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Old 01-24-2006, 06:46 AM   #1
PygmyShrew
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Tie fighters spawn

Im not to sure on how tie fighters are spawned/work...

Do they auto generate and spawn from their carries? Or like the rebel craft do you have to attach them to fleets and build them?
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Old 01-24-2006, 09:16 AM   #2
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They are generated by their respective carriers. For instance, the acclamator has, I believe, something along the lines of 4 squadrons of tie fighters, and 2 Tie bombers. Once you use up all 6 squadrons, no more respawn.
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Old 01-24-2006, 09:28 AM   #3
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ahh, I dont remember seeing in the demo but do we have control over how many/what (bomers/fighters) we launch? Perhaps we do not want to launch fighters or bring them back in?
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Old 01-24-2006, 12:05 PM   #4
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In tutorials, the first imperial one allows you to use acclamators. In answer to the fighters, they are spawned according to the ship. For instance acclamators when they are in space spawn 1 flight of tie fighters and 1 flight of bombers. If a flight is destroyed it then immediately launches another flight until it has no more left. The victory I think launches 2 tie fighter wings at a time and carries more, etc.
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Old 01-24-2006, 01:08 PM   #5
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when i first heard about this game long time ago, i was always excited just from the thoughts or personally organizing your fleets and attack. Even though Im stuill excited about this game, i see it being too arcadish, like ships spawning their own fighters instead of u assigning fighters to each ship. Or instead of making your own capital ship of the fleet and assigning your admiral for the fleet, they do it for you. Too bad...


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Old 01-24-2006, 03:41 PM   #6
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Quote:
Originally Posted by Sithxace
when i first heard about this game long time ago, i was always excited just from the thoughts or personally organizing your fleets and attack. Even though Im stuill excited about this game, i see it being too arcadish, like ships spawning their own fighters instead of u assigning fighters to each ship. Or instead of making your own capital ship of the fleet and assigning your admiral for the fleet, they do it for you. Too bad...
I agree, maybe after some time after the full release we may see a patch, It cant be that hard to do can it?
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Old 01-24-2006, 04:25 PM   #7
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Actually, it would be a pretty lousy idea since veterancy is not included and Tie Fighters are pretty weak. It would be excess micromanagement.


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Old 01-24-2006, 04:42 PM   #8
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its the above I hope we see a mod or expansion include.
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Old 01-24-2006, 05:04 PM   #9
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they will of course respawn after the battle though right?
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Old 01-24-2006, 05:26 PM   #10
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yea. Like i wanted the characters to play more of a role of rebellion like become admiral, general etc. but added the ability for them to actually fight. But its instead unique units that respawn. Veterancy would have added such a unique spin to things such as being rewarded for efficiency.

I remember a while ago they commented on rome:total war in comparison to this game, and they said it was too boring etc. Yes cause he speaks from the shoes of a general arcadish player. But for everyone else, the hardcore friends loved it. That game was soo sucessful because of the strategu, yet they decided to make the general fan happy rtaher than the loyalists/strategy hardcore players. Upsets me a bit.


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Old 01-24-2006, 05:48 PM   #11
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tie fighters and bombers are like controlable missles, becouse they dont count against your score, and they dont need to be destroyed to loose the fight.
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Old 01-24-2006, 05:53 PM   #12
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I'd expected veterancy (experience points) too. It was in Force Commader, it just brings you closer to your units. For example, in a recent demo-game i played, i destroyed 2 SDs, 1 victory and 1 interdictor with 2 single frigates (those small ones, with the 4 concusion missiles and 2 lasers); i'd like to see them gaining exp. points, becoming stronger in accurancy, moneuvers etc., but after the battle, they were just 2 frigates among the others that existed and the ones to be build...

Maybe in an x-pack...
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Old 01-24-2006, 06:27 PM   #13
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veteracy can be added to it easily, the prob is that it could make everything concearning balancing complicated which would make it a huge maybe since the ship date is coming up fast. But who knows.


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Old 01-24-2006, 06:31 PM   #14
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Originally Posted by Sithxace
veteracy can be added to it easily, the prob is that it could make everything concearning balancing complicated which would make it a huge maybe since the ship date is coming up fast. But who knows.
I wouldn't be so sure, Delphi over at the PFF said it would be pretty impossible because veterancy would require far too much coding into stuff that is hard coded into the .EXE file.


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Old 01-24-2006, 07:00 PM   #15
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aww man! lol How could they have ever let the thought of no veterancy go into their minds! lol


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Old 01-24-2006, 08:16 PM   #16
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Quote:
Originally Posted by Sithxace
yet they decided to make the general fan happy rtaher than the loyalists/strategy hardcore players. Upsets me a bit.
Because the hardcore players are the majority of buyers?


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Old 01-24-2006, 08:48 PM   #17
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nope lol in reality its all about the money, and if they have to please the general fans happy to get sales revenues, then they will. Just sucks still


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Old 01-24-2006, 08:58 PM   #18
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Rtw for hardcore players? As somebody who is a fan since stw, and works on the eb mod for rtw let me say: Rtw is not for hardcore players, stw was, mtw maybe, but not rtw. The best game of the series till now was mtw imho.

Veterancy would be cool yes, would make you appreciate your units much more. And i'd absolutely like to have an elite tie corps or something like that.
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Old 01-26-2006, 10:54 PM   #19
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I think veterancy would have been great, sure it would add a bit of micro-management but they could make it minor. Or maybe minor and when working with multiple veteran units they gain a larger bonus. The bonus doesn't have to be big it could just be a small bonus that hardcores could use to get that extra OOMPHAH! down their pants to win an even game. And anyways couldn't they set veterancy to something toggle-able so that hard core people could play it and casual people who wanted minimal management didn't have to deal with it? Just my humble thoughts...(if you read this good for you yeah I write too much...)

But anyhow, I'm sure everyone would love to have an elite star destroyer to win a key victory or two that you could use to cull the best of your fleet to.



Last edited by Rok_stoned; 01-26-2006 at 10:55 PM. Reason: spelling errors
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