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Thread: GLM (Max 6) Importer and JA glms
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Old 08-02-2005, 12:18 AM   #1
Teancum
 
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GLM (Max 6) Importer and JA glms

Does anyone know of a new plugin that will load the textures upon import? I'm working on updating Kit Fisto while also adding a Naulotan Male species using the original JA human male model. The JO Fisto model loads the tex's, but not the JA human model. Anyone have any ideas of workarounds if this doesn't work?
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Old 08-08-2005, 09:54 AM   #2
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Load them manually in the material editor. Then assign them to the meshes, the importer should keep the original uv mapping coordinates.



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