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Old 12-07-2004, 03:55 PM   #1
Prime
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[K1] Clone Troopers Mod [part of the MECK Project] Released!

"We shall create a Grand Army of the Republic to counter the increasing threats of the...uh...Sith."



After a lot of hard work the Clone Troopers Mod is finally completed. You can download it at...

Warped Productions

pcgamemods.com

It has also been sent to Lucasfiles.com, and should be up there soon too...

Enjoy!

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Old 12-07-2004, 04:06 PM   #2
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I think my mods will never get completed because of you guys.


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
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Old 12-07-2004, 04:35 PM   #3
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You guys are gods.

nuff said.


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Old 12-07-2004, 04:46 PM   #4
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I too shall join the pucker-up posse' Simply Stunning!


KUDOS!
to all of you!


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Old 12-07-2004, 07:13 PM   #5
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Well... Clone Troopers...

*Click... Click... Click!*

Got me a copy!

Very nice work people, very nice!



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Old 12-07-2004, 08:09 PM   #6
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Ummmm... Wow ......ummmm.... thanks, I mean seriously I could praise you guys, but then the thread would get repetitive so I'll just ummmm........ congradulate you instead......YAY


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Old 12-07-2004, 11:22 PM   #7
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*Clicky*

Mine's in my override!

YaY! MECK RULES!
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Thank you for your astounding hard work! shock1

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Old 12-07-2004, 11:53 PM   #8
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Prime, i thank you for this, really i do!

this is going to ROCK!!!!!

MattCole

PS Thanx again Prime


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Old 12-08-2004, 05:24 AM   #9
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Put simply

best mod everrrrrrrrrrrrrr..........
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Old 12-08-2004, 06:28 AM   #10
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i like the stormy one more, cause im more into the last 3 episodes of star wars.. but its definitly a nice work
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Old 12-08-2004, 09:22 AM   #11
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Quote:
Originally posted by MattColejk
Prime, i thank you for this, really i do!

this is going to ROCK!!!!!

MattCole

PS Thanx again Prime

Don't forget Bneezy, Xavier2, and [STGN]Locutus now Matt


Anyway guys, great job guys, my favourite mod EVER. I cant wait to get using it

This really is an amazing achievment when thinking back to when the community started out, keep up the great work.


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Old 12-08-2004, 10:02 AM   #12
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It's work like this that makes me think they need to grab up some of the modders to work on KOTOR (or at least give them ideas).
Then I think they wouldn't allow you to mod if you were working for them and that would suck for us.

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Old 12-08-2004, 10:10 AM   #13
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Quote:
Originally posted by Hannibal

Then I think they wouldn't allow you to mod if you were working for them and that would suck for us.
They don't have to know


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Old 12-08-2004, 10:24 AM   #14
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This is too cool guys! Fantastic job!

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Old 12-08-2004, 11:29 AM   #15
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Quote:
Originally posted by lukeiamyourdad
They don't have to know
Yeah I guess I'm going to have to create my double identity now just like the rest of the forum. That way if I ever get good enough again my online alias won't throw redflags to game devs as being a modder working for there company. I already access the forums from 4 different IP addresses so maybe I should create new profiles there. (JK Moderators I will follow the forum rules. )


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
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Old 12-08-2004, 11:39 AM   #16
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This is excellent work. Truly inspiring.

I have got to learn how to make helmets like that.

I can't wait to get this going at home.

Thanks!
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Old 12-08-2004, 11:49 AM   #17
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Holy CRAP!!!!!!!!!!!!!!!!!!!!
You ROCK Prime!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*Drooling*
All hail Prime...Lord of the Clones!


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Old 12-08-2004, 12:31 PM   #18
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Does anyone know if the Droids from Ep1 and Ep2 are going to be in the MECK Project? Just another idea.

Good work by the way!!!


"...at all cost, do not underestimate the Power of the Dark Side!"
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Old 12-08-2004, 01:52 PM   #19
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Quote:
Originally posted by Chains
Holy CRAP!!!!!!!!!!!!!!!!!!!!
You ROCK Prime!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*Drooling*
All hail Prime...Lord of the Clones!

erm again, dont forget bneezy xavier2 and [stgn]locutus


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Old 12-08-2004, 04:31 PM   #20
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Very nice work indeed. People like you make me want to reinstall KotOR and come back to modding...


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Old 12-08-2004, 04:41 PM   #21
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I am speechless and yet again you have outdoe yourselves!!!!!!!

good job Prime bneezy xavier2 and [stgn]locutus
This is why the world goes round!
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Old 12-08-2004, 04:55 PM   #22
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Well, why not, Shimaon? I still want to know how you got your Bandon head mod to do the Corellian Neck Trick...
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Old 12-08-2004, 09:29 PM   #23
ChAiNz.2da
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Greets All!
Just as a pre-emptive answer to "what do I modify if I have to edit the appearance.2da". Here's a little 'heads up'.

**PLEASE NOTE: if you already have a heads.2da file before getting this mod, you will need to add the necessary lines of the Clonetrooper's heads.2da to yours.

In addition, the "normalhead" values (appearance.2da) listed below will have to be changed according to the appropriate line #'s you added.

ie - appearance.2da 'normalhead' value = Line# in heads.2da

Line Numbers (#) To Be Edited:
37, 38, 283 - 290, 355, 497 - 508

Columns That Have Changed Values:
1 - normalhead
2 - modela
3 - texa
4 - envmap (all entries are changed to "CM_Specmap", without quotes)

Values (Mod's Default):

Line --- **normalhead - modela - texa - envmap

#37 ----- 116 ---------- CLONL --- CLNL -- CM_Specmap
#38 ----- 117 ---------- CLONP --- CLNP -- CM_Specmap
#283 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap
#284 ---- 113 ---------- CLONA --- CLNA -- CM_Specmap
#285 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap
#286 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#287 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap
#288 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap
#289 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap
#290 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap
#355 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap
#497 ---- 116 ---------- CLONL --- CLNL -- CM_Specmap
#498 ---- 116 ---------- CLONL --- CLNL -- CM_Specmap
#499 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap
#500 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap
#501 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap
#502 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap
#503 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#504 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#505 ---- 113 ---------- CLONA --- CLNA -- CM_Specmap
#506 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#507 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#508 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap

::EDIT::
++ Proof you can get StormTroopers AND Clone Troopers (49kb pic)


I figure if I did this, the moderators will have more time to watch out for TSL spoilers (for us PC'ers), and Prime, bneezy, xavier2, and [stgn]locutus can divert their time to continue working on the MECK Project.

Get to work guys! hehe


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Last edited by ChAiNz.2da; 12-10-2004 at 02:43 AM.
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Old 12-08-2004, 09:57 PM   #24
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that is going to be very useful when I get around to actually installing the mod, ChAiNz, thanks, and once again thanks goes out to the crew that put this mod together, thats Prime, Bneezy, Xavier2, and [STGN]Locutus, great job.


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Old 12-09-2004, 06:52 AM   #25
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Quote:
Originally posted by ChAiNz
Greets All!
Just as a pre-emptive answer to "what do I modify if I have to edit the appearance.2da". Here's a little 'heads up'.
Thanks ChAiNz. I'm willing to answer questions if people have any.

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Old 12-09-2004, 10:05 AM   #26
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Quote:
Originally posted by Doom_Dealer
Don't forget Bneezy, Xavier2, and [STGN]Locutus now Matt


Anyway guys, great job guys, my favourite mod EVER. I cant wait to get using it

This really is an amazing achievment when thinking back to when the community started out, keep up the great work.
where are my manners, ppl i apoligse AND CONGRATULATE YOU ALL!!!!!

MattCole


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Old 12-09-2004, 12:42 PM   #27
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Quote:
erm again, dont forget bneezy xavier2 and [stgn]locutus
oops


...and bneezy xavier2 and locutus!


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Old 12-09-2004, 02:06 PM   #28
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Are there cheats to get them in-game?


98 percent of the teenage population has tried some type of drug or underage drinking at some point. Put this in your sig if you like potatoes.
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Old 12-09-2004, 03:07 PM   #29
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Cheats are always the same for created items with .uti files. Just use the "giveitem" cheat and type "giveitem "uti_file_name".


---------------------
(bee-knee-zee)
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Old 12-09-2004, 07:31 PM   #30
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Quote:
Originally posted by Chains
Are there cheats to get them in-game?
RTFM!!!

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Old 12-10-2004, 11:28 AM   #31
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M means "Manual"


_EW_



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Old 12-10-2004, 12:50 PM   #32
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Quote:
Originally posted by EnderWiggin
M means "Manual"


_EW_
My mistake, down here, I get a RTFM from my friends if I ask the waiter whether they serve Coke or Pepsi.




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Old 12-10-2004, 06:53 PM   #33
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Hello there i am glad you guys are enjoying this great team effort. Greetings to PRIME and his cool skins. For that matter i would like to know what you guys thought of the Clone training outfit...I tried to be faithfull to the movie screen, cuz i couldnt find a pic showing the right color for that clothes. If it isnt good enougn i could give it a new shot.
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Old 12-11-2004, 11:02 AM   #34
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I think it looks great personally...

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Old 12-12-2004, 06:42 AM   #35
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I think it looks great personally...
That is more than a compliment coming from the best skinner around.
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Old 12-13-2004, 06:03 PM   #36
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Quote:
Originally posted by ChAiNz
::EDIT::
++ Proof you can get StormTroopers AND Clone Troopers (49kb pic)
Could you explain how to do that? I'd REALLY appreciate!
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Old 12-14-2004, 02:11 AM   #37
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Lightbulb Merged .2da Files and More!

Quote:
Originally posted by Axell
Could you explain how to do that? I'd REALLY appreciate!
Okay everyone. Apparently (and for good reason) I'm getting swamped with requests (email & PM) on how I merged these files. While relatively easy to do, I understand how daunting a task this can be with so many entries to edit (and time consuming ). So here goes....[deep breath].....

Here are 2 screenies of examples (created from "base" .2da files, not the Mod's included files) of how the entries relate:

1024 x 600 Screenshot (88kb)

800 x 496 Screenshot (71kb)

*- pics are the same, just different sizes

If this is still a mystery to you, I've made it easy for you:

DOWNLOAD: merged StormTrooper & CloneTrooper .2da Files (147kb)

**You can now download this file at Prime's Site (Link Below)

=========================

This file contains a merged appearance.2da & heads.2da file to make the [MECK] Project Team's Stormtrooper Mod v1.1 & Republic Clone Troopers Mod v.1 compatible.

You can download the current version(s) of the [MECK] Project Mods at Prime's Site:

http://warpedproductions.echonetwork.net/ (Games Section)

It also contains a visual reference (.jpg's) of "some" of the modified entries to pose as an example of how the entries relate to the mods and each other. The files are identical, just 2 different sizes depending on your display settings.

Files included:
=========================

readme
appearance.2da ++
heads.2da ++
StormClone2da-1024x600.jpg
StormClone2da-800x496.jpg

=========================

PLEASE read the included VERY IMPORTANT readme! ++These 2da's are created from "base" (original un-modified) .2da's, meaning if you have other mods that use such files...you're going to have to edit it some more. I really just included the .2da's for examples to compare with the screenies, but they will work for your game.

I implore you to view the screenies I posted (also included in the zip) and learn how to edit .2da files. It's going to be an absolute must sooner or later and it will make both your lives and future mods much more easier in the long run...(remember TSL is coming soon for PC, it's best to be prepared ).

----------------------------------

To both the Moderators AND the [MECK] Project Team. I WILL delete any content of this post (or it's entirety) at your request if you deam it inappropriate. The included readme contains all necessary links for the mods and FULL credit to the [MECK] Team.

-()- This file will NOT be posted anywhere else, including my site. All links are direct links whereas the files are just residing on my server. HOWEVER, in addition, any and all members of the [MECK] Project Team and/or Holowan Laboratories (with permission from [MECK]) has my permission to post/host/modify this file on their site(s). ONLY the 2 mentioned parties have this permission.

** The merged .2da's can now be downloaded at Prime's site

I hope this helps!

...[exhale]....

whew! my fingers are sore after this post!

::EDIT:: 12-15-04
I have disabled the download links to the files that were on my server. They now live on Prime's site. This will make finding the file MUCH easier since the mods are on his site too!

@Prime
Glad I could help! I wouldn't want anyone to miss out on either of these great mods! Fantastic work once again guys


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Last edited by ChAiNz.2da; 12-14-2004 at 11:27 PM.
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Old 12-14-2004, 06:11 PM   #38
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Thanks ChAiNz.

I've been getting several requests for a similar change. Thanks for doing this. I've posted this zip as is on my site and given you credit, so you don't need to host it if you don't want to.

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Old 12-22-2004, 12:44 PM   #39
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Can you plz merge the 2da files for the clone & storm trooper mods with the Jabba's Palace mod you guys released? Boba Fett, Stormies, and Clonies all in one place?! oohhh i'm in heaven LoL
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Old 12-22-2004, 01:00 PM   #40
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Can you plz merge the 2da files for the clone & storm trooper mods with the Jabba's Palace mod you guys released? Boba Fett, Stormies, and Clonies all in one place?! oohhh i'm in heaven LoL
There is a link to said file in Enter Jabba's Palace thread.
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