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Old 01-25-2005, 07:52 PM   #1
Rogue15
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What EU units (or units from other sw games) would be cool in this?

I'd like to see....

some of the vehicles that were in original Rogue Squadron..

Tank Droids specifically.
Also would be nice to see those cool tanks that Crix Madine lead on that jade moon mission.

would also like to see the imperial patrol boats seen on Defection at Corellia. =]


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Old 01-26-2005, 05:57 AM   #2
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I'd like to see ships from the X-Wing series of games. They could use the Platforms as light space defences.

They could also have civilian ships flying around.

Imagine at a neutral planet, there is a trading station with ships flying too and from it. A Rebel fleet comes out of hyperspace and is just passing through.

Then several Star Destroyers show up and a battle begins. The civilian ships would try and get out of the way as the two fleets engage each other.
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Old 01-26-2005, 06:25 AM   #3
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AT-PT, Dark Troopers, K-Wing, E-Wing, TIE Defender....

that's all I can think of for now.
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Old 01-26-2005, 06:53 AM   #4
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Can destroy an entire solar system.

I'm sure they'll put it in ^_^
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Old 01-26-2005, 08:48 AM   #5
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how about some World Devastators. that'd be nice. unlimited resources....XD


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Old 01-26-2005, 09:16 AM   #6
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The Catana Fleet! You know? The Dark Force.

Oh, I like the books about the Dreadnaughts.
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Old 01-26-2005, 02:08 PM   #7
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Assault Transports and Escort Transports to take over smaller capital ships.

AT-PT's, I forgot about those.

Edit: Holy Crap it's Rogue 15.


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Old 01-26-2005, 05:42 PM   #8
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how's it going heavyarms? sorry 'bout the steeler's loss...

some other cool units would be cruisemissile troopers (an EU action figure i got a while ago..)


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Old 01-27-2005, 04:24 AM   #9
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mmmm

eclipse class star destroyers maybe

certainly indertictor cruisers


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Old 01-27-2005, 10:21 AM   #10
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they should put deathstar in. hell, it was in rebellion....



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Old 01-27-2005, 12:56 PM   #11
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Quote:
Originally posted by Rogue15
they should put deathstar in. hell, it was in rebellion....

Don't quote me on it, but in one of the reviews I think they said in a SP mission you blow it up... probably functions like space/land except starships in the land section.


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Old 01-27-2005, 06:28 PM   #12
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Every ships from the Tie Fighter game!

All of them I say!


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Old 01-27-2005, 06:50 PM   #13
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Quote:
Originally posted by lukeiamyourdad
Every ships from the Tie Fighter game!

All of them I say!
No no no.

X-Wing Alliance!

Why?

Because it includes the ships from TIE Fighter and has more too.
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Old 01-27-2005, 07:28 PM   #14
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>_>

What do I care? I just want my Missile Boat


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Old 02-08-2005, 08:58 PM   #15
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Couple things:

1. No Super/ Word $HIT. way to powerful. I want a game where my fleet has a chance and the 2 fleets are actually equal in power.

2. TIE Defender. Possibly one of the only TIEs that could beat Rebel fighters in a 2v1, 3v1, etc

3. AT-PT and other AT forms. Screw TIE tanks, walkers all the way.

4. Mulitiple species Rebel troops. One of the reasons the Rebellion was formed: to bring freedom and equality to the galaxy, duh

5. Bothan crusiers. although there are many Rebel ships, no one has ever really seen the crusiers the Bothans domated to the Aliance.


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Old 02-09-2005, 02:55 AM   #16
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There will be a riot if I won't see AT PT!
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Old 02-09-2005, 06:32 PM   #17
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See, this is where EU really goes off the rails and starts to change the nature of the various sides involved. Some EU is acceptable, some is not. For example-

Acceptable EU
- Interdictor Cruiser - makes sense if you think about it, and allows heavy Imperial forces to hammer their target(s)

- AT-PT - its an itty bitty walker that is part of a very logical chain going from AT-PT --> AT-ST --> AT-AT

- Victory Star Destroyer - kinda makes less sense now we have the RAS, but still as a pre-ISD ship it is logical, and provides necessary weaker cruisers

- TIE Scout - again, makes sense to have a small manned unit to search out Rebel bases


Unacceptable EU
- TIE Crawler - doesnt fit with the Imperial mechanised forces, is not a walker, and simply doesnt make sense in any conceivable military way

- TIE Defender - the whole point about Imperial fighters is that they are weak and produced in large numbers (en masse), while Rebel fighters are well protected but are in small numbers. Therefore, the Defender is a rebel fighter with the Imperials

- E-wing and K-wing - why? The X-wing and Y-wing do much the same jobs, and are instantly recognisable parts of Star Wars, whereas the E-wing and K-wing are not, and only appeared in three novels (that I know of)

- Tank Droids and Dark Troopers - no. The only side that uses Droids for battle is the Confederacy, not the Empire who clearly use humans for every job except for long-range recon (Probots)

- TIE Phantom - the Empire does everything in the open, and likes to be seen - i mean, their ground troops where bright white armour, they do not go sneaking around


So basically, the developers need to watch what EU they put in the game. Some of it is fine, while some of it is completely out of character for the sides they are developed for, and should never change the fighting style of the sides as we see them in the films.


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Old 02-09-2005, 09:14 PM   #18
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TIE Defender was something that was introduced to counter the rebels fighters. By the time this project got serious funding by the Empire however, it was too little too late. And to add salt to injury, its production got hampered even more by a renegade imperial admiral with delusions of granduer which delayed it's introduction into combat even more.

E-Wing and K-wing ..... why not?
We have new designs here on earth, why is that?
The X-Wing replaced a previous ship, but why?

TIE Phantom is one of my lesser favorite, I don't really think much about it, cause as you said, it doesn't really fit with the Empire that much. That project got cancelled, didn't it? I seem to remember Vader didn't think much of it either, and was just waiting for an excuse to shut the project down.

But that could just be my flawed memory.


Not gonna touch the TIE Crawler.
That's a desperate attempt if you ask me.




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Old 02-09-2005, 11:51 PM   #19
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Think of the TIE Crawler as a Land version of the TIE Fighter, something cheap easy to produce and throw away until walkers can arrive.

The TIE DEfender should be in since it does suit the style in terms of it being the airborne companion of the AT-AT, Expensive to produce but in the Defender's case it should be prohibitivley expensive and never replace TIE Fighters and Interceptors, if a player is able to do that then the game is already won or nobodies being attacking, and then thge even more rediculous possibility, you haven't built ny fighters till the Defender was avialible.

The E-wing never replaced the X-Wing anyone who knows their star wars should know that, why else would the X-Wing have a XJ3 model in the NJO Period?

Windu you are a fine one to say watch what the Developers should do you've already sworn off buying the game when it comes out.


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Old 02-10-2005, 03:07 PM   #20
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Quote:
Originally posted by Darth Windu - TIE Crawler - doesnt fit with the Imperial mechanised forces, is not a walker, and simply doesnt make sense in any conceivable military way
We already discussed that, no comment.

Quote:
- TIE Defender - the whole point about Imperial fighters is that they are weak and produced in large numbers (en masse), while Rebel fighters are well protected but are in small numbers. Therefore, the Defender is a rebel fighter with the Imperials
Um... I think you already answered that.

Quote:
- E-wing and K-wing - why? The X-wing and Y-wing do much the same jobs, and are instantly recognisable parts of Star Wars, whereas the E-wing and K-wing are not, and only appeared in three novels (that I know of)
They're not replacing the X/Y-Wing. They're just new starfighters. the X-Wing is still used a lot.

Quote:
- Tank Droids and Dark Troopers - no. The only side that uses Droids for battle is the Confederacy, not the Empire who clearly use humans for every job except for long-range recon (Probots)
Dunno where Tank Droids came from, but there's nothing wong with Dark Troopers.

It's really your opinion, and won't be changed. But the fact is, there isn't enough "canon movie" units to make a game. Sure, you can make it with just movie stuff, but I would find it pretty boring to just have AT-ATs and AT-STs for tanks and 3 types of storm troopers which are basically the same.

DK hit it square on the dot... you're already not going to buy the game because it doesn't have the PT, so what you say is pretty much worth nothing. I'm not saying you can't state your opinion, I'm just saying no one is most likely gonna take your opinion at face value.

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Old 02-10-2005, 06:00 PM   #21
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I'd like to see (as many people already know) a rather large pool of units from which I can create diverse and articulate strategies to effectively dismantle a rather complicated opponent who I wish could use just as diverse tactics. If they must dive into the EU, then all the better if you ask me.


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Old 02-10-2005, 06:29 PM   #22
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I want the game to allow me to be Thrawn. Not as an ingame character but to play it as he would.

The devs really should look at the Thrawn Trilogy as they work on the game because those books really help to show that Star Wars battles are more than just special effects (which is really what they are in all 6 movies, you don't get to see much of the tactics involved).


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Old 02-10-2005, 06:50 PM   #23
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Guys (and girls), i'm not saying that the game shouldn't have any EU, it needs it to fill out the spaces and include the things the sides would have used but we didnt see in the films. What i am aying is that the EU material shouldn't CHANGE the character and fighting style of these sides, and some of it does that.

Jan
E and K-wing - because they weren't around at the time the game is set in, they do exactly the same jobs as the X and Y-wings, and they replace perfectly good film units. Therefore, they are superflous and irrelevant. Furthermore, the great majority of fans wouldn't even recognise them - for example, if the E and K-wings are so great, why do the X-wings appear in the NJO and yet the E and K-wings do not?

TIE Defender - but thats exactly the problem - the Empire counters small numbers of good fighters by overwealming them with large numbers of expendable fighters. By adding something like the TIE Defender, you are changing how the Empire fights from how we see them in the films. They simply do not use small numbers of good fighters, and that is why adding the Defender would be bad.


Phreak
Yes, there is something wrong with Darktroopers. After all, one of the, if not THE biggest symbol of Imperial power is the Stormtroopers. They fight with expendable white-armoured soldiers, not with droids. If you want to fight with droids, convince the dev's to include the Confederacy.


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Old 02-10-2005, 07:28 PM   #24
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E-Wing, K-Wing, Tie Defender: First off, we have no comfirmation of their part in the game so...no whining about them until we see them.

Dark Trooper: Actually, the Dark Trooper Phase 3 can fit an human inside.
So you lose here Windu...Besides, Battlefront had them and they were some sort of Heavy Stromtrooper armor with a jetpack. I don't see how they could not take them and put them in EaW.

Tie Defender: Remember that it does not replace anything. In fact, this is one of those "prestige" weapons. In game, the Tie Defender could be the equivalent of a hero unit(or squadron). In that case, they fit in perfectly.


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Old 02-10-2005, 07:56 PM   #25
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Ok starting at the top:
Tie Defender
Assault Gunboats
Missile Boats
Tie Avengers
Tie Advanced
Imperator Class Star Destroyers
Mon Calamari B and C cruisers
Z-95 Headhunters
E-Wings
Modified Nebulan-B Frigates
World Devestators
Imperial Commandos
Imperial Darktroopers


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Old 02-10-2005, 08:51 PM   #26
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Yes, definately AT-PT. \o/

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Old 02-11-2005, 02:44 AM   #27
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The TIE Defender was an experimental ship and although quite a few were built, they were stolen by Admiral Zaarin.

If they are in the game, it is likely that the player will be facing off against them rather than controlling them.

If they are controlable, it should be for a special mission or something and the player only gets one squadron to keep. They would be powerful but not invincible so the player wouldn't want to use them all the time because they wouldnt be able to replace them.

Out of the units being discussed at the moment, the TIE Defender is the one I would prefer to see in the game. I don't want to see E/K-Wings and I am indifferent about Dark Troopers.


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Old 02-11-2005, 11:06 AM   #28
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not that it matters since the Dev's have already blatantly ignored the Canon of these units by putting in the crawler since it wasn't even designed during the timeline, while the Defender and some of the others on that list were designed before Endor.

The Defender would be a Rarity very powerful an equal to an X-wing and a B-wing rolled together with greater speed than an A-Wing, though it's cost should prevent it from being massed but by having them you'd get an edge it's not changing it critically because if you only build this small core of Defenders and no Fighters and Interceptors then you've wasted a lot of money because the Rebels would have more fighters a lot more.

When has Anyone been able to get a simple fact into Windu's concrete skull? not that there's anything inside there to get something to.


the E and K wings were developed after Endor so if they're in then lumpo them together with your Timeline arguments

Tie Defender - should be in since it fits perfectly
Assault Gunboats - should be in since it fits perfectly
Missile Boats - should be in since it fits perfectly
Tie Avengers - maybe
Tie Advanced - it's the same friggin thing as the Avenger
Imperator Class Star Destroyers - This doesn't even exist it's actually a mis-conception about the name for the Imperial class 1 and 2 Star Destroyers
Mon Calamari B and C cruisers - again out of the timeline considerably
Z-95 Headhunters - why when the X-wing is better and the Z-95 by that time was at least 20 years old and in the timeframe we're in it's only used by Pirates
E-Wings - again way way way out of Timeline
Modified Nebulan-B Frigates - they're already in
World Devestators - impossible to balance and way way out of the timeline
Imperial Commandos - good idea
Imperial Darktroopers - also a good idea


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Old 02-11-2005, 11:13 AM   #29
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Avengers should be in. Really, they're pretty nice and the Empire used them a lot more then the Tie Defender.

Z-95s could be the early fighter, the first one you get before you can churn out X-Wings. It makes sense then.

Quote:
The TIE Defender was an experimental ship and although quite a few were built, they were stolen by Admiral Zaarin.
Not exactly true, not false neither. The Tie Defender was designed by Zaarin(he can't steal what is his). A bunch were made, some were stolen by pirates(not rebels but somekind of pirate, I can't remember) and the ones remaining in the Empire's hand were sent back to Coruscant.
The Missile Boat was created to counter the Tie Defender. I'm not sure about it being in the game(though I sure would like it) since only a few ones were stolen by the Rebels and they were not ready to go into service before they got destroyed. It wouldn't make sense for the Empire to have a unit that counters another one of their units unless they are scenarios in which renegade admirals would use it against you.


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Old 02-11-2005, 11:18 AM   #30
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though the Avenger was never planned for frontline service while the Avenger was, The Imperials thought the Interceptor was better then again they may have been comparing a competent flier in an Avenger and Baron Soontir Fel in an Interceptor


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Old 02-11-2005, 12:25 PM   #31
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Quote:
Originally posted by DK_Viceroy
though the Avenger was never planned for frontline service while the Avenger was,
Huh?

Well I guess the cost really was the reason for their decision. Comparing stats:

Interceptor Avenger
Speed 111 120
Shields No Yes
Laser 4 4
Warheads 4 missiles 8 missiles
Hyperspace No Yes

Maneuvrability is very similar between the two ships though the Avenger is only slighty, very slighty superior here.
Considering the added cost for Hyperspace and Shielding, I can understand why the Avenger would not be used.

From the starwars.com databank:
Quote:
Though successful in combat operations, the costly TIE avenger was eventually phased out with the increasing popularity of the more economical TIE interceptor.


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Old 02-12-2005, 04:21 PM   #32
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DK_Viceroy, I have yet to see a picture of the MODIFIED Nebulan-B Frigate.

Perhaps you don't know what the MODIFIED Nubulan-B Frigate looks like.

It is displayed in TieFighter as the hull of a Nebulan-B with two fins on the front protruding diagonally, each sporting more cannons than the normal Nebulan-B Frigate has.


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Old 02-14-2005, 02:19 AM   #33
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I will point out to you then that the Modified Nebulon B's I know of were Medical Frigates


I AM the prophet of the truth the protector of Star Wars Truism

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Everything I say is a lie for the Truth is always greater than the words we use to describe it

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Old 02-14-2005, 12:05 PM   #34
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Ah, then it's not the Nebulon-B2 Modified Frigate you are talking about, but a Nebulon-B Frigate which has been modified.

Here's the Nebulon-B2 Modified Frigate.




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Old 02-14-2005, 02:08 PM   #35
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That is the one im talking about Jan, thank you

Edit: Holy Popups batman! That link gave me like 12 pop ups.


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Old 02-14-2005, 03:26 PM   #36
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I think Viceroy is talking about how the Rebels modified standard Nebulon B Frigates into medical frigates(like the one seen at the end of ESB).


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Old 02-14-2005, 08:52 PM   #37
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Tank Droids aka those annoying things in Rogue Squadron on the mission 'Escape From Fest' (the best level in the game, imo)


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Old 03-19-2005, 09:07 PM   #38
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1. No Super/ Word $HIT.
2. TIE Defender.
Er, self-contradiction?

On multiple-species rebel troops: Just throw them all into the same unit. When you create a new trooper, there's a random chance it'll be some sort of alien (stats are identical, though, of course).

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Tie Advanced - it's the same friggin thing as the Avenger
Exactly. "Avenger" was the nickname for the TIE Advanced.

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Imperial Darktroopers
Don't you feel those are used out of context in games too much as it is (Galactic Battlegrounds, Battlefront)?

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- TIE Defender - the whole point about Imperial fighters is that they are weak and produced in large numbers (en masse), while Rebel fighters are well protected but are in small numbers. Therefore, the Defender is a rebel fighter with the Imperials
Two words: Times change. The imperials initially used cheap, mass-produced TIEs, but then switched to using TIE Avengers, Gunboats, etc. in higher and higher numbers.

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Old 03-20-2005, 02:08 PM   #39
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1. This game takes place during the course of the Galactic Civil War, so E-Wings and K-Wings would have to be removed; those were developed well after the Battle of Endor.

2. TIE Defenders could be included in the game, but only as a "special" unit that can only be assigned to you by the Empire, not mass-produced like other mainstream units (sort of like the First Cohort in Rome: Total War, which can be given to you by the Roman Senate)

3. The Dark Troopers were only in the experimental stage when Kyle Katarn destroyed each and every one of them, as well as General Mohc, the mastermind behind the project. After that debacle, the Empire discontinued development of droid soldiers.

4. According to the Star Wars databank, the TIE Crawler was a stop-gap method used by Imperial warlords on Coruscant right after the Battle of Endor. Once again, this unit is out of the timeline context, and it was not a front-line unit.

5. World Devastators and other super weapon EU trash: All of these super-weapons came after the Battle of Endor, so once again they are out of context, and they would be nearly impossible to destroy.

Basically, anything that was used a front-line military unit (dark troopers being the exception) during the course of the original trilogy and EU stuff between Episodes IV and VI is good, but anything after the Battle of Endor is out of timeline. Of course, older Republic-Era vehicles could still be used.
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Old 03-20-2005, 02:42 PM   #40
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Originally posted by lukeiamyourdad
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