lfnetwork.com mark read register faq members calendar

Thread: Rocket Launchers useless against vehicles..
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 11-15-2004, 03:45 AM   #1
grep
Rookie
 
grep's Avatar
 
Join Date: Jun 2004
Location: NJ, USA
Posts: 55
Rocket Launchers useless against vehicles..

This isn't really a complaint and I know this may have been discussed before, but I just feel that the rocket launcher class should be able to help alot more when needed.. especially when vehicles are spawn raping.

I mean, I can't even count the amount of rockets it takes to take down the smallest ship or vehicle. Mines are a good thing as they have more explosive power than your rockets, but its a shame that you can waste all of your ammo trying to put a mere dent in a vehicle. By the time you are looking for more ammo, you're pretty much dead.

Certain vehicles (I reall can't remember their names) damage really needs to come down or the spawn raping and scores like:
100 2 0 will be a constant downgrade to gameplay.


Up the Irons!
grep is offline   you may: quote & reply,
Old 11-15-2004, 04:08 AM   #2
Mountainforest
<insert high rank here>
 
Mountainforest's Avatar
 
Join Date: Feb 2004
Location: Garrison orbiting Geonosis
Posts: 1,263
You're right. Some vehicles (especially planes should go down easier with rockets (Not the AT-ATs but tanks, AT-STs, etc). The only way you can get a vehicle down is with another vehicle. However, the fact that heavy waepons do their damage against infantry compensates that heavy weapons lack atack power to be a big enemy for vehicles. That's why I think that they should keep it this way. Otherwise the heavy weapons class is worth nothing in a map like cloud city.




Minister of Outer Rim Garrison, a Dutch multigame clan
Website - Forums - Email
Mountainforest is offline   you may: quote & reply,
Old 11-15-2004, 06:06 AM   #3
Darth Alec
Forumite
 
Darth Alec's Avatar
 
Join Date: Oct 2004
Location: Searching for the Death Star blueprints....
Posts: 591
the heavy-weapons guy is useless against vehicals but great VS. infantry, if your good of course. I'v hade my share of good Deaths-kills ratios as a shock trooper but i'v seen lot's of much better guys using heavy weapons troops. But they aren't as good at taking out vehicals which is stupid becouse that's what they are supposed to do. Like a vangaurd needs to shoot all of the rockets to take out an AT-ST.


I am a High Admiral of the Imperial fleet.

Serving the Empire is my destiny, and only Sidious is my lord.

Two starwars parodys...

Starwars gangsta rap

Robot chicken
Darth Alec is offline   you may: quote & reply,
Old 11-15-2004, 08:00 AM   #4
chrishaolin
Rookie
 
chrishaolin's Avatar
 
Join Date: Sep 2004
Posts: 140
I agree.. nothing more frustrating than using all (most ) of your rockets to take down a vehicle, and then be left with only your pistol.


feeling froggish? leap..
chrishaolin is offline   you may: quote & reply,
Old 11-15-2004, 08:03 AM   #5
RebelScum!
Forumite
 
RebelScum!'s Avatar
 
Join Date: Sep 2004
Location: The Front Line next to Tk-8252
Posts: 600
It really depends on what kind of vehicle you are attacking...I find it easy to kill vehicles...


Join the BBF

SWbattlefront name:RebelScum!
Check out my Site
Avatar by Astrotoy7
RebelScum! is offline   you may: quote & reply,
Old 11-15-2004, 08:31 AM   #6
grep
Rookie
 
grep's Avatar
 
Join Date: Jun 2004
Location: NJ, USA
Posts: 55
Quote:
Originally posted by RebelScum1
It really depends on what kind of vehicle you are attacking...I find it easy to kill vehicles...
You're kidding me right? Tell me what vehicle do you find "easy" to kill?? Sorry, but there is no way in hell it is as "easy" as you put it... I mean, if you're talking about a speeder, then maybe.. but if you're talking about one of the full-size (not so much a At ST or the like), but even smaller vehicles, there is no dam way anyone has an easy time killing these vehicles. .


Up the Irons!
grep is offline   you may: quote & reply,
Old 11-15-2004, 09:03 AM   #7
rut-wa jodar
 
rut-wa jodar's Avatar
 
Join Date: Mar 2002
Location: a galaxy far,far away
Posts: 722
I personally think that the AT-ST`s are too strong. Maybe if location based damage was implemented,then it would only take a couple of rockets to take it out.


I`ve bent my
rut-wa jodar is offline   you may: quote & reply,
Old 11-15-2004, 11:41 AM   #8
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
It takes all of your missiles to take down a tank-class vehicle (AT-ST, Fighter Tank, Landspeeder, etc.). This is rather annoying considering that you have to find a hiding spot so the vehicle doesn't blast you, fire all your missiles, and hope the vehicle doesn't leave.

If you're the only one who could take down a tank in your area, don't even bother wasting your missiles unless there's a Power Droid near by.

And, tank vs. tank needs to be improved as well. Come on, we shouldn't have to pound away at an enemy tank for ever. Watch RotJ guys, Chewie took down at AT-ST with two shots. And the AT-ST and AAT are very underpowered. They were supposed to have missiles, but were left out. Considering that the AT-ST can't strafe it's REALLY at a disadvantage.
TK-8252 is offline   you may: quote & reply,
Old 11-15-2004, 09:22 PM   #9
Mountainforest
<insert high rank here>
 
Mountainforest's Avatar
 
Join Date: Feb 2004
Location: Garrison orbiting Geonosis
Posts: 1,263
Quote:
Originally posted by TK-8252
It takes all of your missiles to take down a tank-class vehicle (AT-ST, Fighter Tank, Landspeeder, etc.). This is rather annoying considering that you have to find a hiding spot so the vehicle doesn't blast you, fire all your missiles, and hope the vehicle doesn't leave.

If you're the only one who could take down a tank in your area, don't even bother wasting your missiles unless there's a Power Droid near by.

And, tank vs. tank needs to be improved as well. Come on, we shouldn't have to pound away at an enemy tank for ever. Watch RotJ guys, Chewie took down at AT-ST with two shots. And the AT-ST and AAT are very underpowered. They were supposed to have missiles, but were left out. Considering that the AT-ST can't strafe it's REALLY at a disadvantage.
I agree with you aout the tank vas tank battles. It's just two people strafing to the left and right while firing lasers or reloading. Very boring, and skill's got not to do with it. I don't think the AT-ST should go down with less rockets. They should be hard to take down, and rebels have the advantage that they can hide behind trees. Alternatively you can blow one up with two wookie time bombs.

I'd like an option like in HALO 2 where ou can hijack a vehicle. If the vehicles isn't moving enough and you hit the right key on the right moment, you can hijack it.




Minister of Outer Rim Garrison, a Dutch multigame clan
Website - Forums - Email
Mountainforest is offline   you may: quote & reply,
Old 11-16-2004, 04:00 AM   #10
grep
Rookie
 
grep's Avatar
 
Join Date: Jun 2004
Location: NJ, USA
Posts: 55
Quote:
Originally posted by rut-wa jodar
I personally think that the AT-ST`s are too strong. Maybe if location based damage was implemented,then it would only take a couple of rockets to take it out.
You hit this right on the head... this would help out alot for taking out vehicles. For example, in the Battlefield 42 and Vietnam games, if a rocket hits the fuel tank on a tank, that thing is done.. There seems to be no damage points on these vehicle models. Even vehicle to vehicle combat is a joke.. takes forever for a certain vehcile to be detroyed.

For the AT ST, maybe the legs can be a weak point.. try to launch rockets at its legs to help disable or destroy it. I don't care what anyone says, its still virtually impossible for the Rocket Launcher class to destroy any vehicle. I consider this to be a key concept to help promote teamwork with SWBF really does lack.

Whenever the rocket launcher class solely uses its rockets to kill other infantry, that's just wrong... that's why you hardly ever see "mulitple" classes in the game. The classes in this game really need a good hard look at balance otherwise, we'll continue to have nothing buy Assault frag fests with absolutely no teamwork involved.


Up the Irons!
grep is offline   you may: quote & reply,
Old 11-16-2004, 04:04 AM   #11
Jet Black
Rookie
 
Jet Black's Avatar
 
Join Date: Oct 2004
Posts: 83
I've had some luck taking down vehicles, but I agree that some are ridiculously powerful.

I also think that they are just too powerful in general... Like someone said, vehicle vs vehicle is usually just two guys strafing and firing at each other 'til one jumps out and runs or blows up.

Lower the armour on all vehicles across the board... Vehicle vs vehicle battles shouldn't last more than 10-15 seconds IMHO. One guy sneaks up behind another with his tank, two-four rockets later the battle is over. Right now it's just a battle of who has more hitpoints before the fight starts... change the amount of armour and tanks will do more moving, stalking and killing.
Jet Black is offline   you may: quote & reply,
Old 11-16-2004, 04:06 AM   #12
RebelScum!
Forumite
 
RebelScum!'s Avatar
 
Join Date: Sep 2004
Location: The Front Line next to Tk-8252
Posts: 600
Quote:
Originally posted by grep
You're kidding me right? Tell me what vehicle do you find "easy" to kill?? Sorry, but there is no way in hell it is as "easy" as you put it... I mean, if you're talking about a speeder, then maybe.. but if you're talking about one of the full-size (not so much a At ST or the like), but even smaller vehicles, there is no dam way anyone has an easy time killing these vehicles. .
2 answers to this post.

1. Combat Speeder, At-St ect...

2. Skill


Join the BBF

SWbattlefront name:RebelScum!
Check out my Site
Avatar by Astrotoy7
RebelScum! is offline   you may: quote & reply,
Old 11-16-2004, 04:37 AM   #13
grep
Rookie
 
grep's Avatar
 
Join Date: Jun 2004
Location: NJ, USA
Posts: 55
Quote:
Originally posted by RebelScum1
2 answers to this post.

1. Combat Speeder, At-St ect...

2. Skill
Huh? What does this have to do with being on foot the Rocket Launcher class trying to take out a vehicle??

What if there are no combat speeders or AT-Sts to jump into? Skill? Well, I'd like for you to demonstrate your "skill" when it comes time to trying to take out a vehicle. AND NOT WITH ANOTHER VEHICLE...


Up the Irons!
grep is offline   you may: quote & reply,
Old 11-16-2004, 04:58 AM   #14
Vagabond
LFN Staff Emeritus
 
Vagabond's Avatar
 
Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 796
Quote:
Originally posted by RebelScum1
2 answers to this post.

1. Combat Speeder, At-St ect...

2. Skill
Okay, let's not turn this into a peeing contest. There's no need for veiled insults. You mentioned skill - skill in what way? Can you be more specific?


All the world's a stage, and all the men and women merely players...
Vagabond is offline   you may: quote & reply,
Old 11-16-2004, 05:04 AM   #15
grep
Rookie
 
grep's Avatar
 
Join Date: Jun 2004
Location: NJ, USA
Posts: 55
Quote:
Originally posted by Vagabond
Okay, let's not turn this into a peeing contest. There's no need for veiled insults. You mentioned skill - skill in what way? Can you be more specific?
LOL! I can honestly say that I'm not insulted at all, but I am curious on what "skill" this guy is mentioning as well...

Thanks for the lookout though..


Up the Irons!
grep is offline   you may: quote & reply,
Old 11-16-2004, 06:36 AM   #16
sith4ever99
Rookie
 
sith4ever99's Avatar
 
Join Date: Nov 2004
Posts: 44
A lot of the time I find vehicles some what easy to take out. All you have to do is hit them and keep moving. If you move a lot you can usually find an amo droid somewhere and then get back to blasting those


sith4ever99 is offline   you may: quote & reply,
Old 11-16-2004, 06:46 AM   #17
Vagabond
LFN Staff Emeritus
 
Vagabond's Avatar
 
Join Date: Dec 1969
Location: The Galactic Plumberman Alliance
Posts: 796
Cool Guy

I guess since I'm not what you'd call a "rocketeer" - someone who has specialized in the rocket launcher class, I don't know the maps well enough to know where every single power droid is, and what good attack points there are to keep supplied while also being in a good attack position. Because I too get frustrated by the quick depletion of ammo, and since I don't intuitively know where each power droid is, I often die before I find one.

Conversely, I do know where many R2 units are to repair vehicles - what does that say about me


All the world's a stage, and all the men and women merely players...
Vagabond is offline   you may: quote & reply,
Old 11-16-2004, 07:50 AM   #18
Jet Black
Rookie
 
Jet Black's Avatar
 
Join Date: Oct 2004
Posts: 83
One thing that I haven't seen mentioned is mines. These things do a LOT more damage to vehicles than rockets, at least from my experience. Just a couple is enough to destroy a tank at full health.

The problem with these, of course, is you usually can't sneak up close enough to a tank to drop them and have to be layed out ahead of time... but they're still a nice way to take vehicles out and I often get the "Tank Buster" award simply through mines.
Jet Black is offline   you may: quote & reply,
Old 11-16-2004, 01:09 PM   #19
Hadha
Lurker
 
Join Date: Nov 2004
Posts: 2
Logs do more damage than rockets apparently. Both in game and in the movies.
Hadha is offline   you may: quote & reply,
Old 11-16-2004, 06:13 PM   #20
Syzerian
Rookie
 
Syzerian's Avatar
 
Join Date: Oct 2003
Location: New Zealand
Posts: 229
2 or 3 people constantly bombarding the enemy with orbital strikes works quite well. Wookiees time bombs are also deadly if you can get close enough.


Syzerian is offline   you may: quote & reply,
Old 11-17-2004, 04:07 AM   #21
Jet Black
Rookie
 
Jet Black's Avatar
 
Join Date: Oct 2004
Posts: 83
Quote:
Originally posted by Syzerian
2 or 3 people constantly bombarding the enemy with orbital strikes works quite well. Wookiees time bombs are also deadly if you can get close enough.
I've never had much success with the Orbital Strike, but I've heard other people say it damages vehicles... Cool about the Wookie Timebomb, though. Does it stick?
Jet Black is offline   you may: quote & reply,
Old 11-17-2004, 04:45 AM   #22
Darth Alec
Forumite
 
Darth Alec's Avatar
 
Join Date: Oct 2004
Location: Searching for the Death Star blueprints....
Posts: 591
Quote:
Originally posted by Jet Black
I've never had much success with the Orbital Strike, but I've heard other people say it damages vehicles... Cool about the Wookie Timebomb, though. Does it stick?
Haven't had eny luck with the orbital strike, it's to hard to hit since most vehicle's move all the time.
But the time bomb does a nice amount of damage to vehicle's and they do stick to them.


I am a High Admiral of the Imperial fleet.

Serving the Empire is my destiny, and only Sidious is my lord.

Two starwars parodys...

Starwars gangsta rap

Robot chicken
Darth Alec is offline   you may: quote & reply,
Old 11-17-2004, 05:31 AM   #23
Immolator
Rookie
 
Immolator's Avatar
 
Join Date: Nov 2004
Location: UK
Posts: 20
On the servers I play I generally find 2/3 heavy weapons guys loosely group together and take care of vehicles that way. It only takes a couple of salvo's and most vehicles are dust. Happens to my AT-ST a lot it seems.... On the bright side i'm adept at bailing out now.
Along with causing damage faster, its harder for the pilot to track down any single shooter. Only one of them will get a kill, but the team as a whole benefits a lot.


'If you're the last man standing you're not fighting hard enough!'
Immolator is offline   you may: quote & reply,
Old 11-17-2004, 06:05 AM   #24
Cyclone7
Rookie
 
Join Date: Sep 2004
Location: Kansas City, MO
Posts: 62
People forget that this is a TEAM game. There are too many out there who just want to play as individuals. This is NOT deathmatch game play! This thread examplifies the desire to play the game as an individual.

You cannot take a tank down by yourself with a rocket launcher. This is designed this way on purpose. Again this is a TEAM game. If you have a group of 2 or 3 rocket troops you can easily take down a tank, even with a pilot on board. You just need to alternate your shots so the tank health consistently goes down and has no time to heal.

If you work as a team, vehicles are very easy to bring down. Unless they are spawn humping your only spawn point, obviously OR if the tank has itself lodged on top of a repair droid. In that case you just need to destroy the droid first.

Though in general, if you know what to do, and you work as a TEAM and not individually, rocket troopers are very effective against vehicles!

So my responce to this thread is...work as an individual and yes rockets are uselss, work as a team and vehicles are no match for the rocket. TEAM WORK PEOPLE!!!
Cyclone7 is offline   you may: quote & reply,
Old 11-17-2004, 06:45 AM   #25
Immolator
Rookie
 
Immolator's Avatar
 
Join Date: Nov 2004
Location: UK
Posts: 20
And if a vehicle is 'spawn humping', and you're a heavy weapons class, dont spawn there. Don't be lazy and get running. Spawn somewhere else walk over, then shoot it, and theres a much better chance of taking it down. Preferably do it with a bunch of similarly equiped mates from a couple of angles.


'If you're the last man standing you're not fighting hard enough!'
Immolator is offline   you may: quote & reply,
Old 11-17-2004, 07:10 AM   #26
RebelScum!
Forumite
 
RebelScum!'s Avatar
 
Join Date: Sep 2004
Location: The Front Line next to Tk-8252
Posts: 600
Quote:
Originally posted by grep
Huh? What does this have to do with being on foot the Rocket Launcher class trying to take out a vehicle??

What if there are no combat speeders or AT-Sts to jump into? Skill? Well, I'd like for you to demonstrate your "skill" when it comes time to trying to take out a vehicle. AND NOT WITH ANOTHER VEHICLE...
You asked what vehicles are easy to destory...And it takes skill to dogde the blasts from a combat speeder or a AT-ST. And there are plenty of ammo all around the battlefield. I admit the Rocket launcher is a little weak against better vehicles...It just takes a few more shots.


Join the BBF

SWbattlefront name:RebelScum!
Check out my Site
Avatar by Astrotoy7
RebelScum! is offline   you may: quote & reply,
Old 11-17-2004, 07:42 AM   #27
Immolator
Rookie
 
Immolator's Avatar
 
Join Date: Nov 2004
Location: UK
Posts: 20
Skill shouldn't be too important if you're part of a team. 3 newbies working together to take out a vehicle is more effective than one skilled guy rolling around.
Of course if you have 3 skilled people working together, so much the better.
Just remember that the number of kills you have come the end of the game doesn't mean squat if theres a great big red DEFEAT preceeding it. One for all, and all for one


'If you're the last man standing you're not fighting hard enough!'
Immolator is offline   you may: quote & reply,
Old 11-17-2004, 07:52 AM   #28
RebelScum!
Forumite
 
RebelScum!'s Avatar
 
Join Date: Sep 2004
Location: The Front Line next to Tk-8252
Posts: 600
Quote:
Originally posted by Immolator
Skill shouldn't be too important if you're part of a team. 3 newbies working together to take out a vehicle is more effective than one skilled guy rolling around.
Of course if you have 3 skilled people working together, so much the better.
Just remember that the number of kills you have come the end of the game doesn't mean squat if theres a great big red DEFEAT preceeding it. One for all, and all for one
True but If all the Newbies get killed then thats not good for the team now is it? One for all, and all for one...Sorry this isnt the three mustketeers

I got you're point i'm cool


Join the BBF

SWbattlefront name:RebelScum!
Check out my Site
Avatar by Astrotoy7
RebelScum! is offline   you may: quote & reply,
Old 11-17-2004, 10:30 AM   #29
Mountainforest
<insert high rank here>
 
Mountainforest's Avatar
 
Join Date: Feb 2004
Location: Garrison orbiting Geonosis
Posts: 1,263
Quote:
Originally posted by RebelScum1
You asked what vehicles are easy to destory...And it takes skill to dogde the blasts from a combat speeder or a AT-ST.
Dodging there blasts takes a LOT OF SKILL. I'd say that if the pilot has the smalles bit of skill, it's impossible.




Minister of Outer Rim Garrison, a Dutch multigame clan
Website - Forums - Email
Mountainforest is offline   you may: quote & reply,
Old 11-17-2004, 10:34 AM   #30
RebelScum!
Forumite
 
RebelScum!'s Avatar
 
Join Date: Sep 2004
Location: The Front Line next to Tk-8252
Posts: 600
No such thing as impossible


Join the BBF

SWbattlefront name:RebelScum!
Check out my Site
Avatar by Astrotoy7
RebelScum! is offline   you may: quote & reply,
Old 11-17-2004, 10:51 AM   #31
Darth Alec
Forumite
 
Darth Alec's Avatar
 
Join Date: Oct 2004
Location: Searching for the Death Star blueprints....
Posts: 591
Well i agrea that this is a team-work game but i find hard to find any good people to cooperate with but i dont play much aloan (have a million freind's). But vehicles are rather overpowering if not a dicent team is on it. Also RebelScum1 I'm impressed that you can dodge vehicles, but can you dodge an AT-ST?


I am a High Admiral of the Imperial fleet.

Serving the Empire is my destiny, and only Sidious is my lord.

Two starwars parodys...

Starwars gangsta rap

Robot chicken
Darth Alec is offline   you may: quote & reply,
Old 11-17-2004, 01:36 PM   #32
Immolator
Rookie
 
Immolator's Avatar
 
Join Date: Nov 2004
Location: UK
Posts: 20
Quote:
True but If all the Newbies get killed then thats not good for the team now is it?
Its doesn't matter if they get killed, as long as they fire 6 shots between them before it happens. It will still take half the time compared to a man trying to do it solo and is just as reliable.

And the musketeer thing was just highlighting the advantages of teamwork....sorry...


'If you're the last man standing you're not fighting hard enough!'
Immolator is offline   you may: quote & reply,
Old 11-17-2004, 04:22 PM   #33
Estilia Bane
Rookie
 
Join Date: Sep 2004
Location: CT
Posts: 12
Another problem with getting the team together...which is a good idea...is that it's really tough to type a message to your team while trying not to get blown up...I thought that there was some voice chat in this game or something? A lot of people seem to have teamspeak, there should be some way that you can automatically connect to a TS server that's connected to the BF server you're in...that would make it a lot easier to coordinate attacks, because yes, things go a lot smoother when the team manages to stick together.


Estilia Bane is offline   you may: quote & reply,
Old 11-17-2004, 09:05 PM   #34
Evil Dark Jedi
The Dark Side pwns!
 
Evil Dark Jedi's Avatar
 
Join Date: Mar 2004
Location: The Land Down Under
Posts: 2,182
Quote:
Originally posted by rut-wa jodar
I personally think that the AT-ST`s are too strong. Maybe if location based damage was implemented,then it would only take a couple of rockets to take it out.

I agree with you. The AT-ST's are way to strong.


Agreed with everyone else aswell. The Heavy Weapons class is useless against vehicles and not against infantry. Though I am pretty good with the Heavy Weapons class.


Sig encountering technical difficulties...
Evil Dark Jedi is offline   you may: quote & reply,
Old 11-18-2004, 07:34 AM   #35
Jet Black
Rookie
 
Jet Black's Avatar
 
Join Date: Oct 2004
Posts: 83
Quote:
Originally posted by Taulk Nubin
Allso i have noticed in the Endor level I was a van guard and i was shooting at the main controll panel at the bace so i have used all my rockets mines and grenades and my pistol is useles its only and quarter health... soo I go up out of the thing and what i notice is that there are two people on the turrets and the ammo despencer is far away but as soon as i get out they would start shooting at me. But in the movie they layed afew charges ran out of the compound and It blew right up not shot at it for hours..!
That's what Wookiees are for. Vanguards aren't as good at taking out the sheild generator as the Wookiee's with their timed charges.

I agree with the teamwork posts; but unfortunately the game isn't built right for that YET. I hear they're going to add better commands, since right now hitting F7 to say Enemy's Near or whtaever is pointless.

Hopefully it'll be like 1942 where you can say you need Vanguard support and the location on the map will Flash, that way you'll get more team response without typing.
Jet Black is offline   you may: quote & reply,
Old 11-18-2004, 08:03 AM   #36
RebelScum!
Forumite
 
RebelScum!'s Avatar
 
Join Date: Sep 2004
Location: The Front Line next to Tk-8252
Posts: 600
Quote:
Originally posted by Immolator
Its doesn't matter if they get killed, as long as they fire 6 shots between them before it happens. It will still take half the time compared to a man trying to do it solo and is just as reliable.

And the musketeer thing was just highlighting the advantages of teamwork....sorry...
Lol the Musketeer thing is cool...But what happens when the newbs get killed before they can fire anything?


Join the BBF

SWbattlefront name:RebelScum!
Check out my Site
Avatar by Astrotoy7
RebelScum! is offline   you may: quote & reply,
Old 11-18-2004, 08:15 AM   #37
Mountainforest
<insert high rank here>
 
Mountainforest's Avatar
 
Join Date: Feb 2004
Location: Garrison orbiting Geonosis
Posts: 1,263
It's difficult to get a team together, but that's why I joined a clan. That way you can play toghether, voice chat, etc.




Minister of Outer Rim Garrison, a Dutch multigame clan
Website - Forums - Email
Mountainforest is offline   you may: quote & reply,
Old 11-18-2004, 08:53 AM   #38
Immolator
Rookie
 
Immolator's Avatar
 
Join Date: Nov 2004
Location: UK
Posts: 20
Quote:
Lol the Musketeer thing is cool...But what happens when the newbs get killed before they can fire anything?
You underestimate the power of the newb. Well, as long as they've played at least one historical campaign and know that the weapons lock on.... so maybe not technically a complete newb. Still, you know what i mean.


Jet Black is right. A comm system like BF1942 would be cool- a couple of button presses and your team mates know what you need, and where you need it.


'If you're the last man standing you're not fighting hard enough!'
Immolator is offline   you may: quote & reply,
Old 11-18-2004, 10:23 AM   #39
Dagobahn Eagle
First Strike Tester
 
Dagobahn Eagle's Avatar
 
Join Date: Sep 2001
Location: Bergen, Norway
Posts: 3,513
Current Game: First Strike
Yup. Some in GC, just as an example:

Roger.
Negative.

Infantry spotted.
Vehicle spotted.
Fighter spotted.
Bomber spotted.

Requesting Air support.
Requesting Antitank support.
Requesting Reinforcements.
Requesting heavy strike (use binoculars)! (artillery can see the target area even if they aren't within LOS for a short time).

Attack [select a control point on map].
Defend [select a control point on map].
Attack/Defend [control point closest to you].

Hold fire.
Fire!
Go!
Wait!/Wait for me!
Hold this position!
Follow me!
Stay together!
Fall back!
Take cover!
Requesting a pickup!
[Taunts to enemy (for example 'you might want to reconsider the Alliance!')]
[Taunts to team (for example 'he wasn't so tough..')]

It works really great.

Dagobahn Eagle is offline   you may: quote & reply,
Old 11-18-2004, 04:37 PM   #40
lukeiamyourdad
Using Teletraan I
 
lukeiamyourdad's Avatar
 
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
LFN Staff Member 
Chat commands aren't that great.

Taken from my personnal experience:

Me:"Requesting Anti-Armor!"

Me:"There's a T-34 up the hill at the middle spawn point, somebody get me some back up."

Guy1:"T-34 up your ass"

Me:"..."

Five minutes of hiding from the T-34 stopping it from capping the flag later...

Me:"Requesting Anti-Armor!"

Guy2:"Suck my ****"

Me:"F*ck y'all"

*Rushes towards the T-34 with a nasty K98 trying to poke it to death*


I love public servers...


Seriously, teamwork on a public server is near to inexistant.


Location damage is the way to go. The vehicles in this game are way more powerful then any other games I've seen. Even the Tigers and T34/76 from 1942 weren't considered overpowered but this is ridiculous. A single men could not take a T-34 down unless he was strangely lucky and the driver is frankly retarded.
Same situation. You can gang up on an AT-ST but by the time you blow it up, with a decent driver in it, you'll be dead. I'm not talking about Endor here. You can't take no single map and make all of your balancing decisions on it. On a map like Dune sea or Hoth, where can a vanguard hide? They'll never have the time to blow the AT-ST up and without teamspeak you'll never be able to coordinate a good strategy.

Other thing that's ridiculous. Landspeeders > At-ST



You get the idea.


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
lukeiamyourdad is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > SWBattlefront.net (SWBF I & II) > Star Wars Battlefront > General Discussion > Rocket Launchers useless against vehicles..

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:04 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.