lfnetwork.com mark read register faq members calendar

Thread: Even better idea
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 11-18-2004, 11:25 AM   #1
JadenKorr41
Lurker
 
JadenKorr41's Avatar
 
Join Date: Nov 2004
Location: MA
Posts: 3
Post Even better idea

Hi guys wasup,

Not just adding more npcs but I thought there could be some cool scenes where u fly the Raven's Claw ship or whatever the name is that Kyle flies in and shoot down Imperial TIES or something because since when would an enemy base just let you fly into their base and just land or drop you off at a place near it. So I thought it would be cool. Maybe the Secret Base level could have more places to explore like a hangar where the TIE's are or other parts of an imperial base. Never hurts to spice things up a little bit. I suggest some turrets, e-webs, ATSTs lying out there. Well I just like the idea where u can fly a spaceship and shoot. If there's a mod that would make an npc vehicle shoot. Well if you don't like what I say then please disregard it.

~Jaden-Korr~

PS: THIS MOD ISTOO GOOD


_| /-\ ]) E |\|-|< O /2 /2
JadenKorr41 is offline   you may: quote & reply,
Old 11-18-2004, 04:39 PM   #2
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,172
Well, personally, I think we should focus on getting the original game cloned before adding extras.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 11-18-2004, 08:11 PM   #3
Ackehallgren
 
Ackehallgren's Avatar
 
Join Date: Feb 2003
Location: Sweden
Posts: 555
Actually I wouldn't want to fly the crow... It wouldn't... fit...
I want it to be mainly like the original... Although I would like the turrests on the crow to react to nearby enemies at SECBASE or similar, i wouldnt want to control it at all! it would be so... non"df"ish...




"The dark side? I've been there! Do your worst!"

~Kyle Katarn

http://www.kylekatarn.com
http://www.kylekatarnforum.cjb.net
Ackehallgren is offline   you may: quote & reply,
Old 11-19-2004, 12:40 PM   #4
MikeGunther1969
Rookie
 
MikeGunther1969's Avatar
 
Join Date: Sep 2004
Location: 5 Miles north of the Preppie-Snobbotorium called Annapolis, MD
Posts: 187
I say the team just finishes the MOD so I can get my fix, then maybe Boss Jedispy can recruit all of the mappers for SOTE!!!


"Every time my fingers touch brain, I'm the guns of the navarone...I'm superfly TNT..."

- Jules Winfield , Pulp Fiction
MikeGunther1969 is offline   you may: quote & reply,
Old 11-21-2004, 06:02 AM   #5
Fracman
 
Fracman's Avatar
 
Join Date: Jan 2003
Location: Germany
Posts: 501
First about the animations...
We already have thought of bringing such stuff in, but our main objective is of course first to finish the mod. Extras later.
We don't have a scripter for theses anyway. MilesTeg is mostly absent and he has no constant internet access actually, so he can't do much anyway.

Secondly, the DF2Mod was there before the SOTE mod. Although SOTE was really low details and a SOTE mod makes much more sense here, JK is a follow up of DF, but SOTE is not.
The DFMOD team supports DF2MOD first if absolutely needed and only if there is any time or room left, also other mods.

But please let us finish our own mod first before requesting any help, ok?


Dark Forces MOD for Jedi Knight: Jedi Academy
http://darkforces.jediknight.net

DFMOD Demo for JA released !!!
Fracman is offline   you may: quote & reply,
Old 11-23-2004, 11:11 AM   #6
Correction
 
Correction's Avatar
 
Join Date: Jul 2002
Posts: 6
. . . why is somebody who has obviously never played Dark Forces (incorrect reference to the Moldy Crow) suggesting additions to a Dark Forces remake?


rr
-Roy
Correction is offline   you may: quote & reply,
Old 12-22-2004, 11:41 AM   #7
Jedi Marso
 
Jedi Marso's Avatar
 
Join Date: Sep 2001
Location: Idaho
Posts: 40
If you want to fly the Moldy Crow, the best way to do it is download Darksaber's Ultimate Craft pack for X-wing Alliance and install it with that game. You'll get the Crow, the Raven's Claw, and a whole lot of other great stuff for Alliance.

I created a 4-mission 'Dark Forces' mini campaign for Alliance that involves the following missions:

1. Getting away from Danuta
2. Helping get the data to the Tantive IV
3. The flight to Nar Shaada to find 8T88
4. Stealing the Raven's Claw from the Vengeance and helping destroy Jerec's task force after defeating Jerec at the VOTJ.


JM
Jedi Marso is offline   you may: quote & reply,
Old 12-22-2004, 01:51 PM   #8
The_One
The Dude Abides
 
The_One's Avatar
 
Join Date: Feb 2002
Location: Kent, England
Posts: 1,543
Quote:
Originally posted by Jedi Marso
If you want to fly the Moldy Crow, the best way to do it is download Darksaber's Ultimate Craft pack for X-wing Alliance and install it with that game. You'll get the Crow, the Raven's Claw, and a whole lot of other great stuff for Alliance.

I created a 4-mission 'Dark Forces' mini campaign for Alliance that involves the following missions:

1. Getting away from Danuta
2. Helping get the data to the Tantive IV
3. The flight to Nar Shaada to find 8T88
4. Stealing the Raven's Claw from the Vengeance and helping destroy Jerec's task force after defeating Jerec at the VOTJ.
That sounds great! Shame I don't have XWA

It's also worth noting that the Crow we use as a model in the mod is actually the one created by Darksaber (used with permission of course!). He's a great guy, and was very helpful

Bit of DFMOD trivia for ya there...



Dark Forces: A Mod for Jedi Academy
Webmaster

Maude Lebowski: What do you do for recreation?
The Dude: Oh, the usual. I bowl. Drive around. The occasional acid flashback.
The_One is offline   you may: quote & reply,
Old 01-10-2005, 08:45 PM   #9
recombinant
 
recombinant's Avatar
 
Join Date: May 2002
Location: petaluma, ca, usa
Posts: 346
I second what Razorace sez.

We're running low on mappers as it is, so howzabout we get the friggin' v1.0 game done first???

Sheesh.


recombinant | lead programmer
---------------------------------------------
Dark Forces Mod for Jedi Academy
http://darkforces.jediknight.net
#dfmod @ irc.gamesurge.net
#jkacoding @ irc.quakenet.org
recombinant is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Community > Hosted Forums > Dark Forces Mod > Even better idea

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:50 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.