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02-20-2005, 06:35 PM
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#1
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Junior Member
Join Date: Jan 2004
Posts: 261
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TSL Mods: Selectable Uthar and Bandon Head, HK-47 Part Bin - Download Link Fixed!
The link for the head mod was previously pointing at the KotOR I mod, it has now been fixed (Thanks Chainz!).
Two new releases:
http://gknetworks.net/kotor/
One adds a placeable in the Ebon Hawk storage compartment next to our favorite assassin droid. Within the placeable you'll find all of the parts needed to get HK-47 up and running.
The other adds a selectable Uthar and Bandon head for PCs at the character creation screen.
Last edited by Shimaon; 02-21-2005 at 03:38 PM.
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02-20-2005, 06:42 PM
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#2
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HAL-ppy 2010!
Status: Super Moderator
Join Date: Oct 2004
Location: Knoxville, TN (USA)
Posts: 5,764
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SWEET mods!
damn... I need to get off my arse and start doing something
I'm loving the new site design too!
"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"

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02-20-2005, 07:40 PM
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#3
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Rookie
Join Date: Jun 2004
Location: florida
Posts: 127
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Ha Thats funny, I did the exact same mod with Uthar Just yesterday. Great minds think alike I guess
Only Question I have is: I thought we werent allowed to port stuff over publicy. Cause if we can, I can release like 2 or 3 old PC's from kotor 1.
" I like you. When the world is mine, your death shall be quick and painless."
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02-20-2005, 08:11 PM
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#4
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Boob Hole Aficionado
Join Date: May 2004
Location: Arizona/Hawaii
Posts: 3,240
Current Game: No More Heroes 2
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Great stuff Shimaon, I like the chance to get HK-47 early  , I'm looking forward to more 
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02-20-2005, 08:33 PM
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#5
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Junior Member
Join Date: Jan 2004
Posts: 261
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Quote:
Originally posted by kampher
Ha Thats funny, I did the exact same mod with Uthar Just yesterday. Great minds think alike I guess 
Only Question I have is: I thought we werent allowed to port stuff over publicy. Cause if we can, I can release like 2 or 3 old PC's from kotor 1.
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It's not ported. Uthar and Bandon are included in TSL. I don't even have KotOR I installed right now.
Thanks for the compliment about the site Chainz ^^
And yep, you really gotta whip up something...
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02-20-2005, 08:50 PM
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#6
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Rookie
Join Date: Jun 2004
Location: florida
Posts: 127
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Yea, I didnt even realize that untill a little while after I posted that. Forgot completely that those were still in there.
" I like you. When the world is mine, your death shall be quick and painless."
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02-20-2005, 09:15 PM
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#7
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Nice 
Being able to sue HK-47 soon sounds very cool 
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02-20-2005, 09:41 PM
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#8
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Lurker
Join Date: Jul 2004
Location: Right behind you. Run.
Posts: 9
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The Bandon-Uthar mods seem to mess up the appearance.2da. When you create a new character, the portraits are all white, (save for the two new ones) and one of the old faces is textureless. Also, the characters appear in the Kotor 1 beginning clothes instead of the Jedi clothes of Kotor 2.
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02-20-2005, 10:11 PM
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#9
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Knight of Holowan
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,946
Current Game: World of Warcraft
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Nice I know I'm going to make use of the HK parts.
Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
[TSL]Holowan Plugin
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02-21-2005, 09:50 AM
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#10
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Junior Member
Join Date: Jan 2004
Posts: 261
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Quote:
Originally posted by Arkkonis
The Bandon-Uthar mods seem to mess up the appearance.2da. When you create a new character, the portraits are all white, (save for the two new ones) and one of the old faces is textureless. Also, the characters appear in the Kotor 1 beginning clothes instead of the Jedi clothes of Kotor 2.
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Huh...
I just tried it out and everything works fine for me. Make sure you don't have a conflicting appearance.2da.
Thanks for the compliments everyone ^^.
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02-21-2005, 11:20 AM
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#11
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Junior Member
Join Date: Nov 2004
Location: United States of America
Posts: 352
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Question - Does Mandalore's mouth move and have facial expressions in your removed helmet mod? (I know this is a bit off topic, but it was on the website  )
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02-21-2005, 12:16 PM
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#12
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Junior Member
Join Date: Jan 2004
Posts: 261
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Quote:
Originally posted by Vatter
Question - Does Mandalore's mouth move and have facial expressions in your removed helmet mod? (I know this is a bit off topic, but it was on the website )
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Yep, the mouth and face looks like it should. The only problem, so to speak, is his voice still kind of sounds like it's coming out of an intercom or something, but that's not really anything I can fix.
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02-21-2005, 12:48 PM
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#13
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HAL-ppy 2010!
Status: Super Moderator
Join Date: Oct 2004
Location: Knoxville, TN (USA)
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Hey Shimaon,
I think the appearance.2da's included in your Bandon/Uthar mod are from KotOR I!
When I went to merge them with your Mandalore mod (which is fine), there were far fewer lines than my original? I'll double-check just in case, but thought I might give you a 'heads' up
::EDIT::
Then again, I believe the link pointing to your TSL head mod points to the KotOR mod. Both download links point to "KIHeadMod10.zip"
"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"

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02-21-2005, 01:02 PM
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#14
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Junior Member
Join Date: Sep 2004
Location: germany
Posts: 317
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is it possible to 'complete' hk47 in the prologue thingy with t3m4? just askin cause i would like to use him on telos before this b|TcH starts hijackin the hawk 
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02-21-2005, 03:35 PM
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#15
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Junior Member
Join Date: Jan 2004
Posts: 261
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Quote:
Originally posted by ChAiNz.2da
Hey Shimaon,
I think the appearance.2da's included in your Bandon/Uthar mod are from KotOR I!
When I went to merge them with your Mandalore mod (which is fine), there were far fewer lines than my original? I'll double-check just in case, but thought I might give you a 'heads' up 
::EDIT::
Then again, I believe the link pointing to your TSL head mod points to the KotOR mod. Both download links point to "KIHeadMod10.zip"
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@$@!
No Wonder!
Thanks for the heads up Chainz, the link has been fixed, you were right.
FunSolo - I think HK-47 isn't in the Ebon Hawk at all in the Prologue, so no, sorry.
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02-21-2005, 04:18 PM
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#16
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HAL-ppy 2010!
Status: Super Moderator
Join Date: Oct 2004
Location: Knoxville, TN (USA)
Posts: 5,764
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Quote:
Originally posted by Shimaon
Thanks for the heads up Chainz, the link has been fixed, you were right.
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No problem my friend, happy to help!
Plus, I just had to have Uthar's head for my Darkside game 
"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"

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02-21-2005, 11:45 PM
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#17
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Knight of Holowan
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,946
Current Game: World of Warcraft
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Okay so far I'm running into a problem with the HK parts bin mod. Do you have it located directly in front of HK? if so that might explain the problem as it would be conflicting with another mod that has been out for a week or so that places a compartment at hk's feet. Might I suggest writing a script to spawn the parts bin that is activated from the repair dialogue with HK that way it doesn't conflict with anything. That and it might be that the GIT file is not overriding in game.
Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
[TSL]Holowan Plugin
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02-22-2005, 04:26 AM
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#18
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Join Date: May 2002
Location: The Sith Temple of Ascention
Posts: 160
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Great mod, too bad the heads don't show headgear...
Our hearts are free from anger,
Our cause we know is just,
Kill not for joy or hatred,
We fight because we must.
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02-22-2005, 04:34 AM
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#19
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Rookie
Join Date: Sep 2003
Location: Krypton
Posts: 87
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Great job man! now I can build HK-47 right away!
"I am Terror... I am Eternal... I am Hell... I am ZOD!"
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02-22-2005, 07:05 PM
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#20
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Junior Member
Join Date: Jan 2004
Posts: 261
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Quote:
Originally posted by Darkkender
Okay so far I'm running into a problem with the HK parts bin mod. Do you have it located directly in front of HK? if so that might explain the problem as it would be conflicting with another mod that has been out for a week or so that places a compartment at hk's feet. Might I suggest writing a script to spawn the parts bin that is activated from the repair dialogue with HK that way it doesn't conflict with anything. That and it might be that the GIT file is not overriding in game.
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It is on the side of HK's room. I believe I have the mod you refer to and have had no conflict so far.
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