lfnetwork.com mark read register faq members calendar

Thread: Spawn camping
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 11-12-2004, 10:50 AM   #1
dvader0571
Rookie
 
dvader0571's Avatar
 
Join Date: Dec 2003
Posts: 10
Unhappy Spawn camping

Does anyone else seem to notice the problem with spawn camping, most notably in a vehicle. I understand that when your down to a couple command posts you are near defeat, but I like to TRY and make an effort to turn the tides. However, when someone camps by your spawn spot and kills you time and time again without giving you a chance it gets to the point you wonder why even try? You can just admit defeat let the game end and start a new map.

But I get so immersed i'd like a fighting chance. The spawn spots are too predictable and there are not enough variation in their locations.

Also, it seems everytime you spawn your back is turned to the enemy. Not just when the enemy specifically hides behind your spawn spot to back stab you but when the enemy surrounds the command post to take it over and you spawn in the time it takes to turn around is a wasted couple of seconds.

Invicibility does help but not always.
dvader0571 is offline   you may: quote & reply,
Old 11-12-2004, 10:51 AM   #2
Jaden Malip
Junior Member
 
Jaden Malip's Avatar
 
Join Date: Jul 2004
Posts: 280
True that.


I heard when you're a Super Mod, you get to kill people instead of banning them.
Jaden Malip is offline   you may: quote & reply,
Old 11-12-2004, 11:19 AM   #3
Rends
Junior Member
 
Rends's Avatar
 
Join Date: Oct 2004
Location: Theed
Posts: 314
Ist there any shooter game out there not suffering under the spawn camping problem?

Just wonder

Rends
Rends is offline   you may: quote & reply,
Old 11-12-2004, 11:22 AM   #4
Pho3nix
#rekt
 
Pho3nix's Avatar
 
Join Date: Oct 2004
Location: Sweden
Posts: 3,370
Forum Veteran 
yeah, I think it's a fairly common problem

Pho3nix is offline   you may: quote & reply,
Old 11-12-2004, 11:26 AM   #5
dvader0571
Rookie
 
dvader0571's Avatar
 
Join Date: Dec 2003
Posts: 10
true true, lol i just had to get it out of my system.

But here's a point on the subject ( and if I could figure out how to talk to my teammate on PC version I'd call for help with this )

"Instead of whining about a spawn killer on our spawn I said, spawn as a roket troops and mine the ass out of the spawn, about 6 did. The mines killed the vehicle quik quik. We then peppered the spawn with mines and after 2 or 3 attempts the other side just gave up tryin. When ground troops work together in this game theres nothin that can beat em"

Last edited by dvader0571; 11-12-2004 at 11:38 AM.
dvader0571 is offline   you may: quote & reply,
Old 11-12-2004, 12:00 PM   #6
chrishaolin
Rookie
 
chrishaolin's Avatar
 
Join Date: Sep 2004
Posts: 140
Re: Spawn camping

Quote:
Originally posted by dvader0571
Also, it seems everytime you spawn your back is turned to the enemy.
this annoys me to no end on Kashyyyk(sp) islands, the NE cp. you always spawn facing the north, when the other cp's are south and west of you.


feeling froggish? leap..
chrishaolin is offline   you may: quote & reply,
Old 11-12-2004, 12:07 PM   #7
dvader0571
Rookie
 
dvader0571's Avatar
 
Join Date: Dec 2003
Posts: 10
Re: Re: Spawn camping

Quote:
Originally posted by chrishaolin
this annoys me to no end on Kashyyyk(sp) islands, the NE cp. you always spawn facing the north, when the other cp's are south and west of you.
ANd the RV (Rihen Var or something :P) map the light house your back is always to the map (facing the wall) so snipers in the outlaying command posts can take you out easy.
dvader0571 is offline   you may: quote & reply,
Old 11-12-2004, 12:15 PM   #8
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
If someone is spawn-camping: spawn at a different Command Post. If they're in a vehicle they'll most likely get out and take the Command Post, but there's nothing stopping you from getting it back if your team doesn't suck.

If your only remaining Command Post is camped: tough, you're about to lose anyway; might as well accept defeat, considering it's just a silly online video game.

If it's such a problem that every Command Post is camped: go to a different server (perhaps one with lucrative administration).

Applying logic to your problems can create amazing results!
TK-8252 is offline   you may: quote & reply,
Old 11-12-2004, 12:19 PM   #9
dvader0571
Rookie
 
dvader0571's Avatar
 
Join Date: Dec 2003
Posts: 10
Quote:
Originally posted by TK-8252
If someone is spawn-camping: spawn at a different Command Post. If they're in a vehicle they'll most likely get out and take the Command Post, but there's nothing stopping you from getting it back if your team doesn't suck.

If your only remaining Command Post is camped: tough, you're about to lose anyway; might as well accept defeat, considering it's just a silly online video game.

If it's such a problem that every Command Post is camped: go to a different server (perhaps one with lucrative administration).

Applying logic to your problems can create amazing results!
Hear hear, got it, roger that!

gets better after Punksville go to bed too this game will only go up as it gets better. Lookin forward to it!
dvader0571 is offline   you may: quote & reply,
Old 11-12-2004, 12:33 PM   #10
Mountainforest
<insert high rank here>
 
Mountainforest's Avatar
 
Join Date: Feb 2004
Location: Garrison orbiting Geonosis
Posts: 1,263
The problem is some spawn points are really small, and that people spawn right beside you when you are taking over a spawnpoint. If you have some kind of rocket launcher, you don't have much choice then to fire it imediately. It would be better if players spawn a little bit more away from the spawnpoint, and not right beside it like in cloud city.




Minister of Outer Rim Garrison, a Dutch multigame clan
Website - Forums - Email
Mountainforest is offline   you may: quote & reply,
Old 11-15-2004, 02:26 PM   #11
dvader0571
Rookie
 
dvader0571's Avatar
 
Join Date: Dec 2003
Posts: 10
Quote:
Originally posted by Mountainforest
The problem is some spawn points are really small, and that people spawn right beside you when you are taking over a spawnpoint. If you have some kind of rocket launcher, you don't have much choice then to fire it imediately. It would be better if players spawn a little bit more away from the spawnpoint, and not right beside it like in cloud city.
yes, there are always issues. more spawn points or more spread out would be nice. And possibly a view of the command post you're spawning into so you can see enemy positions, not for advantage but to avoid spawn kills. That's be better then invincibility which doesn't allow you to shoot anyway.
dvader0571 is offline   you may: quote & reply,
Old 11-15-2004, 10:20 PM   #12
Mountainforest
<insert high rank here>
 
Mountainforest's Avatar
 
Join Date: Feb 2004
Location: Garrison orbiting Geonosis
Posts: 1,263
Quote:
Originally posted by dvader0571
yes, there are always issues. more spawn points or more spread out would be nice. And possibly a view of the command post you're spawning into so you can see enemy positions, not for advantage but to avoid spawn kills. That's be better then invincibility which doesn't allow you to shoot anyway.
What would you do if you see there's an enemy at one of your cps? spawn somewhere else? Cause I'd spawn right there to prevent the cp from being taken.




Minister of Outer Rim Garrison, a Dutch multigame clan
Website - Forums - Email
Mountainforest is offline   you may: quote & reply,
Old 11-20-2004, 01:19 AM   #13
Dagobahn Eagle
First Strike Tester
 
Dagobahn Eagle's Avatar
 
Join Date: Sep 2001
Location: Bergen, Norway
Posts: 3,513
Current Game: First Strike
"If your only remaining Command Post is camped: tough, you're about to lose anyway; might as well accept defeat, considering it's just a silly online video game."
I've seen tons of come-backs in BF1942. Having only one control point left does not mean that you are going to lose.

"If it's such a problem that every Command Post is camped: go to a different server (perhaps one with lucrative administration)."
How do you define "camped"? You have to be in the flag area to capture the control point. If someone spawns there, what are you supposed to do, let him kill you or walk away? Nope, kill him.

I don't see what a "lucrative administration" has to do with "camping". You can't kick people for doing what they're supposed to be doing.

If you want a spawn time of 1 second, you've got to live with "spawn camping". Plain and simple.

Dagobahn Eagle is offline   you may: quote & reply,
Old 11-20-2004, 05:30 AM   #14
Immolator
Rookie
 
Immolator's Avatar
 
Join Date: Nov 2004
Location: UK
Posts: 20
Quote:
How do you define "camped"? You have to be in the flag area to capture the control point. If someone spawns there, what are you supposed to do, let him kill you or walk away? Nope, kill him.
This is completely true- look at it from the other point of view. I've had tonnes of times when i've been accused of spawn camping when im just trying to take a command post. And i don't see the problem of having a vehicle there as long as it is with infantry as well to take the CP. If the vehicles are covering the infantry, its not camping, it's support, which is how team games are supposed to work- through combined forces.

Quote:
Having only one control point left does not mean that you are going to lose.
This is especially true of the imperials, and to a lesser extent the republic- the jet pack troopers are both fast enough to breakout and take another CP on the other side of the map, which is almost certainly unguarded. I've even done this with the Droideka, though its far more difficult.


'If you're the last man standing you're not fighting hard enough!'
Immolator is offline   you may: quote & reply,
Old 11-20-2004, 07:27 AM   #15
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
well camping is never fun becouse its rude to shoot ppl in the back
and evryone can do it
if your yust smart take over the post and go for the next one

and if your yust to lazy i still have some tents for hire only $5,- a peace



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 11-20-2004, 08:16 AM   #16
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
Spawn camping is just sitting there in a tank and blasting everyone who spawns, without any intent to actually capture the Command Post.

Quote:
Originally posted by Dagobahn Eagle
I've seen tons of come-backs in BF1942. Having only one control point left does not mean that you are going to lose.
However chances are you are getting dangerously close to running out of reinforcements. Come-backs are usually unlikely.
TK-8252 is offline   you may: quote & reply,
Old 11-20-2004, 08:17 AM   #17
Mono_Giganto
Giant Monkey of Doom™
 
Mono_Giganto's Avatar
 
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: Baldur's Gate EE
Veteran Modder Helpful! 
Quote:
Originally posted by Immolator
This is completely true- look at it from the other point of view. I've had tonnes of times when i've been accused of spawn camping when im just trying to take a command post. And i don't see the problem of having a vehicle there as long as it is with infantry as well to take the CP. If the vehicles are covering the infantry, its not camping, it's support, which is how team games are supposed to work- through combined forces.
I think the focus of this thread is when the vehicle is alone, not even attempting to capture the command post, just killing those who spawn there for easy points.




Mono_Giganto is offline   you may: quote & reply,
Old 11-21-2004, 12:58 PM   #18
Dagobahn Eagle
First Strike Tester
 
Dagobahn Eagle's Avatar
 
Join Date: Sep 2001
Location: Bergen, Norway
Posts: 3,513
Current Game: First Strike
Quote:
Spawn camping is just sitting there in a tank and blasting everyone who spawns, without any intent to actually capture the Command Post.
[And]
Quote:
I think the focus of this thread is when the vehicle is alone, not even attempting to capture the command post, just killing those who spawn there for easy points.
With all due respect, look at it from their point of view for a second. I'd feel were wrong simply abandoning an enemy control point if I was in a tank. But I couldn't exit the tank either, as I'd be dead faster than a paralyzed mouse in a nest full of Rancors. So I wait for reinforcements on foot to appear.

I haven't actually got my hands on SWBF yet, although I am going to at least try it by renting it or something (that PC demo is obviously "never" coming out) and then maybe buy it. But from what I've heard, vehicles are very overpowered. I believe this is the case if you can't simply spawn as an antitank (Vanguard, right?) trooper and take the thing out, or at least severely damage it.
Quote:
However chances are you are getting dangerously close to running out of reinforcements. Come-backs are usually unlikely.
I've seen tonnes of come-backs, so no, it's not unlikely. Also, I can say from experience that once there is only one control point left, "everyone" will rush to take it and no one will guard the other control points. Whenever my team holds all control posts but one, I think "OK, how long's this going to last?"

Dagobahn Eagle is offline   you may: quote & reply,
Old 11-21-2004, 01:01 PM   #19
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
It takes about seven missiles from a Heavy Weapons unit (long reload between each missile) to take out a tank.
TK-8252 is offline   you may: quote & reply,
Old 11-21-2004, 09:31 PM   #20
Mountainforest
<insert high rank here>
 
Mountainforest's Avatar
 
Join Date: Feb 2004
Location: Garrison orbiting Geonosis
Posts: 1,263
Mines a great help defending a cp. You place them on both sides of the entrance to the cp, and can defend another one. When you see that you killed someone without having fired a waepon, you know that they are trying to take the cp. Then you can gop back to defend it.




Minister of Outer Rim Garrison, a Dutch multigame clan
Website - Forums - Email
Mountainforest is offline   you may: quote & reply,
Old 11-21-2004, 10:40 PM   #21
Zytsef
Lurker
 
Join Date: Nov 2004
Location: Vancouver, BC
Posts: 6
I never found campers to be too much of a problem with SWBF. Sure, it's annoying to spawn only to get blown away by someone sitting in a vehical, but it hasn't happened too often to me. A lot of maps have command posts that aren't even accessible by vehical, anyways. It's usually hard enough to get a vehical near a command post, why not take advantage of it in the short time you have there before enemy anti-vehical units converge on you? The only map where that isn't the case that comes to mind is Endor, but who really wants to be Imperial there anyways?
Zytsef is offline   you may: quote & reply,
Old 11-22-2004, 04:48 AM   #22
Dagobahn Eagle
First Strike Tester
 
Dagobahn Eagle's Avatar
 
Join Date: Sep 2001
Location: Bergen, Norway
Posts: 3,513
Current Game: First Strike
As a side note, it's "vehicle", not "vehical".

Dagobahn Eagle is offline   you may: quote & reply,
Old 11-22-2004, 05:06 AM   #23
lukeiamyourdad
Using Teletraan I
 
lukeiamyourdad's Avatar
 
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
LFN Staff Member 
With BF1942 it was much easier. You had static spawn points the enemy could not take and you had the regular ones. It was no written law but everyone knew static cp=no camping but regular cp=yes to camping.

BFV had the same system as SWBF and spawn camping was a really great problem while in BF1942, it wasn't so much.


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
lukeiamyourdad is offline   you may: quote & reply,
Old 11-22-2004, 05:23 AM   #24
chrishaolin
Rookie
 
chrishaolin's Avatar
 
Join Date: Sep 2004
Posts: 140
Quote:
Originally posted by Zytsef
I never found campers to be too much of a problem with SWBF. Sure, it's annoying to spawn only to get blown away by someone sitting in a vehical, but it hasn't happened too often to me. A lot of maps have command posts that aren't even accessible by vehical, anyways. It's usually hard enough to get a vehical near a command post, why not take advantage of it in the short time you have there before enemy anti-vehical units converge on you? The only map where that isn't the case that comes to mind is Endor, but who really wants to be Imperial there anyways?
guess you don't really play Tattoine (Dune Sea) or Naboo (both maps) or Rhen Var


feeling froggish? leap..
chrishaolin is offline   you may: quote & reply,
Old 11-22-2004, 06:17 AM   #25
Mountainforest
<insert high rank here>
 
Mountainforest's Avatar
 
Join Date: Feb 2004
Location: Garrison orbiting Geonosis
Posts: 1,263
Quote:
Originally posted by chrishaolin
guess you don't really play Tattoine (Dune Sea) or Naboo (both maps) or Rhen Var
Add geonosis. A map that combines vehicles and infantry on a good way is Kashyyyk docks in my eyes. Vanquards un the high parts are very difficult to take down.




Minister of Outer Rim Garrison, a Dutch multigame clan
Website - Forums - Email
Mountainforest is offline   you may: quote & reply,
Old 11-23-2004, 07:52 PM   #26
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
well i think ppl will keep on doing this
and if you don't like it you can best do maps whit no vehicles in it
then evryone has a fair chance



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 11-25-2004, 04:46 AM   #27
Hexerei
Rookie
 
Hexerei's Avatar
 
Join Date: Sep 2004
Location: Dirty South
Posts: 31
I do what you call spawn camping, but in reality I am attempting to capture the command post and in order to do that the area must be cleared of all rebel scum or droid junk. Yes the developers should have forseen this and allowed for spawn points not so near the capture points, And no I will never stop.


Imperials Rule & Droids Drool!!
Hexerei is offline   you may: quote & reply,
Old 11-30-2004, 06:17 AM   #28
micks75au
Rookie
 
micks75au's Avatar
 
Join Date: Oct 2004
Location: Australia
Posts: 56
Quote:
Originally posted by Rends
Ist there any shooter game out there not suffering under the spawn camping problem?

Just wonder

Rends
How true, improvise, adapt, and overcome.


For eight hundred years have I trained Jedi. My own counsel will I keep on who is to be trained! A Jedi must have the deepest commitment, the most serious mind.
This one....a long time have I watched. Never his mind on where he was. Hmmm? What he was doing. Hmph. Adventure. Heh! Excitement. Heh! A Jedi craves not these things.

You are reckless!
micks75au is offline   you may: quote & reply,
Old 11-30-2004, 09:49 AM   #29
Mono_Giganto
Giant Monkey of Doom™
 
Mono_Giganto's Avatar
 
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: Baldur's Gate EE
Veteran Modder Helpful! 
Quote:
Originally posted by Hexerei
I do what you call spawn camping, but in reality I am attempting to capture the command post and in order to do that the area must be cleared of all rebel scum or droid junk. Yes the developers should have forseen this and allowed for spawn points not so near the capture points, And no I will never stop.
That's considered different than spawn camping; I do that too. But some people kill everyone near the command post, and then just wait for them to spawn so they can kill them again.




Mono_Giganto is offline   you may: quote & reply,
Old 11-30-2004, 11:05 AM   #30
tommygunner
Junior Member
 
tommygunner's Avatar
 
Join Date: Sep 2004
Location: somewhere?!
Posts: 389
Quote:
Originally posted by Mono_Giganto
That's considered different than spawn camping; I do that too. But some people kill everyone near the command post, and then just wait for them to spawn so they can kill them again.
yea i hate when ppl do that... but some times ur just tryin to capture a base and some1 spawns... so ur like o hi i won't shoot u can go run away now! or u just shoot the crap out of them!




The Dark is generous, and it is patient, and it always wins.

It always wins because it is everywhere.

It is in the wood that burns in your fireplace, and in the kettle on the fire; it is under your chair, your table and your bed.

Walk in the Mid day sun, and it is under the soles of your feet.

The Brightest light casts the darkest shadow.

Join the Dark, do not resist yourself.

xfire-tommygunner
aim-tommygunner311 or tph1121
tommygunner is offline   you may: quote & reply,
Old 11-30-2004, 11:09 AM   #31
Mono_Giganto
Giant Monkey of Doom™
 
Mono_Giganto's Avatar
 
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: Baldur's Gate EE
Veteran Modder Helpful! 
Quote:
Originally posted by tommygunner
yea i hate when ppl do that... but some times ur just tryin to capture a base and some1 spawns... so ur like o hi i won't shoot u can go run away now! or u just shoot the crap out of them!
Yeah and when it's to capture the point, there's nothing wrong with that.




Mono_Giganto is offline   you may: quote & reply,
Old 11-30-2004, 11:37 AM   #32
{INF}-shadow
Rookie
 
Join Date: Nov 2004
Posts: 12
well i just got SWBF and I used to play enemy territory (its a free game that was going to be the expansion to RTCW), and it has invincibility plus it takes three headshots to kill someone... its not that much of a problem because the vehicles move on predetermined tracks but when the whole teams get panzerfausts or mortars or something, it gets messy!
{INF}-shadow is offline   you may: quote & reply,
Old 11-30-2004, 11:50 AM   #33
Mono_Giganto
Giant Monkey of Doom™
 
Mono_Giganto's Avatar
 
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: Baldur's Gate EE
Veteran Modder Helpful! 
If yuo mean the vehicles in BF, very true for the AI, but we're talking about people. I personally don't have much of an issue with this situation, only time I get to play with other people is split screen and system link, and then, if someone spawn camps, all it takes is a well aimed soda can to end it.




Mono_Giganto is offline   you may: quote & reply,
Old 11-30-2004, 12:41 PM   #34
lukeiamyourdad
Using Teletraan I
 
lukeiamyourdad's Avatar
 
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
LFN Staff Member 
There's a limit to the number of Panzerfaust in each team in ET. I don't think I ever had such a problem with Panzerfaust whores. Those teams tend to lose.


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
lukeiamyourdad is offline   you may: quote & reply,
Old 11-30-2004, 06:12 PM   #35
Syzerian
Rookie
 
Syzerian's Avatar
 
Join Date: Oct 2003
Location: New Zealand
Posts: 229
The only level where I find that this is a problem is Theed and Naboo Plains but on Theed it would be quite easy to place a few spawn points on the bridges on the upper floor.


Syzerian is offline   you may: quote & reply,
Old 11-30-2004, 08:07 PM   #36
Hexerei
Rookie
 
Hexerei's Avatar
 
Join Date: Sep 2004
Location: Dirty South
Posts: 31
Quote:
Originally posted by Syzerian
The only level where I find that this is a problem is Theed and Naboo Plains but on Theed it would be quite easy to place a few spawn points on the bridges on the upper floor.
Yes I actually like your idea of the placements for the spawn points on the bridges, it would actually create some realism for the use of the area and also some interesting melee

and Naboo plains is the worse for the spawn monkeys but hey i can understand if i needed to impress myself easily id go for the simple kills but me if i wanna impress myself with how i play i wont even use a ship

ill subtract the # of times i died from my kills then add the captures = my given score
its a more realistic method why brag of 10 kills when you have 11 deaths


Imperials Rule & Droids Drool!!
Hexerei is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > SWBattlefront.net (SWBF I & II) > Star Wars Battlefront > General Discussion > Spawn camping

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:09 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.