I enjoy Warlords, except it's bugged as the Hot Place. It crashes if I select the Warlords rule set (which lets you choose restrictions on building, different starting units, etc.), and the last time I played my TIE Fighters flat out refused to enter the hangar bays of the X-7 factory, refinery ship, X-9 shipyard, or Escort Carrier. Bloody annoying, especially as TIEs don't have hyper drives
. Contrary to what the thread poster says, it's not
100% complete and ready for playing.
Also, ships jump around way too
much. I'd prefer it if cruisers and frigates could just sit still or at least stay level while firing, but they have to do saltomortales and other weird acrobatic manoevers. It's probably an engine limitation, but it's pretty annoying to look at.
What struck me first about it, though, was the sheer, huge number of ships (80, it's said by a "certain person"
). It's one of those games with almost too many units, like the Dominions series or Empire Earth. The four sides have some ships and installations in common (such as the corvette and the various factories), but a ton of unique ships, too. Some of them look a bit weird, but they all look pretty good. There's also a huge amount of research in there.
All in all, it's a good X-Wing series-inspired mod (apparently; at least it reminds me a lot about XWA, and it's borrowed several designs like the Mole Miner and XQ-7 from the series). I'm confident a lot of the glitches will be fixed as it progresses towards 1,0 and beyond
I do recommend it to the rest of you resident SW nutters.