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12-07-2004, 02:55 PM
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#1
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,255
Current Game: Skyrim
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[K1] Clone Troopers Mod [part of the MECK Project] Released!
"We shall create a Grand Army of the Republic to counter the increasing threats of the...uh...Sith."
After a lot of hard work the Clone Troopers Mod is finally completed. You can download it at...
Warped Productions
pcgamemods.com
It has also been sent to Lucasfiles.com, and should be up there soon too...
Enjoy! 
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12-07-2004, 03:06 PM
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#2
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Knight of Holowan
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,951
Current Game: World of Warcraft
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I think my mods will never get completed because of you guys.
Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
[TSL]Holowan Plugin
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12-07-2004, 03:35 PM
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#3
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Using Teletraan I
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,280
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You guys are gods.
nuff said.
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12-07-2004, 03:46 PM
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#4
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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I too shall join the pucker-up posse'  Simply Stunning!
KUDOS! to all of you! 
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12-07-2004, 06:13 PM
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#5
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Shadow Lord Of The Sith™
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
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"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'" ----------------------------------------------------------------------
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12-07-2004, 07:09 PM
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#6
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,034
Current Game: SWTOR
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Ummmm... Wow ......ummmm.... thanks, I mean seriously I could praise you guys, but then the thread would get repetitive so I'll just ummmm........ congradulate you instead......YAY
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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12-07-2004, 10:22 PM
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#7
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Sine Amore Nihil Est Vita
Join Date: Jul 2004
Location: Pennsylvania
Posts: 3,395
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*Clicky*
Mine's in my override!
YaY! MECK RULES!
 /
Thank you for your astounding hard work! shock1
"Bring it on, sithy!"
_EW_
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12-07-2004, 10:53 PM
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#8
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Supreme Jedi Master
Join Date: May 2004
Location: Yavin Jedi Academy Council
Posts: 1,305
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Prime, i thank you for this, really i do!
this is going to ROCK!!!!!
MattCole
PS Thanx again Prime
This is the Jedi Code a Supreme Jedi Master should follow:
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
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12-08-2004, 04:24 AM
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#9
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Someone's Worse Nightmare
Join Date: Nov 2004
Location: DTC
Posts: 2,830
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Put simply
best mod everrrrrrrrrrrrrr..........
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12-08-2004, 05:28 AM
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#10
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Junior Member
Join Date: Sep 2004
Location: germany
Posts: 317
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i like the stormy one more, cause im more into the last 3 episodes of star wars.. but its definitly a nice work 
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12-08-2004, 08:22 AM
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#11
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Forumite
Join Date: Mar 2004
Location: England
Posts: 631
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Quote:
Originally posted by MattColejk
Prime, i thank you for this, really i do!
this is going to ROCK!!!!!
MattCole
PS Thanx again Prime
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Don't forget Bneezy, Xavier2, and [STGN]Locutus now Matt
Anyway guys, great job guys, my favourite mod EVER. I cant wait to get using it
This really is an amazing achievment when thinking back to when the community started out, keep up the great work.
Doom_Dealers Mods:
http://doomdealer.tripod.com/
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12-08-2004, 09:02 AM
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#12
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Bioshock is my RELIGION!!
Join Date: Apr 2000
Location: Indoors
Posts: 3,225
Current Game: Black Ops/Biosock
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It's work like this that makes me think they need to grab up some of the modders to work on KOTOR (or at least give them ideas).
Then I think they wouldn't allow you to mod if you were working for them and that would suck for us. 
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12-08-2004, 09:10 AM
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#13
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Using Teletraan I
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,280
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Quote:
Originally posted by Hannibal
Then I think they wouldn't allow you to mod if you were working for them and that would suck for us.
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They don't have to know 
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12-08-2004, 09:24 AM
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#14
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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This is too cool guys! Fantastic job! 
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12-08-2004, 10:29 AM
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#15
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Knight of Holowan
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,951
Current Game: World of Warcraft
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Quote:
Originally posted by lukeiamyourdad
They don't have to know
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Yeah I guess I'm going to have to create my double identity now just like the rest of the forum. That way if I ever get good enough again my online alias won't throw redflags to game devs as being a modder working for there company. I already access the forums from 4 different IP addresses so maybe I should create new profiles there.  (JK Moderators I will follow the forum rules.  )
Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
[TSL]Holowan Plugin
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12-08-2004, 10:39 AM
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#16
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Rookie
Join Date: Dec 2004
Location: Texas
Posts: 42
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This is excellent work. Truly inspiring.
I have got to learn how to make helmets like that.
I can't wait to get this going at home.
Thanks!
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12-08-2004, 10:49 AM
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#17
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The Darkside Has Cookies!
Join Date: Mar 2004
Location: Pennsylvania
Posts: 1,160
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Holy CRAP!!!!!!!!!!!!!!!!!!!!
You ROCK Prime!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*Drooling*
All hail Prime...Lord of the Clones!
98 percent of the teenage population has tried some type of drug or underage drinking at some point. Put this in your sig if you like potatoes.
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12-08-2004, 11:31 AM
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#18
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Rookie
Join Date: Nov 2004
Location: Cali
Posts: 22
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Does anyone know if the Droids from Ep1 and Ep2 are going to be in the MECK Project? Just another idea.
Good work by the way!!!
"...at all cost, do not underestimate the Power of the Dark Side!"
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12-08-2004, 12:52 PM
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#19
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Forumite
Join Date: Mar 2004
Location: England
Posts: 631
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Quote:
Originally posted by Chains
Holy CRAP!!!!!!!!!!!!!!!!!!!!
You ROCK Prime!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*Drooling*
All hail Prime...Lord of the Clones!
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erm again, dont forget bneezy xavier2 and [stgn]locutus
Doom_Dealers Mods:
http://doomdealer.tripod.com/
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12-08-2004, 03:31 PM
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#20
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Junior Member
Join Date: Jan 2004
Posts: 261
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Very nice work indeed. People like you make me want to reinstall KotOR and come back to modding...
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12-08-2004, 03:41 PM
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#21
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Rookie
Join Date: Nov 2004
Location: Florida....hot and sweaty....Florida
Posts: 53
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I am speechless and yet again you have outdoe yourselves!!!!!!!
good job Prime bneezy xavier2 and [stgn]locutus
This is why the world goes round!
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12-08-2004, 03:55 PM
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#22
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Rookie
Join Date: Dec 2004
Location: Texas
Posts: 42
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Well, why not, Shimaon? I still want to know how you got your Bandon head mod to do the Corellian Neck Trick...
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12-08-2004, 08:29 PM
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#23
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Greets All!
Just as a pre-emptive answer to "what do I modify if I have to edit the appearance.2da". Here's a little 'heads up'.
**PLEASE NOTE: if you already have a heads.2da file before getting this mod, you will need to add the necessary lines of the Clonetrooper's heads.2da to yours.
In addition, the "normalhead" values (appearance.2da) listed below will have to be changed according to the appropriate line #'s you added.
ie - appearance.2da 'normalhead' value = Line# in heads.2da
Line Numbers (#) To Be Edited:
37, 38, 283 - 290, 355, 497 - 508
Columns That Have Changed Values:
1 - normalhead
2 - modela
3 - texa
4 - envmap (all entries are changed to "CM_Specmap", without quotes)
Values (Mod's Default):
Line --- **normalhead - modela - texa - envmap
#37 ----- 116 ---------- CLONL --- CLNL -- CM_Specmap
#38 ----- 117 ---------- CLONP --- CLNP -- CM_Specmap
#283 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap
#284 ---- 113 ---------- CLONA --- CLNA -- CM_Specmap
#285 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap
#286 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#287 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap
#288 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap
#289 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap
#290 ---- 115 ---------- CLONG --- CLNG -- CM_Specmap
#355 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap
#497 ---- 116 ---------- CLONL --- CLNL -- CM_Specmap
#498 ---- 116 ---------- CLONL --- CLNL -- CM_Specmap
#499 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap
#500 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap
#501 ---- 114 ---------- CLONC --- CLNC -- CM_Specmap
#502 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap
#503 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#504 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#505 ---- 113 ---------- CLONA --- CLNA -- CM_Specmap
#506 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#507 ---- 118 ---------- CLONS --- CLNS -- CM_Specmap
#508 ---- 117 ---------- CLONP --- CLNP -- CM_Specmap
::EDIT::
++ Proof you can get StormTroopers AND Clone Troopers (49kb pic)
I figure if I did this, the moderators will have more time to watch out for TSL spoilers (for us PC'ers), and Prime, bneezy, xavier2, and [stgn]locutus can divert their time to continue working on the MECK Project.
 Get to work guys! hehe 
Last edited by ChAiNz.2da; 12-10-2004 at 01:43 AM.
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12-08-2004, 08:57 PM
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#24
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,034
Current Game: SWTOR
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that is going to be very useful when I get around to actually installing the mod, ChAiNz, thanks, and once again thanks goes out to the crew that put this mod together, thats Prime, Bneezy, Xavier2, and [STGN]Locutus, great job.
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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12-09-2004, 05:52 AM
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#25
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,255
Current Game: Skyrim
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Quote:
Originally posted by ChAiNz
Greets All!
Just as a pre-emptive answer to "what do I modify if I have to edit the appearance.2da". Here's a little 'heads up'.
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Thanks ChAiNz. I'm willing to answer questions if people have any.
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12-09-2004, 09:05 AM
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#26
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Supreme Jedi Master
Join Date: May 2004
Location: Yavin Jedi Academy Council
Posts: 1,305
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Quote:
Originally posted by Doom_Dealer
Don't forget Bneezy, Xavier2, and [STGN]Locutus now Matt
Anyway guys, great job guys, my favourite mod EVER. I cant wait to get using it
This really is an amazing achievment when thinking back to when the community started out, keep up the great work.
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where are my manners, ppl i apoligse AND CONGRATULATE YOU ALL!!!!!
MattCole
This is the Jedi Code a Supreme Jedi Master should follow:
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
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12-09-2004, 11:42 AM
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#27
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The Darkside Has Cookies!
Join Date: Mar 2004
Location: Pennsylvania
Posts: 1,160
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Quote:
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erm again, dont forget bneezy xavier2 and [stgn]locutus
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oops
...and bneezy xavier2 and locutus!
98 percent of the teenage population has tried some type of drug or underage drinking at some point. Put this in your sig if you like potatoes.
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12-09-2004, 01:06 PM
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#28
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The Darkside Has Cookies!
Join Date: Mar 2004
Location: Pennsylvania
Posts: 1,160
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Are there cheats to get them in-game?
98 percent of the teenage population has tried some type of drug or underage drinking at some point. Put this in your sig if you like potatoes.
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12-09-2004, 02:07 PM
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#29
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Junior Member
Join Date: Jan 2004
Location: Modesto, CA (USA)
Posts: 314
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Cheats are always the same for created items with .uti files. Just use the "giveitem" cheat and type "giveitem "uti_file_name".
---------------------
(bee-knee-zee)
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12-09-2004, 06:31 PM
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#30
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,255
Current Game: Skyrim
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Quote:
Originally posted by Chains
Are there cheats to get them in-game?
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RTFM!!! 
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12-10-2004, 10:28 AM
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#31
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Sine Amore Nihil Est Vita
Join Date: Jul 2004
Location: Pennsylvania
Posts: 3,395
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M means "Manual"
_EW_
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12-10-2004, 11:50 AM
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#32
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Giant Monkey of Doom™
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: Mass Effect 2
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Quote:
Originally posted by EnderWiggin
M means "Manual"
_EW_
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My mistake, down here, I get a RTFM from my friends if I ask the waiter whether they serve Coke or Pepsi. 
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12-10-2004, 05:53 PM
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#33
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Forumite
Join Date: Aug 2004
Posts: 504
Current Game: Mass Effect 2
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Hello there i am glad you guys are enjoying this great team effort. Greetings to PRIME and his cool skins. For that matter i would like to know what you guys thought of the Clone training outfit...I tried to be faithfull to the movie screen, cuz i couldnt find a pic showing the right color for that clothes. If it isnt good enougn i could give it a new shot. 
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12-11-2004, 10:02 AM
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#34
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,255
Current Game: Skyrim
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I think it looks great personally...
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12-12-2004, 05:42 AM
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#35
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Forumite
Join Date: Aug 2004
Posts: 504
Current Game: Mass Effect 2
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Quote:
Originally posted by Prime
I think it looks great personally...
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That is more than a compliment coming from the best skinner around. 
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12-13-2004, 05:03 PM
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#36
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Rookie
Join Date: Sep 2004
Location: Osasco, São Paulo, Brazil
Posts: 51
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Could you explain how to do that? I'd REALLY appreciate! 
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12-14-2004, 01:11 AM
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#37
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Merged .2da Files and More!
Quote:
Originally posted by Axell
Could you explain how to do that? I'd REALLY appreciate!
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Okay everyone. Apparently (and for good reason) I'm getting swamped with requests (email & PM) on how I merged these files. While relatively easy to do, I understand how daunting a task this can be with so many entries to edit (and time consuming  ). So here goes....[deep breath].....
Here are 2 screenies of examples (created from "base" .2da files, not the Mod's included files) of how the entries relate:
1024 x 600 Screenshot (88kb)
800 x 496 Screenshot (71kb)
*- pics are the same, just different sizes
If this is still a mystery to you, I've made it easy for you:
DOWNLOAD: merged StormTrooper & CloneTrooper .2da Files (147kb)
**You can now download this file at Prime's Site (Link Below)
=========================
This file contains a merged appearance.2da & heads.2da file to make the [MECK] Project Team's Stormtrooper Mod v1.1 & Republic Clone Troopers Mod v.1 compatible.
You can download the current version(s) of the [MECK] Project Mods at Prime's Site:
http://warpedproductions.echonetwork.net/ (Games Section)
It also contains a visual reference (.jpg's) of "some" of the modified entries to pose as an example of how the entries relate to the mods and each other. The files are identical, just 2 different sizes depending on your display settings.
Files included:
=========================
readme
appearance.2da ++
heads.2da ++
StormClone2da-1024x600.jpg
StormClone2da-800x496.jpg
=========================
PLEASE read the included VERY IMPORTANT readme! ++These 2da's are created from "base" (original un-modified) .2da's, meaning if you have other mods that use such files...you're going to have to edit it some more. I really just included the .2da's for examples to compare with the screenies, but they will work for your game.
I implore you to view the screenies I posted (also included in the zip) and learn how to edit .2da files. It's going to be an absolute must sooner or later and it will make both your lives and future mods much more easier in the long run...(remember TSL is coming soon for PC, it's best to be prepared  ).
----------------------------------
To both the Moderators AND the [MECK] Project Team. I WILL delete any content of this post (or it's entirety) at your request if you deam it inappropriate. The included readme contains all necessary links for the mods and FULL credit to the [MECK] Team.
-()- This file will NOT be posted anywhere else, including my site. All links are direct links whereas the files are just residing on my server. HOWEVER, in addition, any and all members of the [MECK] Project Team and/or Holowan Laboratories (with permission from [MECK]) has my permission to post/host/modify this file on their site(s). ONLY the 2 mentioned parties have this permission.
** The merged .2da's can now be downloaded at Prime's site
I hope this helps!
...[exhale]....
whew! my fingers are sore after this post!
::EDIT:: 12-15-04
I have disabled the download links to the files that were on my server. They now live on Prime's site. This will make finding the file MUCH easier since the mods are on his site too! 
@Prime
Glad I could help! I wouldn't want anyone to miss out on either of these great mods! Fantastic work once again guys 
Last edited by ChAiNz.2da; 12-14-2004 at 10:27 PM.
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12-14-2004, 05:11 PM
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#38
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,255
Current Game: Skyrim
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Thanks ChAiNz.
I've been getting several requests for a similar change. Thanks for doing this. I've posted this zip as is on my site and given you credit, so you don't need to host it if you don't want to.
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12-22-2004, 11:44 AM
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#39
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Rookie
Join Date: Jul 2004
Location: United States of America
Posts: 147
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Can you plz merge the 2da files for the clone & storm trooper mods with the Jabba's Palace mod you guys released? Boba Fett, Stormies, and Clonies all in one place?! oohhh i'm in heaven LoL 
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12-22-2004, 12:00 PM
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#40
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Forumite
Join Date: Aug 2004
Posts: 504
Current Game: Mass Effect 2
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Quote:
Originally posted by Shrub91
Can you plz merge the 2da files for the clone & storm trooper mods with the Jabba's Palace mod you guys released? Boba Fett, Stormies, and Clonies all in one place?! oohhh i'm in heaven LoL
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There is a link to said file in Enter Jabba's Palace thread.
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