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Old 07-12-2005, 02:32 PM   #81
Redwing
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A couple things you might want to know BD:

* Blade/Shadow tech - being magic-based - doesn't need electricity to work and doesn't use nuclear power. (Electricity is incorporated only inasmuch as organic life forms have electrical impulses from neurons etc. if I remember my biology.) This is technology that evolved in a world that didn't even need to discover steam power since magic power was so much easier to come by.

(Some Shadow tech has elements of electrical/nuclear technology, since it's cribbed from other dimensions, but still most of Guy's stuff would work... some systems might fail but there's always backups.)

* Magic from the Aether (i.e. my universe) isn't the same as magic from Mrear and wouldn't have any abnormal effect on Agamari swords.

Also: That IS alot of cribbing. "Futhork" and runes on blades from Admiral, and the Force "fuzzed out" from me (Kidding mostly but "Futhork" is kinda pushing it. )


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Old 07-12-2005, 03:54 PM   #82
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Red, I don't think "fuzzing out" the Force is cribbing from you so much as cribbing from Crystal Star.

As far as cribbing off Admiral, well you're wrong

I cribbed off the same thing Admiral cribbed off, history.

The Futhark and the Furthork are two versions of the runic alphabet used by the Germanic peoples, which was probably invented for inscribing on metalwork, for which there is ample evidence.

You missed my actual cribbing refernces. Ever heard of the Dross?

About Guy's stuff: Well if you don't want to play the game thats fine but the point is to strip the group of everything they rely on.


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Old 07-12-2005, 06:44 PM   #83
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Ah... I haven't read that. XD

I know about the runic alphabet. I was kidding mostly about the cribbing. Just seems funny that both of you are using very similar names.

As for Guy's stuff, I'm willing to play - I'm sure I can relieve Guy of his precious Stuff somewhere along the line. I am after all a master of the deus ex machina I'm just being a stickler for justifying things...


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Old 07-12-2005, 07:23 PM   #84
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I say we wait 3-5 days.


Vader's wife was very pregnant when she died 19 years ago. All of a sudden a 19 year old who is very strong in the force and has a distinct resembalance to him in his younger days rolls in from Vader's home planet with his old Master Obi-Wan (Who was the ONLY other person preset at the time his wife died. And to boot, the kid's last name is Skywalker.

So in answer to your question, he knew Luke was his son because his name is Darth Vader, and not Darth Retard.


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Old 07-12-2005, 08:57 PM   #85
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Quote:
What is going to happen to Carcern (or however you spell it), and the thread in general.
me and red are discussing a little bit of him from time to time

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Old 07-13-2005, 02:21 AM   #86
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I'm actually waiting to hear back on what a time frame for possible retrieval for missing threads might be.

And, actually, I think in 3-5 days we ought to just make a new "section two" thread if restoring the old thread is possible. That way it's less likely more would be overwritten. (And if the old thread gets its tail end restored, I can just merge the two threads together.)

I should also point out that my main reason for not minding this wait is that Deac hasn't shown up again yet, and if he does, we should probably just pick up right then regardless of whether the thread is still there or not.


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Old 07-13-2005, 05:57 AM   #87
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Red, I agree, it is a pretty big coincidence but the Furthork is the Saxon derivative of Futhark and I can up with it long before Admiral started using it here. So its a case of parrallel developement.

As to Guy, well he'd probably have it all confisacated and if he resisted he'd be strip searched.


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Old 07-13-2005, 01:15 PM   #88
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Heh. Honestly if that happened, and Guy didn't cooperate, the Agamarians wouldn't be able to do much. Even if they managed to knock him out (or *gasp* kill him), they wouldn't be able to move his ship, or strip him. (Let's just say his bodysuit isn't held on by buttons.)

Really, since when does the group actually go through proper channels to accomplish something? And why would they listen to a government rule when it could harm them? I can't see Guy (or the rest of the group) giving up their stuff just because a petty government demands it. It's rather irrelevant to try and make people happy when you're trying to save the universe.


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Old 07-13-2005, 03:40 PM   #89
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Ok, well how is he going to deal with 100,000 irrate warriors? Especially since the penalty is death under law by flogging.


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Old 07-13-2005, 05:51 PM   #90
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How many flogs does it take to get through Guy's armor?
*crack*
1
*crack*
2
*crack*
3
*soldier shoots guy*

The world shall never know


Vader's wife was very pregnant when she died 19 years ago. All of a sudden a 19 year old who is very strong in the force and has a distinct resembalance to him in his younger days rolls in from Vader's home planet with his old Master Obi-Wan (Who was the ONLY other person preset at the time his wife died. And to boot, the kid's last name is Skywalker.

So in answer to your question, he knew Luke was his son because his name is Darth Vader, and not Darth Retard.


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Old 07-13-2005, 06:14 PM   #91
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I personally would like them to try flogging Guy to Death, but that is just me.

Now as far as the futhark is concerned I decided on using that when I created the Aesir, and well does it really matter? After all both me and Deac use Ragnarok...
-----------------------------------------------------
BD: Just a couple of points/thoughts

As far as confiscating Guy's technology, and well the rest of the groups is concerned. You are going to have some problems with that. The end of the universe will be very near when the group reaches Tarsis, so expecting them to obey a law that could possibly lead them to fail the quest isn't going to happen. Especially when success means that any thing they did on that planet would not have happened. Assuming that the group even contacts the government in the first place, their MO so far has not been to contact local governments asking permission to land, rather they pick a spot and land.

You said you want to strip the group of everything they rely upon, but how are you going to accomplish that? The Aesir rely more upon their archaic weapons then they do on the more advanced techonology (in combat) so the no tech rule won't harm them. They also have access to the Futhark so again there isn't a problem. Marin rely's upon shapshifting, Aidan on brute force/his lightning attack so he isn't effected. Orthos I believe has the Starkiller sword he uses. The ones that will be hurt on Tarsis are the jedi and raschel.

I'm still waiting to hear what is so important about Tarsis that the Agmari bother with it.


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As Odin says in the Hovamal:
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Old 07-14-2005, 08:03 AM   #92
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Okay, Homeric last first:

The Tarsai have escaped before by attacking cargo ships and forcing the pilots to take them off world. Since it takes a little while for the power drain to become apparent ships have been known to land there for repairs. Thats reason one. Reason two is simply that the Agamari cannot concieve of strategic defeat, tactical defeat yes, but no strategic.

You don't want to make an enemy of an Agamarian because he'll keep coming until he's dead and the rest of his family until your dead, and the rest of his clan until your family is dead.

You get the picture.

As far as stripping them of everything they rely on, well I did consider having a blanket "no" on magic which would have hit more of the group but there are still going to be problems, for instance comlinks won't work.

As far as the confiscation thing, well the group will have to pass through the Tol Dura fortress in order to head north and into the underworld. Added to this the first thing that will happen will be that the group will be attacked, as soon as the hatch opens. Since the Asgardried is a large ship it will attract a large force.

The group will be saved by Agamari cavalry which will have been sent out on seeing the ship enter the atmosphere.

At that point the group will be faced with (checks notes) 60 heavy Cav with lances and 120 fast horse archers. I'd like to see them get out of that, especially since the Agamarian leader was generous enough to send spare horses. Speaking of which what is the size of the group now?


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Old 07-15-2005, 12:09 AM   #93
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BD: Your under the assumption that the Asgardried would enter the planet without its cloaking shield engaged. Given the circumstances the ship would have the shield up so the natives and the Agamari would not see it enter the atmosphere, that is if the ship doesn't remain in orbit (still cloaked). I'm toying with a number of possible entry methods.

As far as resisting their saviors. Well Idun and Valda can put up shields that can protect the group if necessary (among other things in their arsenal) and then there are three Drake (in the near future you'll see what a Drake can do to an army when it doesn't have any restrictions).

Something else about the confiscation. Asking to give up your weapons is a grave insult to an Agamari. So by wanting the group to give up their weapons the Agamari are insulting the group...

I believe the group numbers around 19 (excluding your characters and assuming Deac shows up again).

One final thought about the Tarsis plot line. Red and I often discuss plots with each other to work things out and to get desired effects. As we come closer to the point were this plot line will begein I would recommend that you share ideas/how you want the plot to proceed (not ever detail so you can have some surprised etc.). This way problems that could destroy the plot line can be taken care of well in advance.


"Dulce bellum inexpertis."

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As Odin says in the Hovamal:
"Praise no day 'til evening; no wife 'til on her pyre; no sword 'til tested;
no maid 'til bedded; no ice 'til crossed;
no ale 'til drunk."
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Old 07-15-2005, 02:23 AM   #94
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Now BD, exactly what could 100,000 irate warriors do to a Shadow? There is a reason that they gained that nickname, y'know.

The size of the group will increase during/after the upcoming dimension hop (i.e. this chapter), although not necessarily in the area of trusted, dependable members.... Even so, a group of unstable refugee magical powerhouses could put a serious dent in any army sent after them, especially one who can't use the Force or any useful technology.

Personally, faced with a 100,000-strong army armed with archaic weapons, no knowledge of Aether magic (or most likely ANY magic), in fact no supernatural powers at all (correct?), and no 'high' technology, I think the big army's chances start looking grimmer.

Finally if power drain is the key to the anti-tech mojo, there is now way most or all of Guy's stuff would be affected, since logically you can't create something to drain a power source if you don't know it exists, right?

Although, it wouldn't be terribly difficult to create a plot situation in which Guy is relieved of his technology by an external force, before even reaching Agamar... I'm thinking a certain Blade, at the moment.

btw, Admiral: You do plan on having the Drakes stick around?


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Old 07-15-2005, 08:56 AM   #95
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Okay, well I'm going to just deal with these problems in no perticular order.

The Agamari find it insulting to be disarmed, i.e. stripped of all weapons because it shows a lack of trust. They will be more that accomadating in re-suppling the group with what they deem appropriate.

About the army, well lets see (checks notes) It would be three Fyrds, which at full strength would number 35,910 men each for a total of 107,730 men in the entire army.

Grand Total: 107,730 men

Break down by numbers:

Per Fyrd: 35,910

Legions: 2

War Levies (Reserve Formation): 2

-------------------------

Per Legion: 7690

Longbowmen: 1,000

Armoured Spearmen: 2,000

Skirmisher Archers: 500

Armoured Billmen: 1,000

Houseguard Axemen: 1,000

Light Archer Cavalry: 720

Armoured Lancers: 720

Houseguard Cavalry: 720

General's Guard (Heavy Cav): 30

-------------------------

Per Levy: 8940

Longbowmen: 2,000

Armoured Spearmen: 4,000

Skirmisher Archers: 500

Armoured Billmen: 1,000

Light Archer Cavalry: 720

Armoured Lancers: 720

-------------------------

Fyrd Reserve: 1870

General's Guard (Heavy Cav): 30

Nobles (Heavy Cav): 720

Houseguard Swordsmen: 1,000

Light Cavalry: 120

Artilliary: 90 (780 men)

Light Catapulta (Arrow shooters): 60 (480 men)

Heavy Ballistae (Rock shooters): 30 (300 men)


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Old 07-15-2005, 09:53 AM   #96
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Red: The Drakes are not crossing dimensions but will be remaining in the current dimension.

BD: Remember after twenty years that number will dwindle especially if Loki decides to go after them with his full force. And that army would make a nice afternoon snack for the Drakes.

Anyways I will say the Aesir are not going to hand over their weapons to the Agamari (especially when they won't be bringing their high tech weapons to begin with). Commonsense would say thats a bad idea after you blew up the Agamari's homeworld, another bad idea is to trust them to give you decent weapons (for the same reason).

Also keep in mind that the Aesir have hidden for centuries, they are rather adapt at inflitrating "secure" areas and going where they please when they want to.

BTW: Threatening the group, and essentially saying if you don't play along they'll die is a quick way to see your legions destroyed (Remember, in stories heros always face impossible odds and survive). Obviously this isn't the desired result so this confiscating idea is going to need to be reworked. Or done in a different fashion since my impression at this point is that it won't work the way you currently have it planned.


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As Odin says in the Hovamal:
"Praise no day 'til evening; no wife 'til on her pyre; no sword 'til tested;
no maid 'til bedded; no ice 'til crossed;
no ale 'til drunk."
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Old 07-15-2005, 02:25 PM   #97
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BD: Their numbers are pretty irrelevant. You can only throw so many people at a small group at one time, and in this situation magic/Futhark gives the group the tactical equivalent of several racks of mini-nukes. Or at least a few dozen tanks. I can easily see the group just bulldozing past an entire army.

Basically, what Admiral said.


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Old 07-16-2005, 01:14 PM   #98
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I have to go to work shortly but when I get back I'll start a new thread (just in case they do restore the old threads which I doubt) unless Red wants to do it sooner.


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As Odin says in the Hovamal:
"Praise no day 'til evening; no wife 'til on her pyre; no sword 'til tested;
no maid 'til bedded; no ice 'til crossed;
no ale 'til drunk."
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Old 07-17-2005, 12:31 AM   #99
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I think everyone is too focused on the upcoming forum relaunch to retrieve missing stuff just yet.

Either way, I made a new thread. Tell me if I missed anything important in my summary


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Old 07-17-2005, 03:25 PM   #100
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Okay, I was having one of those megalamaniac moments before, as a matter of interest I've rebalanced the force now and actually reduced the numbers, although I've increased the numbers of certain troops and changed the ratios of others. From a military standpoint I'm interested in oppinions, especially the artilliary at the moment its 1 piece per 100 longbowmen.

As regards the group, Red you can only throw so many men at a group in melee but you can shoot them up as much as you want. There are 6,000 longbowmen and 2,000 skirmishers. The longbows will do 15 arrows a minute, thats 90,000 arrows a minute. The skirmishers can do 20, thats another 40,000 arrows, 130,000 arrows in one minute! Two minutes of sustained fire before anyone runs out of arrows.

So the group will have to survive 260,000 arrows from the foot soldiers alone, I'm not even going to bother with factoring in the mounted archers.

About the heros thing, well maybe the Agamari will engage the group in single combat one by one. After all the group aren't the only heros in the galaxy.

I don't want you thinking I'm just being argumentative, I'm trying to throw up worthy counterpoints.

Okay, so lets look at whats going to happen again.

1. The Asgardried approaches and lands under cloak.

2. The group disembark, as soon as the Tarsai become aware of them they will mass and attack, the group will be out numbered by 10-20:1.

3. The group are "rescued" by an Agamari patrol and taken to To Dura.

4. The group are asked, very politely, to give up any high-tech equipment they have, which will be held for them until they return. The Agamari re-suply the group with their own weapons/equipment.

Admiral, as a pradtical story point, provided the group don't obcenely insult the entire Agamari race they will be treated very well, and I don't mean that relativly. In case you haven't picked up on the hints I've been dropping, the Agamari adhere to the old rules of hospitality. Basically anyone who you invite into your home could be a god, so you don't mistreat them because you might incur divine rath.


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Old 07-18-2005, 05:26 AM   #101
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BD, I think you missed the part where any arrow can easily be blocked with a conjured force shield/that nifty armor the Aesir/Guy have and almost everyone is wearing.

I doubt the group would be giving up any high tech equipment, especially to people they can't necessarily trust, when so much is at stake. If the Agamarians don't like that? Too bad. How a few thousand/hundred thousand/million/billion quirky indigenous people feel is irrelevant when you balance it against "we need to save our universe".

Maybe if the Agamarians (IS there one?) actually posed a good reason, they could be convinced to leave it behind. Else...

Also: The Agamarians engaging the group in single combat would be a stunningly good way to slaughter themselves, if the group has magic/Futhark available to them, whether or not the Agamarians are "heroic" or not.


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Old 07-18-2005, 07:33 AM   #102
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Okay, well first off lets point out that the group can trust the Agamari.

So, good reasons:

1. Most of it is dead weight and useless.

2. They'll have to carry it.

3. No one is giving them extra pack animals for the purpose.

4. The chance of the group getting ambushed and lossing at least some of it is high.

5. If they don't leave it behind they won't be getting much help, which they will need. Guides at the very least. Not to mention sacrificial animals.

6. They can't land North of Tol Dura because the no tech mojo gets stronger nearer the polls. So they are looking at a hike to fortress and then weeks on foot further north, ergo they need good horses for the humans at least.

7. Admiral can confirm this, nay or yay, but if I were Loki I would use the Tarsai against the Agamari, ergo anything they loose will end up in Loki's hands and I doubt they want that.


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Old 07-18-2005, 08:32 AM   #103
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BD: Not necessarily (from the groups view point). There is nothing to say that Hal is in charge or even alive after twenty years. And Loki's shape changing ablitiy will make them suspicous anyways (Loki would have a lot of fun impersonating Hal btw).

I'm a little curious. How would the Agamari know the group gave up all their high tech weapons in the first place (do a strip search)? Also why do they need sacrificial animals?

And just some additional points:

1. The Group has pack creatures already that do more then just carry luggage.

2. The Asgardried may not be able to, but a Drake can land to the North and each could easily carry a number of group members.

3. Any Aesirian technology will only work for an Aesir or someone they designated. If it falls into the hands of an enemy it would destroy itself, so the threat of it falling into enemy hands doesn't really worry the Aesir.

4.By the time the group goes to Tarsis there will roughly be less than two years left. The group is going to risk far more than in previous threads.

5. Loki will arm the Tarsai with what we would consider modern weapons (aka. Guns, bombs etc). Eventaully though Loki would send the Fire Jotuns to scorch the planet.
----------------------------------------
and just few other things:

1. I'm really toying with the idea of having the Asgardried stay in orbit and have the drakes ferry the group to the planet.

2. At Midgard it was a 100+ to 1 so the group facing 10/20 to 1 is a great imporvement for them not to mention the added bonus that once a Tasia is killed they stay dead.

BD: Ya I picked up on the hospitality thing. The Aesir have a similar belief in that guests must be treated very well (not because they could be a god). In PTH you see what happens when the Aesir don't see the person as a true guest (take Allessa on Midgard, there she was a tresspasser and normally would have been executed, actually the star destroyer would have been destoryed before she ever got to the planet). In Cantina on Godsheim station you see more proper treatment.


"Dulce bellum inexpertis."

Official Forum Expert on Norse Mythology
As Odin says in the Hovamal:
"Praise no day 'til evening; no wife 'til on her pyre; no sword 'til tested;
no maid 'til bedded; no ice 'til crossed;
no ale 'til drunk."
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Old 07-18-2005, 01:38 PM   #104
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Okay, well first off no matter who was in charge the group could trust the Agamari. Thats not to say the Agamari wouldn't try to kill them but they'd be totally honest about it.

Second, the Agamari would ask for Vidar's word on behalf of the group. If any of the group transgressed they would expect Vidar to forfeit his life. Or they could ask for the word of each member of the group individually, in which case if they broke their word they would forfeit their own life. I'm guesing that Vidar would go with two, as he doesn't trust some of the group.

---------------------------------------------

1. They do? Great. Do they have mounts too because The Agamari aren't exactly going to be lending out swaybacks. We're talking full on 16-18 warhorses, fully trained and very well looked after.

2. I have things planned that would make that decidedly unpleasent, read fatal, for the group and not a lot of fun for the Drakes either. I've seen the things bleed so I'm assuming that if you get under the scales they can be hurt if not killed.

3. Yeah, but its still gone. Better to leave it at home.

4. 260,000 arrows is a big risk, I refuse to believe that the group could block all of them. I mentioned before these aren't conventional arrows, I'd reckon on punching through mithril plate at a hundred paces.

5. Well he could try, sorta like giving Plains Indians machine guns and assault rifles to fight the 7th. Either they'll break or all the Indians will get caught in their own crossfire.

---------------------------------------------

1. Read above.

2. I thought it was 35,000 to 1 At Midgard there were no flaming arrows.

Final note: I figured you had picked up on it, just wanted to make sure.


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Old 07-18-2005, 04:11 PM   #105
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BD: You missed the point entirely. Loki as a master of deception and lies could easily personate an Agamari and then lead the group into a trap. Hence the group cannot trust the Agamari. Idun could penetrate Loki's disguise if she got near him. So if you want the group to trust the Agamari they are going have to pass Idun's approval and since she would need to get near them either two things would need to be done: 1. The Aesir put a sword tip next to the Agamari's neck ready to kill him/her as Idun test them. 2. The Agamari goes to Idun unarmed.

As far as a group member giving up their life if they have technology discovered on them. The Agamari can expect that all they want but it won't happen, if the group believes it is necessary to carry a piece of technology then they will regardless of how insulted the Agamari become. They are trying to save a galaxy on the verge of destuction being polite/diplomatic won't be a concern form them.

1. I thought you may have guessed the creatures would be the drakes. Needless to say no mount that the Agamari would provided would be able to be worn on a Drake.

2. I doubt that for reason we have already stated. Mainly since you don't know the ablities of a Drake where I do. As I've said multiple times Drakes are immortal, they can bleed since they are alive and have blood but it won't hurt them. Not to mention getting under their scales is nearly impossible to begin with.

3. Doesn't matter to much when you have more weapons then people. Although this doesn't matter to much since I've already said the Aesir won't be taking their high tech items. This mainly centers around Guy.

4. No it isn't. For an arrow to be dangerous it has to reach the group which they wouldn't. Idun can create a dome shield around the group where the arrows wouldn't penetrate first off. And how are these arrows not conventional? Until you tell me I can't tell you when they would be able to pierce Mithril.

5. The 7th what? Also with only a little training the Tarsai should be able to grasp how a gun works. Same for the plain indians.

The Aesir were also denied the ablitiy to use the Futhark at Midgard as well. I get the impression that you want the group to be totally dependent on the Agamari for this portion of the quest? If this is the case it wont' happen.


"Dulce bellum inexpertis."

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As Odin says in the Hovamal:
"Praise no day 'til evening; no wife 'til on her pyre; no sword 'til tested;
no maid 'til bedded; no ice 'til crossed;
no ale 'til drunk."
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Old 07-18-2005, 04:59 PM   #106
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First off, I get the Loki thing, all I'm saying is that the group can trust the Agamari. As far as holding a sword to someone's throat, well I think they'd go in for a trade. Vidar can hold a sword to Hal's throat but only if Drago can hold a sword to Heimdall's throat.

The tech point, well the best way to avoid that is just not have it come up. What the Agamari don't see won't upset them. Don't upset them.

1. Point taken but the group may well have to go places the Drakes can't really follow. Also if the group flys they'll miss all the stuff I have lined up and whats the point of a quest with no danger.

2. Sorry, I wrote that is less than perfect English. It would be almost certainly fatal for the group, the Drakes might get the odd nick under the scales. Use your imagination, its not much of a leap but I just plain don't want to give it away. Sorry.

3. Well, yeah, okay. What if it was Guy's favorite do-hicky? The one his mother gave him?

4. Well I still don't but indestructable shields, from anything less than Gods that it is, so I assume that put under enough pressure the shield would fail. Seems reasonable, not that I'm trying to force you into being resonable.

5. 7th Cavalry? The Little Big Horn? I meant that if you got the Indians to use those weapons with Indian tactics you might find a lot of accidental blue on blue.

About the arrows:

On pure mechanics you're looking at a wooden longbow with a draw weight of around 70-90 pounds. The arrow is 28 inches longs, weighs around 1 1/4 pounds and has a bodkin head.

So its pretty good for starters. Here's the thing, the arrows' heads are made of Agamarian Steel, which is the same light, hard metal used in their armour. Now you may recall that an Agamarian sword can punch through mithril in certain curcumstances. Added to this, when fired the arrow is wrapped in energy of an indeterminate type which is however manifestly similar to that which the swords eminate when facing magic.

Now I say 100 paces becuase when the group was attacked in the last thread I said that I rated Agamarian Steel as 75% the strength of mithril at about double the weight for the same piece of armour. The arrow will puch through Agamarian plate armour at 200 paces, about the same as a real longbow for steel. That means a hit on mithril at 150 paces but I'm being generous and saying 100 paces sure hit.

So it has less to do with what you say about your armour and more to do with how I rate my armour vs yours.

Admiral, your giving me arthritus


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Old 07-18-2005, 05:39 PM   #107
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baby.

BD, that is why we talk about the plot so things like that don't happen. What I have noticed is that we are basically going around in circles and really not making an progress.

So the sequence for the begining of the quest I see as follows.

1. The group lands on the planet either by riding the Drakes down, or the Asgardried.

2. Shortly after set down the map will point them towards the fortress (Dura?) and the group begins heading in that direction.

3. As the group walks they encounter a raiding party at which point an Agamari patrol helps them, and then escorts them to the fortress

4. At the fortress they are reunited with Hal, Allessa, and Drago.At which point they are asked to surrender any high tech weapons they may be carrying. The group will want to know why (for obvious reasons). The problem here being Guy (as I mentioned the Aesir will not be carrying high tech weapons). Remember Guy is blind and uses his spider contraption for transportation etc. I think it is reasonable to allows an exception for Guy at least to carry some of his equipment.

5. Hal, Allessa, Drago and any guide are tested to make sure they are not Loki, Hal give Vidar that sword you mentioned. Shortly after that they set off...

Is that alright with everyone?

And those arrows I assume are enchanted by some means?


"Dulce bellum inexpertis."

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As Odin says in the Hovamal:
"Praise no day 'til evening; no wife 'til on her pyre; no sword 'til tested;
no maid 'til bedded; no ice 'til crossed;
no ale 'til drunk."
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Old 07-18-2005, 06:05 PM   #108
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1. Yeah, fine.

2. Tol Dura, they could just head north, they'll see the fortress a way off.

3. Think of it more like a hunting party or patrol in force but yes. They'll be helped by an Agamarian patrol in force.

4. Well he'll have to argue his case but I think someone might speak up for him. Although they may have less sypathy than you expect. You'll see why when the group gets there.

5. Again, basically yes, though those might not be the ones they'll want to test.

The arrows? I have no idea how they work.

Now that Deac it back I ask again how he feels about Orthos having one leg.

This is all good stuff for when I write my book. I admit it, I'm using you guys to develop my characters. Notice how I slipped another two in in my last couple of posts?


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Old 07-18-2005, 06:09 PM   #109
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and what of the other characters?

how would they be treated (more or less detail)?

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Old 07-18-2005, 06:22 PM   #110
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BD: Why do I think a few of us are doing that to some degree or another.


"Dulce bellum inexpertis."

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As Odin says in the Hovamal:
"Praise no day 'til evening; no wife 'til on her pyre; no sword 'til tested;
no maid 'til bedded; no ice 'til crossed;
no ale 'til drunk."
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Old 07-18-2005, 06:29 PM   #111
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*uses F. Irvine as a ginnie pig for various baddies for Forgotten angels*

not to mention Forgotten being the book

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Old 07-18-2005, 09:46 PM   #112
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Speaking of Forgotten angels......
*tries to shock Scar with cattle prod*
*notices it's out of batteries*
*Whacks him on the head with it*
GET MOVING ON THAT THREAD


Vader's wife was very pregnant when she died 19 years ago. All of a sudden a 19 year old who is very strong in the force and has a distinct resembalance to him in his younger days rolls in from Vader's home planet with his old Master Obi-Wan (Who was the ONLY other person preset at the time his wife died. And to boot, the kid's last name is Skywalker.

So in answer to your question, he knew Luke was his son because his name is Darth Vader, and not Darth Retard.


-Forum post on why Vader knew Luke was his son.
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Old 07-19-2005, 05:13 AM   #113
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Scar: Huh? Others? Everyone will be treated more or less the same, can you be more specific?

Admiral: Do you have a book in mind? In case you hadn't noticed mine is going to be a dark/age fantasy trilogy. Thats if I don't have to pad the plot too much.


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Old 07-19-2005, 05:11 PM   #114
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jm: i sorta went to actually making an actual story out of it (which i planed in the beginning *shrug*)
havent gotten far with it, being usually busy and the lack of there of motivation to put in a few sentences after sitting in the hot hot hot sun all day, wanting nothing more then AC :P

BD: no i just sense from previous OOC encounters between you and I, which overflow into thread, i feel like automatically my character(s) are on a **** list.

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Old 07-20-2005, 03:07 AM   #115
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I have several books/graphic novels in mind, centering around different characters I've created and certain things that happen to them..

What I have in mind is far more of a set of 'realistic' dramas in an unrealistic setting, rather than quest-based fantasy/technology-centered sci-fi. I have no interest in following a normal, standardized sci-fi/fantasy plot outline, even though obviously my universe is heavily steeped in elements of both.

I'm actually currently writing the first part. (and need to get moving since I need to have a new submission ready by the 25th; I'm part of a small novel writer's group)

You may think this weird, but I've actually been hesitant to use major characters (plotwise) in these RPGs, because obviously anything major happening to them here can't be incorporated into their personalities in the original stories.

For example: Termand Rwos was never anything more than a side character who happened to have a reputation and plays a pivotal but still minor role in the main storyline. (And I liked him.) Guy, Marin and Aidan, and most of the other characters I've used alot are also mostly side characters.

Major exception is K'Warra, but since he's an immortal nothing really fazes him. Nothing CAN be done to alter his basic personality in a manner significant to the story. But even he isn't one of THE main characters, since he always plays a secondary role. Even if it is a central one.

[/end ramble]

Technology-comparison-wise, since all my stuff is created with how it works with other stuff in my universe in mind, how it interacts with other people's stuff (e.g. Admiral tech, Star Wars tech) has always been a waffling point for me. For instance, I have no idea what the hardness of a Drake scale is in comparison to (for example) magically reinforced Blade Executioner armor.

Okay, on to RPG-related stuff.


Quote:
Okay, well first off lets point out that the group can trust the Agamari.
Why would the group believe this? Whether or not they're shapeshifters doesn't matter - the Agamari are No One We Know. Which is one step away from Enemy, especially if they're trying to confiscate important stuff. And especially since everyone related to the Agamari has left the group now.

Just because the Agamari CAN be trusted doesn't mean the group WILL trust them.

Quote:
So, good reasons:

1. Most of (the tech) is dead weight and useless.

2. They'll have to carry it.

3. No one is giving them extra pack animals for the purpose.

4. The chance of the group getting ambushed and lossing at least some of it is high.
Just how much crap does the group *normally* carry? Also, if the tech doesn't work for the group it can't work for the Tarsai. And if the tech doesn't work, they can get rid of it. Rather than give it up to possible unfriendlies.

Quote:
5. If they don't leave it behind they won't be getting much help, which they will need. Guides at the very least. Not to mention sacrificial animals.
Why would they *NEED* guides when they have a map... and why would they need sacrificial animals? Those aren't part of the quest. (and can't be, because the designers of the quest couldn't have been sure that said animals wouldn't be extinct by the time the quest was activated.)

Quote:
7. Admiral can confirm this, nay or yay, but if I were Loki I would use the Tarsai against the Agamari, ergo anything they loose will end up in Loki's hands and I doubt they want that.
Nothing any of the current group carries with them could help Loki. The Aesir's stuff would blow up, and Guy's stuff can't be duplicated with the resources Loki has available to him. The only thing Loki could capture that could conceivably help his forces would be Marin's morphing cube, and she doesn't carry that with her (plus to date only Aidan and Heimdall - plus whoever Heimdall might have told - know what it does, or even that it exists).

Quote:
3. Well, yeah, okay. What if it was Guy's favorite do-hicky? The one his mother gave him?
Um... did I miss something? I don't recall Guy's mother giving him anything, for the minute and a half she was in the RPG.

Quote:
4. Well I still don't but indestructable shields, from anything less than Gods that it is, so I assume that put under enough pressure the shield would fail. Seems reasonable, not that I'm trying to force you into being resonable.
A shield hardly needs to be indestructable to block arrows, even alot of arrows, especially ordinary ones. No amount of thrown rocks would get through the armor of a tank, right? But a tank's armor would collapse under enough pressure. Maybe if you enchanted the rocks

Quote:
4. Well [Guy will] have to argue his case but I think someone might speak up for him. Although they may have less sypathy than you expect. You'll see why when the group gets there.
Just an FYI, if Guy actually still has all that tech to cart around with him when it gets to be this time, IF he gives it up, it would certainly have a failsafe on it. i.e. if the Agamarians tried to dismantle/destroy it, bad things would happen to them.

(There's a good chance Guy would give it up under the right circumstances; although he isn't bound by honor in any way he's pretty selfless.)

Of course at this point Guy may not have anything with him to give up if we/I take the storyline that way.


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Old 07-20-2005, 03:26 AM   #116
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I have several books/graphic novels in mind, centering around different characters I've created and certain things that happen to them..

What I have in mind is far more of a set of 'realistic' dramas in an unrealistic setting, rather than quest-based fantasy/technology-centered sci-fi. I have no interest in following a normal, standardized sci-fi/fantasy plot outline, even though obviously my universe is heavily steeped in elements of both.

I'm actually currently writing the first part. (and need to get moving since I need to have a new submission ready by the 25th; I'm part of a small novel writer's group)

You may think this weird, but I've actually been hesitant to use major characters (plotwise) in these RPGs, because obviously anything major happening to them here can't be incorporated into their personalities in the original stories.

For example: Termand Rwos was never anything more than a side character who happened to have a reputation and plays a pivotal but still minor role in the main storyline. (And I liked him.) Guy, Marin and Aidan, and most of the other characters I've used alot are also mostly side characters.

Major exception is K'Warra, but since he's an immortal nothing really fazes him. Nothing CAN be done to alter his basic personality in a manner significant to the story. But even he isn't one of THE main characters, since he always plays a secondary role. Even if it is a central one.

[/end ramble]

Technology-comparison-wise, since all my stuff is created with how it works with other stuff in my universe in mind, how it interacts with other people's stuff (e.g. Admiral tech, Star Wars tech) has always been a waffling point for me. For instance, I have no idea what the hardness of a Drake scale is in comparison to (for example) magically reinforced Blade Executioner armor.

Okay, on to RPG-related stuff.


Quote:
Okay, well first off lets point out that the group can trust the Agamari.
Why would the group believe this? Whether or not they're shapeshifters doesn't matter - the Agamari are No One We Know. Which is one step away from Enemy, especially if they're trying to confiscate important stuff. And especially since everyone related to the Agamari has left the group now.

Just because the Agamari CAN be trusted doesn't mean the group WILL trust them.

Quote:
So, good reasons:

1. Most of (the tech) is dead weight and useless.

2. They'll have to carry it.

3. No one is giving them extra pack animals for the purpose.

4. The chance of the group getting ambushed and lossing at least some of it is high.
Just how much crap does the group *normally* carry? Also, if the tech doesn't work for the group it can't work for the Tarsai. And if the tech doesn't work, they can get rid of it. Rather than give it up to possible unfriendlies.

Quote:
5. If they don't leave it behind they won't be getting much help, which they will need. Guides at the very least. Not to mention sacrificial animals.
Why would they *NEED* guides when they have a map... and why would they need sacrificial animals? Those aren't part of the quest. (and can't be, because the designers of the quest couldn't have been sure that said animals wouldn't be extinct by the time the quest was activated.)

Quote:
7. Admiral can confirm this, nay or yay, but if I were Loki I would use the Tarsai against the Agamari, ergo anything they loose will end up in Loki's hands and I doubt they want that.
Nothing any of the current group carries with them could help Loki. The Aesir's stuff would blow up, and Guy's stuff can't be duplicated with the resources Loki has available to him. The only thing Loki could capture that could conceivably help his forces would be Marin's morphing cube, and she doesn't carry that with her (plus to date only Aidan and Heimdall - plus whoever Heimdall might have told - know what it does, or even that it exists).

Quote:
3. Well, yeah, okay. What if it was Guy's favorite do-hicky? The one his mother gave him?
Um... did I miss something? I don't recall Guy's mother giving him anything, for the minute and a half she was in the RPG.

Quote:
4. Well I still don't but indestructable shields, from anything less than Gods that it is, so I assume that put under enough pressure the shield would fail. Seems reasonable, not that I'm trying to force you into being resonable.
A shield hardly needs to be indestructable to block arrows, even alot of arrows, especially ordinary ones. No amount of thrown rocks would get through the armor of a tank, right? But a tank's armor would collapse under enough pressure. Maybe if you enchanted the rocks

Quote:
4. Well [Guy will] have to argue his case but I think someone might speak up for him. Although they may have less sypathy than you expect. You'll see why when the group gets there.
Just an FYI, if Guy actually still has all that tech to cart around with him when it gets to be this time, IF he gives it up, it would certainly have a failsafe on it. i.e. if the Agamarians tried to dismantle/destroy it, bad things would happen to them.

(There's a good chance Guy would give it up under the right circumstances; although he isn't bound by honor in any way he's pretty selfless.)

Of course at this point Guy may not have anything with him to give up if we/I take the storyline that way.


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Old 07-20-2005, 05:36 AM   #117
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Well In case your interested Hal is my main protagonist but initially he'll be around 17 years old. Coming from a violent world and given his backstory his demeanor will seem more reasonable. Allessa will appear in act 2 as his love interest and a plot point but I'm still not sure what she's going to be like. Drago will be another character in act 2, known as "The Dragon" only he won't be immortal he'll be around 40-50 and haunted by his failure to save Hal's father.

Now, on to buisness:

Right, shoving all the tech stuff out the window. I think we've answered that, including the bit about the arrows. Speaking of arrows, did you know a longbow is powerful enough to send a shaft through kevlar?

Why does the group need guides? Have you ever tried to walk the Andes ar travel the Congo without a guide? Maps only show you the ground. If all the group needed to know was where to go they wouldn't need guides.

Sacrifical Animals? They're going to the underworld. They don't need to sacrifice anything but if they don't they'll have to deal with all those angry spirits.

The thing about Guy's mother was a figure of speech.

Talked about the arrows.


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Old 07-20-2005, 04:30 PM   #118
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BD: Yes I have a book in mind with a medieval setting (I love that setting if no one has noticed. ) and probably some Norse elements as well. The rpg wise there is little that translates over except for some names (Idona, Viddall) mainly and toying with the Heloki.

I haven't heard about that test, at what distance did that longbow pierce the kevlar?

As far as guides, Red brings up a good point. Now under normals circumstances I would say yes a map isn't good enough. However, the map the group uses if far from normal (it changes etc.) so its not a far reach to say that guides are not needed. Further since they would know that the group wouldn't/couldn't trust the inhabitants of Tarsis they would have made sure a guide wasn't needed.

As far as the underworld part. Why would the questmakers have the group go into the underworld? What purpose does it serve?


"Dulce bellum inexpertis."

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As Odin says in the Hovamal:
"Praise no day 'til evening; no wife 'til on her pyre; no sword 'til tested;
no maid 'til bedded; no ice 'til crossed;
no ale 'til drunk."
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Old 07-20-2005, 04:53 PM   #119
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I can't remember the specifics about the kevlar thing but I seem to remember it was the needle point rather than the bodkin. The same head used to pierce chainmail.

As I said, there are certain dangers the map can't show. "Here by dragons." sort of stuff.

Why the underworld? I have an answer but first tell me who created the quest.

I have another question about your Aesirean armour. How do the Aesir protect joints, knees, elbows and especially armpits; after all thats the real killer.


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Old 07-20-2005, 05:00 PM   #120
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Kevlar is intrinsically very different from a force field obviously.

IIRC sharp, bladed objects can cut through Kevlar. Bullets are not sharp, bladed objects. Kevlar is made to stop bullets.

About the map: You can get lost with ordinary maps. You can't get lost with this map. And, avoiding dragons is not a necessity.

Who created the quest: The three Norns and a small council of extremely powerful mages from the Aether. (magic world of Earth from Rwos' universe.) Some of the Aesir (who were alive at the time) and some other mages, helped create it, especially Odin IIRC. Certain creators had more hand in certain sections of the quest that others.


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