lfnetwork.com mark read register faq members calendar

Thread: 1 all mighty mod
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-06-2005, 12:28 AM   #1
Lt. Havoc
 
Lt. Havoc's Avatar
 
Join Date: Feb 2003
Location: FL, USA
Posts: 104
1 all mighty mod

Has any group or person started putting togther a mod which puts the proper factions in place, adds the officer and his abilities, tweaks the weapons for realism, expands the map size and adjusts the flight controls? I've seen bits and pieces of this but not 1 all inclusive mod. Maybe I'd start playing again if it existed. I haven't touched the game since the mid October. Very disappointed...
Lt. Havoc is offline   you may: quote & reply,
Old 01-06-2005, 08:50 AM   #2
Drawde1
Lurker
 
Join Date: Oct 2004
Posts: 7
I wanted to create something like this, but unfortunately the way the files are structured
seem to make this very, very hard.
Just about every map and resource file would need to be recompiled (and you'd have to create a lot of custom "munge"
.bat and script files to do this), and the resulting download size of the mod would be huge even if it didn't include
any new models, textures etc. Though it might be possible to use RTPatch or a similar utility to make a "mod patch"
which is applied over your SWBF installation, thus minimising the download speed.

It seems like Pandemic had to structure the game's data like this in order to make it as memory-efficient
as possible for the console versions. Moddability was probably a very low priority,
Battlezone 2 (SWBF's engine was developed from this game) has a MUCH more straightforward data structure. All the data files are stored in straightforward archives, not "munged", and modified data files such as .ODFs just go in a directory
called "addon" and override the ones in the archives.

It would be nice if SWBF had a feature like this - maybe some way of getting the game to use the "assets" directory
included with the modding tools, instead of using the .LVL files.

Still, good luck to anyone trying with a mod like this! I've given up and am just experimenting with custom maps at the minute. I have successfully tried compiling one of the side .LVL files (for the Rebel Alliance) and replacing the original
game .LVL file with it - and the game ran OK. So it can certainly be done, but will be a lot of work!
Drawde1 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > SWBattlefront.net (SWBF I & II) > Star Wars Battlefront > Modding & Editing > 1 all mighty mod

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:38 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.