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Old 10-29-2004, 08:55 PM   #1
Darth_Linux
 
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NOW is the time to join the DF Mod team

As you can see by the recent release of the demo, the DF Mod team has come a long way in the last 2 years . . . but, we still need mappers who can do extensive scripting with the Icarus script engine.

If you are an excellent mapper who has good skills with scripting events then please send me or The_One an email and let us know about you - we need YOU to finish the other 11 levels of Dark Forces . . . .

This is arguably one of the best SP mods ever! - be a part of it and join our team today! . . .

thanks!
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http://darkforces.jediknight.net/
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Old 10-29-2004, 09:25 PM   #2
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I'm neither a mapper nor a scripter, the only thing in wich I can help you, is to provide a better English-French translation, because -excuse me- there is many mistakes and sense errors in the traductions...

For example :

"Abondon" instead of "Abandon"
and : "Depart" instead of "Commencer", because whe use "Depart" for a run, and not for this (starting a game)



Neither English nor American, so excuse me if I make some mistakes
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Old 10-29-2004, 10:42 PM   #3
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Parts of the JA messages we kept from the original.
But for the new strings...
Although i was living 11 years in France,
my French is rather rusty now, so please excuse my mistakes

You are welcome to send me your better translations of course,
since i'm the official Dark Forces Mod language coordinator


Dark Forces MOD for Jedi Knight: Jedi Academy
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DFMOD Demo for JA released !!!
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Old 10-30-2004, 12:04 AM   #4
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I'll redo the demo to see everything I haven't seen. Buit for the original translation made by Ubisoft (distributor in france) for Lucas Arts, they made mistakes in the sentences they've translated, I mean that some of their sentences have no or not enough sense (a few only).



Neither English nor American, so excuse me if I make some mistakes
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Old 10-30-2004, 01:12 AM   #5
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I know... but i also know that i was not at all interested in Star Wars when the movies came out in France.
Of course, friends were already playing with AT-AT and snowspeeder models.
But It was as we would play with Lego or Playmobil etc.
No real sense behind at that age. Man, i was only 10 then...

Since i don't have kept any knowledge of the typical French Star Wars sentences,
i decided to keep the original strings as they were,
and tried my best on the DF Mod related ones.
And I was hoping someone of the French community would help us...
but not in time for the demo it seems...

Example for the translation related problems for the other non-Frenchies:

The Death Star is called "Étoile Noire", which means "Black Star" (OT: btw. in Babylon 5 series, this is the name of the Minbari vessel that gets destroyed by Sheridan during the Earth-Minbari war )
There are many more such differences... i simply cannot know all of them


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DFMOD Demo for JA released !!!
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Old 10-31-2004, 08:49 PM   #6
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I have no experience doing mods or game scripting or mapping, but I am a programmer/computer scientist, nearing graduation. Especially starting next semester I'll have a fair amount of free time as I will have an easy schedule.

I know many languages (C, C++, Java, VBScript, JavaScript, .NET languages, HTML, SQL, Scheme, Prolog, ASP, JSP, etc.) and have seen many more (Haskell, Visual Basic, VBA, XML, batch files, etc.). Our program emphasises the ability to quickily learn and become productive in languages and environments we've never seen before, so chances are I could quickly pick up whatever scripting abilities are needed.

I have experience with many different paradigms of programming including procedural, object-oriented, aspect-oriented, functional, web-layout, logical, scripting, etc.

I also have some ENTRY-LEVEL experience in Artificial Intelligence programming. Next semester I will be taking a graphics programming course. The final project for that is writing from scratch the graphics/rendering portion of the Quake 3 engine.

If you need anyone to do programming or scripting, I could probably help out.

As far as time comittment, I could dedicate say 6-7 hours per week, starting in early January.

E-mail is schwarjd [at] uwec.edu if you're interested.
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Old 10-31-2004, 09:22 PM   #7
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Well, I could always use the help getting CoOp up to speed.


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Old 11-21-2004, 09:00 AM   #8
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I always wondered about two things before I thought about joining the mod . .

Where are decent resources to learn ICARUS?

Do you have to have the original DF game to map?

I have a lot of experience in Visual Basic and some in C++ and Java. I got some mapping done a while back for a small JO mod. . .

Screenshots here: http://imagebase.freewebspace.com/photo.html
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Old 11-21-2004, 09:59 AM   #9
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ICARUS scripting is fairly well documented in the JKA SDKs However, if you have a question, feel free to post it in the general editting forum.


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Old 12-04-2004, 09:02 PM   #10
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Me, I'm a good reference for ICARUS script.


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Amid the turmoil and tumult of battle,
there may be seeming disorder
and yet no real disorder at all.

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Old 12-15-2004, 05:56 PM   #11
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Hey Spidey.........
........Any new Prison Level screenies to post?


Just Curious,
MG


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Old 12-16-2004, 02:13 AM   #12
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You wouldn't want the game to be translated to swedish though right?




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Old 01-05-2005, 06:28 AM   #13
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Hi, guys, i wish to tell you your work is really NICE and you got to continue !!! I can help you is you need an another guy for translate your mod in french because .... im french

good luck, and don't stop a work so good like that !
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Old 01-26-2005, 12:27 PM   #14
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I sent a heartful Email to The_one. I am interested in becoming an interior design mapper on level 6 ah what the heck I'll just show you my message

Dear The_One,
I am highly interested in joining the DF JA team as an indoor mapping specialist, I am learning the basics of scripting and want to pursue a career in level design. I have the greatest of ambition and an entire clan of some of the nicest people rooting for me. It took a lot of courage and support for me to come up and say this, but now that I am doing it I know that if I ever want to secure my dreams I must take action now. I wish to study under some of your mappers involved with this project, and also the texture designers.

I own a legal copy of Jedi Academy and Dark Forces, I play both an average of 30 hours a week. Most of my time I am with my clan buddies or playing level 6 Crix Madine's Fate of Dark Forces. That level is my favorite and I so long to create it with my own bare hands with the support of such a group. I can run both games on separate computers so I always have a reference.

I am an ambitious asset to any team with my loyaty, cooperation, and level-headedness. I understand if you don't want to accept me to your team, for any reason at all. This just means alot to me. I remember when I was 10 I dreamed of that very stage in three dimensions enhanced, but now that I can; I never had the courage to put my thoughts into brushes and patches. Every night I don't think about anything else but being part of this team. If I don't make it I will move along and publish my own copy of the level as a FFA, most likely though I will just give up.
So please I am begging to you and your team, let me be a part of this so I may write my name upon the jagged rock floor of the imperial detention centers foyer.

-->Personal Information
Screen name Dacheat-Tesla-Solomander
Real name Michael P. Bosse'
Total time mapping for Jedi Outcast/Academy 517 ( In hours yes I count them)
Age 14
Classes 9 No study halls two correspondance corses.
Free time 8 hours a day 24 on weekends
Average grade B+
Probabilty of GPA lowering 12% Just kidding!
Grade 9
Location Maine, USA
Mapping tool GTK 1.4.0
Music tool Fruity Loops 3.5 Full
Texturing tool Gimp 2.0 psp 6.1

If put on this team I will devote what is my free time to it.

Sincerely,
Michael Paul Bosse' (Solomander)







By the way FatSpider I would love to work with you and learn from you My msn is teslamanonfire@yahoo.com
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Old 01-27-2005, 05:38 AM   #15
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Hi.
You are better off sending your email to Darth Linux, hes the project leader, and the guy you are meant to contact. darth_linux@msn.com


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Old 01-27-2005, 11:03 AM   #16
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Alright well I talked to him on MSN he wants me to make a smple map with timed scripts so I have to learn a fewthings first if any of you want to help just post some liks for icarius.
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Old 01-27-2005, 02:14 PM   #17
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Well, the offical manual in the sdk is pretty good. If you have any questions feel free to ask.


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Old 01-27-2005, 07:06 PM   #18
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He wants me to be a scripter and a mapper at once so this is real hard but im up for the challenge. He wants me to have some sort of an explosion or a bomb and a conveyorbelt. He says it should be realistic. Im fine with this all cept for the scripting parts Im trying my hardest to find stuff but I just cant get anything specific and learnign from scratch is murder.



This is so hard Ive been trying for 10 hours to get a flippin Gonk to follow a 3 plop waypoint...
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Old 01-27-2005, 09:11 PM   #19
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If you want, you could get in contact with me and I can help with the scripting. PM me if you're interested.


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Old 01-27-2005, 10:22 PM   #20
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A good move is to actually look at how Raven did it, just find an instance where what you want to do happens in the official levels and extract the associated scripts and bsp file. You can decompile the bsp to extract the map file, using the q3map2, and take a look at the entity work. Then theres the scripts themselves which use these entities. I reckon this, plus getting to know scripting, is the best way to learn.


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Old 04-21-2005, 05:12 PM   #21
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Long time, no posts...

Okay, I thought I'd give this a shot. I'm currently working as a texture artist/mapper/whatever else on the DF2 Mod team but I have a lot of free time and good time management skills so I could probably handle working on another map or maps. I'm currently working on "The Double Cross" and in only a week I've 100% completed 5 rooms and, just yesterday, started mapping a sixth and I'm almost done with that, too! I currenlty, don't have a very extensive knowledge of scripting events but I tend to learn pretty fast when I have to and I'm sure I can adapt. Now, I know working on two mod teams can be a pretty extensive task and if y'all think this is going to be a problem, just let me know. But I realize that you guys have a shortage of mappers so I'd be more than willing to help, since this mod is really one of the best I've ever played. In fact, before I joined DF2 I was actually considering applying as a mapper on your team, but felt a little intimidated because of the incredible quality of the demo maps.

Let me know, one way or the other, if you'd like me to help out or not.


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Old 04-21-2005, 05:51 PM   #22
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We could certainly use more mapping help. Hopefully Darth Linux can get you up to speed.


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Old 04-21-2005, 06:55 PM   #23
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Thanks! I'll email him ASAP with some screens and other important information. I'm also registered on the DF Team forums because I'm working for the DF2 Mod, so I can contact you guys that way, if it's all right.


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Old 05-16-2005, 09:09 AM   #24
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well I can't script, but I can map, and I'll help if I can.

okay, lets see, screenies, not many, cause I haven't really released any maps, for the sake of not finishing the tens of twenties of maps I've started, anyways, If you'd like any help with mapping, email me at Ockniel@cs.com

http://img175.echo.cx/my.php?image=mapshot21hq.gif
http://img222.echo.cx/img222/3853/tourney2rm.gif
http://img74.echo.cx/img74/5189/shot00197pa.jpg

there ya go, some pics.
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Old 05-16-2005, 09:16 AM   #25
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well I can't script, but I can map, and I'll help if I can.

okay, lets see, screenies, not many, cause I haven't really released any maps, for the sake of not finishing the tens of twenties of maps I've started, anyways, If you'd like any help with mapping, email me at Ockniel@cs.com

http://img175.echo.cx/my.php?image=mapshot21hq.gif
http://img222.echo.cx/img222/3853/tourney2rm.gif
http://img74.echo.cx/img74/5189/shot00197pa.jpg

there ya go, some pics.
I'm sort've with darkstar here, your maps look really great, but I'd like to help if I can
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Old 05-16-2005, 09:22 AM   #26
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well I can't script, but I can map, and I'll help if I can.

okay, lets see, screenies, not many, cause I haven't really released any maps, for the sake of not finishing the tens of twenties of maps I've started, anyways, If you'd like any help with mapping, email me at Ockniel@cs.com

http://img175.echo.cx/my.php?image=mapshot21hq.gif
http://img222.echo.cx/img222/3853/tourney2rm.gif
http://img74.echo.cx/img74/5189/shot00197pa.jpg

there ya go, some pics.
I'm sort've with darkstar here, your maps look really great, but I'd like to help if I can
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Old 05-16-2005, 05:16 PM   #27
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I'm sure we could use the mapping help. Hopefully Linux will contact you soon.


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Old 08-09-2005, 10:02 PM   #28
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I am willing to help with something.

I'll post some of my work here in a bit.


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Old 08-10-2005, 01:46 PM   #29
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would be nice


Dark Forces MOD for Jedi Knight: Jedi Academy
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DFMOD Demo for JA released !!!
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Old 08-10-2005, 01:55 PM   #30
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As a lurker on Map Review, I've seen a fair bit of BabySpinach's work: he's definitely talented.


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Old 08-10-2005, 04:30 PM   #31
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Whoa, I like that a lot. I can see a bright Fuel Station map, with some Cantina music, and the Modal Nodes Band =P.



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For more detail about my work visit my website
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Old 08-10-2005, 04:33 PM   #32
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Well, these shots i know already. Really nice.
But... they are only smaller parts, and i guess from just one and only the same map?
Small maps are much easier to make lovely detailed than large maps as we intend to have in this mod.
Ask Salv, FatSpider and Chrustec... they can tell you much of the issues there...

Anyway, if BabySpinach is really willing to work for us, he is welcome,
but we need more than a bunch of nice screenshots and a few words


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DFMOD Demo for JA released !!!
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Old 08-11-2005, 04:30 AM   #33
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Woah! thats excelent! we wants your as* in here on the double! :P


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Old 08-13-2005, 12:11 PM   #34
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Yay! What shal I be assigned? I didn't want to take on a WHOLE map by myself. If you guys need any help with some shaders or something like adding a few details to a map that would be cool. Here is some more work of mine that I finally updated the other day.

Click for my current WIP
Scroll to the bottom for the newer screenshots.

Yes I can script and have a major wealth of knowledge of shaders and as you can see I can also operate radiant at an advanced level.


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Old 08-14-2005, 12:57 PM   #35
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Actually that was just my thoughts, Its not up to me to decide. DLinux is the one you wanna contact..


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Old 08-25-2005, 10:34 PM   #36
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Baby Spinach is practically my clone, only he has published a map for JA ^_^

I think we should let BS join up, definetley knowns what he's doing.

There is the slight risk, of things becoming more hectic with him joining mid updates. But it isn't my say, it's Dave's, and Marc's.


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Old 08-26-2005, 08:00 AM   #37
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Risk?

I don't think I would wanna take on a WHOLE map by its self. I was thinking more of polishing things like shaders and such. I would also gladly help with some mapping if needed.


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Old 08-28-2005, 07:37 AM   #38
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Well, i guess you could at least help Tesla
The other two mappers are good enough to do nearly everything themselves,
there is only one thing they could need help : scripting and ROFFs.
Any chance for this?


Dark Forces MOD for Jedi Knight: Jedi Academy
http://darkforces.jediknight.net

DFMOD Demo for JA released !!!
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Old 08-28-2005, 12:30 PM   #39
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We need to send out a notice, we need somone with 3dsmax 3.


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Old 08-28-2005, 05:59 PM   #40
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i can help mapping i'm still learning but this is a map i've realeased . http://www.pcgamemods.com/14760/ i'm working on a version 2 at the moment . My email is QuicK_Silv3r@msn.com
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