lfnetwork.com mark read register faq members calendar

Thread: Endor Siege
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-31-2004, 10:06 AM   #81
Ockniel
 
Ockniel's Avatar
 
Join Date: Jun 2003
Location: at a theater near you!
Posts: 608
okay, please, how do you do the alpha map? that link you gave had a paragraph about it, but no tutorial, please, I need to do something with texture blending, but I have NO idea how to work easy gen

time consuming is okay with me, and I'm willing to take a bunch of time to learn it if I can get a hold of a link, please, gimme!! :P

oh, and your map is awsome, you going to release a beta anytime soon?
Ockniel is offline   you may: quote & reply,
Old 12-31-2004, 11:29 PM   #82
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
Busy with the usual... Holidays, Work, Family, Food Poisoning etc...

Update sometime in New Year...


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 01-03-2005, 10:37 AM   #83
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
Same here Monsoon. Must be nice being SITH J Cull with all that free time he has to map hmm?


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 01-03-2005, 12:17 PM   #84
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
you woud almost think his work is to make maps
or he is realy ritch so he can have all the free time



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 01-06-2005, 05:28 PM   #85
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
Ewok

Just noticed that someone has gone and made an Ewok player model http://www.pcgamemods.com/9547/

Could come in useful....

In the meanwhile - I have nothing new to add as I haven't done anything over Xmas/New Years as I've been sick and felling rather run down.

However things are picking up again so I expect to get back into it this weekend sometime...


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 01-07-2005, 02:25 AM   #86
LightNinja
The Ninjonator
 
LightNinja's Avatar
 
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
Re: Ewok

Quote:
Originally posted by monsoontide
Just noticed that someone has gone and made an Ewok player model http://www.pcgamemods.com/9547/
go to showcase forum>modelling any time xD




~JA MP Total Conversion~
LightNinja is offline   you may: quote & reply,
Old 01-10-2005, 12:24 PM   #87
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
Smile

OK... Finally got back into it last night and sorted out the floor plan of one of the structures in the imperial sector (Third attempt on this one building!)

So hopefully should have some more progress shots soon.


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 01-11-2005, 01:51 AM   #88
mergatroid
Rookie
 
mergatroid's Avatar
 
Join Date: Feb 2004
Location: France
Posts: 85
The third is the lucky one,I hope.


mergatroid is offline   you may: quote & reply,
Old 01-16-2005, 09:39 AM   #89
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
OK, managed to get most of the SIEGE stuff set up over the weekend. still have to draw the icons and map (just using temp stuff for now.), but all the teams/classes are working (with much tweaking needed for them I imagine). I've also started doing the lighting, though that will take a while.
I managed to get the shader working where it places models on the surface of the shader, so there are now ferns dotted all over the landscape. It looks OK.

Now I just have to get the objectives to work!!!


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 01-20-2005, 02:51 PM   #90
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
Rest assured, I'm still diligently working on this.
Just getting a start on the Ewok village section.
Hope to have it ready for ALPHA testing in a month at latest.
That test will be simply to determine that the basic premise works and to ascertain what needs changing.
ALPHA release will be limited to anyone on this forum who is interested...


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 01-23-2005, 11:30 AM   #91
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
Rebel Commando

Started work modeling the Rebel Commando last night (Currently I have Jan standing in for this model in the team classes).
Roughed out the general shape by grabbing the various bits and pieces from some of the Standard Raven models and then began working on sculpting the custom parts - Helmet, backpack, etc and roughing out a few modifications to the existing model - pockets, jacket hood, funky boot coverings etc...
Should have a unskinned preview ready by the end of the week.
Meanwhile as far as the map goes, its mainly just tweaking all the obkectives to work properly, since there's a faily complicated sequence of triggers and realys for each objective - I know I should script it, but I'm kinda lazy when it comes to scripting (I only use it when I can't find any other way to accomplish something!)
Anyway, I have it all PK3'd and up and running.
I'm sticking in some BOT reinforcements for both teams to pad out player numbers for now.

Screenshots will materialize soon. No... really


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 01-23-2005, 11:30 PM   #92
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
yay more screens
i hope this will be a realy nice map



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 01-24-2005, 02:58 PM   #93
TK-425
Forumite
 
TK-425's Avatar
 
Join Date: Feb 2004
Location: Show me the way.
Posts: 623
Quote:
Originally posted by Nokill
yay more screens
i hope this will be a realy nice map
<sarcasm="Why would you say that in front of monsoontides face?">

TK-425 is offline   you may: quote & reply,
Old 01-24-2005, 10:56 PM   #94
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
Quote:
Originally posted by TK42235
<sarcasm="Why would you say that in front of monsoontides face?">
erm....



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 01-25-2005, 03:49 AM   #95
TK-425
Forumite
 
TK-425's Avatar
 
Join Date: Feb 2004
Location: Show me the way.
Posts: 623
Quote:
i hope this will be a realy nice map

TK-425 is offline   you may: quote & reply,
Old 01-25-2005, 04:32 AM   #96
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
Quote:
Originally posted by TK42235
well erm... sorry....

this map will suk is that better?



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 01-25-2005, 04:45 AM   #97
TK-425
Forumite
 
TK-425's Avatar
 
Join Date: Feb 2004
Location: Show me the way.
Posts: 623
LOL. Well, I was pretty much joking anyway

TK-425 is offline   you may: quote & reply,
Old 01-25-2005, 06:01 AM   #98
GothiX
Ocean Soul
 
GothiX's Avatar
 
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
Best. Post. Ever.


Just a shame that somebody lacked the education needed to understand it.


GothiX is offline   you may: quote & reply,
Old 01-25-2005, 07:22 AM   #99
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
Quote:
Originally posted by GothiX
Best. Post. Ever.


Just a shame that somebody lacked the education needed to understand it.
like you?



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 01-25-2005, 10:26 AM   #100
El Sitherino
The Original.
 
El Sitherino's Avatar
 
Join Date: Sep 2002
Location: Planet Funkālnite.
Posts: 14,509
Hot Topic Starter LFN Staff Member Forum Veteran LF Jester 
Yar!

Keep it calm boys. And try not to drift too far off topic. <3


“This body is not me. I am not caught in this body.
I am life without limit.”
El Sitherino is offline   you may: quote & reply,
Old 01-26-2005, 09:26 AM   #101
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
Question Question?

Anyone know why when I light my map, the map itself gets lit by the sun light I set up, but in game the player & vehicle models remain unlit unless passing under a "regular" light?


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 01-26-2005, 09:41 AM   #102
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
suns are not good to use *my opinion*
if your smart you light the map whit a big loud of lights yust like raven suns mostly bring more errors then good ligthing whit them its like having a bad sun burn
and small lgihts lets you make your own kind of light at all places



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 01-27-2005, 06:40 AM   #103
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Shader suns >> Entity suns


wedge2211 is offline   you may: quote & reply,
Old 01-27-2005, 08:39 AM   #104
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
Entity sun... with worldspawn -noshadersun 1 set.


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 01-28-2005, 12:02 PM   #105
Lil Killa
lunatic
 
Lil Killa's Avatar
 
Join Date: Sep 2002
Location: Pants
Posts: 1,502
screenshots


screen1
screen2
screen3
screen4
screen5
screen6
screen7
screen8
screen9
screen10
screen11
screen12
screen13
screen14

Lil Killa is offline   you may: quote & reply,
Old 01-28-2005, 12:39 PM   #106
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
First, some relatively minor gripes:

- I'd like the ground texture outside better if it wasn't blown up so damn big. Right now all I see are brown and green pixels.

- In shot 05, your struts against the walls have ugly misaligned textures.

- What's that to the right of shot 07? A lake, or ground fog? it looks kinda strange.

- In my opinion, shot 08 is the best you have. Looks mostly like the movie, looks like a forest. Nice blending into the skybox. Good job!

The big problems I have are still the same as before...the cyan fog does NOT look good on Endor! I suggest, again, you make a light brownish-greenish-grayish fog that won't be such an eyesore and won't hold attention the way your current fog does. After the color change, increase the drawdist of your fog and add the key "_fogstart 2000" to your worldspawn. That way the fog won't even start being draw till 2000 units away, which will give you a clear view until that point. Try it out and see how it looks, trust me on that. You can always paste back your old fog and write "wedge sucks" if you hate it. Then, add a tree-lines skybox with q3map_nofog in it, so the sky shows through the fog instead of the map fading to bright cyan nothingness.


wedge2211 is offline   you may: quote & reply,
Old 01-28-2005, 01:20 PM   #107
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
Believe me Wedge, I've had the fog set to all sorts of draw distances and am still working on it...
You can complain to me about misaligned textures/texture sizes once the BETA comes out!!!
Currently I don't care too much since I'm just trying to get a map layout that works.
The thing with skyboxes and fog seems to be an all or nothing thing. Either it doesn't show through the fog at all or it looks like the fog doesn't effect it at all. I kind of want a 50/50 split.
There's something in the portal sky about having fog in there but haven't figured out how that works.

I've done more work on the Rebel Commando since these shots were taken. He should look A LOT better after I get a skin on him.


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 02-05-2005, 01:07 PM   #108
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
Just working on getting the new player models finished...


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 02-05-2005, 03:53 PM   #109
Eldritch
Mmm, Donuts
 
Eldritch's Avatar
 
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
Have you done a light compile yet, monsoon? Or is this the level of lighting you're looking to achieve in this map?

I suspect you haven't done a light compile yet, because the player models in the shots appear to be unlit and lighting is very uniform outside with no shadows at all.

Eldritch is offline   you may: quote & reply,
Old 02-05-2005, 09:11 PM   #110
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
I've comped with an entity sun but it doesn't light the players or vehicles...


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 02-06-2005, 01:53 AM   #111
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
in what way dit you compile?
becouse this looks realy nasty



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 02-06-2005, 02:37 AM   #112
GothiX
Ocean Soul
 
GothiX's Avatar
 
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
Entity suns suck balls, they always will.

Don't go all "But raven used them too", because in all honesty, Raven's outdoor lighting wasn't that great at all.


GothiX is offline   you may: quote & reply,
Old 02-06-2005, 05:28 AM   #113
mergatroid
Rookie
 
mergatroid's Avatar
 
Join Date: Feb 2004
Location: France
Posts: 85
Use shader suns, they make awesome shadows.


mergatroid is offline   you may: quote & reply,
Old 02-06-2005, 09:07 AM   #114
Nokill
Veteran
 
Nokill's Avatar
 
Join Date: Jul 2004
Location: Unknown
Posts: 832
raven also preverse to use normal lighting instead of suns i also don't like suns



Site: Clicky
Nokill is offline   you may: quote & reply,
Old 02-06-2005, 09:56 AM   #115
GothiX
Ocean Soul
 
GothiX's Avatar
 
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
Quote:
Originally posted by Nokill
raven also preverse to use normal lighting instead of suns i also don't like suns
Except for that Raven didn't do that, they used entity suns. And suns only suck when you don't know how they work, and how they can be used to their full extent.


GothiX is offline   you may: quote & reply,
Old 02-06-2005, 10:06 AM   #116
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,172
Didn't Raven post a bunch of stuff on the entity sun on the map maker.com forums?


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 02-06-2005, 06:25 PM   #117
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Yep.


wedge2211 is offline   you may: quote & reply,
Old 02-08-2005, 04:52 PM   #118
Eldritch
Mmm, Donuts
 
Eldritch's Avatar
 
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
Yes, but there's absolutely no reason to use entity suns.

q3map_sunExt along with q3map_skylight in your skybox shader (along with some decent parameters) is far superior to the best entity suns.

monsoon, if you need any help with the shader code feel free to contact me via PM or messenger program.

Eldritch is offline   you may: quote & reply,
Old 02-10-2005, 07:42 PM   #119
monsoontide
Multiple Arm Attack!
 
monsoontide's Avatar
 
Join Date: May 2002
Location: New Zealand
Posts: 1,092
No progress this week. My wife's been in hospital...


Monsoontide
monsoontide is offline   you may: quote & reply,
Old 02-12-2005, 12:48 AM   #120
Neon
Veteran
 
Neon's Avatar
 
Join Date: Mar 2004
Location: Belgium
Posts: 980
Aw Is it bad?
Neon is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Mapping > Endor Siege

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:10 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.