
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Quote:
Originally posted by Prime
I'd be very interested to know what the reason is for the fps cap. Is it because the game was rushed? Is it because it also has to work on the old PS2? Is it because the maps/units/vehicles require too much horsepower? To me, having a cap was not the way to address these issues. In any event, to me having a max of 30 fps really is unacceptable. Especailly when you are trying to compete with other online games.
Okay, I don't know how correct this is, but I've seen discussion about other games regarding an FPS cap on Multiplayer, and what it can do.

From what I've read, the FPS cap is used so that all packets can be syncronized between clients and servers to be sent at the beginning/end of each frame. Depending on the way the game and network code is designed, people with a higher framerate could be at an advantage without the cap (they would receive more packets and therefore see a more realistic representation of the world around them).

I'm certain that other multiplayer games either don't care about this problem, or send packets independent of the refresh rate. However, a real world example of this comes from TrackMania. In online play, if you drag race an identical roadway with other cars, and you have VSync Off you will ALWAYS reach the finish line faster than players with VSync On because of the number of packets sent back and forth.

So, depending on how the game was designed, they may or may not be able to 'remove' the online FPS cap (if my understanding is correct, which it may not be).
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Old 10-23-2004, 02:55 PM   #76
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Still, a lot of pc's can run the game at 60 fps. So why can't they attempt to do so online? 20 is just too low, unless the netcode for the game is just that bad...


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Old 10-23-2004, 04:45 PM   #77
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The netcode IS pretty bad, based on the average pings I get. ~100. I get ~30-50 on most games (CS, etc.). If you look at other connectivity issues (staying on a server, pings of people on servers, etc.) it becomes clear that they needed a way to cut down on the net code problems and this was one way of doing it. The low max fps "hides" the other problems.

Combined with other issues I'm sure it was just a stop-gap fix to max the FPS. I hope it's removed/worked around later because it's pretty annoying.

We know the engine can handle higher FPS very well...


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Old 10-24-2004, 01:08 AM   #78
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Quote:
- Players can join games from other regions, North America, Europe, Asia, etc.

er...what means exactly?


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Old 10-24-2004, 01:15 AM   #79
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If spawn protection is in, i would suggest that you are no longer protected the moment you fire.


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Old 10-24-2004, 03:26 AM   #80
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Quote:
Originally posted by italegion
er...what means exactly?
Apparently you couldn't do it before. ; )

I'm guessing each country filtered out the other countries from the server list or something like that. Or perhaps they just weren't compatible (ie: no joining outside your home nation).


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